提交 24f4fa6e 编写于 作者: A Alexey Milovidov

Follow Arcadia ya.make rules

上级 3df04ce0
# This file is generated automatically, do not edit. See 'ya.make.in' and use 'utils/generate-ya-make' to regenerate it.
OWNER(g:clickhouse)
# This file is generated automatically, do not edit. See 'ya.make.in' and use 'utils/generate-ya-make' to regenerate it.
LIBRARY()
ADDINCL(
......
# This file is generated automatically, do not edit. See 'ya.make.in' and use 'utils/generate-ya-make' to regenerate it.
OWNER(g:clickhouse)
# This file is generated automatically, do not edit. See 'ya.make.in' and use 'utils/generate-ya-make' to regenerate it.
LIBRARY()
PEERDIR(
......
# This file is generated automatically, do not edit. See 'ya.make.in' and use 'utils/generate-ya-make' to regenerate it.
OWNER(g:clickhouse)
# This file is generated automatically, do not edit. See 'ya.make.in' and use 'utils/generate-ya-make' to regenerate it.
LIBRARY()
PEERDIR(
......
# This file is generated automatically, do not edit. See 'ya.make.in' and use 'utils/generate-ya-make' to regenerate it.
OWNER(g:clickhouse)
# This file is generated automatically, do not edit. See 'ya.make.in' and use 'utils/generate-ya-make' to regenerate it.
LIBRARY()
PEERDIR(
......
# This file is generated automatically, do not edit. See 'ya.make.in' and use 'utils/generate-ya-make' to regenerate it.
OWNER(g:clickhouse)
# This file is generated automatically, do not edit. See 'ya.make.in' and use 'utils/generate-ya-make' to regenerate it.
LIBRARY()
ADDINCL(
......
# This file is generated automatically, do not edit. See 'ya.make.in' and use 'utils/generate-ya-make' to regenerate it.
OWNER(g:clickhouse)
# This file is generated automatically, do not edit. See 'ya.make.in' and use 'utils/generate-ya-make' to regenerate it.
LIBRARY()
ADDINCL (
......
# This file is generated automatically, do not edit. See 'ya.make.in' and use 'utils/generate-ya-make' to regenerate it.
OWNER(g:clickhouse)
# This file is generated automatically, do not edit. See 'ya.make.in' and use 'utils/generate-ya-make' to regenerate it.
LIBRARY()
ADDINCL(
......
# This file is generated automatically, do not edit. See 'ya.make.in' and use 'utils/generate-ya-make' to regenerate it.
OWNER(g:clickhouse)
# This file is generated automatically, do not edit. See 'ya.make.in' and use 'utils/generate-ya-make' to regenerate it.
LIBRARY()
PEERDIR(
......
# This file is generated automatically, do not edit. See 'ya.make.in' and use 'utils/generate-ya-make' to regenerate it.
OWNER(g:clickhouse)
# This file is generated automatically, do not edit. See 'ya.make.in' and use 'utils/generate-ya-make' to regenerate it.
LIBRARY()
PEERDIR(
......
# This file is generated automatically, do not edit. See 'ya.make.in' and use 'utils/generate-ya-make' to regenerate it.
OWNER(g:clickhouse)
# This file is generated automatically, do not edit. See 'ya.make.in' and use 'utils/generate-ya-make' to regenerate it.
LIBRARY()
PEERDIR(
......
# This file is generated automatically, do not edit. See 'ya.make.in' and use 'utils/generate-ya-make' to regenerate it.
OWNER(g:clickhouse)
# This file is generated automatically, do not edit. See 'ya.make.in' and use 'utils/generate-ya-make' to regenerate it.
LIBRARY()
PEERDIR(
......
# This file is generated automatically, do not edit. See 'ya.make.in' and use 'utils/generate-ya-make' to regenerate it.
OWNER(g:clickhouse)
# This file is generated automatically, do not edit. See 'ya.make.in' and use 'utils/generate-ya-make' to regenerate it.
LIBRARY()
PEERDIR(
......
# This file is generated automatically, do not edit. See 'ya.make.in' and use 'utils/generate-ya-make' to regenerate it.
OWNER(g:clickhouse)
# This file is generated automatically, do not edit. See 'ya.make.in' and use 'utils/generate-ya-make' to regenerate it.
LIBRARY()
PEERDIR(
......
# This file is generated automatically, do not edit. See 'ya.make.in' and use 'utils/generate-ya-make' to regenerate it.
OWNER(g:clickhouse)
# This file is generated automatically, do not edit. See 'ya.make.in' and use 'utils/generate-ya-make' to regenerate it.
LIBRARY()
PEERDIR(
......
# This file is generated automatically, do not edit. See 'ya.make.in' and use 'utils/generate-ya-make' to regenerate it.
OWNER(g:clickhouse)
# This file is generated automatically, do not edit. See 'ya.make.in' and use 'utils/generate-ya-make' to regenerate it.
LIBRARY()
CFLAGS(
......
# This file is generated automatically, do not edit. See 'ya.make.in' and use 'utils/generate-ya-make' to regenerate it.
OWNER(g:clickhouse)
# This file is generated automatically, do not edit. See 'ya.make.in' and use 'utils/generate-ya-make' to regenerate it.
LIBRARY()
PEERDIR(
......
# This file is generated automatically, do not edit. See 'ya.make.in' and use 'utils/generate-ya-make' to regenerate it.
OWNER(g:clickhouse)
# This file is generated automatically, do not edit. See 'ya.make.in' and use 'utils/generate-ya-make' to regenerate it.
LIBRARY()
ADDINCL(
......
# This file is generated automatically, do not edit. See 'ya.make.in' and use 'utils/generate-ya-make' to regenerate it.
OWNER(g:clickhouse)
# This file is generated automatically, do not edit. See 'ya.make.in' and use 'utils/generate-ya-make' to regenerate it.
LIBRARY()
PEERDIR(
......
# This file is generated automatically, do not edit. See 'ya.make.in' and use 'utils/generate-ya-make' to regenerate it.
OWNER(g:clickhouse)
# This file is generated automatically, do not edit. See 'ya.make.in' and use 'utils/generate-ya-make' to regenerate it.
LIBRARY()
PEERDIR(
......
# This file is generated automatically, do not edit. See 'ya.make.in' and use 'utils/generate-ya-make' to regenerate it.
OWNER(g:clickhouse)
# This file is generated automatically, do not edit. See 'ya.make.in' and use 'utils/generate-ya-make' to regenerate it.
LIBRARY()
PEERDIR(
......
# This file is generated automatically, do not edit. See 'ya.make.in' and use 'utils/generate-ya-make' to regenerate it.
OWNER(g:clickhouse)
# This file is generated automatically, do not edit. See 'ya.make.in' and use 'utils/generate-ya-make' to regenerate it.
LIBRARY()
PEERDIR(
......
# This file is generated automatically, do not edit. See 'ya.make.in' and use 'utils/generate-ya-make' to regenerate it.
OWNER(g:clickhouse)
# This file is generated automatically, do not edit. See 'ya.make.in' and use 'utils/generate-ya-make' to regenerate it.
LIBRARY()
PEERDIR(
......
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