提交 8c63886b 编写于 作者: A Alexey Milovidov

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上级 6f39ac27
...@@ -319,6 +319,10 @@ private: ...@@ -319,6 +319,10 @@ private:
* - simplicity and performance; * - simplicity and performance;
* - can be additionally speed up with loop unrolling and/or binary search for possible intersecting edges. * - can be additionally speed up with loop unrolling and/or binary search for possible intersecting edges.
* *
* Drawbacks:
* - it's unspecified whether a point of the edge is inside or outside of a polygon
* (looks like it's inside for "left" edges and outside for "right" edges)
*
* Why not to apply the same algorithm available in boost::geometry? * Why not to apply the same algorithm available in boost::geometry?
* It will require to move data from columns to temporary containers. * It will require to move data from columns to temporary containers.
* Despite the fact that the boost library is template based and allows arbitrary containers and points, * Despite the fact that the boost library is template based and allows arbitrary containers and points,
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