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AR.js
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ff0375f3
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AR.js
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前往新版Gitcode,体验更适合开发者的 AI 搜索 >>
提交
ff0375f3
编写于
5月 02, 2019
作者:
K
kalwalt
浏览文件
操作
浏览文件
下载
电子邮件补丁
差异文件
updated build and minifyied libs
上级
98f5863b
变更
9
展开全部
隐藏空白更改
内联
并排
Showing
9 changed file
with
17 addition
and
17 deletion
+17
-17
aframe/build/aframe-ar.js
aframe/build/aframe-ar.js
+3
-3
aframe/build/aframe-ar.min.js
aframe/build/aframe-ar.min.js
+1
-1
three.js/build/ar.js
three.js/build/ar.js
+3
-3
three.js/build/ar.lean.js
three.js/build/ar.lean.js
+3
-3
three.js/build/ar.lean.min.js
three.js/build/ar.lean.min.js
+1
-1
three.js/build/ar.min.js
three.js/build/ar.min.js
+1
-1
three.js/contribs/npm-obsolete/build/ar.js
three.js/contribs/npm-obsolete/build/ar.js
+1
-1
three.js/contribs/portableAR.js/build/portable-ar.js
three.js/contribs/portableAR.js/build/portable-ar.js
+3
-3
three.js/contribs/portableAR.js/build/portable-ar.min.js
three.js/contribs/portableAR.js/build/portable-ar.min.js
+1
-1
未找到文件。
aframe/build/aframe-ar.js
浏览文件 @
ff0375f3
...
...
@@ -5044,7 +5044,7 @@ var THREEx = THREEx || {}
THREEx.ArMarkerHelper = function(markerControls){
this.object3d = new THREE.Group
var mesh = new THREE.Ax
i
sHelper()
var mesh = new THREE.Ax
e
sHelper()
this.object3d.add(mesh)
var text = markerControls.id
...
...
@@ -5069,14 +5069,14 @@ THREEx.ArMarkerHelper = function(markerControls){
// var geometry = new THREE.CubeGeometry(1, 1, 1)
var geometry = new THREE.PlaneGeometry(1, 1)
var material = new THREE.MeshBasicMaterial({
map: texture,
map: texture,
transparent: true
});
var mesh = new THREE.Mesh(geometry, material)
mesh.rotation.x = -Math.PI/2
this.object3d.add(mesh)
}
var THREEx = THREEx || {}
aframe/build/aframe-ar.min.js
浏览文件 @
ff0375f3
此差异已折叠。
点击以展开。
three.js/build/ar.js
浏览文件 @
ff0375f3
...
...
@@ -5044,7 +5044,7 @@ var THREEx = THREEx || {}
THREEx.ArMarkerHelper = function(markerControls){
this.object3d = new THREE.Group
var mesh = new THREE.Ax
i
sHelper()
var mesh = new THREE.Ax
e
sHelper()
this.object3d.add(mesh)
var text = markerControls.id
...
...
@@ -5069,14 +5069,14 @@ THREEx.ArMarkerHelper = function(markerControls){
// var geometry = new THREE.CubeGeometry(1, 1, 1)
var geometry = new THREE.PlaneGeometry(1, 1)
var material = new THREE.MeshBasicMaterial({
map: texture,
map: texture,
transparent: true
});
var mesh = new THREE.Mesh(geometry, material)
mesh.rotation.x = -Math.PI/2
this.object3d.add(mesh)
}
var THREEx = THREEx || {}
three.js/build/ar.lean.js
浏览文件 @
ff0375f3
...
...
@@ -2310,7 +2310,7 @@ var THREEx = THREEx || {}
THREEx.ArMarkerHelper = function(markerControls){
this.object3d = new THREE.Group
var mesh = new THREE.Ax
i
sHelper()
var mesh = new THREE.Ax
e
sHelper()
this.object3d.add(mesh)
var text = markerControls.id
...
...
@@ -2335,14 +2335,14 @@ THREEx.ArMarkerHelper = function(markerControls){
// var geometry = new THREE.CubeGeometry(1, 1, 1)
var geometry = new THREE.PlaneGeometry(1, 1)
var material = new THREE.MeshBasicMaterial({
map: texture,
map: texture,
transparent: true
});
var mesh = new THREE.Mesh(geometry, material)
mesh.rotation.x = -Math.PI/2
this.object3d.add(mesh)
}
var THREEx = THREEx || {}
...
...
three.js/build/ar.lean.min.js
浏览文件 @
ff0375f3
此差异已折叠。
点击以展开。
three.js/build/ar.min.js
浏览文件 @
ff0375f3
此差异已折叠。
点击以展开。
three.js/contribs/npm-obsolete/build/ar.js
浏览文件 @
ff0375f3
...
...
@@ -2162,7 +2162,7 @@ var THREEx = THREEx || {}
THREEx.ArMarkerHelper = function(markerControls){
this.object3d = new THREE.Group
var mesh = new THREE.Ax
i
sHelper()
var mesh = new THREE.Ax
e
sHelper()
this.object3d.add(mesh)
var text = markerControls.id
...
...
three.js/contribs/portableAR.js/build/portable-ar.js
浏览文件 @
ff0375f3
...
...
@@ -53542,7 +53542,7 @@ var THREEx = THREEx || {}
THREEx.ArMarkerHelper = function(markerControls){
this.object3d = new THREE.Group
var mesh = new THREE.Ax
i
sHelper()
var mesh = new THREE.Ax
e
sHelper()
this.object3d.add(mesh)
var text = markerControls.id
...
...
@@ -53567,14 +53567,14 @@ THREEx.ArMarkerHelper = function(markerControls){
// var geometry = new THREE.CubeGeometry(1, 1, 1)
var geometry = new THREE.PlaneGeometry(1, 1)
var material = new THREE.MeshBasicMaterial({
map: texture,
map: texture,
transparent: true
});
var mesh = new THREE.Mesh(geometry, material)
mesh.rotation.x = -Math.PI/2
this.object3d.add(mesh)
}
var THREEx = THREEx || {}
three.js/contribs/portableAR.js/build/portable-ar.min.js
浏览文件 @
ff0375f3
此差异已折叠。
点击以展开。
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