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227a08da
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navmeshcomponents
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前往新版Gitcode,体验更适合开发者的 AI 搜索 >>
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227a08da
编写于
4月 03, 2017
作者:
J
Jakob Hunsballe
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差异文件
Add test for costModifier
上级
d250d665
变更
1
隐藏空白更改
内联
并排
Showing
1 changed file
with
57 addition
and
0 deletion
+57
-0
Assets/Tests/NavMeshSurfaceLinkTests.cs
Assets/Tests/NavMeshSurfaceLinkTests.cs
+57
-0
未找到文件。
Assets/Tests/NavMeshSurfaceLinkTests.cs
浏览文件 @
227a08da
...
...
@@ -33,6 +33,47 @@ public void NavMeshLinkCanConnectTwoSurfaces()
GameObject
.
DestroyImmediate
(
linkGO
);
}
[
Test
]
public
void
ChangingCostModifierAffectsRoute
()
{
var
plane1
=
GameObject
.
CreatePrimitive
(
PrimitiveType
.
Plane
);
var
plane2
=
GameObject
.
CreatePrimitive
(
PrimitiveType
.
Plane
);
plane1
.
transform
.
position
=
11.0f
*
Vector3
.
right
;
var
go
=
new
GameObject
();
var
surface
=
go
.
AddComponent
<
NavMeshSurface
>();
surface
.
BuildNavMesh
();
Assert
.
IsFalse
(
HasPathConnecting
(
plane1
,
plane2
));
var
linkGO
=
new
GameObject
();
var
link1
=
linkGO
.
AddComponent
<
NavMeshLink
>();
link1
.
startPoint
=
plane1
.
transform
.
position
;
link1
.
endPoint
=
plane2
.
transform
.
position
+
Vector3
.
forward
;
link1
.
UpdateLink
();
var
link2
=
linkGO
.
AddComponent
<
NavMeshLink
>();
link2
.
startPoint
=
plane1
.
transform
.
position
;
link2
.
endPoint
=
plane2
.
transform
.
position
-
Vector3
.
forward
;
link2
.
UpdateLink
();
link1
.
costModifier
=
-
1
;
link2
.
costModifier
=
100
;
Assert
.
IsTrue
(
HasPathConnectingViaPoint
(
plane1
,
plane2
,
link1
.
endPoint
));
Assert
.
IsFalse
(
HasPathConnectingViaPoint
(
plane1
,
plane2
,
link2
.
endPoint
));
link1
.
costModifier
=
100
;
link2
.
costModifier
=
-
1
;
Assert
.
IsFalse
(
HasPathConnectingViaPoint
(
plane1
,
plane2
,
link1
.
endPoint
));
Assert
.
IsTrue
(
HasPathConnectingViaPoint
(
plane1
,
plane2
,
link2
.
endPoint
));
GameObject
.
DestroyImmediate
(
go
);
GameObject
.
DestroyImmediate
(
plane1
);
GameObject
.
DestroyImmediate
(
plane2
);
GameObject
.
DestroyImmediate
(
linkGO
);
}
public
static
bool
HasPathConnecting
(
GameObject
a
,
GameObject
b
,
int
areaMask
=
NavMesh
.
AllAreas
,
int
agentTypeID
=
0
)
{
var
path
=
new
NavMeshPath
();
...
...
@@ -42,4 +83,20 @@ public static bool HasPathConnecting(GameObject a, GameObject b, int areaMask =
NavMesh
.
CalculatePath
(
a
.
transform
.
position
,
b
.
transform
.
position
,
filter
,
path
);
return
path
.
status
==
NavMeshPathStatus
.
PathComplete
;
}
public
static
bool
HasPathConnectingViaPoint
(
GameObject
a
,
GameObject
b
,
Vector3
point
,
int
areaMask
=
NavMesh
.
AllAreas
,
int
agentTypeID
=
0
)
{
var
path
=
new
NavMeshPath
();
var
filter
=
new
NavMeshQueryFilter
();
filter
.
areaMask
=
areaMask
;
filter
.
agentTypeID
=
agentTypeID
;
NavMesh
.
CalculatePath
(
a
.
transform
.
position
,
b
.
transform
.
position
,
filter
,
path
);
if
(
path
.
status
!=
NavMeshPathStatus
.
PathComplete
)
return
false
;
for
(
int
i
=
0
;
i
<
path
.
corners
.
Length
;
++
i
)
if
(
Vector3
.
Distance
(
path
.
corners
[
i
],
point
)
<
0.1f
)
return
true
;
return
false
;
}
}
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