提交 fa15efa6 编写于 作者: root's avatar root

修改5-SkyBox,为了测试不同的CubeMap纹理

上级 4479ff2b
...@@ -278,9 +278,9 @@ int APIENTRY _tWinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance, LPWSTR l ...@@ -278,9 +278,9 @@ int APIENTRY _tWinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance, LPWSTR l
CD3DX12_RECT stScissorRect(0, 0, static_cast<LONG>(iWndWidth), static_cast<LONG>(iWndHeight)); CD3DX12_RECT stScissorRect(0, 0, static_cast<LONG>(iWndWidth), static_cast<LONG>(iWndHeight));
//球体的网格数据 //球体的网格数据
ST_GRS_VERTEX* pstSphereVertices = nullptr; ST_GRS_VERTEX* pstSphereVertices = nullptr;
UINT nSphereVertexCnt = 0; UINT nSphereVertexCnt = 0;
UINT* pSphereIndices = nullptr; UINT* pSphereIndices = nullptr;
UINT nSphereIndexCnt = 0; UINT nSphereIndexCnt = 0;
//Sky Box的网格数据 //Sky Box的网格数据
...@@ -1251,7 +1251,6 @@ int APIENTRY _tWinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance, LPWSTR l ...@@ -1251,7 +1251,6 @@ int APIENTRY _tWinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance, LPWSTR l
//--------------------------------------------------------------------------------------------- //---------------------------------------------------------------------------------------------
} }
// 创建SRV描述符 // 创建SRV描述符
{ {
D3D12_SHADER_RESOURCE_VIEW_DESC stSRVDesc = {}; D3D12_SHADER_RESOURCE_VIEW_DESC stSRVDesc = {};
......
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