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体验新版 GitCode,发现更多精彩内容 >>
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66b4b8da
编写于
12月 06, 2015
作者:
I
Ian Hickson
浏览文件
操作
浏览文件
下载
差异文件
Merge pull request #2147 from Hixie/RRect
Make RRect useful
上级
398ec7f8
5bf05d6d
变更
3
隐藏空白更改
内联
并排
Showing
3 changed file
with
243 addition
and
35 deletion
+243
-35
sky/engine/core/painting/Offset.dart
sky/engine/core/painting/Offset.dart
+13
-10
sky/engine/core/painting/RRect.dart
sky/engine/core/painting/RRect.dart
+219
-16
sky/engine/core/painting/Rect.dart
sky/engine/core/painting/Rect.dart
+11
-9
未找到文件。
sky/engine/core/painting/Offset.dart
浏览文件 @
66b4b8da
...
...
@@ -4,31 +4,34 @@
part of
dart_ui
;
/// An immutable 2D floating-point offset
/// An immutable 2D floating-point offset
.
///
/// An Offset represents a vector from an unspecified point
class
Offset
extends
OffsetBase
{
const
Offset
(
double
dx
,
double
dy
)
:
super
(
dx
,
dy
);
/// The x component of the offset
/// The x component of the offset
.
double
get
dx
=>
_dx
;
/// The y component of the offset
/// The y component of the offset
.
double
get
dy
=>
_dy
;
/// The magnitude of the offset
/// The magnitude of the offset
.
double
get
distance
=>
math
.
sqrt
(
_dx
*
_dx
+
_dy
*
_dy
);
/// An offset with zero magnitude
/// The square of the magnitude of the offset.
double
get
distanceSquared
=>
_dx
*
_dx
+
_dy
*
_dy
;
/// An offset with zero magnitude.
static
const
Offset
zero
=
const
Offset
(
0.0
,
0.0
);
/// An offset with infinite x and y components
/// An offset with infinite x and y components
.
static
const
Offset
infinite
=
const
Offset
(
double
.
INFINITY
,
double
.
INFINITY
);
/// Returns a new offset with the x component scaled by scaleX and the y component scaled by scaleY
/// Returns a new offset with the x component scaled by scaleX and the y component scaled by scaleY
.
Offset
scale
(
double
scaleX
,
double
scaleY
)
=>
new
Offset
(
dx
*
scaleX
,
dy
*
scaleY
);
/// Returns a new offset with translateX added to the x component and translateY added to the y component
/// Returns a new offset with translateX added to the x component and translateY added to the y component
.
Offset
translate
(
double
translateX
,
double
translateY
)
=>
new
Offset
(
dx
+
translateX
,
dy
+
translateY
);
Offset
operator
-()
=>
new
Offset
(-
dx
,
-
dy
);
...
...
@@ -39,13 +42,13 @@ class Offset extends OffsetBase {
Offset
operator
~/(
double
operand
)
=>
new
Offset
((
dx
~/
operand
).
toDouble
(),
(
dy
~/
operand
).
toDouble
());
Offset
operator
%(
double
operand
)
=>
new
Offset
(
dx
%
operand
,
dy
%
operand
);
/// Returns a rect of the given size that starts at (0, 0) plus this offset
/// Returns a rect of the given size that starts at (0, 0) plus this offset
.
Rect
operator
&(
Size
other
)
=>
new
Rect
.
fromLTWH
(
dx
,
dy
,
other
.
width
,
other
.
height
);
/// Returns the point at (0, 0) plus this offset.
Point
toPoint
()
=>
new
Point
(
dx
,
dy
);
/// Linearly interpolate between two offsets
/// Linearly interpolate between two offsets
.
///
/// If either offset is null, this function interpolates from [Offset.zero].
static
Offset
lerp
(
Offset
a
,
Offset
b
,
double
t
)
{
...
...
sky/engine/core/painting/RRect.dart
浏览文件 @
66b4b8da
part of
dart_ui
;
// A rounded rectangle.
// A rounded rectangle
with the same radii for all four corners
.
class
RRect
{
RRect
();
RRect
.
_
();
/// Initialize with the same radii for all four corners.
RRect
.
fromRectXY
(
Rect
rect
,
double
xRadius
,
double
yRadius
)
{
/// Construct a rounded rectangle from its left, top, right, and bottom edges,
/// and the radii along its horizontal axis and its vertical axis.
RRect
.
fromLTRBXY
(
double
left
,
double
top
,
double
right
,
double
bottom
,
double
radiusX
,
double
radiusY
)
{
_value
..[
0
]
=
left
..[
1
]
=
top
..[
2
]
=
right
..[
3
]
=
bottom
..[
4
]
=
radiusX
..[
5
]
=
radiusY
;
}
/// Construct a rounded rectangle from its bounding box and the radii along
/// its horizontal axis and its vertical axis.
RRect
.
fromRectXY
(
Rect
rect
,
double
radiusX
,
double
radiusY
)
{
_value
..[
0
]
=
rect
.
left
..[
1
]
=
rect
.
top
..[
2
]
=
rect
.
right
..[
3
]
=
rect
.
bottom
..[
4
]
=
xRadius
..[
5
]
=
yRadius
;
..[
4
]
=
radiusX
..[
5
]
=
radiusY
;
}
final
Float32List
_value
=
new
Float32List
(
6
);
static
const
int
_kDataSize
=
6
;
final
Float32List
_value
=
new
Float32List
(
_kDataSize
);
/// The offset of the left edge of this rectangle from the x axis.
double
get
left
=>
_value
[
0
];
/// The offset of the top edge of this rectangle from the y axis.
double
get
top
=>
_value
[
1
];
/// The offset of the right edge of this rectangle from the x axis.
double
get
right
=>
_value
[
2
];
/// The offset of the bottom edge of this rectangle from the y axis.
double
get
bottom
=>
_value
[
3
];
/// The horizontal semi-axis of the corners.
double
get
radiusX
=>
_value
[
4
];
/// The vertical semi-axis of the corners.
double
get
radiusY
=>
_value
[
5
];
/// A rounded rectangle with all the values set to zero.
static
final
RRect
zero
=
new
RRect
.
_
();
/// Returns a new RRect translated by the given offset.
RRect
shift
(
Offset
offset
)
{
RRect
result
=
new
RRect
();
result
.
_value
..[
0
]
=
_value
[
0
]
+
offset
.
dx
..[
1
]
=
_value
[
1
]
+
offset
.
dy
..[
2
]
=
_value
[
2
]
+
offset
.
dx
..[
3
]
=
_value
[
3
]
+
offset
.
dy
..[
4
]
=
_value
[
4
]
..[
5
]
=
_value
[
5
];
return
result
;
return
new
RRect
.
fromLTRBXY
(
_value
[
0
]
+
offset
.
dx
,
_value
[
1
]
+
offset
.
dy
,
_value
[
2
]
+
offset
.
dx
,
_value
[
3
]
+
offset
.
dy
,
_value
[
4
],
_value
[
5
]
);
}
/// Returns a new RRect with edges and radii moved outwards by the given delta.
RRect
inflate
(
double
delta
)
{
return
new
RRect
.
fromLTRBXY
(
_value
[
0
]
-
delta
,
_value
[
1
]
-
delta
,
_value
[
2
]
+
delta
,
_value
[
3
]
+
delta
,
_value
[
4
]
+
delta
,
_value
[
5
]
+
delta
);
}
/// Returns a new RRect with edges and radii moved inwards by the given delta.
RRect
deflate
(
double
delta
)
=>
inflate
(-
delta
);
/// The distance between the left and right edges of this rectangle.
double
get
width
=>
right
-
left
;
/// The distance between the top and bottom edges of this rectangle.
double
get
height
=>
bottom
-
top
;
/// The bounding box of this rounded rectangle (the rectangle with no rounded corners).
Rect
get
outerRect
=>
new
Rect
.
fromLTRB
(
left
,
top
,
right
,
bottom
);
/// The non-rounded rectangle that fits inside this rounded rectangle by
/// touching the middle of each curved corner.
Rect
get
safeInnerRect
{
const
double
kInsetFactor
=
0.29289321881
;
// 1-cos(pi/4)
return
new
Rect
.
fromLTRB
(
left
+
radiusX
*
kInsetFactor
,
top
+
radiusY
*
kInsetFactor
,
right
-
radiusX
*
kInsetFactor
,
bottom
-
radiusY
*
kInsetFactor
);
}
/// The rectangle that would be formed using only the straight sides of the
/// rounded rectangle, i.e., the rectangle formed from the centers of the
/// ellipses that form the corners. This is the intersection of the
/// [wideMiddleRect] and the [tallMiddleRect].
Rect
get
middleRect
{
return
new
Rect
.
fromLTRB
(
left
+
radiusX
,
top
+
radiusY
,
right
-
radiusX
,
bottom
-
radiusY
);
}
/// The biggest rectangle that is entirely inside the rounded rectangle and
/// has the full width of the rounded rectangle.
Rect
get
wideMiddleRect
{
return
new
Rect
.
fromLTRB
(
left
,
top
+
radiusY
,
right
,
bottom
-
radiusY
);
}
/// The biggest rectangle that is entirely inside the rounded rectangle and
/// has the full height of the rounded rectangle.
Rect
get
tallMiddleRect
{
return
new
Rect
.
fromLTRB
(
left
+
radiusX
,
top
,
right
-
radiusX
,
bottom
);
}
/// Whether this rounded rectangle encloses a non-zero area.
/// Negative areas are considered empty.
bool
get
isEmpty
=>
left
>=
right
||
top
>=
bottom
;
/// Whether this rounded rectangle has a side with no straight section.
bool
get
isStadium
=>
width
<=
2
*
radiusX
||
height
<=
2
*
radiusY
;
/// Whether this rounded rectangle has no side with a straight section.
bool
get
isEllipse
=>
width
<=
2
*
radiusX
&&
height
<=
2
*
radiusY
;
/// Whether this rounded rectangle would draw as a circle.
bool
get
isCircle
=>
width
==
height
&&
isEllipse
;
/// The lesser of the magnitudes of the width and the height of this rounded
/// rectangle.
double
get
shortestSide
{
double
w
=
width
.
abs
();
double
h
=
height
.
abs
();
return
w
<
h
?
w
:
h
;
}
/// The point halfway between the left and right and the top and bottom edges of this rectangle.
Point
get
center
=>
new
Point
(
left
+
width
/
2.0
,
top
+
height
/
2.0
);
/// Whether the given point lies inside the rounded rectangle.
bool
contains
(
Point
point
)
{
if
(
point
.
x
<
left
||
point
.
x
>=
right
||
point
.
y
<
top
||
point
.
y
>=
bottom
)
return
false
;
// outside bounding box
double
leftInner
=
left
+
radiusX
;
double
rightInner
=
right
-
radiusX
;
double
topInner
=
top
+
radiusY
;
double
bottomInner
=
bottom
-
radiusY
;
if
(
point
.
x
>=
leftInner
&&
point
.
x
<=
rightInner
)
return
true
;
// inside tallMiddleRect
if
(
point
.
y
>=
topInner
&&
point
.
y
<=
bottomInner
)
return
true
;
// inside wideMiddleRect
// it is in one of the corners
// convert this to a test of the unit circle
double
x
,
y
;
if
(
point
.
x
>
leftInner
)
{
assert
(
point
.
x
>
rightInner
);
x
=
point
.
x
-
(
rightInner
-
leftInner
);
}
else
{
x
=
point
.
x
;
}
if
(
point
.
y
>
topInner
)
{
assert
(
point
.
y
>
bottomInner
);
y
=
point
.
y
-
(
bottomInner
-
topInner
);
}
else
{
y
=
point
.
y
;
}
x
=
x
/
(
radiusX
*
2
)
-
0.5
;
y
=
y
/
(
radiusY
*
2
)
-
0.5
;
// check if the point is outside the unit circle
if
(
x
*
x
+
y
*
y
>
0.25
)
return
false
;
return
true
;
}
/// Linearly interpolate between two rounded rectangles.
///
/// If either is null, this function substitutes [RRect.zero] instead.
static
RRect
lerp
(
RRect
a
,
RRect
b
,
double
t
)
{
if
(
a
==
null
&&
b
==
null
)
return
null
;
if
(
a
==
null
)
return
new
RRect
.
fromLTRBXY
(
b
.
left
*
t
,
b
.
top
*
t
,
b
.
right
*
t
,
b
.
bottom
*
t
,
b
.
radiusX
*
t
,
b
.
radiusY
*
t
);
if
(
b
==
null
)
{
double
k
=
1.0
-
t
;
return
new
RRect
.
fromLTRBXY
(
a
.
left
*
k
,
a
.
top
*
k
,
a
.
right
*
k
,
a
.
bottom
*
k
,
a
.
radiusX
*
k
,
a
.
radiusY
*
k
);
}
return
new
RRect
.
fromLTRBXY
(
lerpDouble
(
a
.
left
,
b
.
left
,
t
),
lerpDouble
(
a
.
top
,
b
.
top
,
t
),
lerpDouble
(
a
.
right
,
b
.
right
,
t
),
lerpDouble
(
a
.
bottom
,
b
.
bottom
,
t
),
lerpDouble
(
a
.
radiusX
,
b
.
radiusX
,
t
),
lerpDouble
(
a
.
radiusY
,
b
.
radiusY
,
t
)
);
}
bool
operator
==(
dynamic
other
)
{
if
(
identical
(
this
,
other
))
return
true
;
if
(
other
is
!
RRect
)
return
false
;
final
RRect
typedOther
=
other
;
for
(
int
i
=
0
;
i
<
_kDataSize
;
i
+=
1
)
{
if
(
_value
[
i
]
!=
typedOther
.
_value
[
i
])
return
false
;
}
return
true
;
}
int
get
hashCode
=>
_value
.
fold
(
373
,
(
value
,
item
)
=>
(
37
*
value
+
item
.
hashCode
));
String
toString
()
=>
"RRect.fromLTRBXY(
${left.toStringAsFixed(1)}
,
${top.toStringAsFixed(1)}
,
${right.toStringAsFixed(1)}
,
${bottom.toStringAsFixed(1)}
,
${radiusX.toStringAsFixed(1)}
,
${radiusY.toStringAsFixed(1)}
)"
;
}
sky/engine/core/painting/Rect.dart
浏览文件 @
66b4b8da
...
...
@@ -7,9 +7,9 @@ part of dart_ui;
/// An immutable 2D, axis-aligned, floating-point rectangle whose coordinates
/// are relative to an origin point.
class
Rect
{
Rect
();
Rect
.
_
();
/// Construct a rectangle from left, top, right, and bottom edges.
/// Construct a rectangle from
its
left, top, right, and bottom edges.
Rect
.
fromLTRB
(
double
left
,
double
top
,
double
right
,
double
bottom
)
{
_value
..[
0
]
=
left
...
...
@@ -18,7 +18,7 @@ class Rect {
..[
3
]
=
bottom
;
}
/// Construct a rectangle from
left, top edges and a width and
height.
/// Construct a rectangle from
its left and top edges, its width, and its
height.
Rect
.
fromLTWH
(
double
left
,
double
top
,
double
width
,
double
height
)
{
_value
..[
0
]
=
left
...
...
@@ -27,7 +27,8 @@ class Rect {
..[
3
]
=
top
+
height
;
}
final
Float32List
_value
=
new
Float32List
(
4
);
static
const
int
_kDataSize
=
4
;
final
Float32List
_value
=
new
Float32List
(
_kDataSize
);
/// The offset of the left edge of this rectangle from the x axis.
double
get
left
=>
_value
[
0
];
...
...
@@ -42,7 +43,7 @@ class Rect {
double
get
bottom
=>
_value
[
3
];
/// A rectangle with left, top, right, and bottom edges all at zero.
static
final
Rect
zero
=
new
Rect
();
static
final
Rect
zero
=
new
Rect
.
_
();
/// Returns a new rectangle translated by the given offset.
Rect
shift
(
Offset
offset
)
{
...
...
@@ -79,7 +80,8 @@ class Rect {
/// Negative areas are considered empty.
bool
get
isEmpty
=>
left
>=
right
||
top
>=
bottom
;
/// The lesser of the width and the height of this rectangle.
/// The lesser of the magnitudes of the width and the height of this
/// rectangle.
double
get
shortestSide
{
double
w
=
width
.
abs
();
double
h
=
height
.
abs
();
...
...
@@ -110,7 +112,7 @@ class Rect {
/// Linearly interpolate between two rectangles.
///
/// If either rect is null,
this function interpolates from [Rect.zero]
.
/// If either rect is null,
[Rect.zero] is used as a substitute
.
static
Rect
lerp
(
Rect
a
,
Rect
b
,
double
t
)
{
if
(
a
==
null
&&
b
==
null
)
return
null
;
...
...
@@ -118,7 +120,7 @@ class Rect {
return
new
Rect
.
fromLTRB
(
b
.
left
*
t
,
b
.
top
*
t
,
b
.
right
*
t
,
b
.
bottom
*
t
);
if
(
b
==
null
)
{
double
k
=
1.0
-
t
;
return
new
Rect
.
fromLTRB
(
b
.
left
*
k
,
b
.
top
*
k
,
b
.
right
*
k
,
b
.
bottom
*
k
);
return
new
Rect
.
fromLTRB
(
a
.
left
*
k
,
a
.
top
*
k
,
a
.
right
*
k
,
a
.
bottom
*
k
);
}
return
new
Rect
.
fromLTRB
(
lerpDouble
(
a
.
left
,
b
.
left
,
t
),
...
...
@@ -134,7 +136,7 @@ class Rect {
if
(
other
is
!
Rect
)
return
false
;
final
Rect
typedOther
=
other
;
for
(
var
i
=
0
;
i
<
4
;
++
i
)
{
for
(
int
i
=
0
;
i
<
_kDataSize
;
i
+=
1
)
{
if
(
_value
[
i
]
!=
typedOther
.
_value
[
i
])
return
false
;
}
...
...
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