- 01 3月, 2016 2 次提交
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由 Jason Simmons 提交于
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由 Chinmay Garde 提交于
Allow specification of the FLX bundle (containing no Dart snapshot) outside the iOS/Mac application bundle. Allows launching of apps without having any Xcodebuild step in the simulator.
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- 18 2月, 2016 1 次提交
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由 Jason Simmons 提交于
The FLX will contain a font manifest JSON file that maps font family names to custom font assets. Flutter will provide a FontSelector that loads fonts on demand and caches typeface and style data.
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- 13 2月, 2016 1 次提交
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由 Jason Simmons 提交于
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- 10 2月, 2016 1 次提交
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由 Jason Simmons 提交于
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- 27 1月, 2016 2 次提交
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由 Adam Barth 提交于
We now use std::unique_ptr more consistently.
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由 Adam Barth 提交于
We have enough geometry classes kicking around. We don't need the ui/gfx/geometry types too.
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- 13 1月, 2016 1 次提交
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由 Adam Barth 提交于
Now that the compositor doesn't have any tricky deps, we can make it a top-level project, which saves a bunch of typing.
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- 16 12月, 2015 1 次提交
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由 Jason Simmons 提交于
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- 12 12月, 2015 1 次提交
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由 Florian Loitsch 提交于
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- 08 12月, 2015 1 次提交
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由 Jason Simmons 提交于
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- 03 12月, 2015 1 次提交
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由 Florian Loitsch 提交于
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- 02 12月, 2015 1 次提交
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由 Chinmay Garde 提交于
* Start capturing via <obs_host>:<obs_port>/flutter_startTracing * Stop capturing via <obs_host>:<obs_port>/flutter_stopTracing
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- 28 11月, 2015 1 次提交
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由 Adam Barth 提交于
Also, remove the --snapshot flag because using FLX files is the path we're paving.
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- 25 11月, 2015 1 次提交
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由 Adam Barth 提交于
We now respect the "route" field in Intents to load a route other than '/'. Also, use popRoute rather than events to indicate that the framework has asked us to go back.
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- 17 11月, 2015 2 次提交
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由 Adam Barth 提交于
Now the control flow for wiring up platform services starts in the platform-specific code. Previously we started in shared code, which was imposing constraints on the startup sequence for all platforms. Now that we start in platform-specific code, we'll be able to add better support for Mojo in a future patch.
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由 Adam Barth 提交于
We weren't using the network service for anything.
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- 14 11月, 2015 2 次提交
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由 Adam Barth 提交于
After this patch, we can execute Dart code and draw the result via MGL. We still need to plumb in services.
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由 Adam Barth 提交于
After this patch, we can execute Dart code an create an X window. There's a sketch of some graphics code, but it's not wired up yet.
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- 28 10月, 2015 1 次提交
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由 Adam Barth 提交于
Currently this code isn't completely wired up, but this patch is an incremental step in that direction.
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- 24 10月, 2015 1 次提交
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由 Chinmay Garde 提交于
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- 23 10月, 2015 1 次提交
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由 Chinmay Garde 提交于
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- 20 10月, 2015 1 次提交
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由 Adam Barth 提交于
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- 13 10月, 2015 1 次提交
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由 Jason Simmons 提交于
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- 22 9月, 2015 1 次提交
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由 Chinmay Garde 提交于
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- 10 9月, 2015 1 次提交
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由 Chinmay Garde 提交于
dont mutate from frame to frame
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- 04 9月, 2015 1 次提交
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由 Adam Barth 提交于
Instead of squashing the layers down into a single SkPicture, we now pass the tree to the GPU thread, which draws everything separately.
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- 03 9月, 2015 2 次提交
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由 Chinmay Garde 提交于
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由 Chinmay Garde 提交于
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- 29 8月, 2015 1 次提交
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由 Adam Barth 提交于
We don't use this interface yet.
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- 27 8月, 2015 1 次提交
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由 Adam Barth 提交于
Previously we were using the cull rect of the SkPicture to size the GPU buffer, but Skia is too smart and shrinkwraps the cull rect, which meant we weren't sizing the GPU buffer to the right size. Fixes #814
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- 14 8月, 2015 1 次提交
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由 Chinmay Garde 提交于
traces from base and the shell view dart isolate simultaneously. Trace files contain samples from multiple sources and must be merged separately
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- 11 8月, 2015 1 次提交
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由 Adam Barth 提交于
Now that we can use WTF everywhere, we don't need to use skia::RefPtr.
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- 17 7月, 2015 1 次提交
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由 Collin Jackson 提交于
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- 15 7月, 2015 1 次提交
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由 Adam Barth 提交于
I forgot to remove the virtual function in Platform.h and missed two clients of this function. This CL switches those clients to keep their own network service. R=eseidel@chromium.org, eseidel@google.com Review URL: https://codereview.chromium.org/1230113006 .
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- 11 7月, 2015 1 次提交
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由 Eric Seidel 提交于
This listens to both surface destruction as well as activity pause/unpause. R=abarth@chromium.org, abarth@google.com Review URL: https://codereview.chromium.org/1230073002 .
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- 07 7月, 2015 1 次提交
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由 Adam Barth 提交于
Rather than hardcoding the size and presence of the notification area in Dart, we now expose padding values on the view. These values are set to non-zero values when there are UI elements that overlap the view. We currently respect only the top padding, but this CL paves the way to respect padding in other directions. We still hardcode the size of the notification area in Java. A future CL will retrieve this value from the Android framework. Fixes #257 R=ianh@google.com Review URL: https://codereview.chromium.org/1220353002.
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- 03 7月, 2015 2 次提交
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由 Adam Barth 提交于
This CL teaches Stocks.apk how to start from a skyx bundle name |app.skyx| in the APK's asset collection. Stocks.apk still actually starts from |snapshot_blob.bin| because we can't yet produce skyx files as part of the build process. TBR=eseidel@google.com Review URL: https://codereview.chromium.org/1221033006.
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由 Adam Barth 提交于
The term ViewportObserver doesn't mean anything. This interface has evolved to control the engine. This new name reflects that. TBR=eseidel@google.com Review URL: https://codereview.chromium.org/1222663003.
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- 01 7月, 2015 1 次提交
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由 Adam Barth 提交于
Please use ".dart" files instead. R=ianh@google.com Review URL: https://codereview.chromium.org/1222483002.
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