@@ -112,9 +112,21 @@ If you're going to be debugging crashes in the engine, make sure you add
`android/AndroidManifest.xml` file for the Flutter app you are using
to test the engine.
### iOS
### iOS (cross-compiling from Mac)
* Make sure you have Xcode 7.3.0+ installed.
*`gclient sync` to update dependencies.
*`./sky/tools/gn --ios --unoptimized` to prepare build files.
* For a discussion on the various flags and modes, [read this discussion](https://github.com/flutter/flutter/wiki/Flutter's-modes).
*`ninja -C out/ios_debug_unopt` to build iOS artifacts.
Once the artifacts are built, you can start using them in your application by following these steps:
*`cd /path/to/flutter/examples/hello_world`
*`pub get`
*`../../bin/flutter run --local-engine-src-path /path/to/engine/src --local-engine=ios_debug_unopt`
* Depending on the configuration you built, modify the `local-engine` flag.
* If you are debugging crashes in the engine, you can connect the `LLDB` debugger from `Xcode` by opening `ios/Runner.xcodeproj` and starting the application by clicking the Run button (CMD + R).
See [this wiki page](https://github.com/flutter/engine/wiki/Flutter-Apps-on-iOS).