提交 a525d7fa 编写于 作者: J Jerome Etienne 提交者: GitHub

Merge branch 'master' into patch-2

......@@ -126,12 +126,14 @@ AFRAME.registerSystem('arjs', {
// TODO this is crappy
// kludge to write a 'resize' event
var startedAt = Date.now()
function tick(){
if( Date.now() - startedAt > 10*1000 ) return
var timerId = setInterval(function(){
if( Date.now() - startedAt > 10*1000 ){
clearInterval(timerId)
return
}
// onResize()
window.dispatchEvent(new Event('resize'));
setTimeout(tick, 1000/60)
}
setTimeout(tick, 1000/60)
}, 1000/30)
})
// handle resize
......@@ -277,7 +279,7 @@ AFRAME.registerComponent('arjsmarker', {
if( this.data.type === 'area' ){
// if no localStorage.ARjsMultiMarkerFile, then write one with default marker
if( localStorage.getItem('ARjsMultiMarkerFile') === null ){
THREEx.ArMultiMarkerUtils.storeDefaultMultiMarkerFile(this.data.trackingBackend)
THREEx.ArMultiMarkerUtils.storeDefaultMultiMarkerFile(arjsSystem.data.trackingBackend)
}
// get multiMarkerFile from localStorage
......@@ -288,7 +290,7 @@ AFRAME.registerComponent('arjsmarker', {
this._multiMarkerControls = THREEx.ArMultiMarkerControls.fromJSON(artoolkitContext, scene, this._markerRoot, multiMarkerFile, {
changeMatrixMode : this.data.changeMatrixMode
})
console.log('this.data.markerhelpers', this.data.markerhelpers)
// display THREEx.ArMarkerHelper if needed - useful to debug
if( this.data.markerhelpers === true ){
this._multiMarkerControls.subMarkersControls.forEach(function(subMarkerControls){
......
......@@ -2597,12 +2597,14 @@ AFRAME.registerSystem('arjs', {
// TODO this is crappy
// kludge to write a 'resize' event
var startedAt = Date.now()
function tick(){
if( Date.now() - startedAt > 10*1000 ) return
var timerId = setInterval(function(){
if( Date.now() - startedAt > 10*1000 ){
clearInterval(timerId)
return
}
// onResize()
window.dispatchEvent(new Event('resize'));
setTimeout(tick, 1000/60)
}
setTimeout(tick, 1000/60)
}, 1000/30)
})
// handle resize
......@@ -2748,7 +2750,7 @@ AFRAME.registerComponent('arjsmarker', {
if( this.data.type === 'area' ){
// if no localStorage.ARjsMultiMarkerFile, then write one with default marker
if( localStorage.getItem('ARjsMultiMarkerFile') === null ){
THREEx.ArMultiMarkerUtils.storeDefaultMultiMarkerFile(this.data.trackingBackend)
THREEx.ArMultiMarkerUtils.storeDefaultMultiMarkerFile(arjsSystem.data.trackingBackend)
}
// get multiMarkerFile from localStorage
......@@ -2759,7 +2761,7 @@ AFRAME.registerComponent('arjsmarker', {
this._multiMarkerControls = THREEx.ArMultiMarkerControls.fromJSON(artoolkitContext, scene, this._markerRoot, multiMarkerFile, {
changeMatrixMode : this.data.changeMatrixMode
})
console.log('this.data.markerhelpers', this.data.markerhelpers)
// display THREEx.ArMarkerHelper if needed - useful to debug
if( this.data.markerhelpers === true ){
this._multiMarkerControls.subMarkersControls.forEach(function(subMarkerControls){
......
......@@ -19,9 +19,6 @@
<!-- aframe-artoolkit -->
<script src="../aframe-ar.js"></script>
<!-- threex minecraft -->
<script src='vendor/threex.minecraft/a-frame/build/aframe-minecraft.min.js'></script>
<script>THREEx.MinecraftChar.baseUrl = 'vendor/threex.minecraft/'</script>
<body style='margin : 0px; overflow: hidden; font-family: Monospace;'><div style='position: fixed; top: 10px; width:inherit; text-align: center; z-index: 1;'>
<a href="https://github.com/jeromeetienne/AR.js/" target="_blank">AR.js</a> - example for a-frame
......
<!DOCTYPE html>
<!-- include a-frame -->
<script src="vendor/aframe.min.js"></script>
<!-- include aframe-ar.js -->
<script src="../build/aframe-ar.js"></script>
<body style='margin : 0px; overflow: hidden; font-family: Monospace;'><div style='position: fixed; top: 10px; width:inherit; text-align: center; z-index: 1;'>
<a href="https://github.com/jeromeetienne/AR.js/" target="_blank">AR.js</a> - multi markers example for a-frame
<br/>
Contact me any time at <a href='https://twitter.com/jerome_etienne' target='_blank'>@jerome_etienne</a>
</div>
<a-scene embedded arjs='sourceType: webcam;'>
<a-marker preset='area' markerhelpers=true>
<a-box position='0 0.5 0' material='opacity: 0.5; side: double;color:red;'></a-box>
</a-marker>
<!-- add a simple camera -->
<a-entity camera></a-entity>
<!-- <a-box position='0 0.5 0' material='opacity: 0.5; side:double; color:blue;'></a-box>
<a-marker-camera preset='area'></a-marker-camera> -->
</a-scene>
</body>
</html>
# post for a-frame blog
how to make augmented reality with AR.js
## How To Easily Create Your Own Augmented Reality with AR.js
### Don't Worry It's Less Than 10 Lines of HTML
Dont worry, you can do it with only 8 line of html.
# META
- list complete of options in the docs
- list the sections which need works
- find a good title
- find visual image/video!!!!
---
# Introduction
![screen shot 2017-04-01 at 14 36 00](https://user-images.githubusercontent.com/6317076/27866704-452eaed6-618f-11e7-9cdd-2deaef865e3e.png)
AR.js is an efficient Augmented Reality solution on the Web.
It runs 100% in your web browser, this means no app to install!
There is no need for a specific device either e.g. tango or iphone.
It run on all mobile platforms: Android, iOS11 and Windows mobile.
It runs on all mobile platforms: Android, iOS11 and Windows mobile.
You can use it with your own phone.
Depending on your device, it can run very fast, up to 60fps on 2year-old phones!
On top of that, the code is open source and all available on [github](https://github.com/jeromeetienne/ar.js).
On top of that, it is open source and free of charge. The code is all available on [github](https://github.com/jeromeetienne/ar.js).
A-frame is very easy to use so i wanted to make sure that AR.js was working well with a-frame.
A-frame is very easy to use so I wanted to make sure that AR.js was working well with a-frame.
Thus, combining a-frame and AR.js, it's simple for everybody to create AR content on the web.
Sounds good? Let's see how to use it.
# Show Dont Tell
[![screen shot 2017-07-05 at 14 40 01](https://user-images.githubusercontent.com/6317076/27867019-5c4699d4-6190-11e7-831b-e8251711acdf.png)](https://www.youtube.com/watch?v=v_Uj0C8sMi4&feature=youtu.be&utm_content=buffer22f18&utm_medium=social&utm_source=twitter.com&utm_campaign=buffer)
(OR EMBED VIDEO IN THE POST)
Today you can make
[augmented reality in 10 Lines of HTML](https://medium.com/arjs/augmented-reality-in-10-lines-of-html-4e193ea9fdbf), isn't the web amazing ?
It is really that simple, you can try live on [codepen](https://codepen.io/jeromeetienne/pen/mRqqzb).
Just put a [hiro marker](https://github.com/jeromeetienne/AR.js/blob/master/data/images/HIRO.jpg) in front
of the camera and we will add the augmented reality on it.
```html
......@@ -40,7 +55,7 @@ It is really that simple, you can try live on [codepen](https://codepen.io/jerom
</body>
```
In this scene, the camera is be moved by AR.js, and
In this scene, the camera is being moved by AR.js, and
the origin of your scene is at the center of the marker.
All the rest is normal a-frame.
So if you want to add new objects in the augmented reality, just add it
......@@ -48,13 +63,17 @@ near the ```<a-box>```.
# How to add AR.js in your A-Frame Project
![screen shot 2017-07-05 at 14 22 23](https://user-images.githubusercontent.com/6317076/27867071-8833eaf6-6190-11e7-9fb9-9deac93b88bd.png)
This is 2 steps only
1. Tell ar.js to start a-aframe
1. Tell a-aframe to start ar.js
2. setup the camera to move according to the markers
So first you include aframe-ar.js, then declare a-scene to
add the parameters for artoolkit.
add the parameters for arjs.
TODO to complete
- ```embedded```
......@@ -65,8 +84,11 @@ add the parameters for artoolkit.
those are glitch which are meant to disapear shortly.
# Personalize your AR Content
![screen shot 2017-07-05 at 14 45 35](https://user-images.githubusercontent.com/6317076/27867143-bf05926e-6190-11e7-855f-a90ab71976fc.png)
Now we have a basic cube in AR...
it would be good to personalise AR a bit.
it would be good to personalise AR a bit. Let's see how to add a text, an image or even your
own model in augmented reality.
One of the most asked questions has been "how to load my own model in AR?".
As said before, ar.js controls the displacement of the camera, all the rest
......@@ -98,6 +120,7 @@ To add an image, [a-image](https://aframe.io/docs/0.5.0/primitives/a-image.html)
```
# Customize your Marker
![arjs marker training](https://user-images.githubusercontent.com/6317076/27867192-e55306b8-6190-11e7-9bd1-7a9dbf4fa76a.png)
We understand that many people want to personalize the marker. It is possible to replace the Hiro pattern with your own image, as long as it is inside the black border.
We have provided an easy way to this. It is called the [marker generator](https://jeromeetienne.github.io/AR.js/three.js/examples/marker-training/examples/generator.html).
......@@ -120,6 +143,15 @@ Simple enough.
# Explain the 2 type of markers
Pattern Marker
![screen shot 2017-07-05 at 14 50 43](https://user-images.githubusercontent.com/6317076/27867388-64baee98-6191-11e7-9fbe-586fd79eba9d.png)
Barcode Marker
![screen shot 2017-07-05 at 14 50 56](https://user-images.githubusercontent.com/6317076/27867389-64d880d4-6191-11e7-88cb-e7417dee258d.png)
TODO to complete
- barcode and pattern
- like to the pattern generator
- explain the preset
......@@ -198,9 +230,13 @@ You will need to use ```<a-marker>```, and a simple camera instead.
<a-entity camera></a-entity>
```
![screen shot 2017-07-05 at 14 53 43](https://user-images.githubusercontent.com/6317076/27867514-c85fefb6-6191-11e7-99c4-2091ab0a6fd1.png)
TODO transition ?
# How to handle multiple distinct markers
TODO to complete
- link to measure it example
- video of it
- what's the use
......@@ -234,17 +270,12 @@ TODO transition ?
```
# Conclusion
So we started out with a binary marker, and we created some cool AR content in the web browser, without installing any app, and running freely on your phone's platform! Whichever it is.
In this post we have seen how to do efficient Augmented Reality with AR.js, and how to add it to your A-Frame project. We now know how to customize content in AR to make it more personal. We've also learned that it's possible to create your own AR marker, whether its a barcode or a pattern, with an easy-to-use marker generator. Finally, we've learned how to handle the camera and use multiple distinct markers. This is a lot! Congrats on getting to the end of this post without quitting ;)
In this post we have seen how to do efficient Augmented Reality with AR.js, and how to add it to your A-Frame project.
We now know how to customize content in AR and make it more personal.
We've also learned that it's possible to create your own marker with an easy-to-use marker generator.
Finally, we've learned how to handle the camera and use multiple distinct markers.
This is a lot! Congrats on getting to the end without quitting ;)
I hope you all start creating amazing things with AR.js and A-Frame. Don't forget it's open source, so your imagination is the limit!
Thanks for reading. Cheers!
# META
- list complete of options in the docs
https://medium.com/@sivaniram/c503e796a0c5
TODO past the relevant section in the post
There are good reasons to believe that web apps will begin to look more and more like native apps due to these technology trends:
**Progressive Web Apps (PWA)** — PWA are a website building methodology that enables website to be treated by the browser like an app, rather than an old school website. It enables web sites to have live updates, push notifications, launch the web site from the home screen, SEO discoverability, offline usage and more. This circumvents many of the reasons why users prefer apps, which will make it easier for publishers to engage users without the high friction need for app download. Some notable companies who shifted to PWA are AliExpress, The Financial Times and Lyft. Check out the video below to learn more about PWA.
......
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