1. 01 8月, 2017 2 次提交
  2. 29 7月, 2017 1 次提交
  3. 19 7月, 2017 1 次提交
  4. 14 7月, 2017 1 次提交
  5. 28 6月, 2017 1 次提交
  6. 24 6月, 2017 2 次提交
  7. 15 6月, 2017 1 次提交
  8. 09 6月, 2017 1 次提交
    • M
      Run Flutter on iOS and Android with color correct Skia (#3743) · ffe8181f
      mattsarett 提交于
      * Run Flutter on iOS and Android with color correct Skia (#3716)
      
      ***Turns on color correct rendering for Android and iOS
      ***Communicates dst color space to raster cache
      ***Turns on color space aware image decoding
      
      Test:
      ***color_testing_demo on Pixel XL
      ***flutter_gallery on iPad Mini and iPad Pro (haven't figured out how to run manual_tests on iOS)
      
      TODO:
      I needed to split up this CL somewhere. These are follow-up tasks.
      ***Make desktop backends color correct
      ***Make debugging tools (ex: encoding frames to png) preserve color space
      ***Investigate using UIKit API to allow iOS to fine tune color space of rendered content
      ffe8181f
  9. 06 6月, 2017 2 次提交
    • C
    • M
      Run Flutter on iOS and Android with color correct Skia (#3716) · fe827576
      mattsarett 提交于
      ***Turns on color correct rendering for Android and iOS
      ***Communicates dst color space to raster cache
      ***Turns on color space aware image decoding
      
      Test:
      ***color_testing_demo on Pixel XL
      ***flutter_gallery on iPad Mini and iPad Pro (haven't figured out how to run manual_tests on iOS)
      
      TODO:
      I needed to split up this CL somewhere. These are follow-up tasks.
      ***Make desktop backends color correct
      ***Make debugging tools (ex: encoding frames to png) preserve color space
      ***Investigate using UIKit API to allow iOS to fine tune color space of rendered content
      fe827576
  10. 03 5月, 2017 1 次提交
  11. 24 2月, 2017 1 次提交
    • C
      Remove rarely used GLConnection stuff in flow. (#3440) · 28682514
      Chinmay Garde 提交于
      I had added this initially as a means of making it easier to deal with OpenGL directly in Flow. However, we are moving away from dealing with the client rendering APIs directly. Instead, delegating everything to Skia. Besides, we only ever used this to log the GPU description in case of context setup failures. This has not proved to be useful so far. Also, having this in place is making it difficult to remove all dependencies on GL in Shell.
      28682514
  12. 23 2月, 2017 1 次提交
  13. 08 2月, 2017 1 次提交
  14. 21 1月, 2017 1 次提交
  15. 19 1月, 2017 1 次提交
  16. 17 12月, 2016 1 次提交
  17. 24 11月, 2016 1 次提交
  18. 12 10月, 2016 1 次提交
  19. 08 10月, 2016 1 次提交
  20. 07 10月, 2016 1 次提交
  21. 25 9月, 2016 1 次提交
  22. 24 9月, 2016 1 次提交
    • C
      Move shell to //flutter and split shell/BUILD.gn into smaller pieces for each subcomponent. (#3053) · 9eb446e0
      Chinmay Garde 提交于
      * Namespaces have been updated to reflect the move from //flutter/sky/shell to //flutter/shell.
      * shell/BUILD.gn file has been split into smaller GN files for each subcomponent of the shell (common, GPU, diagnostic, testing).
      * GN dependencies have been rewritten to stop exposing common shell dependencies as public. Duplicates have also been removed.
      * GPU subcomponent has been updated make it more suitable for Vulkan integration.
      * The GLFW backend has been resurrected.
      9eb446e0
  23. 10 2月, 2016 1 次提交
  24. 23 1月, 2016 1 次提交
  25. 21 1月, 2016 1 次提交
  26. 15 1月, 2016 1 次提交
    • J
      JNI/Dart: support for more data types · fd672e41
      Jason Simmons 提交于
      * Conversion of all primitive types, wrapped Java objects, and nulls between Dart and Java
      * A way to distinguish float arguments from doubles when calling Java methods
      * Construction of a Dart JniClass from a Java class object
      fd672e41
  27. 13 1月, 2016 2 次提交
  28. 09 1月, 2016 1 次提交
  29. 08 1月, 2016 1 次提交