未验证 提交 78c20e3e 编写于 作者: T Tao Luo 提交者: GitHub

Merge pull request #6648 from Xreki/fix_ios_doc

Fix typo in cross-compiling documentation of iOS and add it to the index
......@@ -18,11 +18,11 @@ PaddlePaddle为交叉编译提供了工具链配置文档[cmake/cross_compiling/
- `CMAKE_SYSTEM_NAME`,CMake编译的目标平台,必须设置为`iOS`。在设置`CMAKE_SYSTEM_NAME=iOS`后,PaddlePaddle的CMake系统会自动编译所有的第三方依赖库,并且强制设置一些PaddlePaddle参数的值(`WITH_C_API=ON``WITH_GPU=OFF``WITH_AVX=OFF``WITH_PYTHON=OFF``WITH_RDMA=OFF`)。
- `WITH_C_API`,是否编译C-API预测库,必须设置为ON。在iOS平台上只支持使用C-API来预测。
- `WITH_SWIG_PY`,必须设置为ON。在iOS平台上不支持通过swig调用来训练或者预测。
- `WITH_SWIG_PY`,必须设置为`OFF`。在iOS平台上不支持通过swig调用来训练或者预测。
iOS平台可选配置参数:
- `IOS_PLATFORM`,可设置为`OS/SIMULATOR`,默认值为`OS`
- `IOS_PLATFORM`,可设置为`OS`(默认值)或`SIMULATOR`
- `OS`,构建目标为`arm`架构的iPhone或者iPad等物理设备。
- `SIMULATOR`,构建目标为`x86`架构的模拟器平台。
- `IOS_ARCH`,目标架构。针对不同的`IOS_PLATFORM`,可设置的目标架构如下表所示,默认编译所有架构:
......
......@@ -18,12 +18,12 @@ PaddlePaddle provides cross-compiling toolchain configuration documentation [cma
There are some mandatory environment variables need to be set before cross compiling PaddlePaddle for iOS:
- `CMAKE_SYSTEM_NAME`, CMake compiling target platform name, has to be `iOS`. PaddlePaddle CMake will compile all the third party dependencies and enforce some parameters (`WITH_C_API=ON``WITH_GPU=OFF``WITH_AVX=OFF``WITH_PYTHON=OFF``WITH_RDMA=OFF`) when this variable is set with value `iOS`.
- `CMAKE_SYSTEM_NAME`, CMake compiling target platform name, has to be `iOS`. PaddlePaddle CMake will compile all the third party dependencies and enforce some parameters (`WITH_C_API=ON`, `WITH_GPU=OFF`, `WITH_AVX=OFF`, `WITH_PYTHON=OFF`,`WITH_RDMA=OFF`) when this variable is set with value `iOS`.
- `WITH_C_API`, Whether to compile inference C-API library, has to be `ON`, since C-API is the only supported interface for inferencing in iOS.
- `WITH_SWIG_PY`, has to be `ON`. It's not supported to inference or train via swig in iOS.
- `WITH_SWIG_PY`, has to be `OFF`. It's not supported to inference or train via swig in iOS.
Optional environment variables for iOS are
Optional environment variables for iOS are:
- `IOS_PLATFORM`, either `OS` (default) or `SIMULATOR`.
- `OS`, build targets ARM-based physical devices like iPhone or iPad.
......@@ -115,6 +115,6 @@ Please Note: if you compiled PaddlePaddle in the source directory for other plat
- `lib`, contains PaddlePaddle C-API static library.
- `third_party` contains all the 3rd party libraries.
Please note: if PaddlePaddle library need to support both physical devices and simulators, you will need to compile correspondingly, then merge fat library with `lipo`
Please note: if PaddlePaddle library need to support both physical devices and simulators, you will need to compile correspondingly, then merge fat library with `lipo`.
Now you will have PaddlePaddle library compiled and installed, the fat library can be used in deep learning related iOS APPs. Please refer to C-API documentation for usage guides.
......@@ -5,4 +5,5 @@ MOBILE
:maxdepth: 1
cross_compiling_for_android_en.md
cross_compiling_for_ios_en.md
cross_compiling_for_raspberry_en.md
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