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4537e371
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4537e371
编写于
1月 27, 2023
作者:
威武堂堂
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36 changed file
with
255 addition
and
615 deletion
+255
-615
Masterdulepre/.vs/masterdulepre/FileContentIndex/124f8b27-d7a2-42d5-82e6-7de4d0c32a22.vsidx
...leContentIndex/124f8b27-d7a2-42d5-82e6-7de4d0c32a22.vsidx
+0
-0
Masterdulepre/.vs/masterdulepre/FileContentIndex/4699e94e-1f85-4180-aa43-774bbc90b46d.vsidx
...leContentIndex/4699e94e-1f85-4180-aa43-774bbc90b46d.vsidx
+0
-0
Masterdulepre/.vs/masterdulepre/FileContentIndex/8c801255-d7d2-4daf-a223-91a6610d1981.vsidx
...leContentIndex/8c801255-d7d2-4daf-a223-91a6610d1981.vsidx
+0
-0
Masterdulepre/.vs/masterdulepre/FileContentIndex/d5bd8c23-534b-4b9c-846f-6d04d8efd0a2.vsidx
...leContentIndex/d5bd8c23-534b-4b9c-846f-6d04d8efd0a2.vsidx
+0
-0
Masterdulepre/.vs/masterdulepre/v17/.suo
Masterdulepre/.vs/masterdulepre/v17/.suo
+0
-0
Masterdulepre/Assembly-CSharp-Editor.csproj
Masterdulepre/Assembly-CSharp-Editor.csproj
+2
-2
Masterdulepre/Assets/Editor/Common/CustomSettings.cs
Masterdulepre/Assets/Editor/Common/CustomSettings.cs
+0
-0
Masterdulepre/Assets/Editor/Common/CustomSettings.cs.meta
Masterdulepre/Assets/Editor/Common/CustomSettings.cs.meta
+0
-0
Masterdulepre/Assets/Editor/Common/FastOpenTools.cs
Masterdulepre/Assets/Editor/Common/FastOpenTools.cs
+2
-2
Masterdulepre/Assets/Editor/Common/LuaDebugRedirection.cs
Masterdulepre/Assets/Editor/Common/LuaDebugRedirection.cs
+0
-0
Masterdulepre/Assets/Editor/Common/LuaDebugRedirection.cs.meta
...rdulepre/Assets/Editor/Common/LuaDebugRedirection.cs.meta
+0
-0
Masterdulepre/Assets/Editor/ResConfig/ResConfigEditor.cs
Masterdulepre/Assets/Editor/ResConfig/ResConfigEditor.cs
+205
-416
Masterdulepre/Assets/LuaFramework/Editor.meta
Masterdulepre/Assets/LuaFramework/Editor.meta
+0
-5
Masterdulepre/Assets/LuaFramework/Lua/Common/debuger.lua
Masterdulepre/Assets/LuaFramework/Lua/Common/debuger.lua
+0
-0
Masterdulepre/Assets/LuaFramework/Lua/Common/debuger.lua.meta
...erdulepre/Assets/LuaFramework/Lua/Common/debuger.lua.meta
+1
-2
Masterdulepre/Assets/LuaFramework/Lua/Common/functions.lua.meta
...dulepre/Assets/LuaFramework/Lua/Common/functions.lua.meta
+0
-8
Masterdulepre/Assets/LuaFramework/Lua/Config/audios.bytes
Masterdulepre/Assets/LuaFramework/Lua/Config/audios.bytes
+4
-0
Masterdulepre/Assets/LuaFramework/Lua/Config/audios.bytes.meta
...rdulepre/Assets/LuaFramework/Lua/Config/audios.bytes.meta
+2
-3
Masterdulepre/Assets/LuaFramework/Lua/Config/prefabs.bytes
Masterdulepre/Assets/LuaFramework/Lua/Config/prefabs.bytes
+5
-0
Masterdulepre/Assets/LuaFramework/Lua/Config/prefabs.bytes.meta
...dulepre/Assets/LuaFramework/Lua/Config/prefabs.bytes.meta
+2
-2
Masterdulepre/Assets/LuaFramework/Lua/Config/sprites.bytes
Masterdulepre/Assets/LuaFramework/Lua/Config/sprites.bytes
+4
-0
Masterdulepre/Assets/LuaFramework/Lua/Config/sprites.bytes.meta
...dulepre/Assets/LuaFramework/Lua/Config/sprites.bytes.meta
+0
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Masterdulepre/Assets/LuaFramework/Lua/Logic/Main.lua
Masterdulepre/Assets/LuaFramework/Lua/Logic/Main.lua
+1
-10
Masterdulepre/Assets/LuaFramework/Resources.meta
Masterdulepre/Assets/LuaFramework/Resources.meta
+0
-5
Masterdulepre/Assets/LuaFramework/Resources/TestGameObjectPrefab.prefab
...Assets/LuaFramework/Resources/TestGameObjectPrefab.prefab
+0
-40
Masterdulepre/Assets/LuaFramework/Resources/TestGameObjectPrefab.prefab.meta
...s/LuaFramework/Resources/TestGameObjectPrefab.prefab.meta
+0
-8
Masterdulepre/Assets/LuaFramework/Scripts/Utility/Util.cs
Masterdulepre/Assets/LuaFramework/Scripts/Utility/Util.cs
+1
-1
Masterdulepre/Assets/RawAssets/Audios/Iron-Blooded.mp3
Masterdulepre/Assets/RawAssets/Audios/Iron-Blooded.mp3
+0
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Masterdulepre/Assets/RawAssets/Audios/Iron-Blooded.mp3.meta
Masterdulepre/Assets/RawAssets/Audios/Iron-Blooded.mp3.meta
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Masterdulepre/Assets/ResAssets/Atlas/CommonUI.spriteatlas
Masterdulepre/Assets/ResAssets/Atlas/CommonUI.spriteatlas
+0
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Masterdulepre/Assets/ResAssets/Atlas/CommonUI.spriteatlas.meta
...rdulepre/Assets/ResAssets/Atlas/CommonUI.spriteatlas.meta
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Masterdulepre/Assets/ResAssets/Config/resources.bytes
Masterdulepre/Assets/ResAssets/Config/resources.bytes
+0
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Masterdulepre/Assets/ResAssets/Config/sprite2atlas.bytes
Masterdulepre/Assets/ResAssets/Config/sprite2atlas.bytes
+0
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Masterdulepre/Assets/XFramework/Resource/ResourceManager.cs
Masterdulepre/Assets/XFramework/Resource/ResourceManager.cs
+15
-14
Masterdulepre/Assets/XFramework/Resource/ResourcePathBuilder.cs
...dulepre/Assets/XFramework/Resource/ResourcePathBuilder.cs
+6
-2
Masterdulepre/obj/Debug/DesignTimeResolveAssemblyReferencesInput.cache
.../obj/Debug/DesignTimeResolveAssemblyReferencesInput.cache
+0
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未找到文件。
Masterdulepre/.vs/masterdulepre/FileContentIndex/124f8b27-d7a2-42d5-82e6-7de4d0c32a22.vsidx
已删除
100644 → 0
浏览文件 @
d433d87c
文件已删除
Masterdulepre/.vs/masterdulepre/FileContentIndex/
6efd9f7e-66aa-4e50-bfad-51e6fb5c27c9
.vsidx
→
Masterdulepre/.vs/masterdulepre/FileContentIndex/
4699e94e-1f85-4180-aa43-774bbc90b46d
.vsidx
浏览文件 @
4537e371
无法预览此类型文件
Masterdulepre/.vs/masterdulepre/FileContentIndex/8c801255-d7d2-4daf-a223-91a6610d1981.vsidx
0 → 100644
浏览文件 @
4537e371
文件已添加
Masterdulepre/.vs/masterdulepre/FileContentIndex/
e9d7191c-8daf-4bb8-834e-ceef74016537
.vsidx
→
Masterdulepre/.vs/masterdulepre/FileContentIndex/
d5bd8c23-534b-4b9c-846f-6d04d8efd0a2
.vsidx
浏览文件 @
4537e371
无法预览此类型文件
Masterdulepre/.vs/masterdulepre/v17/.suo
浏览文件 @
4537e371
无法预览此类型文件
Masterdulepre/Assembly-CSharp-Editor.csproj
浏览文件 @
4537e371
...
...
@@ -68,14 +68,14 @@
<Compile
Include=
"Assets\Editor\PrefabBinder\PrefabBinderEditor.cs"
/>
<Compile
Include=
"Assets\Editor\PrefabBinder\PrefabBinderInspector.cs"
/>
<Compile
Include=
"Assets\LuaFramework\ToLua\Editor\Extend\ToLua_UnityEngine_GameObject.cs"
/>
<Compile
Include=
"Assets\Editor\LuaDebugRedirection.cs"
/>
<Compile
Include=
"Assets\Editor\
Common\
LuaDebugRedirection.cs"
/>
<Compile
Include=
"Assets\Editor\Common\FastOpenTools.cs"
/>
<Compile
Include=
"Assets\LuaFramework\ToLua\Editor\Extend\ToLua_LuaInterface_LuaProperty.cs"
/>
<Compile
Include=
"Assets\Editor\SpriteAtlas\AutoSprite2ui.cs"
/>
<Compile
Include=
"Assets\LuaFramework\ToLua\Editor\Extend\ToLua_LuaInterface_LuaConstructor.cs"
/>
<Compile
Include=
"Assets\LuaFramework\ToLua\Editor\Extend\ToLua_System_Object.cs"
/>
<Compile
Include=
"Assets\LuaFramework\ToLua\Editor\Extend\ToLua_LuaInterface_LuaMethod.cs"
/>
<Compile
Include=
"Assets\
LuaFramework\Editor
\CustomSettings.cs"
/>
<Compile
Include=
"Assets\
Editor\Common
\CustomSettings.cs"
/>
<Compile
Include=
"Assets\LuaFramework\ToLua\Editor\ToLuaTree.cs"
/>
<Compile
Include=
"Assets\Editor\SpriteAtlas\SpriteAtlasTools.cs"
/>
<Compile
Include=
"Assets\Editor\Build\BuildUtils.cs"
/>
...
...
Masterdulepre/Assets/
LuaFramework/Editor
/CustomSettings.cs
→
Masterdulepre/Assets/
Editor/Common
/CustomSettings.cs
浏览文件 @
4537e371
文件已移动
Masterdulepre/Assets/
LuaFramework/Editor
/CustomSettings.cs.meta
→
Masterdulepre/Assets/
Editor/Common
/CustomSettings.cs.meta
浏览文件 @
4537e371
文件已移动
Masterdulepre/Assets/Editor/Common/FastOpenTools.cs
浏览文件 @
4537e371
...
...
@@ -6,13 +6,13 @@ public class FastOpenTools
[
MenuItem
(
"Tools/命令/打开图集配置 &i"
)]
public
static
void
OpenSpr2atlasCfg
()
{
OpenFileOrDirectory
(
"/
GameRe
s/Config/sprite2atlas.bytes"
);
OpenFileOrDirectory
(
"/
ResAsset
s/Config/sprite2atlas.bytes"
);
}
[
MenuItem
(
"Tools/命令/打开资源配置 &r"
)]
public
static
void
OpenResCfg
()
{
OpenFileOrDirectory
(
"/
GameRe
s/Config/resources.bytes"
);
OpenFileOrDirectory
(
"/
ResAsset
s/Config/resources.bytes"
);
}
...
...
Masterdulepre/Assets/Editor/LuaDebugRedirection.cs
→
Masterdulepre/Assets/Editor/
Common/
LuaDebugRedirection.cs
浏览文件 @
4537e371
文件已移动
Masterdulepre/Assets/Editor/LuaDebugRedirection.cs.meta
→
Masterdulepre/Assets/Editor/
Common/
LuaDebugRedirection.cs.meta
浏览文件 @
4537e371
文件已移动
Masterdulepre/Assets/Editor/ResConfig/ResConfigEditor.cs
浏览文件 @
4537e371
此差异已折叠。
点击以展开。
Masterdulepre/Assets/LuaFramework/Editor.meta
已删除
100644 → 0
浏览文件 @
d433d87c
fileFormatVersion: 2
guid: 5d61493dfa61fb0419d49dc75503af38
folderAsset: yes
DefaultImporter:
userData:
Masterdulepre/Assets/LuaFramework/Lua/Common/
functions
.lua
→
Masterdulepre/Assets/LuaFramework/Lua/Common/
debuger
.lua
浏览文件 @
4537e371
文件已移动
Masterdulepre/Assets/
ResAssets/Config
.meta
→
Masterdulepre/Assets/
LuaFramework/Lua/Common/debuger.lua
.meta
浏览文件 @
4537e371
fileFormatVersion: 2
guid: 6749548d6322bd8499f25778b385dd24
folderAsset: yes
guid: 3b2abbe0b4b22cd4b8798376b3972772
DefaultImporter:
externalObjects: {}
userData:
...
...
Masterdulepre/Assets/LuaFramework/Lua/Common/functions.lua.meta
已删除
100644 → 0
浏览文件 @
d433d87c
fileFormatVersion: 2
guid: 945af47fecee10044989b172212a1256
timeCreated: 1426783366
licenseType: Pro
DefaultImporter:
userData:
assetBundleName:
assetBundleVariant:
Masterdulepre/Assets/LuaFramework/Lua/Config/audios.bytes
0 → 100644
浏览文件 @
4537e371
<?xml version="1.0" encoding="utf-8"?>
<items>
<item
id=
"0"
name=
"Iron-Blooded"
editorPath=
"Assets/RawAssets/Audios/Iron-Blooded.mp3"
editime=
"2023/1/27"
desc=
"主界面背景音乐"
/>
</items>
\ No newline at end of file
Masterdulepre/Assets/
AB/Android
.meta
→
Masterdulepre/Assets/
LuaFramework/Lua/Config/audios.bytes
.meta
浏览文件 @
4537e371
fileFormatVersion: 2
guid: 7d2b1d91772bdf445937280ad5b94a5b
folderAsset: yes
DefaultImporter:
guid: ad5c61c635033d34683b8c785649745c
TextScriptImporter:
externalObjects: {}
userData:
assetBundleName:
...
...
Masterdulepre/Assets/LuaFramework/Lua/Config/prefabs.bytes
0 → 100644
浏览文件 @
4537e371
<?xml version="1.0" encoding="utf-8"?>
<items>
<item
id=
"0"
name=
"box"
editorPath=
"Assets/ResAssets/Menu/box.prefab"
editime=
"2023/1/27"
desc=
"主菜单"
/>
<item
id=
"1"
name=
"HotUpdatePanel"
editorPath=
"Assets/ResAssets/Menu/HotUpdatePanel.prefab"
editime=
"2023/1/27"
desc=
"热更新界面"
/>
</items>
\ No newline at end of file
Masterdulepre/Assets/
ResAssets/Config/resource
s.bytes.meta
→
Masterdulepre/Assets/
LuaFramework/Lua/Config/prefab
s.bytes.meta
浏览文件 @
4537e371
...
...
@@ -3,5 +3,5 @@ guid: e129108de049b0c44aa9f77a5d8f5ea0
TextScriptImporter:
externalObjects: {}
userData:
assetBundleName:
config
assetBundleVariant:
res
assetBundleName:
assetBundleVariant:
Masterdulepre/Assets/LuaFramework/Lua/Config/sprites.bytes
0 → 100644
浏览文件 @
4537e371
<?xml version="1.0" encoding="utf-8"?>
<items>
</items>
Masterdulepre/Assets/
ResAssets/Config/sprite2atla
s.bytes.meta
→
Masterdulepre/Assets/
LuaFramework/Lua/Config/sprite
s.bytes.meta
浏览文件 @
4537e371
文件已移动
Masterdulepre/Assets/LuaFramework/Lua/Logic/Main.lua
浏览文件 @
4537e371
...
...
@@ -23,13 +23,4 @@ function Main.Start()
-- 显示登录界面
LoginPanel
.
Show
()
end
function
Main
.
Send
()
Network
.
SendData
(
"sayhello"
,
{
what
=
"hi, i am unity from lua"
},
function
(
data
)
log
(
"on response: "
..
data
.
error_code
..
" "
..
data
.
msg
)
end
)
end
-- endregion
end
\ No newline at end of file
Masterdulepre/Assets/LuaFramework/Resources.meta
已删除
100644 → 0
浏览文件 @
d433d87c
fileFormatVersion: 2
guid: a2b94ce93f0c5da4481d023b2349fcc8
folderAsset: yes
DefaultImporter:
userData:
Masterdulepre/Assets/LuaFramework/Resources/TestGameObjectPrefab.prefab
已删除
100644 → 0
浏览文件 @
d433d87c
%YAML
1.1
%TAG
!u!
tag:unity3d.com,2011:
---
!u!1
&180150
GameObject
:
m_ObjectHideFlags
:
0
m_PrefabParentObject
:
{
fileID
:
0
}
m_PrefabInternal
:
{
fileID
:
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}
serializedVersion
:
4
m_Component
:
-
4
:
{
fileID
:
433712
}
m_Layer
:
0
m_Name
:
TestGameObjectPrefab
m_TagString
:
Untagged
m_Icon
:
{
fileID
:
0
}
m_NavMeshLayer
:
0
m_StaticEditorFlags
:
0
m_IsActive
:
1
---
!u!4
&433712
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:
m_ObjectHideFlags
:
1
m_PrefabParentObject
:
{
fileID
:
0
}
m_PrefabInternal
:
{
fileID
:
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}
m_GameObject
:
{
fileID
:
180150
}
m_LocalRotation
:
{
x
:
0
,
y
:
0
,
z
:
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,
w
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}
m_LocalPosition
:
{
x
:
0
,
y
:
0
,
z
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}
m_LocalScale
:
{
x
:
1
,
y
:
1
,
z
:
1
}
m_Children
:
[]
m_Father
:
{
fileID
:
0
}
m_RootOrder
:
0
---
!u!1001
&100100000
Prefab
:
m_ObjectHideFlags
:
1
serializedVersion
:
2
m_Modification
:
m_TransformParent
:
{
fileID
:
0
}
m_Modifications
:
[]
m_RemovedComponents
:
[]
m_ParentPrefab
:
{
fileID
:
0
}
m_RootGameObject
:
{
fileID
:
180150
}
m_IsPrefabParent
:
1
Masterdulepre/Assets/LuaFramework/Resources/TestGameObjectPrefab.prefab.meta
已删除
100644 → 0
浏览文件 @
d433d87c
fileFormatVersion: 2
guid: 064ce7f9fcc2fba4a885cc163c7354df
timeCreated: 1468686469
licenseType: Pro
NativeFormatImporter:
userData:
assetBundleName:
assetBundleVariant:
Masterdulepre/Assets/LuaFramework/Scripts/Utility/Util.cs
浏览文件 @
4537e371
...
...
@@ -300,7 +300,7 @@ namespace LuaFramework
}
#endif
return
true
;
#endif
// DO_NOT_CHECK_ENVI
#endif
}
//Lua 里面读取配置表文件
...
...
Masterdulepre/Assets/RawAssets/Audios/
mune
.mp3
→
Masterdulepre/Assets/RawAssets/Audios/
Iron-Blooded
.mp3
浏览文件 @
4537e371
文件已移动
Masterdulepre/Assets/RawAssets/Audios/
mune
.mp3.meta
→
Masterdulepre/Assets/RawAssets/Audios/
Iron-Blooded
.mp3.meta
浏览文件 @
4537e371
fileFormatVersion: 2
guid:
741aeab11d92f6d4bb877490a3454872
guid:
4aeb83c1df6f9a6499155b124d4ea23d
AudioImporter:
externalObjects: {}
serializedVersion: 6
defaultSettings:
loadType:
2
loadType:
0
sampleRateSetting: 0
sampleRateOverride: 44100
compressionFormat: 1
quality: 1
conversionMode: 0
platformSettingOverrides:
7:
loadType: 2
sampleRateSetting: 0
sampleRateOverride: 44100
compressionFormat: 1
quality: 1
conversionMode: 0
platformSettingOverrides: {}
forceToMono: 0
normalize: 1
preloadAudioData: 1
...
...
@@ -25,5 +18,5 @@ AudioImporter:
ambisonic: 0
3D: 1
userData:
assetBundleName:
rawassets_audios
assetBundleVariant:
raw
assetBundleName:
assetBundleVariant:
Masterdulepre/Assets/ResAssets/Atlas/CommonUI.spriteatlas
已删除
100644 → 0
浏览文件 @
d433d87c
%YAML
1.1
%TAG
!u!
tag:unity3d.com,2011:
---
!u!687078895
&4343727234628468602
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:
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m_CorrespondingSourceObject
:
{
fileID
:
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}
m_PrefabInstance
:
{
fileID
:
0
}
m_PrefabAsset
:
{
fileID
:
0
}
m_Name
:
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serializedVersion
:
2
m_EditorData
:
serializedVersion
:
2
textureSettings
:
serializedVersion
:
2
anisoLevel
:
1
compressionQuality
:
50
maxTextureSize
:
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textureCompression
:
0
filterMode
:
1
generateMipMaps
:
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readable
:
0
crunchedCompression
:
0
sRGB
:
1
platformSettings
:
[]
packingSettings
:
serializedVersion
:
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padding
:
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blockOffset
:
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enableRotation
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enableTightPacking
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enableAlphaDilation
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secondaryTextureSettings
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packables
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79b1714b9b9e8384f922c158c1b4b321
,
type
:
3
}
-
{
fileID
:
21300000
,
guid
:
fc68c4ac18be2d2409dac34387396666
,
type
:
3
}
m_PackedSpriteNamesToIndex
:
-
framebg
-
frame
-
btn
m_RenderDataMap
:
{}
m_Tag
:
CommonUI
m_IsVariant
:
0
m_IsPlaceholder
:
0
Masterdulepre/Assets/ResAssets/Atlas/CommonUI.spriteatlas.meta
已删除
100644 → 0
浏览文件 @
d433d87c
fileFormatVersion: 2
guid: 43a538e8cf82e1441894e825d682f5b1
NativeFormatImporter:
externalObjects: {}
mainObjectFileID: 4343727234628468602
userData:
assetBundleName: atlas
assetBundleVariant: res
Masterdulepre/Assets/ResAssets/Config/resources.bytes
已删除
100644 → 0
浏览文件 @
d433d87c
<?xml version="1.0" encoding="utf-8"?>
<items>
<item
id=
"1"
editorPath=
"BaseRes/HotUpdatePanel.prefab"
version=
"2021/11/10"
desc=
"热更新界面"
/>
<item
id=
"2"
editorPath=
"UIPrefabs/Box/box.prefab"
version=
"2023/1/2"
desc=
"主菜单界面3d预制体"
/>
<item
id=
"3"
editorPath=
"UIPrefabs/Login/LoginPanel.prefab"
version=
"2021/11/10"
desc=
"登录界面"
/>
<item
id=
"5"
editorPath=
"Atlas/CommonUI.spriteatlas"
version=
"2021/11/10"
desc=
"图集"
/>
<item
id=
"6"
editorPath=
"Audios/bg.mp3"
version=
"2021/11/10"
desc=
"背景音乐"
/>
<item
id=
"8"
editorPath=
"BaseRes/TestPanel.prefab"
version=
"2021/11/10"
desc=
"测试界面"
/>
<item
id=
"9"
editorPath=
"UIPrefabs/Common/FlyTips.prefab"
version=
"2021/11/10"
desc=
"冒提示语"
/>
<item
id=
"10"
editorPath=
"UIPrefabs/GameHall/GameHallPanel.prefab"
version=
"2021/11/10"
desc=
"大厅界面"
/>
<item
id=
"12"
editorPath=
"UIPrefabs/Common/TipsDlg.prefab"
version=
"2021/11/10"
desc=
"提示框"
/>
<item
id=
"13"
editorPath=
"UIPrefabs/Common/WaitBoard.prefab"
version=
"2021/11/10"
desc=
"请稍等挡板"
/>
<item
id=
"14"
editorPath=
"UIPrefabs/Backpack/BackpackPanel.prefab"
version=
"2021/11/10"
desc=
"背包界面"
/>
<item
id=
"15"
editorPath=
"UIPrefabs/Redpoint/RedpointPanel.prefab"
version=
"2021/12/13"
desc=
"红点系统界面"
/>
<item
id=
"16"
editorPath=
"UIPrefabs/Tree/TreePanel.prefab"
version=
"2022/3/17"
desc=
"树界面"
/>
</items>
\ No newline at end of file
Masterdulepre/Assets/ResAssets/Config/sprite2atlas.bytes
已删除
100644 → 0
浏览文件 @
d433d87c
<?xml version="1.0" encoding="utf-8"?>
<items>
<item
name=
"framebg"
atlas=
"CommonUI.spriteatlas"
resId=
"5"
/>
<item
name=
"frame"
atlas=
"CommonUI.spriteatlas"
resId=
"5"
/>
<item
name=
"btn"
atlas=
"CommonUI.spriteatlas"
resId=
"5"
/>
</items>
Masterdulepre/Assets/XFramework/Resource/ResourceManager.cs
浏览文件 @
4537e371
...
...
@@ -7,6 +7,21 @@ using Object = UnityEngine.Object;
/// </summary>
public
class
ResourceManager
{
private
ConfigFile
<
ResourceConfigItem
>
m_resourceConfigFile
;
private
Dictionary
<
string
,
ResourceConfigItem
>
m_urlDic
;
private
static
ResourceManager
s_instance
;
public
static
ResourceManager
instance
{
get
{
if
(
null
==
s_instance
)
s_instance
=
new
ResourceManager
();
return
s_instance
;
}
}
public
ResourceManager
()
{
m_urlDic
=
new
Dictionary
<
string
,
ResourceConfigItem
>();
...
...
@@ -119,19 +134,5 @@ public class ResourceManager
}
return
-
1
;
}
private
ConfigFile
<
ResourceConfigItem
>
m_resourceConfigFile
;
private
Dictionary
<
string
,
ResourceConfigItem
>
m_urlDic
;
private
static
ResourceManager
s_instance
;
public
static
ResourceManager
instance
{
get
{
if
(
null
==
s_instance
)
s_instance
=
new
ResourceManager
();
return
s_instance
;
}
}
}
Masterdulepre/Assets/XFramework/Resource/ResourcePathBuilder.cs
浏览文件 @
4537e371
...
...
@@ -9,10 +9,15 @@ public class ResourcePathBuilder
{
}
/// <summary>
/// 返回配置表路径
/// </summary>
/// <param name="name"></param>
/// <returns></returns>
public
static
string
BuildConfigPath
(
string
name
)
{
#if UNITY_EDITOR
string
path
=
"Assets/
GameRes
/Config/"
+
name
;
string
path
=
"Assets/
LuaFramework/Lua
/Config/"
+
name
;
if
(!
path
.
EndsWith
(
".bytes"
))
path
+=
".bytes"
;
return
path
;
#else
...
...
@@ -33,7 +38,6 @@ public class ResourcePathBuilder
#else
string
url
=
Application
.
streamingAssetsPath
+
"/"
+
name
;
#endif
return
url
;
}
}
Masterdulepre/obj/Debug/DesignTimeResolveAssemblyReferencesInput.cache
浏览文件 @
4537e371
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