server.go 14.7 KB
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package rpc2

import (
	"errors"
	"fmt"
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	"time"
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	"github.com/derekparker/delve/service"
	"github.com/derekparker/delve/service/api"
	"github.com/derekparker/delve/service/debugger"
)

type RPCServer struct {
	// config is all the information necessary to start the debugger and server.
	config *service.Config
	// debugger is a debugger service.
	debugger *debugger.Debugger
}

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func NewServer(config *service.Config, debugger *debugger.Debugger) *RPCServer {
	return &RPCServer{config, debugger}
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}

type ProcessPidIn struct {
}

type ProcessPidOut struct {
	Pid int
}

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// ProcessPid returns the pid of the process we are debugging.
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func (s *RPCServer) ProcessPid(arg ProcessPidIn, out *ProcessPidOut) error {
	out.Pid = s.debugger.ProcessPid()
	return nil
}

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type LastModifiedIn struct {
}

type LastModifiedOut struct {
	Time time.Time
}

func (s *RPCServer) LastModified(arg LastModifiedIn, out *LastModifiedOut) error {
	out.Time = s.debugger.LastModified()
	return nil
}

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type DetachIn struct {
	Kill bool
}

type DetachOut struct {
}

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// Detach detaches the debugger, optionally killing the process.
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func (s *RPCServer) Detach(arg DetachIn, out *DetachOut) error {
	return s.debugger.Detach(arg.Kill)
}

type RestartIn struct {
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	// Position to restart from, if it starts with 'c' it's a checkpoint ID,
	// otherwise it's an event number. Only valid for recorded targets.
	Position string
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	// ResetArgs tell whether NewArgs should take effect.
	ResetArgs bool
	// NewArgs are arguments to launch a new process.  They replace only the
	// argv[1] and later. Argv[0] cannot be changed.
	NewArgs []string
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}

type RestartOut struct {
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	DiscardedBreakpoints []api.DiscardedBreakpoint
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}

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// Restart restarts program.
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func (s *RPCServer) Restart(arg RestartIn, out *RestartOut) error {
	if s.config.AttachPid != 0 {
		return errors.New("cannot restart process Delve did not create")
	}
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	var err error
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	out.DiscardedBreakpoints, err = s.debugger.Restart(arg.Position, arg.ResetArgs, arg.NewArgs)
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	return err
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}

type StateIn struct {
}

type StateOut struct {
	State *api.DebuggerState
}

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// State returns the current debugger state.
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func (s *RPCServer) State(arg StateIn, out *StateOut) error {
	st, err := s.debugger.State()
	if err != nil {
		return err
	}
	out.State = st
	return nil
}

type CommandOut struct {
	State api.DebuggerState
}

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// Command interrupts, continues and steps through the program.
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func (s *RPCServer) Command(command api.DebuggerCommand, cb service.RPCCallback) {
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	st, err := s.debugger.Command(&command)
	if err != nil {
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		cb.Return(nil, err)
		return
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	}
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	var out CommandOut
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	out.State = *st
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	cb.Return(out, nil)
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}

type GetBreakpointIn struct {
	Id   int
	Name string
}

type GetBreakpointOut struct {
	Breakpoint api.Breakpoint
}

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// GetBreakpoint gets a breakpoint by Name (if Name is not an empty string) or by ID.
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func (s *RPCServer) GetBreakpoint(arg GetBreakpointIn, out *GetBreakpointOut) error {
	var bp *api.Breakpoint
	if arg.Name != "" {
		bp = s.debugger.FindBreakpointByName(arg.Name)
		if bp == nil {
			return fmt.Errorf("no breakpoint with name %s", arg.Name)
		}
	} else {
		bp = s.debugger.FindBreakpoint(arg.Id)
		if bp == nil {
			return fmt.Errorf("no breakpoint with id %d", arg.Id)
		}
	}
	out.Breakpoint = *bp
	return nil
}

type StacktraceIn struct {
	Id    int
	Depth int
	Full  bool
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	Cfg   *api.LoadConfig
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}

type StacktraceOut struct {
	Locations []api.Stackframe
}

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// Stacktrace returns stacktrace of goroutine Id up to the specified Depth.
//
// If Full is set it will also the variable of all local variables
// and function arguments of all stack frames.
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func (s *RPCServer) Stacktrace(arg StacktraceIn, out *StacktraceOut) error {
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	cfg := arg.Cfg
	if cfg == nil && arg.Full {
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		cfg = &api.LoadConfig{true, 1, 64, 64, -1}
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	}
	locs, err := s.debugger.Stacktrace(arg.Id, arg.Depth, api.LoadConfigToProc(cfg))
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	if err != nil {
		return err
	}
	out.Locations = locs
	return nil
}

type ListBreakpointsIn struct {
}

type ListBreakpointsOut struct {
	Breakpoints []*api.Breakpoint
}

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// ListBreakpoints gets all breakpoints.
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func (s *RPCServer) ListBreakpoints(arg ListBreakpointsIn, out *ListBreakpointsOut) error {
	out.Breakpoints = s.debugger.Breakpoints()
	return nil
}

type CreateBreakpointIn struct {
	Breakpoint api.Breakpoint
}

type CreateBreakpointOut struct {
	Breakpoint api.Breakpoint
}

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// CreateBreakpoint creates a new breakpoint.
//
// - If arg.Breakpoint.File is not an empty string the breakpoint
// will be created on the specified file:line location
//
// - If arg.Breakpoint.FunctionName is not an empty string
// the breakpoint will be created on the specified function:line
// location. Note that setting a breakpoint on a function's entry point
// (line == 0) can have surprising consequences, it is advisable to
// use line = -1 instead which will skip the prologue.
//
// - Otherwise the value specified by arg.Breakpoint.Addr will be used.
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func (s *RPCServer) CreateBreakpoint(arg CreateBreakpointIn, out *CreateBreakpointOut) error {
	createdbp, err := s.debugger.CreateBreakpoint(&arg.Breakpoint)
	if err != nil {
		return err
	}
	out.Breakpoint = *createdbp
	return nil
}

type ClearBreakpointIn struct {
	Id   int
	Name string
}

type ClearBreakpointOut struct {
	Breakpoint *api.Breakpoint
}

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// ClearBreakpoint deletes a breakpoint by Name (if Name is not an
// empty string) or by ID.
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func (s *RPCServer) ClearBreakpoint(arg ClearBreakpointIn, out *ClearBreakpointOut) error {
	var bp *api.Breakpoint
	if arg.Name != "" {
		bp = s.debugger.FindBreakpointByName(arg.Name)
		if bp == nil {
			return fmt.Errorf("no breakpoint with name %s", arg.Name)
		}
	} else {
		bp = s.debugger.FindBreakpoint(arg.Id)
		if bp == nil {
			return fmt.Errorf("no breakpoint with id %d", arg.Id)
		}
	}
	deleted, err := s.debugger.ClearBreakpoint(bp)
	if err != nil {
		return err
	}
	out.Breakpoint = deleted
	return nil
}

type AmendBreakpointIn struct {
	Breakpoint api.Breakpoint
}

type AmendBreakpointOut struct {
}

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// AmendBreakpoint allows user to update an existing breakpoint
// for example to change the information retrieved when the
// breakpoint is hit or to change, add or remove the break condition.
//
// arg.Breakpoint.ID must be a valid breakpoint ID
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func (s *RPCServer) AmendBreakpoint(arg AmendBreakpointIn, out *AmendBreakpointOut) error {
	return s.debugger.AmendBreakpoint(&arg.Breakpoint)
}

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type CancelNextIn struct {
}

type CancelNextOut struct {
}

func (s *RPCServer) CancelNext(arg CancelNextIn, out *CancelNextOut) error {
	return s.debugger.CancelNext()
}

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type ListThreadsIn struct {
}

type ListThreadsOut struct {
	Threads []*api.Thread
}

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// ListThreads lists all threads.
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func (s *RPCServer) ListThreads(arg ListThreadsIn, out *ListThreadsOut) (err error) {
	out.Threads, err = s.debugger.Threads()
	return err
}

type GetThreadIn struct {
	Id int
}

type GetThreadOut struct {
	Thread *api.Thread
}

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// GetThread gets a thread by its ID.
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func (s *RPCServer) GetThread(arg GetThreadIn, out *GetThreadOut) error {
	t, err := s.debugger.FindThread(arg.Id)
	if err != nil {
		return err
	}
	if t == nil {
		return fmt.Errorf("no thread with id %d", arg.Id)
	}
	out.Thread = t
	return nil
}

type ListPackageVarsIn struct {
	Filter string
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	Cfg    api.LoadConfig
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}

type ListPackageVarsOut struct {
	Variables []api.Variable
}

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// ListPackageVars lists all package variables in the context of the current thread.
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func (s *RPCServer) ListPackageVars(arg ListPackageVarsIn, out *ListPackageVarsOut) error {
	state, err := s.debugger.State()
	if err != nil {
		return err
	}

	current := state.CurrentThread
	if current == nil {
		return fmt.Errorf("no current thread")
	}

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	vars, err := s.debugger.PackageVariables(current.ID, arg.Filter, *api.LoadConfigToProc(&arg.Cfg))
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	if err != nil {
		return err
	}
	out.Variables = vars
	return nil
}

type ListRegistersIn struct {
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	ThreadID  int
	IncludeFp bool
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}

type ListRegistersOut struct {
	Registers string
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	Regs      api.Registers
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}

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// ListRegisters lists registers and their values.
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func (s *RPCServer) ListRegisters(arg ListRegistersIn, out *ListRegistersOut) error {
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	if arg.ThreadID == 0 {
		state, err := s.debugger.State()
		if err != nil {
			return err
		}
		arg.ThreadID = state.CurrentThread.ID
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	}

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	regs, err := s.debugger.Registers(arg.ThreadID, arg.IncludeFp)
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	if err != nil {
		return err
	}
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	out.Regs = regs
	out.Registers = out.Regs.String()

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	return nil
}

type ListLocalVarsIn struct {
	Scope api.EvalScope
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	Cfg   api.LoadConfig
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}

type ListLocalVarsOut struct {
	Variables []api.Variable
}

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// ListLocalVars lists all local variables in scope.
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func (s *RPCServer) ListLocalVars(arg ListLocalVarsIn, out *ListLocalVarsOut) error {
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	vars, err := s.debugger.LocalVariables(arg.Scope, *api.LoadConfigToProc(&arg.Cfg))
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	if err != nil {
		return err
	}
	out.Variables = vars
	return nil
}

type ListFunctionArgsIn struct {
	Scope api.EvalScope
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	Cfg   api.LoadConfig
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}

type ListFunctionArgsOut struct {
	Args []api.Variable
}

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// ListFunctionArgs lists all arguments to the current function
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func (s *RPCServer) ListFunctionArgs(arg ListFunctionArgsIn, out *ListFunctionArgsOut) error {
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	vars, err := s.debugger.FunctionArguments(arg.Scope, *api.LoadConfigToProc(&arg.Cfg))
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	if err != nil {
		return err
	}
	out.Args = vars
	return nil
}

type EvalIn struct {
	Scope api.EvalScope
	Expr  string
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	Cfg   *api.LoadConfig
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}

type EvalOut struct {
	Variable *api.Variable
}

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// EvalVariable returns a variable in the specified context.
//
// See https://github.com/derekparker/delve/wiki/Expressions for
// a description of acceptable values of arg.Expr.
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func (s *RPCServer) Eval(arg EvalIn, out *EvalOut) error {
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	cfg := arg.Cfg
	if cfg == nil {
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		cfg = &api.LoadConfig{true, 1, 64, 64, -1}
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	}
	v, err := s.debugger.EvalVariableInScope(arg.Scope, arg.Expr, *api.LoadConfigToProc(cfg))
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	if err != nil {
		return err
	}
	out.Variable = v
	return nil
}

type SetIn struct {
	Scope  api.EvalScope
	Symbol string
	Value  string
}

type SetOut struct {
}

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// Set sets the value of a variable. Only numerical types and
// pointers are currently supported.
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func (s *RPCServer) Set(arg SetIn, out *SetOut) error {
	return s.debugger.SetVariableInScope(arg.Scope, arg.Symbol, arg.Value)
}

type ListSourcesIn struct {
	Filter string
}

type ListSourcesOut struct {
	Sources []string
}

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// ListSources lists all source files in the process matching filter.
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func (s *RPCServer) ListSources(arg ListSourcesIn, out *ListSourcesOut) error {
	ss, err := s.debugger.Sources(arg.Filter)
	if err != nil {
		return err
	}
	out.Sources = ss
	return nil
}

type ListFunctionsIn struct {
	Filter string
}

type ListFunctionsOut struct {
	Funcs []string
}

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// ListFunctions lists all functions in the process matching filter.
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func (s *RPCServer) ListFunctions(arg ListFunctionsIn, out *ListFunctionsOut) error {
	fns, err := s.debugger.Functions(arg.Filter)
	if err != nil {
		return err
	}
	out.Funcs = fns
	return nil
}

type ListTypesIn struct {
	Filter string
}

type ListTypesOut struct {
	Types []string
}

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// ListTypes lists all types in the process matching filter.
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func (s *RPCServer) ListTypes(arg ListTypesIn, out *ListTypesOut) error {
	tps, err := s.debugger.Types(arg.Filter)
	if err != nil {
		return err
	}
	out.Types = tps
	return nil
}

type ListGoroutinesIn struct {
}

type ListGoroutinesOut struct {
	Goroutines []*api.Goroutine
}

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// ListGoroutines lists all goroutines.
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func (s *RPCServer) ListGoroutines(arg ListGoroutinesIn, out *ListGoroutinesOut) error {
	gs, err := s.debugger.Goroutines()
	if err != nil {
		return err
	}
	out.Goroutines = gs
	return nil
}

type AttachedToExistingProcessIn struct {
}

type AttachedToExistingProcessOut struct {
	Answer bool
}

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// AttachedToExistingProcess returns whether we attached to a running process or not
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func (c *RPCServer) AttachedToExistingProcess(arg AttachedToExistingProcessIn, out *AttachedToExistingProcessOut) error {
	if c.config.AttachPid != 0 {
		out.Answer = true
	}
	return nil
}

type FindLocationIn struct {
	Scope api.EvalScope
	Loc   string
}

type FindLocationOut struct {
	Locations []api.Location
}

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// FindLocation returns concrete location information described by a location expression
//
//  loc ::= <filename>:<line> | <function>[:<line>] | /<regex>/ | (+|-)<offset> | <line> | *<address>
//  * <filename> can be the full path of a file or just a suffix
//  * <function> ::= <package>.<receiver type>.<name> | <package>.(*<receiver type>).<name> | <receiver type>.<name> | <package>.<name> | (*<receiver type>).<name> | <name>
//  * <function> must be unambiguous
//  * /<regex>/ will return a location for each function matched by regex
//  * +<offset> returns a location for the line that is <offset> lines after the current line
//  * -<offset> returns a location for the line that is <offset> lines before the current line
//  * <line> returns a location for a line in the current file
//  * *<address> returns the location corresponding to the specified address
//
// NOTE: this function does not actually set breakpoints.
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func (c *RPCServer) FindLocation(arg FindLocationIn, out *FindLocationOut) error {
	var err error
	out.Locations, err = c.debugger.FindLocation(arg.Scope, arg.Loc)
	return err
}

type DisassembleIn struct {
	Scope          api.EvalScope
	StartPC, EndPC uint64
	Flavour        api.AssemblyFlavour
}

type DisassembleOut struct {
	Disassemble api.AsmInstructions
}

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// Disassemble code.
//
// If both StartPC and EndPC are non-zero the specified range will be disassembled, otherwise the function containing StartPC will be disassembled.
//
// Scope is used to mark the instruction the specified gorutine is stopped at.
//
// Disassemble will also try to calculate the destination address of an absolute indirect CALL if it happens to be the instruction the selected goroutine is stopped at.
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func (c *RPCServer) Disassemble(arg DisassembleIn, out *DisassembleOut) error {
	var err error
	out.Disassemble, err = c.debugger.Disassemble(arg.Scope, arg.StartPC, arg.EndPC, arg.Flavour)
	return err
}
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type RecordedIn struct {
}

type RecordedOut struct {
	Recorded       bool
	TraceDirectory string
}

func (s *RPCServer) Recorded(arg RecordedIn, out *RecordedOut) error {
	out.Recorded, out.TraceDirectory = s.debugger.Recorded()
	return nil
}

type CheckpointIn struct {
	Where string
}

type CheckpointOut struct {
	ID int
}

func (s *RPCServer) Checkpoint(arg CheckpointIn, out *CheckpointOut) error {
	var err error
	out.ID, err = s.debugger.Checkpoint(arg.Where)
	return err
}

type ListCheckpointsIn struct {
}

type ListCheckpointsOut struct {
	Checkpoints []api.Checkpoint
}

func (s *RPCServer) ListCheckpoints(arg ListCheckpointsIn, out *ListCheckpointsOut) error {
	var err error
	out.Checkpoints, err = s.debugger.Checkpoints()
	return err
}

type ClearCheckpointIn struct {
	ID int
}

type ClearCheckpointOut struct {
}

func (s *RPCServer) ClearCheckpoint(arg ClearCheckpointIn, out *ClearCheckpointOut) error {
	return s.debugger.ClearCheckpoint(arg.ID)
}