提交 ff0375f3 编写于 作者: K kalwalt

updated build and minifyied libs

上级 98f5863b
......@@ -5044,7 +5044,7 @@ var THREEx = THREEx || {}
THREEx.ArMarkerHelper = function(markerControls){
this.object3d = new THREE.Group
var mesh = new THREE.AxisHelper()
var mesh = new THREE.AxesHelper()
this.object3d.add(mesh)
var text = markerControls.id
......@@ -5069,14 +5069,14 @@ THREEx.ArMarkerHelper = function(markerControls){
// var geometry = new THREE.CubeGeometry(1, 1, 1)
var geometry = new THREE.PlaneGeometry(1, 1)
var material = new THREE.MeshBasicMaterial({
map: texture,
map: texture,
transparent: true
});
var mesh = new THREE.Mesh(geometry, material)
mesh.rotation.x = -Math.PI/2
this.object3d.add(mesh)
}
var THREEx = THREEx || {}
此差异已折叠。
......@@ -5044,7 +5044,7 @@ var THREEx = THREEx || {}
THREEx.ArMarkerHelper = function(markerControls){
this.object3d = new THREE.Group
var mesh = new THREE.AxisHelper()
var mesh = new THREE.AxesHelper()
this.object3d.add(mesh)
var text = markerControls.id
......@@ -5069,14 +5069,14 @@ THREEx.ArMarkerHelper = function(markerControls){
// var geometry = new THREE.CubeGeometry(1, 1, 1)
var geometry = new THREE.PlaneGeometry(1, 1)
var material = new THREE.MeshBasicMaterial({
map: texture,
map: texture,
transparent: true
});
var mesh = new THREE.Mesh(geometry, material)
mesh.rotation.x = -Math.PI/2
this.object3d.add(mesh)
}
var THREEx = THREEx || {}
......@@ -2310,7 +2310,7 @@ var THREEx = THREEx || {}
THREEx.ArMarkerHelper = function(markerControls){
this.object3d = new THREE.Group
var mesh = new THREE.AxisHelper()
var mesh = new THREE.AxesHelper()
this.object3d.add(mesh)
var text = markerControls.id
......@@ -2335,14 +2335,14 @@ THREEx.ArMarkerHelper = function(markerControls){
// var geometry = new THREE.CubeGeometry(1, 1, 1)
var geometry = new THREE.PlaneGeometry(1, 1)
var material = new THREE.MeshBasicMaterial({
map: texture,
map: texture,
transparent: true
});
var mesh = new THREE.Mesh(geometry, material)
mesh.rotation.x = -Math.PI/2
this.object3d.add(mesh)
}
var THREEx = THREEx || {}
......
此差异已折叠。
此差异已折叠。
......@@ -2162,7 +2162,7 @@ var THREEx = THREEx || {}
THREEx.ArMarkerHelper = function(markerControls){
this.object3d = new THREE.Group
var mesh = new THREE.AxisHelper()
var mesh = new THREE.AxesHelper()
this.object3d.add(mesh)
var text = markerControls.id
......
......@@ -53542,7 +53542,7 @@ var THREEx = THREEx || {}
THREEx.ArMarkerHelper = function(markerControls){
this.object3d = new THREE.Group
var mesh = new THREE.AxisHelper()
var mesh = new THREE.AxesHelper()
this.object3d.add(mesh)
var text = markerControls.id
......@@ -53567,14 +53567,14 @@ THREEx.ArMarkerHelper = function(markerControls){
// var geometry = new THREE.CubeGeometry(1, 1, 1)
var geometry = new THREE.PlaneGeometry(1, 1)
var material = new THREE.MeshBasicMaterial({
map: texture,
map: texture,
transparent: true
});
var mesh = new THREE.Mesh(geometry, material)
mesh.rotation.x = -Math.PI/2
this.object3d.add(mesh)
}
var THREEx = THREEx || {}
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