- 05 10月, 2016 1 次提交
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由 Jeff Brown 提交于
Example: $ mojo:launcher mojo:spinning_square
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- 29 9月, 2016 4 次提交
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由 Jeff Brown 提交于
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由 Jason Simmons 提交于
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由 Chinmay Garde 提交于
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由 Chinmay Garde 提交于
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- 28 9月, 2016 4 次提交
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由 James Robinson 提交于
This reverts commit cfc2b0cd. The include paths for GL headers in mojo/public are busted
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由 James Robinson 提交于
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由 James Robinson 提交于
This reverts commit 92fdf25d. This breaks the android x86 build: gn gen --check in out/android_debug_x64 ERROR at //mojo/public/tools/BUILD.gn:59:9: Assertion failed. assert(current_cpu == "arm", ^----- Only arm version prebuilt netowrk_service.mojo is available. step returned non-zero exit code: 1
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由 James Robinson 提交于
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- 27 9月, 2016 1 次提交
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- 24 9月, 2016 1 次提交
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由 Chinmay Garde 提交于
* Namespaces have been updated to reflect the move from //flutter/sky/shell to //flutter/shell. * shell/BUILD.gn file has been split into smaller GN files for each subcomponent of the shell (common, GPU, diagnostic, testing). * GN dependencies have been rewritten to stop exposing common shell dependencies as public. Duplicates have also been removed. * GPU subcomponent has been updated make it more suitable for Vulkan integration. * The GLFW backend has been resurrected.
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- 21 9月, 2016 4 次提交
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由 James Robinson 提交于
This adds media.dart which was omitted from flutter_services and fixes incorrectly generated copyright headers to reflect the current year.
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由 James Robinson 提交于
This adds a flutter_services package responsible for exposing the Dart interfaces exported by the engine in a uniform fashion, regardless of how and where the generated code for the interfaces are organized.
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由 Chinmay Garde 提交于
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由 Chinmay Garde 提交于
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- 17 9月, 2016 3 次提交
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由 Jason Simmons 提交于
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由 Adam Barth 提交于
We need to block in the surfaceChanged callback until we can swap the GL surface with some content in order to avoid flashing transparent and then black. Fixes https://github.com/flutter/flutter/issues/5373
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由 Jason Simmons 提交于
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- 16 9月, 2016 2 次提交
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由 Chinmay Garde 提交于
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由 Adam Barth 提交于
This patch makes three API changes: * The dart:ui library now always communicates in physical pixels. The framework is responsible for converting to whatever logical coordinate system it wishes to use. * The textBaselien property is now on TextStyle rather than ParagraphStyle, which will let us choose which baseline to use on a per-span basis rather than on a per-paragraph basis. * This patch also removes the old MojoServices function endpoints. Fixes https://github.com/flutter/flutter/issues/3779 Fixes https://github.com/flutter/flutter/issues/1360
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- 15 9月, 2016 1 次提交
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由 Adam Barth 提交于
This patch teachs us how to observe tasks on Fuchsia and kick off the microtask queue.
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- 14 9月, 2016 1 次提交
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由 mikejurka 提交于
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- 13 9月, 2016 1 次提交
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由 mikejurka 提交于
(skia change 42943c8aa9c611c18ad0f1a30a27669f3d82239c)
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- 12 9月, 2016 4 次提交
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由 Adam Barth 提交于
This patch makes it easier to share the code with //flutter/content_handler on Fuchsia.
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由 Adam Barth 提交于
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由 Adam Barth 提交于
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由 Adam Barth 提交于
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- 11 9月, 2016 1 次提交
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由 Adam Barth 提交于
This removes another //base dependency and will let us reuse this code on Fuchsia.
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- 10 9月, 2016 1 次提交
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由 Chinmay Garde 提交于
Add a —disable-observatory flag to explicitly disable observatory even in non-product modes. (#3012)
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- 09 9月, 2016 1 次提交
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由 Chinmay Garde 提交于
We used to be able to toggle observatory via a command line flag. But now, we enable or disable observatory based on the Flutter product mode. This also allows us to fix an issue where the —non-interactive flags was being hijacked by the Dart initialization logic to enable or disable observatory. However this flag was orignally meant for the standalone runner to launch either to run tests or to run a full graphics enabled window on the desktop.
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- 08 9月, 2016 4 次提交
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由 Adam Barth 提交于
We can now use the real thing on Fuchsia.
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由 Adam Barth 提交于
This makes the code easier to share between Fuchsia and stand-alone Flutter.
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由 Jason Simmons 提交于
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由 Adam Barth 提交于
After this patch, Flutter apps on Fuchsia can access their asset bundles. Unlike other platforms, the asset bundles are stored in memory rather than in the file system.
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- 07 9月, 2016 1 次提交
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由 Adam Barth 提交于
This patch abstracts where the content of the zip file is stored. Currently, zip files are stored in the file system, but in Fuchsia, we're going to store them in memory (at least for the time being). Rather than represent a zip file as a path in the file system, we instead use an UnzipperProvider, which can create zip::UniqueUnzipper objects on demand.
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- 03 9月, 2016 1 次提交
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由 Chinmay Garde 提交于
* Remove references to unused GN files and flags. * Fix Linux build.
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- 02 9月, 2016 1 次提交
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由 Chinmay Garde 提交于
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- 01 9月, 2016 3 次提交
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由 Adam Barth 提交于
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由 Adam Barth 提交于
This code is unused.
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由 Adam Barth 提交于
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