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a087d353
编写于
9月 24, 2018
作者:
J
Johannes Rieken
浏览文件
操作
浏览文件
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电子邮件补丁
差异文件
merge configuration registries again, don't use whenIdle for contributions
上级
aa2e53f8
变更
3
隐藏空白更改
内联
并排
Showing
3 changed file
with
65 addition
and
96 deletion
+65
-96
src/vs/workbench/browser/contributions.ts
src/vs/workbench/browser/contributions.ts
+0
-93
src/vs/workbench/common/contributions.ts
src/vs/workbench/common/contributions.ts
+65
-0
src/vs/workbench/workbench.main.ts
src/vs/workbench/workbench.main.ts
+0
-3
未找到文件。
src/vs/workbench/browser/contributions.ts
已删除
100644 → 0
浏览文件 @
aa2e53f8
/*---------------------------------------------------------------------------------------------
* Copyright (c) Microsoft Corporation. All rights reserved.
* Licensed under the MIT License. See License.txt in the project root for license information.
*--------------------------------------------------------------------------------------------*/
'
use strict
'
;
import
{
Registry
}
from
'
vs/platform/registry/common/platform
'
;
import
{
IInstantiationService
,
IConstructorSignature0
}
from
'
vs/platform/instantiation/common/instantiation
'
;
import
{
ILifecycleService
,
LifecyclePhase
}
from
'
vs/platform/lifecycle/common/lifecycle
'
;
import
{
runWhenIdle
,
IdleDeadline
}
from
'
vs/base/browser/browser
'
;
import
{
IWorkbenchContributionsRegistry
,
IWorkbenchContribution
,
IWorkbenchContributionSignature
,
Extensions
}
from
'
vs/workbench/common/contributions
'
;
class
WorkbenchContributionsRegistry
implements
IWorkbenchContributionsRegistry
{
private
instantiationService
:
IInstantiationService
;
private
lifecycleService
:
ILifecycleService
;
private
toBeInstantiated
:
Map
<
LifecyclePhase
,
IConstructorSignature0
<
IWorkbenchContribution
>
[]
>
=
new
Map
<
LifecyclePhase
,
IConstructorSignature0
<
IWorkbenchContribution
>
[]
>
();
registerWorkbenchContribution
(
ctor
:
IWorkbenchContributionSignature
,
phase
:
LifecyclePhase
=
LifecyclePhase
.
Starting
):
void
{
// Instantiate directly if we are already matching the provided phase
if
(
this
.
instantiationService
&&
this
.
lifecycleService
&&
this
.
lifecycleService
.
phase
>=
phase
)
{
this
.
instantiationService
.
createInstance
(
ctor
);
}
// Otherwise keep contributions by lifecycle phase
else
{
let
toBeInstantiated
=
this
.
toBeInstantiated
.
get
(
phase
);
if
(
!
toBeInstantiated
)
{
toBeInstantiated
=
[];
this
.
toBeInstantiated
.
set
(
phase
,
toBeInstantiated
);
}
toBeInstantiated
.
push
(
ctor
);
}
}
start
(
instantiationService
:
IInstantiationService
,
lifecycleService
:
ILifecycleService
):
void
{
this
.
instantiationService
=
instantiationService
;
this
.
lifecycleService
=
lifecycleService
;
[
LifecyclePhase
.
Starting
,
LifecyclePhase
.
Restoring
,
LifecyclePhase
.
Running
,
LifecyclePhase
.
Eventually
].
forEach
(
phase
=>
{
this
.
instantiateByPhase
(
instantiationService
,
lifecycleService
,
phase
);
});
}
private
instantiateByPhase
(
instantiationService
:
IInstantiationService
,
lifecycleService
:
ILifecycleService
,
phase
:
LifecyclePhase
):
void
{
// Instantiate contributions directly when phase is already reached
if
(
lifecycleService
.
phase
>=
phase
)
{
this
.
doInstantiateByPhase
(
instantiationService
,
phase
);
}
// Otherwise wait for phase to be reached
else
{
lifecycleService
.
when
(
phase
).
then
(()
=>
{
this
.
doInstantiateByPhase
(
instantiationService
,
phase
);
});
}
}
private
doInstantiateByPhase
(
instantiationService
:
IInstantiationService
,
phase
:
LifecyclePhase
):
void
{
const
toBeInstantiated
=
this
.
toBeInstantiated
.
get
(
phase
);
if
(
!
toBeInstantiated
)
{
return
;
}
if
(
phase
!==
LifecyclePhase
.
Eventually
)
{
// instantiate every synchronously and blocking
for
(
const
ctor
of
toBeInstantiated
)
{
instantiationService
.
createInstance
(
ctor
);
}
}
else
{
// for the Eventually-phase we instantiate contributions
// only when idle. this might take a few idle-busy-cycles
// but will finish within one second
let
i
=
0
;
const
instantiateSome
=
(
idle
:
IdleDeadline
)
=>
{
while
(
i
<
toBeInstantiated
.
length
)
{
const
ctor
=
toBeInstantiated
[
i
++
];
instantiationService
.
createInstance
(
ctor
);
if
(
idle
.
timeRemaining
()
<
1
)
{
// time is up -> reschedule
runWhenIdle
(
instantiateSome
,
1000
);
break
;
}
}
};
runWhenIdle
(
instantiateSome
,
1000
);
}
}
}
Registry
.
add
(
Extensions
.
Workbench
,
new
WorkbenchContributionsRegistry
());
src/vs/workbench/common/contributions.ts
浏览文件 @
a087d353
...
...
@@ -7,6 +7,7 @@
import
{
IInstantiationService
,
IConstructorSignature0
}
from
'
vs/platform/instantiation/common/instantiation
'
;
import
{
ILifecycleService
,
LifecyclePhase
}
from
'
vs/platform/lifecycle/common/lifecycle
'
;
import
{
Registry
}
from
'
vs/platform/registry/common/platform
'
;
// --- Workbench Contribution Registry
...
...
@@ -38,3 +39,67 @@ export interface IWorkbenchContributionsRegistry {
*/
start
(
instantiationService
:
IInstantiationService
,
lifecycleService
:
ILifecycleService
):
void
;
}
class
WorkbenchContributionsRegistry
implements
IWorkbenchContributionsRegistry
{
private
instantiationService
:
IInstantiationService
;
private
lifecycleService
:
ILifecycleService
;
private
toBeInstantiated
:
Map
<
LifecyclePhase
,
IConstructorSignature0
<
IWorkbenchContribution
>
[]
>
=
new
Map
<
LifecyclePhase
,
IConstructorSignature0
<
IWorkbenchContribution
>
[]
>
();
registerWorkbenchContribution
(
ctor
:
IWorkbenchContributionSignature
,
phase
:
LifecyclePhase
=
LifecyclePhase
.
Starting
):
void
{
// Instantiate directly if we are already matching the provided phase
if
(
this
.
instantiationService
&&
this
.
lifecycleService
&&
this
.
lifecycleService
.
phase
>=
phase
)
{
this
.
instantiationService
.
createInstance
(
ctor
);
}
// Otherwise keep contributions by lifecycle phase
else
{
let
toBeInstantiated
=
this
.
toBeInstantiated
.
get
(
phase
);
if
(
!
toBeInstantiated
)
{
toBeInstantiated
=
[];
this
.
toBeInstantiated
.
set
(
phase
,
toBeInstantiated
);
}
toBeInstantiated
.
push
(
ctor
);
}
}
start
(
instantiationService
:
IInstantiationService
,
lifecycleService
:
ILifecycleService
):
void
{
this
.
instantiationService
=
instantiationService
;
this
.
lifecycleService
=
lifecycleService
;
[
LifecyclePhase
.
Starting
,
LifecyclePhase
.
Restoring
,
LifecyclePhase
.
Running
,
LifecyclePhase
.
Eventually
].
forEach
(
phase
=>
{
this
.
instantiateByPhase
(
instantiationService
,
lifecycleService
,
phase
);
});
}
private
instantiateByPhase
(
instantiationService
:
IInstantiationService
,
lifecycleService
:
ILifecycleService
,
phase
:
LifecyclePhase
):
void
{
// Instantiate contributions directly when phase is already reached
if
(
lifecycleService
.
phase
>=
phase
)
{
this
.
doInstantiateByPhase
(
instantiationService
,
phase
);
}
// Otherwise wait for phase to be reached
else
{
lifecycleService
.
when
(
phase
).
then
(()
=>
{
this
.
doInstantiateByPhase
(
instantiationService
,
phase
);
});
}
}
private
doInstantiateByPhase
(
instantiationService
:
IInstantiationService
,
phase
:
LifecyclePhase
):
void
{
const
toBeInstantiated
=
this
.
toBeInstantiated
.
get
(
phase
);
if
(
toBeInstantiated
)
{
// instantiate everything synchronously and blocking
for
(
const
ctor
of
toBeInstantiated
)
{
instantiationService
.
createInstance
(
ctor
);
}
this
.
toBeInstantiated
.
delete
(
phase
);
}
}
}
Registry
.
add
(
Extensions
.
Workbench
,
new
WorkbenchContributionsRegistry
());
src/vs/workbench/workbench.main.ts
浏览文件 @
a087d353
...
...
@@ -9,9 +9,6 @@
import
'
vs/base/common/strings
'
;
import
'
vs/base/common/errors
'
;
// contributions logic
import
'
vs/workbench/browser/contributions
'
;
// Configuration
import
'
vs/workbench/services/configuration/common/configurationExtensionPoint
'
;
...
...
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