提交 37d41ea6 编写于 作者: A Adrian T

Stage API changed: StageUtility.GetStage() got renamed to GetStageHandle().

上级 e431d305
......@@ -230,7 +230,7 @@ static void UpdateActive()
void AppendModifierVolumes(ref List<NavMeshBuildSource> sources)
{
#if UNITY_EDITOR
var myStage = StageUtility.GetStage(gameObject);
var myStage = StageUtility.GetStageHandle(gameObject);
if (!myStage.IsValid())
return;
#endif
......
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