- 21 10月, 2016 1 次提交
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由 Adam Barth 提交于
We no longer offer mojo handles via this mechanism.
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- 11 10月, 2016 1 次提交
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由 Adam Barth 提交于
Previously the Dart entry points weren't wired up.
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- 08 10月, 2016 1 次提交
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由 Adam Barth 提交于
This transport uses the Dart and JNI APIs directly instead of indirecting through Mojo.
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- 08 9月, 2016 1 次提交
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由 Adam Barth 提交于
We can now use the real thing on Fuchsia.
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- 18 8月, 2016 1 次提交
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由 Adam Barth 提交于
We don't yet have support for text on Fuchsia. This patch add stub implementations of Paragraph and ParagraphBuilder so that Flutter apps that use text don't error out. Instead, the text is 0x0 and invisible. Also, teach MojoServices not to crash if it hasn't been created by the time Dart tries to use it.
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- 13 8月, 2016 3 次提交
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由 Adam Barth 提交于
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由 Adam Barth 提交于
Now lib/ui depends on sky/engine rather than the reverse.
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由 Adam Barth 提交于
* Move dart:mojo.internal to //flutter/lib/mojo To be parallel with the other built-in libraries. * Move DartRuntimeHooks into //flutter/lib/ui This code manipulates natives.dart, which is part of //flutter/lib/ui.
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- 10 8月, 2016 1 次提交
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由 Adam Barth 提交于
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- 06 8月, 2016 1 次提交
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由 Adam Barth 提交于
This removes most (all?) of our dependency on base::RefCountedThreadSafe.
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- 04 8月, 2016 2 次提交
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由 Adam Barth 提交于
* Adopt //lib/tonic/logging * Adopt //lib/tonic/scopes * Adopt //lib/tonic/parsers
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由 Adam Barth 提交于
Also, switch over to //lib/tonic's typed data classes.
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- 15 6月, 2016 2 次提交
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由 Adam Barth 提交于
This patch moves the remainder of painting and compositing into their new home (and updates their style to match Google C++ Style).
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由 Adam Barth 提交于
This should make almost every Canvas call significantly faster.
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- 14 6月, 2016 1 次提交
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由 Adam Barth 提交于
These parts don't depend on engine anymore. Also reformat them to match Google C++ style.
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- 11 6月, 2016 1 次提交
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由 Adam Barth 提交于
Now that tonic doesn't depend on anything in //sky/engine anymore, we can move the code to a location where its dependencies are clearer.
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- 02 4月, 2016 1 次提交
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由 Adam Barth 提交于
Particularly, add support for blur filters to implement backdrop blur effects.
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- 04 3月, 2016 1 次提交
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由 Adam Barth 提交于
We used to use DrawLooper for drawing shadows, but we don't use it anymore.
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- 13 2月, 2016 1 次提交
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由 Adam Barth 提交于
This patch merges these functions into dart:ui, which is simpler. Fixes #83
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- 09 1月, 2016 1 次提交
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由 Jason Simmons 提交于
This also extends DartClassLibrary to support multiple DartClassProviders for different libraries
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- 08 1月, 2016 1 次提交
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由 Jason Simmons 提交于
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- 05 1月, 2016 1 次提交
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由 Chinmay Garde 提交于
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- 29 12月, 2015 5 次提交
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由 Adam Barth 提交于
This patch removes the last IDL file from the build and unhooks the bulk of the IDL compiler from the build system. A later patch will actually delete the IDL compiler.
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由 Adam Barth 提交于
After this patch, Path is the only interface using IDL.
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由 Adam Barth 提交于
- Gradient - ImageShader
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由 Adam Barth 提交于
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由 Adam Barth 提交于
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- 26 12月, 2015 1 次提交
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由 Adam Barth 提交于
Instead, use our new template magic.
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- 24 12月, 2015 1 次提交
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由 Adam Barth 提交于
Rather than using IDL code generation, we now use some template magic to generate this code. No all the code is template-generated yet, but this patch is a start in that direction.
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- 19 11月, 2015 1 次提交
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由 Adam Barth 提交于
This feature is redundant with the Timeline in dart:developer. I've already switched all the clients over to using dart:developer.
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- 06 11月, 2015 1 次提交
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由 Jason Simmons 提交于
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- 30 10月, 2015 1 次提交
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由 Jason Simmons 提交于
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- 28 10月, 2015 1 次提交
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由 Adam Barth 提交于
Currently this code isn't completely wired up, but this patch is an incremental step in that direction.
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- 25 10月, 2015 1 次提交
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由 Adam Barth 提交于
This patch changes how we lookup native functions from Dart to be more extensible. This patch paves the way for removing the dart:ui_internals library.
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- 24 10月, 2015 1 次提交
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由 Adam Barth 提交于
We don't use the DOM or CSS anymore. Instead, we work directly with the render tree.
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- 23 10月, 2015 1 次提交
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由 Adam Barth 提交于
The NewTextPainter is still disabled by default. A future patch will flip the flag to enable it. This patch uses a new approach to writing bindings by encoding data into array buffers. This approach is more efficient than the existing IDL based approach. If this works out well, we should convert our other performance-sensitive interfaces to this approach in future patches.
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- 13 10月, 2015 1 次提交
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由 Adam Barth 提交于
Now this code is just in dart:ui.
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