- 11 5月, 2021 12 次提交
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由 skia-flutter-autoroll 提交于
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由 skia-flutter-autoroll 提交于
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由 Chris Bracken 提交于
Flutter now covers many non-mobile platforms such as web, desktop, and embedded scenarios. This updates the introductory text in the README to match the wording used in the framework README.
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由 Chris Bracken 提交于
This commit is empty and simply triggers a new build to open the tree. Commit 106963e5 was re-built after a succesful build; upload to the cloud storage bin failed.
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由 Zachary Anderson 提交于
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由 Ferhat 提交于
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由 skia-flutter-autoroll 提交于
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由 skia-flutter-autoroll 提交于
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由 Ferhat 提交于
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由 Jason Simmons 提交于
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由 skia-flutter-autoroll 提交于
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由 Mohit Kanwal 提交于
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- 09 5月, 2021 9 次提交
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由 skia-flutter-autoroll 提交于
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由 skia-flutter-autoroll 提交于
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由 skia-flutter-autoroll 提交于
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由 Zachary Anderson 提交于
* Revert "Roll Dart SDK from 094c9024373c to 2ea89ef8f6de (1 revision) (#26030)" This reverts commit 0d62a560. * Revert "Roll Dart SDK from 04e55dad908d to 094c9024373c (1 revision) (#26027)" This reverts commit 06cbf1e0. * Revert "Roll Dart SDK from b4210cc43086 to 04e55dad908d (2 revisions) (#26020)" This reverts commit d1a11828. * Revert "Roll Dart SDK from 86c749398b3a to b4210cc43086 (2 revisions) (#26006)" This reverts commit 3ffb8efc. * Revert "Roll Dart SDK from b8f4018535fa to 86c749398b3a (16 revisions) (#25999)" This reverts commit a712ffe2.
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由 skia-flutter-autoroll 提交于
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由 skia-flutter-autoroll 提交于
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由 skia-flutter-autoroll 提交于
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由 Chris Bracken 提交于
The Windows registry is structured as a hierarchy of named keys, each of which may contain a set of named values of various datatypes. RegistryKey objects own the underlying HKEY handle and ensure cleanup at or prior to destruction. This adds a RegistryKey class that does automatic resource management for registry keys and provides convenience functions for accessing keys and navigating the key hierarchy. This is library code to be used in uwptool, which adds an adb-like helper tool for install, uninstall, and launch of UWP applications for Windows platforms. See: https://github.com/flutter/flutter/issues/81756
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由 Chris Bracken 提交于
This offers a small improvement in performance in cases where the input is a raw char* or wchar_t* string due to not having to perform an implicit conversion to std::string/std::wstring. Code cleanup covered by existing tests, which already use raw C strings.
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- 08 5月, 2021 19 次提交
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由 skia-flutter-autoroll 提交于
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由 Dan Field 提交于
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由 Chris Bracken 提交于
Command-line argument parsing is valuable even in the absence of the rest of FML's functionality. This is pre-factoring for uwptool, which adds an adb-like helper tool for install, uninstall, and launch of UWP applications for Windows platforms. See: https://github.com/flutter/flutter/issues/81756
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由 Chris Bracken 提交于
String conversion between UTF-8 and UTF-16 encodings is useful even in the absence of other common Windows functionality. This is pre-factoring for uwptool, which adds an adb-like helper tool for install, uninstall, and launch of UWP applications for Windows platforms. See: https://github.com/flutter/flutter/issues/81756
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由 skia-flutter-autoroll 提交于
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由 skia-flutter-autoroll 提交于
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由 Chris Bracken 提交于
We now build against a specific Windows SDK rather than whatever happens to be installed on the host machine. This also rolls the buildroot to include change https://github.com/flutter/buildroot/pull/448, which generates the WinRT headers from the CIPD Windows SDK. This also rolls an updated version of cppwinrt that includes supports for long paths. This also re-enables the UWP builder.
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由 skia-flutter-autoroll 提交于
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由 skia-flutter-autoroll 提交于
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由 skia-flutter-autoroll 提交于
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由 Jason Simmons 提交于
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由 skia-flutter-autoroll 提交于
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由 Ferhat 提交于
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由 skia-flutter-autoroll 提交于
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由 Hunter Freyer 提交于
Currently, the licenses are copied into the bucket just before uploading it. Copying the licenses is definitely more about "building" the bucket than it is about "processing the CIPD package", but concretely, some tools complain if the license files arent there, and I'd like to be able to use the cipd tool to upload the bucket directly. Co-authored-by: NHunter Freyer <hjfreyer@google.com>
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由 Felipe Archondo 提交于
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由 Kaushik Iska 提交于
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由 Rich Kadel 提交于
Current recommended build methods may not trigger this issue, but while trying different options, building flutter for the first time, I noticed a build error because `defines` was assigned twice. If building with both options is ever supported, I think this fixes the error.
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由 David Worsham 提交于
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