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体验新版 GitCode,发现更多精彩内容 >>
提交
2ca7a36a
编写于
8月 19, 2021
作者:
timchen1002
浏览文件
操作
浏览文件
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电子邮件补丁
差异文件
update logger
上级
cc406eef
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5
隐藏空白更改
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5 changed file
with
743 addition
and
0 deletion
+743
-0
WebServer/update/output_20210819021430.log
WebServer/update/output_20210819021430.log
+241
-0
WebServer/update/output_20210819021534.log
WebServer/update/output_20210819021534.log
+232
-0
WebServer/update/output_20210819021812.log
WebServer/update/output_20210819021812.log
+232
-0
WebServer/upload_log.php
WebServer/upload_log.php
+17
-0
unity-tolua-framework.sln
unity-tolua-framework.sln
+21
-0
未找到文件。
WebServer/update/output_20210819021430.log
0 → 100644
浏览文件 @
2ca7a36a
appVersion = 1.0.0.0, resVersion = 1.0.0.3
UnityEngine.Debug:Log (object,UnityEngine.Object)
GameLogger:Log (object,UnityEngine.Object) (at Assets/Scripts/Logic/Log/GameLogger.cs:57)
VersionMgr:Init () (at Assets/Scripts/Logic/Version/VersionMgr.cs:50)
Main:Awake () (at Assets/LuaFramework/Scripts/Main.cs:12)
[
{
"appVersion": "1.0.0.0",
"appUrl": "",
"updateList":
[
{
"resVersion": "1.0.0.3",
"md5": "CA141DAE762F6A37E5E1C8DEF60C7D43",
"size": 905968,
"url": "http://localhost:18800/res_1.0.0.3.zip"
},
{
"resVersion": "1.0.0.2",
"md5": "1C884130CB2692910D0AC929169E7819",
"size": 1793797,
"url": "http://localhost:18800/res_1.0.0.2.zip"
},
{
"resVersion": "1.0.0.1",
"md5": "345813BEAF105082CDD410D92C3C7D2B",
"size": 897986,
"url": "http://localhost:18800/res_1.0.0.1.zip"
}
]
}
]
UnityEngine.Debug:Log (object,UnityEngine.Object)
GameLogger:Log (object,UnityEngine.Object) (at Assets/Scripts/Logic/Log/GameLogger.cs:57)
HotUpdater:ReqUpdateInfo () (at Assets/Scripts/Logic/Update/HotUpdater.cs:143)
HotUpdater:Start () (at Assets/Scripts/Logic/Update/HotUpdater.cs:93)
UpdatePanel:Start () (at Assets/Scripts/View/UpdatePanel.cs:68)
mPackageList.Count = 0
UnityEngine.Debug:Log (object,UnityEngine.Object)
GameLogger:Log (object,UnityEngine.Object) (at Assets/Scripts/Logic/Log/GameLogger.cs:57)
HotUpdater:CalculateUpdatePackageList (System.Collections.Generic.List`1<HotUpdater/UpdateInfo>) (at Assets/Scripts/Logic/Update/HotUpdater.cs:191)
HotUpdater:Start () (at Assets/Scripts/Logic/Update/HotUpdater.cs:99)
UpdatePanel:Start () (at Assets/Scripts/View/UpdatePanel.cs:68)
AfterHotUpdate
UnityEngine.Debug:Log (object)
Main:AfterHotUpdate () (at Assets/LuaFramework/Scripts/Main.cs:31)
Main:<Awake>b__0_0 () (at Assets/LuaFramework/Scripts/Main.cs:22)
UpdatePanel:Finish () (at Assets/Scripts/View/UpdatePanel.cs:156)
UpdatePanel:NothingToUpdate () (at Assets/Scripts/View/UpdatePanel.cs:130)
HotUpdater:Start () (at Assets/Scripts/Logic/Update/HotUpdater.cs:123)
UpdatePanel:Start () (at Assets/Scripts/View/UpdatePanel.cs:68)
14:14:30.748-1: Init lua state cost: 0.09062147
UnityEngine.Debug:Log (object)
LuaInterface.Debugger:Log (string)
LuaInterface.Debugger:Log (string,object)
LuaInterface.LuaState:.ctor () (at Assets/LuaFramework/ToLua/Core/LuaState.cs:122)
LuaFramework.LuaManager:Awake () (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:14)
UnityEngine.GameObject:AddComponent<LuaFramework.LuaManager> ()
Facade:AddManager<LuaFramework.LuaManager> (string) (at Assets/LuaFramework/Scripts/Framework/Core/Facade.cs:87)
AppFacade:StartUp () (at Assets/LuaFramework/Scripts/Framework/AppFacade.cs:39)
Main:AfterHotUpdate () (at Assets/LuaFramework/Scripts/Main.cs:38)
Main:<Awake>b__0_0 () (at Assets/LuaFramework/Scripts/Main.cs:22)
UpdatePanel:Finish () (at Assets/Scripts/View/UpdatePanel.cs:156)
UpdatePanel:NothingToUpdate () (at Assets/Scripts/View/UpdatePanel.cs:130)
HotUpdater:Start () (at Assets/Scripts/Logic/Update/HotUpdater.cs:123)
UpdatePanel:Start () (at Assets/Scripts/View/UpdatePanel.cs:68)
14:14:30.963-1: Register lua type cost time: 0.2061727
UnityEngine.Debug:Log (object)
LuaInterface.Debugger:Log (string)
LuaInterface.Debugger:Log (string,object)
LuaBinder:Bind (LuaInterface.LuaState) (at Assets/LuaFramework/ToLua/Source/Generate/LuaBinder.cs:138)
LuaFramework.LuaManager:Awake () (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:18)
UnityEngine.GameObject:AddComponent<LuaFramework.LuaManager> ()
Facade:AddManager<LuaFramework.LuaManager> (string) (at Assets/LuaFramework/Scripts/Framework/Core/Facade.cs:87)
AppFacade:StartUp () (at Assets/LuaFramework/Scripts/Framework/AppFacade.cs:39)
Main:AfterHotUpdate () (at Assets/LuaFramework/Scripts/Main.cs:38)
Main:<Awake>b__0_0 () (at Assets/LuaFramework/Scripts/Main.cs:22)
UpdatePanel:Finish () (at Assets/Scripts/View/UpdatePanel.cs:156)
UpdatePanel:NothingToUpdate () (at Assets/Scripts/View/UpdatePanel.cs:130)
HotUpdater:Start () (at Assets/Scripts/Logic/Update/HotUpdater.cs:123)
UpdatePanel:Start () (at Assets/Scripts/View/UpdatePanel.cs:68)
14:14:30.973-1: LuaState start
UnityEngine.Debug:Log (object)
LuaInterface.Debugger:Log (string)
LuaInterface.LuaState:Start () (at Assets/LuaFramework/ToLua/Core/LuaState.cs:222)
LuaFramework.LuaManager:InitStart () (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:26)
LuaFramework.GameManager:OnInitialize () (at Assets/LuaFramework/Scripts/Manager/GameManager.cs:38)
LuaFramework.GameManager:Init () (at Assets/LuaFramework/Scripts/Manager/GameManager.cs:33)
LuaFramework.GameManager:Awake () (at Assets/LuaFramework/Scripts/Manager/GameManager.cs:21)
UnityEngine.GameObject:AddComponent<LuaFramework.GameManager> ()
Facade:AddManager<LuaFramework.GameManager> (string) (at Assets/LuaFramework/Scripts/Framework/Core/Facade.cs:87)
AppFacade:StartUp () (at Assets/LuaFramework/Scripts/Framework/AppFacade.cs:41)
Main:AfterHotUpdate () (at Assets/LuaFramework/Scripts/Main.cs:38)
Main:<Awake>b__0_0 () (at Assets/LuaFramework/Scripts/Main.cs:22)
UpdatePanel:Finish () (at Assets/Scripts/View/UpdatePanel.cs:156)
UpdatePanel:NothingToUpdate () (at Assets/Scripts/View/UpdatePanel.cs:130)
HotUpdater:Start () (at Assets/Scripts/Logic/Update/HotUpdater.cs:123)
UpdatePanel:Start () (at Assets/Scripts/View/UpdatePanel.cs:68)
14:14:30.979-1: [tolua.lua:11]:ver20100 jit: true SSE2 SSE3 SSE4.1 BMI2 fold cse dce fwd dse narrow loop abc sink fuse
UnityEngine.Debug:Log (object)
LuaInterface.Debugger:Log (string)
LuaInterface.ToLua:Print (intptr) (at Assets/LuaFramework/ToLua/Core/ToLua.cs:201)
LuaInterface.LuaStatePtr:LuaPCall (int,int,int) (at Assets/LuaFramework/ToLua/Core/LuaStatePtr.cs:374)
LuaInterface.LuaState:LuaLoadBuffer (byte[],string) (at Assets/LuaFramework/ToLua/Core/LuaState.cs:2175)
LuaInterface.LuaState:DoFile (string) (at Assets/LuaFramework/ToLua/Core/LuaState.cs:645)
LuaInterface.LuaState:OpenBaseLuaLibs () (at Assets/LuaFramework/ToLua/Core/LuaState.cs:213)
LuaInterface.LuaState:Start () (at Assets/LuaFramework/ToLua/Core/LuaState.cs:223)
LuaFramework.LuaManager:InitStart () (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:26)
LuaFramework.GameManager:OnInitialize () (at Assets/LuaFramework/Scripts/Manager/GameManager.cs:38)
LuaFramework.GameManager:Init () (at Assets/LuaFramework/Scripts/Manager/GameManager.cs:33)
LuaFramework.GameManager:Awake () (at Assets/LuaFramework/Scripts/Manager/GameManager.cs:21)
UnityEngine.GameObject:AddComponent<LuaFramework.GameManager> ()
Facade:AddManager<LuaFramework.GameManager> (string) (at Assets/LuaFramework/Scripts/Framework/Core/Facade.cs:87)
AppFacade:StartUp () (at Assets/LuaFramework/Scripts/Framework/AppFacade.cs:41)
Main:AfterHotUpdate () (at Assets/LuaFramework/Scripts/Main.cs:38)
Main:<Awake>b__0_0 () (at Assets/LuaFramework/Scripts/Main.cs:22)
UpdatePanel:Finish () (at Assets/Scripts/View/UpdatePanel.cs:156)
UpdatePanel:NothingToUpdate () (at Assets/Scripts/View/UpdatePanel.cs:130)
HotUpdater:Start () (at Assets/Scripts/Logic/Update/HotUpdater.cs:123)
UpdatePanel:Start () (at Assets/Scripts/View/UpdatePanel.cs:68)
14:14:30.981-1: [tolua.lua:12]:os: Windows, arch: x64
UnityEngine.Debug:Log (object)
LuaInterface.Debugger:Log (string)
LuaInterface.ToLua:Print (intptr) (at Assets/LuaFramework/ToLua/Core/ToLua.cs:201)
LuaInterface.LuaStatePtr:LuaPCall (int,int,int) (at Assets/LuaFramework/ToLua/Core/LuaStatePtr.cs:374)
LuaInterface.LuaState:LuaLoadBuffer (byte[],string) (at Assets/LuaFramework/ToLua/Core/LuaState.cs:2175)
LuaInterface.LuaState:DoFile (string) (at Assets/LuaFramework/ToLua/Core/LuaState.cs:645)
LuaInterface.LuaState:OpenBaseLuaLibs () (at Assets/LuaFramework/ToLua/Core/LuaState.cs:213)
LuaInterface.LuaState:Start () (at Assets/LuaFramework/ToLua/Core/LuaState.cs:223)
LuaFramework.LuaManager:InitStart () (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:26)
LuaFramework.GameManager:OnInitialize () (at Assets/LuaFramework/Scripts/Manager/GameManager.cs:38)
LuaFramework.GameManager:Init () (at Assets/LuaFramework/Scripts/Manager/GameManager.cs:33)
LuaFramework.GameManager:Awake () (at Assets/LuaFramework/Scripts/Manager/GameManager.cs:21)
UnityEngine.GameObject:AddComponent<LuaFramework.GameManager> ()
Facade:AddManager<LuaFramework.GameManager> (string) (at Assets/LuaFramework/Scripts/Framework/Core/Facade.cs:87)
AppFacade:StartUp () (at Assets/LuaFramework/Scripts/Framework/AppFacade.cs:41)
Main:AfterHotUpdate () (at Assets/LuaFramework/Scripts/Main.cs:38)
Main:<Awake>b__0_0 () (at Assets/LuaFramework/Scripts/Main.cs:22)
UpdatePanel:Finish () (at Assets/Scripts/View/UpdatePanel.cs:156)
UpdatePanel:NothingToUpdate () (at Assets/Scripts/View/UpdatePanel.cs:130)
HotUpdater:Start () (at Assets/Scripts/Logic/Update/HotUpdater.cs:123)
UpdatePanel:Start () (at Assets/Scripts/View/UpdatePanel.cs:68)
14:14:31.5-1: [Main.lua:3]:logic start
UnityEngine.Debug:Log (object)
LuaInterface.Debugger:Log (string)
LuaInterface.ToLua:Print (intptr) (at Assets/LuaFramework/ToLua/Core/ToLua.cs:201)
LuaInterface.LuaState:PCall (int,int) (at Assets/LuaFramework/ToLua/Core/LuaState.cs:756)
LuaInterface.LuaFunction:PCall () (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:96)
LuaInterface.LuaFunction:Call () (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:120)
LuaFramework.LuaManager:StartMain () (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:50)
LuaFramework.LuaManager:InitStart () (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:27)
LuaFramework.GameManager:OnInitialize () (at Assets/LuaFramework/Scripts/Manager/GameManager.cs:38)
LuaFramework.GameManager:Init () (at Assets/LuaFramework/Scripts/Manager/GameManager.cs:33)
LuaFramework.GameManager:Awake () (at Assets/LuaFramework/Scripts/Manager/GameManager.cs:21)
UnityEngine.GameObject:AddComponent<LuaFramework.GameManager> ()
Facade:AddManager<LuaFramework.GameManager> (string) (at Assets/LuaFramework/Scripts/Framework/Core/Facade.cs:87)
AppFacade:StartUp () (at Assets/LuaFramework/Scripts/Framework/AppFacade.cs:41)
Main:AfterHotUpdate () (at Assets/LuaFramework/Scripts/Main.cs:38)
Main:<Awake>b__0_0 () (at Assets/LuaFramework/Scripts/Main.cs:22)
UpdatePanel:Finish () (at Assets/Scripts/View/UpdatePanel.cs:156)
UpdatePanel:NothingToUpdate () (at Assets/Scripts/View/UpdatePanel.cs:130)
HotUpdater:Start () (at Assets/Scripts/Logic/Update/HotUpdater.cs:123)
UpdatePanel:Start () (at Assets/Scripts/View/UpdatePanel.cs:68)
Network.Start!!
UnityEngine.Debug:LogWarning (object,UnityEngine.Object)
GameLogger:LogWarning (object,UnityEngine.Object) (at Assets/Scripts/Logic/Log/GameLogger.cs:70)
GameLoggerWrap:LogWarning (intptr) (at Assets/LuaFramework/ToLua/Source/Generate/GameLoggerWrap.cs:200)
LuaInterface.LuaState:PCall (int,int) (at Assets/LuaFramework/ToLua/Core/LuaState.cs:756)
LuaInterface.LuaFunction:PCall () (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:96)
LuaInterface.LuaFunction:LazyCall (object[]) (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:381)
LuaFramework.LuaManager:CallFunction (string,object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:96)
LuaFramework.Util:CallMethod (string,string,object[]) (at Assets/LuaFramework/Scripts/Utility/Util.cs:273)
LuaFramework.NetworkManager:CallMethod (string,object[]) (at Assets/LuaFramework/Scripts/Manager/NetworkManager.cs:41)
LuaFramework.NetworkManager:OnInit () (at Assets/LuaFramework/Scripts/Manager/NetworkManager.cs:30)
LuaFramework.GameManager:OnInitialize () (at Assets/LuaFramework/Scripts/Manager/GameManager.cs:41)
LuaFramework.GameManager:Init () (at Assets/LuaFramework/Scripts/Manager/GameManager.cs:33)
LuaFramework.GameManager:Awake () (at Assets/LuaFramework/Scripts/Manager/GameManager.cs:21)
UnityEngine.GameObject:AddComponent<LuaFramework.GameManager> ()
Facade:AddManager<LuaFramework.GameManager> (string) (at Assets/LuaFramework/Scripts/Framework/Core/Facade.cs:87)
AppFacade:StartUp () (at Assets/LuaFramework/Scripts/Framework/AppFacade.cs:41)
Main:AfterHotUpdate () (at Assets/LuaFramework/Scripts/Main.cs:38)
Main:<Awake>b__0_0 () (at Assets/LuaFramework/Scripts/Main.cs:22)
UpdatePanel:Finish () (at Assets/Scripts/View/UpdatePanel.cs:156)
UpdatePanel:NothingToUpdate () (at Assets/Scripts/View/UpdatePanel.cs:130)
HotUpdater:Start () (at Assets/Scripts/Logic/Update/HotUpdater.cs:123)
UpdatePanel:Start () (at Assets/Scripts/View/UpdatePanel.cs:68)
Game.OnInitOK--->>>
UnityEngine.Debug:Log (object,UnityEngine.Object)
GameLogger:Log (object,UnityEngine.Object) (at Assets/Scripts/Logic/Log/GameLogger.cs:57)
GameLoggerWrap:Log (intptr) (at Assets/LuaFramework/ToLua/Source/Generate/GameLoggerWrap.cs:107)
LuaInterface.LuaState:PCall (int,int) (at Assets/LuaFramework/ToLua/Core/LuaState.cs:756)
LuaInterface.LuaFunction:PCall () (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:96)
LuaInterface.LuaFunction:LazyCall (object[]) (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:381)
LuaFramework.LuaManager:CallFunction (string,object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:96)
LuaFramework.Util:CallMethod (string,string,object[]) (at Assets/LuaFramework/Scripts/Utility/Util.cs:273)
LuaFramework.GameManager:OnInitialize () (at Assets/LuaFramework/Scripts/Manager/GameManager.cs:42)
LuaFramework.GameManager:Init () (at Assets/LuaFramework/Scripts/Manager/GameManager.cs:33)
LuaFramework.GameManager:Awake () (at Assets/LuaFramework/Scripts/Manager/GameManager.cs:21)
UnityEngine.GameObject:AddComponent<LuaFramework.GameManager> ()
Facade:AddManager<LuaFramework.GameManager> (string) (at Assets/LuaFramework/Scripts/Framework/Core/Facade.cs:87)
AppFacade:StartUp () (at Assets/LuaFramework/Scripts/Framework/AppFacade.cs:41)
Main:AfterHotUpdate () (at Assets/LuaFramework/Scripts/Main.cs:38)
Main:<Awake>b__0_0 () (at Assets/LuaFramework/Scripts/Main.cs:22)
UpdatePanel:Finish () (at Assets/Scripts/View/UpdatePanel.cs:156)
UpdatePanel:NothingToUpdate () (at Assets/Scripts/View/UpdatePanel.cs:130)
HotUpdater:Start () (at Assets/Scripts/Logic/Update/HotUpdater.cs:123)
UpdatePanel:Start () (at Assets/Scripts/View/UpdatePanel.cs:68)
日志上传完毕, 服务器返回信息: <br />
<b>Parse error</b>: syntax error, unexpected '%' in <b>D:\UnityProjects\unity-tolua-framework\WebServer\upload_log.php</b> on line <b>9</b><br />
UnityEngine.Debug:Log (object,UnityEngine.Object)
GameLogger:Log (object,UnityEngine.Object) (at Assets/Scripts/Logic/Log/GameLogger.cs:57)
LogUploader/<UploadLog>d__2:MoveNext () (at Assets/Scripts/Logic/Log/LogUploader.cs:41)
UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr)
WebServer/update/output_20210819021534.log
0 → 100644
浏览文件 @
2ca7a36a
appVersion = 1.0.0.0, resVersion = 1.0.0.3
UnityEngine.Debug:Log (object,UnityEngine.Object)
GameLogger:Log (object,UnityEngine.Object) (at Assets/Scripts/Logic/Log/GameLogger.cs:57)
VersionMgr:Init () (at Assets/Scripts/Logic/Version/VersionMgr.cs:50)
Main:Awake () (at Assets/LuaFramework/Scripts/Main.cs:12)
[
{
"appVersion": "1.0.0.0",
"appUrl": "",
"updateList":
[
{
"resVersion": "1.0.0.3",
"md5": "CA141DAE762F6A37E5E1C8DEF60C7D43",
"size": 905968,
"url": "http://localhost:18800/res_1.0.0.3.zip"
},
{
"resVersion": "1.0.0.2",
"md5": "1C884130CB2692910D0AC929169E7819",
"size": 1793797,
"url": "http://localhost:18800/res_1.0.0.2.zip"
},
{
"resVersion": "1.0.0.1",
"md5": "345813BEAF105082CDD410D92C3C7D2B",
"size": 897986,
"url": "http://localhost:18800/res_1.0.0.1.zip"
}
]
}
]
UnityEngine.Debug:Log (object,UnityEngine.Object)
GameLogger:Log (object,UnityEngine.Object) (at Assets/Scripts/Logic/Log/GameLogger.cs:57)
HotUpdater:ReqUpdateInfo () (at Assets/Scripts/Logic/Update/HotUpdater.cs:143)
HotUpdater:Start () (at Assets/Scripts/Logic/Update/HotUpdater.cs:93)
UpdatePanel:Start () (at Assets/Scripts/View/UpdatePanel.cs:68)
mPackageList.Count = 0
UnityEngine.Debug:Log (object,UnityEngine.Object)
GameLogger:Log (object,UnityEngine.Object) (at Assets/Scripts/Logic/Log/GameLogger.cs:57)
HotUpdater:CalculateUpdatePackageList (System.Collections.Generic.List`1<HotUpdater/UpdateInfo>) (at Assets/Scripts/Logic/Update/HotUpdater.cs:191)
HotUpdater:Start () (at Assets/Scripts/Logic/Update/HotUpdater.cs:99)
UpdatePanel:Start () (at Assets/Scripts/View/UpdatePanel.cs:68)
AfterHotUpdate
UnityEngine.Debug:Log (object)
Main:AfterHotUpdate () (at Assets/LuaFramework/Scripts/Main.cs:31)
Main:<Awake>b__0_0 () (at Assets/LuaFramework/Scripts/Main.cs:22)
UpdatePanel:Finish () (at Assets/Scripts/View/UpdatePanel.cs:156)
UpdatePanel:NothingToUpdate () (at Assets/Scripts/View/UpdatePanel.cs:130)
HotUpdater:Start () (at Assets/Scripts/Logic/Update/HotUpdater.cs:123)
UpdatePanel:Start () (at Assets/Scripts/View/UpdatePanel.cs:68)
14:15:34.666-1: Init lua state cost: 0.0886991
UnityEngine.Debug:Log (object)
LuaInterface.Debugger:Log (string)
LuaInterface.Debugger:Log (string,object)
LuaInterface.LuaState:.ctor () (at Assets/LuaFramework/ToLua/Core/LuaState.cs:122)
LuaFramework.LuaManager:Awake () (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:14)
UnityEngine.GameObject:AddComponent<LuaFramework.LuaManager> ()
Facade:AddManager<LuaFramework.LuaManager> (string) (at Assets/LuaFramework/Scripts/Framework/Core/Facade.cs:87)
AppFacade:StartUp () (at Assets/LuaFramework/Scripts/Framework/AppFacade.cs:39)
Main:AfterHotUpdate () (at Assets/LuaFramework/Scripts/Main.cs:38)
Main:<Awake>b__0_0 () (at Assets/LuaFramework/Scripts/Main.cs:22)
UpdatePanel:Finish () (at Assets/Scripts/View/UpdatePanel.cs:156)
UpdatePanel:NothingToUpdate () (at Assets/Scripts/View/UpdatePanel.cs:130)
HotUpdater:Start () (at Assets/Scripts/Logic/Update/HotUpdater.cs:123)
UpdatePanel:Start () (at Assets/Scripts/View/UpdatePanel.cs:68)
14:15:34.875-1: Register lua type cost time: 0.2000411
UnityEngine.Debug:Log (object)
LuaInterface.Debugger:Log (string)
LuaInterface.Debugger:Log (string,object)
LuaBinder:Bind (LuaInterface.LuaState) (at Assets/LuaFramework/ToLua/Source/Generate/LuaBinder.cs:138)
LuaFramework.LuaManager:Awake () (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:18)
UnityEngine.GameObject:AddComponent<LuaFramework.LuaManager> ()
Facade:AddManager<LuaFramework.LuaManager> (string) (at Assets/LuaFramework/Scripts/Framework/Core/Facade.cs:87)
AppFacade:StartUp () (at Assets/LuaFramework/Scripts/Framework/AppFacade.cs:39)
Main:AfterHotUpdate () (at Assets/LuaFramework/Scripts/Main.cs:38)
Main:<Awake>b__0_0 () (at Assets/LuaFramework/Scripts/Main.cs:22)
UpdatePanel:Finish () (at Assets/Scripts/View/UpdatePanel.cs:156)
UpdatePanel:NothingToUpdate () (at Assets/Scripts/View/UpdatePanel.cs:130)
HotUpdater:Start () (at Assets/Scripts/Logic/Update/HotUpdater.cs:123)
UpdatePanel:Start () (at Assets/Scripts/View/UpdatePanel.cs:68)
14:15:34.885-1: LuaState start
UnityEngine.Debug:Log (object)
LuaInterface.Debugger:Log (string)
LuaInterface.LuaState:Start () (at Assets/LuaFramework/ToLua/Core/LuaState.cs:222)
LuaFramework.LuaManager:InitStart () (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:26)
LuaFramework.GameManager:OnInitialize () (at Assets/LuaFramework/Scripts/Manager/GameManager.cs:38)
LuaFramework.GameManager:Init () (at Assets/LuaFramework/Scripts/Manager/GameManager.cs:33)
LuaFramework.GameManager:Awake () (at Assets/LuaFramework/Scripts/Manager/GameManager.cs:21)
UnityEngine.GameObject:AddComponent<LuaFramework.GameManager> ()
Facade:AddManager<LuaFramework.GameManager> (string) (at Assets/LuaFramework/Scripts/Framework/Core/Facade.cs:87)
AppFacade:StartUp () (at Assets/LuaFramework/Scripts/Framework/AppFacade.cs:41)
Main:AfterHotUpdate () (at Assets/LuaFramework/Scripts/Main.cs:38)
Main:<Awake>b__0_0 () (at Assets/LuaFramework/Scripts/Main.cs:22)
UpdatePanel:Finish () (at Assets/Scripts/View/UpdatePanel.cs:156)
UpdatePanel:NothingToUpdate () (at Assets/Scripts/View/UpdatePanel.cs:130)
HotUpdater:Start () (at Assets/Scripts/Logic/Update/HotUpdater.cs:123)
UpdatePanel:Start () (at Assets/Scripts/View/UpdatePanel.cs:68)
14:15:34.890-1: [tolua.lua:11]:ver20100 jit: true SSE2 SSE3 SSE4.1 BMI2 fold cse dce fwd dse narrow loop abc sink fuse
UnityEngine.Debug:Log (object)
LuaInterface.Debugger:Log (string)
LuaInterface.ToLua:Print (intptr) (at Assets/LuaFramework/ToLua/Core/ToLua.cs:201)
LuaInterface.LuaStatePtr:LuaPCall (int,int,int) (at Assets/LuaFramework/ToLua/Core/LuaStatePtr.cs:374)
LuaInterface.LuaState:LuaLoadBuffer (byte[],string) (at Assets/LuaFramework/ToLua/Core/LuaState.cs:2175)
LuaInterface.LuaState:DoFile (string) (at Assets/LuaFramework/ToLua/Core/LuaState.cs:645)
LuaInterface.LuaState:OpenBaseLuaLibs () (at Assets/LuaFramework/ToLua/Core/LuaState.cs:213)
LuaInterface.LuaState:Start () (at Assets/LuaFramework/ToLua/Core/LuaState.cs:223)
LuaFramework.LuaManager:InitStart () (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:26)
LuaFramework.GameManager:OnInitialize () (at Assets/LuaFramework/Scripts/Manager/GameManager.cs:38)
LuaFramework.GameManager:Init () (at Assets/LuaFramework/Scripts/Manager/GameManager.cs:33)
LuaFramework.GameManager:Awake () (at Assets/LuaFramework/Scripts/Manager/GameManager.cs:21)
UnityEngine.GameObject:AddComponent<LuaFramework.GameManager> ()
Facade:AddManager<LuaFramework.GameManager> (string) (at Assets/LuaFramework/Scripts/Framework/Core/Facade.cs:87)
AppFacade:StartUp () (at Assets/LuaFramework/Scripts/Framework/AppFacade.cs:41)
Main:AfterHotUpdate () (at Assets/LuaFramework/Scripts/Main.cs:38)
Main:<Awake>b__0_0 () (at Assets/LuaFramework/Scripts/Main.cs:22)
UpdatePanel:Finish () (at Assets/Scripts/View/UpdatePanel.cs:156)
UpdatePanel:NothingToUpdate () (at Assets/Scripts/View/UpdatePanel.cs:130)
HotUpdater:Start () (at Assets/Scripts/Logic/Update/HotUpdater.cs:123)
UpdatePanel:Start () (at Assets/Scripts/View/UpdatePanel.cs:68)
14:15:34.892-1: [tolua.lua:12]:os: Windows, arch: x64
UnityEngine.Debug:Log (object)
LuaInterface.Debugger:Log (string)
LuaInterface.ToLua:Print (intptr) (at Assets/LuaFramework/ToLua/Core/ToLua.cs:201)
LuaInterface.LuaStatePtr:LuaPCall (int,int,int) (at Assets/LuaFramework/ToLua/Core/LuaStatePtr.cs:374)
LuaInterface.LuaState:LuaLoadBuffer (byte[],string) (at Assets/LuaFramework/ToLua/Core/LuaState.cs:2175)
LuaInterface.LuaState:DoFile (string) (at Assets/LuaFramework/ToLua/Core/LuaState.cs:645)
LuaInterface.LuaState:OpenBaseLuaLibs () (at Assets/LuaFramework/ToLua/Core/LuaState.cs:213)
LuaInterface.LuaState:Start () (at Assets/LuaFramework/ToLua/Core/LuaState.cs:223)
LuaFramework.LuaManager:InitStart () (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:26)
LuaFramework.GameManager:OnInitialize () (at Assets/LuaFramework/Scripts/Manager/GameManager.cs:38)
LuaFramework.GameManager:Init () (at Assets/LuaFramework/Scripts/Manager/GameManager.cs:33)
LuaFramework.GameManager:Awake () (at Assets/LuaFramework/Scripts/Manager/GameManager.cs:21)
UnityEngine.GameObject:AddComponent<LuaFramework.GameManager> ()
Facade:AddManager<LuaFramework.GameManager> (string) (at Assets/LuaFramework/Scripts/Framework/Core/Facade.cs:87)
AppFacade:StartUp () (at Assets/LuaFramework/Scripts/Framework/AppFacade.cs:41)
Main:AfterHotUpdate () (at Assets/LuaFramework/Scripts/Main.cs:38)
Main:<Awake>b__0_0 () (at Assets/LuaFramework/Scripts/Main.cs:22)
UpdatePanel:Finish () (at Assets/Scripts/View/UpdatePanel.cs:156)
UpdatePanel:NothingToUpdate () (at Assets/Scripts/View/UpdatePanel.cs:130)
HotUpdater:Start () (at Assets/Scripts/Logic/Update/HotUpdater.cs:123)
UpdatePanel:Start () (at Assets/Scripts/View/UpdatePanel.cs:68)
14:15:34.916-1: [Main.lua:3]:logic start
UnityEngine.Debug:Log (object)
LuaInterface.Debugger:Log (string)
LuaInterface.ToLua:Print (intptr) (at Assets/LuaFramework/ToLua/Core/ToLua.cs:201)
LuaInterface.LuaState:PCall (int,int) (at Assets/LuaFramework/ToLua/Core/LuaState.cs:756)
LuaInterface.LuaFunction:PCall () (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:96)
LuaInterface.LuaFunction:Call () (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:120)
LuaFramework.LuaManager:StartMain () (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:50)
LuaFramework.LuaManager:InitStart () (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:27)
LuaFramework.GameManager:OnInitialize () (at Assets/LuaFramework/Scripts/Manager/GameManager.cs:38)
LuaFramework.GameManager:Init () (at Assets/LuaFramework/Scripts/Manager/GameManager.cs:33)
LuaFramework.GameManager:Awake () (at Assets/LuaFramework/Scripts/Manager/GameManager.cs:21)
UnityEngine.GameObject:AddComponent<LuaFramework.GameManager> ()
Facade:AddManager<LuaFramework.GameManager> (string) (at Assets/LuaFramework/Scripts/Framework/Core/Facade.cs:87)
AppFacade:StartUp () (at Assets/LuaFramework/Scripts/Framework/AppFacade.cs:41)
Main:AfterHotUpdate () (at Assets/LuaFramework/Scripts/Main.cs:38)
Main:<Awake>b__0_0 () (at Assets/LuaFramework/Scripts/Main.cs:22)
UpdatePanel:Finish () (at Assets/Scripts/View/UpdatePanel.cs:156)
UpdatePanel:NothingToUpdate () (at Assets/Scripts/View/UpdatePanel.cs:130)
HotUpdater:Start () (at Assets/Scripts/Logic/Update/HotUpdater.cs:123)
UpdatePanel:Start () (at Assets/Scripts/View/UpdatePanel.cs:68)
Network.Start!!
UnityEngine.Debug:LogWarning (object,UnityEngine.Object)
GameLogger:LogWarning (object,UnityEngine.Object) (at Assets/Scripts/Logic/Log/GameLogger.cs:70)
GameLoggerWrap:LogWarning (intptr) (at Assets/LuaFramework/ToLua/Source/Generate/GameLoggerWrap.cs:200)
LuaInterface.LuaState:PCall (int,int) (at Assets/LuaFramework/ToLua/Core/LuaState.cs:756)
LuaInterface.LuaFunction:PCall () (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:96)
LuaInterface.LuaFunction:LazyCall (object[]) (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:381)
LuaFramework.LuaManager:CallFunction (string,object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:96)
LuaFramework.Util:CallMethod (string,string,object[]) (at Assets/LuaFramework/Scripts/Utility/Util.cs:273)
LuaFramework.NetworkManager:CallMethod (string,object[]) (at Assets/LuaFramework/Scripts/Manager/NetworkManager.cs:41)
LuaFramework.NetworkManager:OnInit () (at Assets/LuaFramework/Scripts/Manager/NetworkManager.cs:30)
LuaFramework.GameManager:OnInitialize () (at Assets/LuaFramework/Scripts/Manager/GameManager.cs:41)
LuaFramework.GameManager:Init () (at Assets/LuaFramework/Scripts/Manager/GameManager.cs:33)
LuaFramework.GameManager:Awake () (at Assets/LuaFramework/Scripts/Manager/GameManager.cs:21)
UnityEngine.GameObject:AddComponent<LuaFramework.GameManager> ()
Facade:AddManager<LuaFramework.GameManager> (string) (at Assets/LuaFramework/Scripts/Framework/Core/Facade.cs:87)
AppFacade:StartUp () (at Assets/LuaFramework/Scripts/Framework/AppFacade.cs:41)
Main:AfterHotUpdate () (at Assets/LuaFramework/Scripts/Main.cs:38)
Main:<Awake>b__0_0 () (at Assets/LuaFramework/Scripts/Main.cs:22)
UpdatePanel:Finish () (at Assets/Scripts/View/UpdatePanel.cs:156)
UpdatePanel:NothingToUpdate () (at Assets/Scripts/View/UpdatePanel.cs:130)
HotUpdater:Start () (at Assets/Scripts/Logic/Update/HotUpdater.cs:123)
UpdatePanel:Start () (at Assets/Scripts/View/UpdatePanel.cs:68)
Game.OnInitOK--->>>
UnityEngine.Debug:Log (object,UnityEngine.Object)
GameLogger:Log (object,UnityEngine.Object) (at Assets/Scripts/Logic/Log/GameLogger.cs:57)
GameLoggerWrap:Log (intptr) (at Assets/LuaFramework/ToLua/Source/Generate/GameLoggerWrap.cs:107)
LuaInterface.LuaState:PCall (int,int) (at Assets/LuaFramework/ToLua/Core/LuaState.cs:756)
LuaInterface.LuaFunction:PCall () (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:96)
LuaInterface.LuaFunction:LazyCall (object[]) (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:381)
LuaFramework.LuaManager:CallFunction (string,object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:96)
LuaFramework.Util:CallMethod (string,string,object[]) (at Assets/LuaFramework/Scripts/Utility/Util.cs:273)
LuaFramework.GameManager:OnInitialize () (at Assets/LuaFramework/Scripts/Manager/GameManager.cs:42)
LuaFramework.GameManager:Init () (at Assets/LuaFramework/Scripts/Manager/GameManager.cs:33)
LuaFramework.GameManager:Awake () (at Assets/LuaFramework/Scripts/Manager/GameManager.cs:21)
UnityEngine.GameObject:AddComponent<LuaFramework.GameManager> ()
Facade:AddManager<LuaFramework.GameManager> (string) (at Assets/LuaFramework/Scripts/Framework/Core/Facade.cs:87)
AppFacade:StartUp () (at Assets/LuaFramework/Scripts/Framework/AppFacade.cs:41)
Main:AfterHotUpdate () (at Assets/LuaFramework/Scripts/Main.cs:38)
Main:<Awake>b__0_0 () (at Assets/LuaFramework/Scripts/Main.cs:22)
UpdatePanel:Finish () (at Assets/Scripts/View/UpdatePanel.cs:156)
UpdatePanel:NothingToUpdate () (at Assets/Scripts/View/UpdatePanel.cs:130)
HotUpdater:Start () (at Assets/Scripts/Logic/Update/HotUpdater.cs:123)
UpdatePanel:Start () (at Assets/Scripts/View/UpdatePanel.cs:68)
WebServer/update/output_20210819021812.log
0 → 100644
浏览文件 @
2ca7a36a
appVersion = 1.0.0.0, resVersion = 1.0.0.3
UnityEngine.Debug:Log (object,UnityEngine.Object)
GameLogger:Log (object,UnityEngine.Object) (at Assets/Scripts/Logic/Log/GameLogger.cs:57)
VersionMgr:Init () (at Assets/Scripts/Logic/Version/VersionMgr.cs:50)
Main:Awake () (at Assets/LuaFramework/Scripts/Main.cs:12)
[
{
"appVersion": "1.0.0.0",
"appUrl": "",
"updateList":
[
{
"resVersion": "1.0.0.3",
"md5": "CA141DAE762F6A37E5E1C8DEF60C7D43",
"size": 905968,
"url": "http://localhost:18800/res_1.0.0.3.zip"
},
{
"resVersion": "1.0.0.2",
"md5": "1C884130CB2692910D0AC929169E7819",
"size": 1793797,
"url": "http://localhost:18800/res_1.0.0.2.zip"
},
{
"resVersion": "1.0.0.1",
"md5": "345813BEAF105082CDD410D92C3C7D2B",
"size": 897986,
"url": "http://localhost:18800/res_1.0.0.1.zip"
}
]
}
]
UnityEngine.Debug:Log (object,UnityEngine.Object)
GameLogger:Log (object,UnityEngine.Object) (at Assets/Scripts/Logic/Log/GameLogger.cs:57)
HotUpdater:ReqUpdateInfo () (at Assets/Scripts/Logic/Update/HotUpdater.cs:143)
HotUpdater:Start () (at Assets/Scripts/Logic/Update/HotUpdater.cs:93)
UpdatePanel:Start () (at Assets/Scripts/View/UpdatePanel.cs:68)
mPackageList.Count = 0
UnityEngine.Debug:Log (object,UnityEngine.Object)
GameLogger:Log (object,UnityEngine.Object) (at Assets/Scripts/Logic/Log/GameLogger.cs:57)
HotUpdater:CalculateUpdatePackageList (System.Collections.Generic.List`1<HotUpdater/UpdateInfo>) (at Assets/Scripts/Logic/Update/HotUpdater.cs:191)
HotUpdater:Start () (at Assets/Scripts/Logic/Update/HotUpdater.cs:99)
UpdatePanel:Start () (at Assets/Scripts/View/UpdatePanel.cs:68)
AfterHotUpdate
UnityEngine.Debug:Log (object)
Main:AfterHotUpdate () (at Assets/LuaFramework/Scripts/Main.cs:31)
Main:<Awake>b__0_0 () (at Assets/LuaFramework/Scripts/Main.cs:22)
UpdatePanel:Finish () (at Assets/Scripts/View/UpdatePanel.cs:156)
UpdatePanel:NothingToUpdate () (at Assets/Scripts/View/UpdatePanel.cs:130)
HotUpdater:Start () (at Assets/Scripts/Logic/Update/HotUpdater.cs:123)
UpdatePanel:Start () (at Assets/Scripts/View/UpdatePanel.cs:68)
14:18:12.461-1: Init lua state cost: 0.08996105
UnityEngine.Debug:Log (object)
LuaInterface.Debugger:Log (string)
LuaInterface.Debugger:Log (string,object)
LuaInterface.LuaState:.ctor () (at Assets/LuaFramework/ToLua/Core/LuaState.cs:122)
LuaFramework.LuaManager:Awake () (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:14)
UnityEngine.GameObject:AddComponent<LuaFramework.LuaManager> ()
Facade:AddManager<LuaFramework.LuaManager> (string) (at Assets/LuaFramework/Scripts/Framework/Core/Facade.cs:87)
AppFacade:StartUp () (at Assets/LuaFramework/Scripts/Framework/AppFacade.cs:39)
Main:AfterHotUpdate () (at Assets/LuaFramework/Scripts/Main.cs:38)
Main:<Awake>b__0_0 () (at Assets/LuaFramework/Scripts/Main.cs:22)
UpdatePanel:Finish () (at Assets/Scripts/View/UpdatePanel.cs:156)
UpdatePanel:NothingToUpdate () (at Assets/Scripts/View/UpdatePanel.cs:130)
HotUpdater:Start () (at Assets/Scripts/Logic/Update/HotUpdater.cs:123)
UpdatePanel:Start () (at Assets/Scripts/View/UpdatePanel.cs:68)
14:18:12.695-1: Register lua type cost time: 0.2250924
UnityEngine.Debug:Log (object)
LuaInterface.Debugger:Log (string)
LuaInterface.Debugger:Log (string,object)
LuaBinder:Bind (LuaInterface.LuaState) (at Assets/LuaFramework/ToLua/Source/Generate/LuaBinder.cs:138)
LuaFramework.LuaManager:Awake () (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:18)
UnityEngine.GameObject:AddComponent<LuaFramework.LuaManager> ()
Facade:AddManager<LuaFramework.LuaManager> (string) (at Assets/LuaFramework/Scripts/Framework/Core/Facade.cs:87)
AppFacade:StartUp () (at Assets/LuaFramework/Scripts/Framework/AppFacade.cs:39)
Main:AfterHotUpdate () (at Assets/LuaFramework/Scripts/Main.cs:38)
Main:<Awake>b__0_0 () (at Assets/LuaFramework/Scripts/Main.cs:22)
UpdatePanel:Finish () (at Assets/Scripts/View/UpdatePanel.cs:156)
UpdatePanel:NothingToUpdate () (at Assets/Scripts/View/UpdatePanel.cs:130)
HotUpdater:Start () (at Assets/Scripts/Logic/Update/HotUpdater.cs:123)
UpdatePanel:Start () (at Assets/Scripts/View/UpdatePanel.cs:68)
14:18:12.706-1: LuaState start
UnityEngine.Debug:Log (object)
LuaInterface.Debugger:Log (string)
LuaInterface.LuaState:Start () (at Assets/LuaFramework/ToLua/Core/LuaState.cs:222)
LuaFramework.LuaManager:InitStart () (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:26)
LuaFramework.GameManager:OnInitialize () (at Assets/LuaFramework/Scripts/Manager/GameManager.cs:38)
LuaFramework.GameManager:Init () (at Assets/LuaFramework/Scripts/Manager/GameManager.cs:33)
LuaFramework.GameManager:Awake () (at Assets/LuaFramework/Scripts/Manager/GameManager.cs:21)
UnityEngine.GameObject:AddComponent<LuaFramework.GameManager> ()
Facade:AddManager<LuaFramework.GameManager> (string) (at Assets/LuaFramework/Scripts/Framework/Core/Facade.cs:87)
AppFacade:StartUp () (at Assets/LuaFramework/Scripts/Framework/AppFacade.cs:41)
Main:AfterHotUpdate () (at Assets/LuaFramework/Scripts/Main.cs:38)
Main:<Awake>b__0_0 () (at Assets/LuaFramework/Scripts/Main.cs:22)
UpdatePanel:Finish () (at Assets/Scripts/View/UpdatePanel.cs:156)
UpdatePanel:NothingToUpdate () (at Assets/Scripts/View/UpdatePanel.cs:130)
HotUpdater:Start () (at Assets/Scripts/Logic/Update/HotUpdater.cs:123)
UpdatePanel:Start () (at Assets/Scripts/View/UpdatePanel.cs:68)
14:18:12.712-1: [tolua.lua:11]:ver20100 jit: true SSE2 SSE3 SSE4.1 BMI2 fold cse dce fwd dse narrow loop abc sink fuse
UnityEngine.Debug:Log (object)
LuaInterface.Debugger:Log (string)
LuaInterface.ToLua:Print (intptr) (at Assets/LuaFramework/ToLua/Core/ToLua.cs:201)
LuaInterface.LuaStatePtr:LuaPCall (int,int,int) (at Assets/LuaFramework/ToLua/Core/LuaStatePtr.cs:374)
LuaInterface.LuaState:LuaLoadBuffer (byte[],string) (at Assets/LuaFramework/ToLua/Core/LuaState.cs:2175)
LuaInterface.LuaState:DoFile (string) (at Assets/LuaFramework/ToLua/Core/LuaState.cs:645)
LuaInterface.LuaState:OpenBaseLuaLibs () (at Assets/LuaFramework/ToLua/Core/LuaState.cs:213)
LuaInterface.LuaState:Start () (at Assets/LuaFramework/ToLua/Core/LuaState.cs:223)
LuaFramework.LuaManager:InitStart () (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:26)
LuaFramework.GameManager:OnInitialize () (at Assets/LuaFramework/Scripts/Manager/GameManager.cs:38)
LuaFramework.GameManager:Init () (at Assets/LuaFramework/Scripts/Manager/GameManager.cs:33)
LuaFramework.GameManager:Awake () (at Assets/LuaFramework/Scripts/Manager/GameManager.cs:21)
UnityEngine.GameObject:AddComponent<LuaFramework.GameManager> ()
Facade:AddManager<LuaFramework.GameManager> (string) (at Assets/LuaFramework/Scripts/Framework/Core/Facade.cs:87)
AppFacade:StartUp () (at Assets/LuaFramework/Scripts/Framework/AppFacade.cs:41)
Main:AfterHotUpdate () (at Assets/LuaFramework/Scripts/Main.cs:38)
Main:<Awake>b__0_0 () (at Assets/LuaFramework/Scripts/Main.cs:22)
UpdatePanel:Finish () (at Assets/Scripts/View/UpdatePanel.cs:156)
UpdatePanel:NothingToUpdate () (at Assets/Scripts/View/UpdatePanel.cs:130)
HotUpdater:Start () (at Assets/Scripts/Logic/Update/HotUpdater.cs:123)
UpdatePanel:Start () (at Assets/Scripts/View/UpdatePanel.cs:68)
14:18:12.714-1: [tolua.lua:12]:os: Windows, arch: x64
UnityEngine.Debug:Log (object)
LuaInterface.Debugger:Log (string)
LuaInterface.ToLua:Print (intptr) (at Assets/LuaFramework/ToLua/Core/ToLua.cs:201)
LuaInterface.LuaStatePtr:LuaPCall (int,int,int) (at Assets/LuaFramework/ToLua/Core/LuaStatePtr.cs:374)
LuaInterface.LuaState:LuaLoadBuffer (byte[],string) (at Assets/LuaFramework/ToLua/Core/LuaState.cs:2175)
LuaInterface.LuaState:DoFile (string) (at Assets/LuaFramework/ToLua/Core/LuaState.cs:645)
LuaInterface.LuaState:OpenBaseLuaLibs () (at Assets/LuaFramework/ToLua/Core/LuaState.cs:213)
LuaInterface.LuaState:Start () (at Assets/LuaFramework/ToLua/Core/LuaState.cs:223)
LuaFramework.LuaManager:InitStart () (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:26)
LuaFramework.GameManager:OnInitialize () (at Assets/LuaFramework/Scripts/Manager/GameManager.cs:38)
LuaFramework.GameManager:Init () (at Assets/LuaFramework/Scripts/Manager/GameManager.cs:33)
LuaFramework.GameManager:Awake () (at Assets/LuaFramework/Scripts/Manager/GameManager.cs:21)
UnityEngine.GameObject:AddComponent<LuaFramework.GameManager> ()
Facade:AddManager<LuaFramework.GameManager> (string) (at Assets/LuaFramework/Scripts/Framework/Core/Facade.cs:87)
AppFacade:StartUp () (at Assets/LuaFramework/Scripts/Framework/AppFacade.cs:41)
Main:AfterHotUpdate () (at Assets/LuaFramework/Scripts/Main.cs:38)
Main:<Awake>b__0_0 () (at Assets/LuaFramework/Scripts/Main.cs:22)
UpdatePanel:Finish () (at Assets/Scripts/View/UpdatePanel.cs:156)
UpdatePanel:NothingToUpdate () (at Assets/Scripts/View/UpdatePanel.cs:130)
HotUpdater:Start () (at Assets/Scripts/Logic/Update/HotUpdater.cs:123)
UpdatePanel:Start () (at Assets/Scripts/View/UpdatePanel.cs:68)
14:18:12.737-1: [Main.lua:3]:logic start
UnityEngine.Debug:Log (object)
LuaInterface.Debugger:Log (string)
LuaInterface.ToLua:Print (intptr) (at Assets/LuaFramework/ToLua/Core/ToLua.cs:201)
LuaInterface.LuaState:PCall (int,int) (at Assets/LuaFramework/ToLua/Core/LuaState.cs:756)
LuaInterface.LuaFunction:PCall () (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:96)
LuaInterface.LuaFunction:Call () (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:120)
LuaFramework.LuaManager:StartMain () (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:50)
LuaFramework.LuaManager:InitStart () (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:27)
LuaFramework.GameManager:OnInitialize () (at Assets/LuaFramework/Scripts/Manager/GameManager.cs:38)
LuaFramework.GameManager:Init () (at Assets/LuaFramework/Scripts/Manager/GameManager.cs:33)
LuaFramework.GameManager:Awake () (at Assets/LuaFramework/Scripts/Manager/GameManager.cs:21)
UnityEngine.GameObject:AddComponent<LuaFramework.GameManager> ()
Facade:AddManager<LuaFramework.GameManager> (string) (at Assets/LuaFramework/Scripts/Framework/Core/Facade.cs:87)
AppFacade:StartUp () (at Assets/LuaFramework/Scripts/Framework/AppFacade.cs:41)
Main:AfterHotUpdate () (at Assets/LuaFramework/Scripts/Main.cs:38)
Main:<Awake>b__0_0 () (at Assets/LuaFramework/Scripts/Main.cs:22)
UpdatePanel:Finish () (at Assets/Scripts/View/UpdatePanel.cs:156)
UpdatePanel:NothingToUpdate () (at Assets/Scripts/View/UpdatePanel.cs:130)
HotUpdater:Start () (at Assets/Scripts/Logic/Update/HotUpdater.cs:123)
UpdatePanel:Start () (at Assets/Scripts/View/UpdatePanel.cs:68)
Network.Start!!
UnityEngine.Debug:LogWarning (object,UnityEngine.Object)
GameLogger:LogWarning (object,UnityEngine.Object) (at Assets/Scripts/Logic/Log/GameLogger.cs:70)
GameLoggerWrap:LogWarning (intptr) (at Assets/LuaFramework/ToLua/Source/Generate/GameLoggerWrap.cs:200)
LuaInterface.LuaState:PCall (int,int) (at Assets/LuaFramework/ToLua/Core/LuaState.cs:756)
LuaInterface.LuaFunction:PCall () (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:96)
LuaInterface.LuaFunction:LazyCall (object[]) (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:381)
LuaFramework.LuaManager:CallFunction (string,object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:96)
LuaFramework.Util:CallMethod (string,string,object[]) (at Assets/LuaFramework/Scripts/Utility/Util.cs:273)
LuaFramework.NetworkManager:CallMethod (string,object[]) (at Assets/LuaFramework/Scripts/Manager/NetworkManager.cs:41)
LuaFramework.NetworkManager:OnInit () (at Assets/LuaFramework/Scripts/Manager/NetworkManager.cs:30)
LuaFramework.GameManager:OnInitialize () (at Assets/LuaFramework/Scripts/Manager/GameManager.cs:41)
LuaFramework.GameManager:Init () (at Assets/LuaFramework/Scripts/Manager/GameManager.cs:33)
LuaFramework.GameManager:Awake () (at Assets/LuaFramework/Scripts/Manager/GameManager.cs:21)
UnityEngine.GameObject:AddComponent<LuaFramework.GameManager> ()
Facade:AddManager<LuaFramework.GameManager> (string) (at Assets/LuaFramework/Scripts/Framework/Core/Facade.cs:87)
AppFacade:StartUp () (at Assets/LuaFramework/Scripts/Framework/AppFacade.cs:41)
Main:AfterHotUpdate () (at Assets/LuaFramework/Scripts/Main.cs:38)
Main:<Awake>b__0_0 () (at Assets/LuaFramework/Scripts/Main.cs:22)
UpdatePanel:Finish () (at Assets/Scripts/View/UpdatePanel.cs:156)
UpdatePanel:NothingToUpdate () (at Assets/Scripts/View/UpdatePanel.cs:130)
HotUpdater:Start () (at Assets/Scripts/Logic/Update/HotUpdater.cs:123)
UpdatePanel:Start () (at Assets/Scripts/View/UpdatePanel.cs:68)
Game.OnInitOK--->>>
UnityEngine.Debug:Log (object,UnityEngine.Object)
GameLogger:Log (object,UnityEngine.Object) (at Assets/Scripts/Logic/Log/GameLogger.cs:57)
GameLoggerWrap:Log (intptr) (at Assets/LuaFramework/ToLua/Source/Generate/GameLoggerWrap.cs:107)
LuaInterface.LuaState:PCall (int,int) (at Assets/LuaFramework/ToLua/Core/LuaState.cs:756)
LuaInterface.LuaFunction:PCall () (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:96)
LuaInterface.LuaFunction:LazyCall (object[]) (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:381)
LuaFramework.LuaManager:CallFunction (string,object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:96)
LuaFramework.Util:CallMethod (string,string,object[]) (at Assets/LuaFramework/Scripts/Utility/Util.cs:273)
LuaFramework.GameManager:OnInitialize () (at Assets/LuaFramework/Scripts/Manager/GameManager.cs:42)
LuaFramework.GameManager:Init () (at Assets/LuaFramework/Scripts/Manager/GameManager.cs:33)
LuaFramework.GameManager:Awake () (at Assets/LuaFramework/Scripts/Manager/GameManager.cs:21)
UnityEngine.GameObject:AddComponent<LuaFramework.GameManager> ()
Facade:AddManager<LuaFramework.GameManager> (string) (at Assets/LuaFramework/Scripts/Framework/Core/Facade.cs:87)
AppFacade:StartUp () (at Assets/LuaFramework/Scripts/Framework/AppFacade.cs:41)
Main:AfterHotUpdate () (at Assets/LuaFramework/Scripts/Main.cs:38)
Main:<Awake>b__0_0 () (at Assets/LuaFramework/Scripts/Main.cs:22)
UpdatePanel:Finish () (at Assets/Scripts/View/UpdatePanel.cs:156)
UpdatePanel:NothingToUpdate () (at Assets/Scripts/View/UpdatePanel.cs:130)
HotUpdater:Start () (at Assets/Scripts/Logic/Update/HotUpdater.cs:123)
UpdatePanel:Start () (at Assets/Scripts/View/UpdatePanel.cs:68)
WebServer/upload_log.php
0 → 100644
浏览文件 @
2ca7a36a
<?php
// 获取描述
$desc
=
$_POST
[
"desc"
];
// 获取临时文件路径
$tmp
=
$_FILES
[
"logfile"
][
"tmp_name"
];
// 文件保存位置
$savePath
=
"update/"
.
$_FILES
[
"logfile"
][
"name"
];
// 判断文件是否已存在
if
(
file_exists
(
$savePath
))
{
// 文件已存在,删除它
unlink
(
$savePath
);
}
// 保存文件到savePath的路径下
move_uploaded_file
(
$tmp
,
$savePath
);
echo
"文件上传成功"
;
?>
unity-tolua-framework.sln
0 → 100644
浏览文件 @
2ca7a36a
Microsoft Visual Studio Solution File, Format Version 11.00
# Visual Studio 2010
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Assembly-CSharp", "Assembly-CSharp.csproj", "{a4e7ca86-4d5a-a009-b03d-b14cfa6b1515}"
EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Assembly-CSharp-Editor", "Assembly-CSharp-Editor.csproj", "{e6537c1a-c90a-2f54-992a-394067ed104e}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|Any CPU = Debug|Any CPU
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
{a4e7ca86-4d5a-a009-b03d-b14cfa6b1515}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{a4e7ca86-4d5a-a009-b03d-b14cfa6b1515}.Debug|Any CPU.Build.0 = Debug|Any CPU
{e6537c1a-c90a-2f54-992a-394067ed104e}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{e6537c1a-c90a-2f54-992a-394067ed104e}.Debug|Any CPU.Build.0 = Debug|Any CPU
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE
EndGlobalSection
EndGlobal
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