Tue Jul 25 03:03:00 CST 2023 inscode

上级 6dccd644
......@@ -4,7 +4,7 @@ import { is_empty, checkWin, is_black, is_white, robotPlay } from "./utils"
import RandomTree from "./components/RandomTree.vue";
// import { robotPlay } from './utils/api'
// 配置
const size = ref(30)
const size = ref(20)
const win_size = ref(5)
// 棋盘
const lattices = ref([])
......
......@@ -168,19 +168,22 @@ export function robotPlay(board, win_size) {
*/
/**
* 获取这一边方向的信息,连珠颗数,延伸出去的空位数
* 获取这一边方向的信息,连珠颗数,延伸出去的空位数。
* 只需要 [空格,空格,棋子,棋子,空格,空格] 这样的数据
* @param {(is_empty|is_white|is_black)[][]} board 棋盘
* @param {number} row 行
* @param {number} col 列
* @return {{num: number, empty_num: number}} 说明:num: 棋子个数;empty_num: 空格数量
* @return {{num: number, first_empty_num: number, last_empty_num: number}} 说明:num: 棋子个数;empty_num: 空格数量
*/
function getJoinInfo(board, row, col, [y, x], player) {
function getDirectionsInfo(board, row, col, [y, x], player) {
const ROW = board.length
const COL = board[0].length
// 连续棋子数
let num = 0
// 一侧到边缘的空位
let empty_num = 0
// 棋子前面的空格数
let first_empty_num = 0
// 棋子后面的空格数
let last_empty_num = 0
// 不包括当前位置
let _row = row + y
let _col = col + x
......@@ -193,20 +196,22 @@ function getJoinInfo(board, row, col, [y, x], player) {
break;
}
// 连珠计数
if (!empty_num && item === player) {
if (!first_empty_num && item === player) {
num += 1
}
// 计算空位
// 计算棋子前面的空格
if (item === is_empty) {
empty_num += 1
first_empty_num += 1
}
// 计算棋子后面的空格数
_row += y
_col += x
}
return {
num,
empty_num
first_empty_num,
last_empty_num
}
}
/**
......@@ -219,8 +224,8 @@ function getJoinInfo(board, row, col, [y, x], player) {
* @returns
*/
function getDirectionScore(board, row, col, [y, x], win_size, player) {
const { num: r_num, empty_num: r_empty_num } = getJoinInfo(board, row, col, [y, x], player)
const { num: l_num, empty_num: l_empty_num } = getJoinInfo(board, row, col, [y * -1, x * -1], player)
const { num: r_num, first_empty_num: r_empty_num } = getDirectionsInfo(board, row, col, [y, x], player)
const { num: l_num, first_empty_num: l_empty_num } = getDirectionsInfo(board, row, col, [y * -1, x * -1], player)
const SIZE = r_num + l_num
// 没有棋子
......
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