Skip to content
体验新版
项目
组织
正在加载...
登录
切换导航
打开侧边栏
cqiang1993
AR.js
提交
ce269fde
A
AR.js
项目概览
cqiang1993
/
AR.js
与 Fork 源项目一致
从无法访问的项目Fork
通知
2
Star
0
Fork
0
代码
文件
提交
分支
Tags
贡献者
分支图
Diff
Issue
0
列表
看板
标记
里程碑
合并请求
0
Wiki
0
Wiki
分析
仓库
DevOps
项目成员
Pages
A
AR.js
项目概览
项目概览
详情
发布
仓库
仓库
文件
提交
分支
标签
贡献者
分支图
比较
Issue
0
Issue
0
列表
看板
标记
里程碑
合并请求
0
合并请求
0
Pages
分析
分析
仓库分析
DevOps
Wiki
0
Wiki
成员
成员
收起侧边栏
关闭侧边栏
动态
分支图
创建新Issue
提交
Issue看板
体验新版 GitCode,发现更多精彩内容 >>
提交
ce269fde
编写于
3月 15, 2017
作者:
J
Jerome Etienne
浏览文件
操作
浏览文件
下载
电子邮件补丁
差异文件
remove all mentions of markerCache by markerCloak! so more harrypotter :)
上级
1be34377
变更
2
隐藏空白更改
内联
并排
Showing
2 changed file
with
19 addition
and
16 deletion
+19
-16
three.js/examples/markercloak.html
three.js/examples/markercloak.html
+13
-10
three.js/threex-armarkercloak.js
three.js/threex-armarkercloak.js
+6
-6
未找到文件。
three.js/examples/markercloak.html
浏览文件 @
ce269fde
...
...
@@ -154,26 +154,29 @@
// TODO to remove if webgl2 - better visual ?
videoTexture
.
minFilter
=
THREE
.
NearestFilter
var
markerCache
=
new
THREEx
.
ArMarkerCache
(
videoTexture
);
markerRoot
.
add
(
markerCache
.
object3d
)
function
toggleCache
(){
if
(
markerCache
.
object3d
.
parent
){
markerRoot
.
remove
(
markerCache
.
object3d
)
var
markerCloak
=
new
THREEx
.
ArMarkerCloak
(
videoTexture
);
markerRoot
.
add
(
markerCloak
.
object3d
)
// toggleCloak on click/keypress
function
toggleCloak
(){
if
(
markerCloak
.
object3d
.
parent
){
markerRoot
.
remove
(
markerCloak
.
object3d
)
}
else
{
markerRoot
.
add
(
markerC
ache
.
object3d
)
markerRoot
.
add
(
markerC
loak
.
object3d
)
}
}
document
.
body
.
addEventListener
(
'
click
'
,
toggleCache
)
document
.
body
.
addEventListener
(
'
click
'
,
toggleCloak
)
document
.
body
.
addEventListener
(
'
keypress
'
,
toggleCloak
)
onRenderFcts
.
push
(
function
(){
markerC
ache
.
update
(
markerRoot
.
matrix
,
camera
.
projectionMatrix
)
markerC
loak
.
update
(
markerRoot
.
matrix
,
camera
.
projectionMatrix
)
})
if
(
debugEnabled
===
true
){
orthoScene
.
add
(
markerC
ache
.
orthoMesh
)
orthoScene
.
add
(
markerC
loak
.
orthoMesh
)
onRenderFcts
.
push
(
function
(){
markerC
ache
.
orthoMesh
.
visible
=
markerRoot
.
visible
markerC
loak
.
orthoMesh
.
visible
=
markerRoot
.
visible
})
}
...
...
three.js/threex-armarkercloak.js
浏览文件 @
ce269fde
...
...
@@ -6,15 +6,15 @@ var THREEx = THREEx || {}
* - cloakSegmentsHeight
* - remove all mentions of cache, for cloak
*/
THREEx
.
ArMarkerC
ache
=
function
(
videoTexture
){
THREEx
.
ArMarkerC
loak
=
function
(
videoTexture
){
var
updateInShaderEnabled
=
true
// build cloakMesh
// TODO if webgl2 use repeat warp, and not multi segment, this will reduce the geometry to draw
var
geometry
=
new
THREE
.
PlaneGeometry
(
1.3
+
0.25
,
1.85
+
0.25
,
1
,
8
).
translate
(
0
,
-
0.3
,
0
)
var
material
=
new
THREE
.
ShaderMaterial
(
{
vertexShader
:
THREEx
.
ArMarkerC
ache
.
vertexShader
,
fragmentShader
:
THREEx
.
ArMarkerC
ache
.
fragmentShader
,
vertexShader
:
THREEx
.
ArMarkerC
loak
.
vertexShader
,
fragmentShader
:
THREEx
.
ArMarkerC
loak
.
fragmentShader
,
uniforms
:
{
texture
:
{
value
:
videoTexture
...
...
@@ -167,7 +167,7 @@ THREEx.ArMarkerCache = function(videoTexture){
// Shaders
//////////////////////////////////////////////////////////////////////////////
THREEx
.
ArMarkerC
ache
.
markerSpaceShaderFunction
=
`
THREEx
.
ArMarkerC
loak
.
markerSpaceShaderFunction
=
`
vec2 transformUvToMarkerSpace(vec2 originalUv){
vec3 transformedUv;
// set transformedUv - from UV coord to clip coord
...
...
@@ -191,7 +191,7 @@ THREEx.ArMarkerCache.markerSpaceShaderFunction = `
}
`
THREEx
.
ArMarkerC
ache
.
vertexShader
=
THREEx
.
ArMarkerCache
.
markerSpaceShaderFunction
+
`
THREEx
.
ArMarkerC
loak
.
vertexShader
=
THREEx
.
ArMarkerCloak
.
markerSpaceShaderFunction
+
`
varying vec2 vUv;
void main(){
...
...
@@ -208,7 +208,7 @@ THREEx.ArMarkerCache.vertexShader = THREEx.ArMarkerCache.markerSpaceShaderFuncti
}
`
;
THREEx
.
ArMarkerC
ache
.
fragmentShader
=
`
THREEx
.
ArMarkerC
loak
.
fragmentShader
=
`
varying vec2 vUv;
uniform sampler2D texture;
...
...
编辑
预览
Markdown
is supported
0%
请重试
或
添加新附件
.
添加附件
取消
You are about to add
0
people
to the discussion. Proceed with caution.
先完成此消息的编辑!
取消
想要评论请
注册
或
登录