Skip to content
体验新版
项目
组织
正在加载...
登录
切换导航
打开侧边栏
爱小饭呀
navmeshcomponents
提交
78d0cbae
N
navmeshcomponents
项目概览
爱小饭呀
/
navmeshcomponents
与 Fork 源项目一致
从无法访问的项目Fork
通知
1
Star
0
Fork
0
代码
文件
提交
分支
Tags
贡献者
分支图
Diff
Issue
0
列表
看板
标记
里程碑
合并请求
0
Wiki
0
Wiki
分析
仓库
DevOps
项目成员
Pages
N
navmeshcomponents
项目概览
项目概览
详情
发布
仓库
仓库
文件
提交
分支
标签
贡献者
分支图
比较
Issue
0
Issue
0
列表
看板
标记
里程碑
合并请求
0
合并请求
0
Pages
分析
分析
仓库分析
DevOps
Wiki
0
Wiki
成员
成员
收起侧边栏
关闭侧边栏
动态
分支图
创建新Issue
提交
Issue看板
前往新版Gitcode,体验更适合开发者的 AI 搜索 >>
提交
78d0cbae
编写于
12月 27, 2017
作者:
A
Adrian T
浏览文件
操作
浏览文件
下载
电子邮件补丁
差异文件
Fix usage of obsolete EditMode.DoEditModeInspectorModeButton overload.
上级
22dc5fe0
变更
2
隐藏空白更改
内联
并排
Showing
2 changed file
with
19 addition
and
30 deletion
+19
-30
Assets/NavMeshComponents/Editor/NavMeshModifierVolumeEditor.cs
...s/NavMeshComponents/Editor/NavMeshModifierVolumeEditor.cs
+8
-15
Assets/NavMeshComponents/Editor/NavMeshSurfaceEditor.cs
Assets/NavMeshComponents/Editor/NavMeshSurfaceEditor.cs
+11
-15
未找到文件。
Assets/NavMeshComponents/Editor/NavMeshModifierVolumeEditor.cs
浏览文件 @
78d0cbae
...
...
@@ -39,11 +39,18 @@ void OnDisable()
NavMeshVisualizationSettings
.
showNavigation
--;
}
Bounds
GetBounds
()
{
var
navModifier
=
(
NavMeshModifierVolume
)
target
;
return
new
Bounds
(
navModifier
.
transform
.
position
,
navModifier
.
size
);
}
public
override
void
OnInspectorGUI
()
{
serializedObject
.
Update
();
InspectorEditButtonGUI
();
EditMode
.
DoEditModeInspectorModeButton
(
EditMode
.
SceneViewEditMode
.
Collider
,
"Edit Volume"
,
EditorGUIUtility
.
IconContent
(
"EditCollider"
),
GetBounds
,
this
);
EditorGUILayout
.
PropertyField
(
m_Size
);
EditorGUILayout
.
PropertyField
(
m_Center
);
...
...
@@ -99,20 +106,6 @@ static void RenderBoxGizmoNotSelected(NavMeshModifierVolume navModifier, GizmoTy
Gizmos
.
DrawIcon
(
navModifier
.
transform
.
position
,
"NavMeshModifierVolume Icon"
,
true
);
}
void
InspectorEditButtonGUI
()
{
var
navModifier
=
(
NavMeshModifierVolume
)
target
;
var
bounds
=
new
Bounds
(
navModifier
.
transform
.
position
,
navModifier
.
size
);
EditMode
.
DoEditModeInspectorModeButton
(
EditMode
.
SceneViewEditMode
.
Collider
,
"Edit Volume"
,
EditorGUIUtility
.
IconContent
(
"EditCollider"
),
bounds
,
this
);
}
void
OnSceneGUI
()
{
if
(!
editingCollider
)
...
...
Assets/NavMeshComponents/Editor/NavMeshSurfaceEditor.cs
浏览文件 @
78d0cbae
...
...
@@ -135,6 +135,12 @@ void ClearSurface(NavMeshSurface navSurface)
}
}
Bounds
GetBounds
()
{
var
navSurface
=
(
NavMeshSurface
)
target
;
return
new
Bounds
(
navSurface
.
transform
.
position
,
navSurface
.
size
);
}
public
override
void
OnInspectorGUI
()
{
if
(
s_Styles
==
null
)
...
...
@@ -159,9 +165,13 @@ public override void OnInspectorGUI()
if
((
CollectObjects
)
m_CollectObjects
.
enumValueIndex
==
CollectObjects
.
Volume
)
{
EditorGUI
.
indentLevel
++;
InspectorEditButtonGUI
();
EditMode
.
DoEditModeInspectorModeButton
(
EditMode
.
SceneViewEditMode
.
Collider
,
"Edit Volume"
,
EditorGUIUtility
.
IconContent
(
"EditCollider"
),
GetBounds
,
this
);
EditorGUILayout
.
PropertyField
(
m_Size
);
EditorGUILayout
.
PropertyField
(
m_Center
);
EditorGUI
.
indentLevel
--;
}
else
{
...
...
@@ -434,20 +444,6 @@ static void RenderBoxGizmo(NavMeshSurface navSurface, GizmoType gizmoType, bool
Gizmos
.
DrawIcon
(
navSurface
.
transform
.
position
,
"NavMeshSurface Icon"
,
true
);
}
void
InspectorEditButtonGUI
()
{
var
navSurface
=
(
NavMeshSurface
)
target
;
var
bounds
=
new
Bounds
(
navSurface
.
transform
.
position
,
navSurface
.
size
);
EditMode
.
DoEditModeInspectorModeButton
(
EditMode
.
SceneViewEditMode
.
Collider
,
"Edit Volume"
,
EditorGUIUtility
.
IconContent
(
"EditCollider"
),
bounds
,
this
);
}
void
OnSceneGUI
()
{
if
(!
editingCollider
)
...
...
编辑
预览
Markdown
is supported
0%
请重试
或
添加新附件
.
添加附件
取消
You are about to add
0
people
to the discussion. Proceed with caution.
先完成此消息的编辑!
取消
想要评论请
注册
或
登录