...
 
Commits (2)
    https://gitcode.net/timchen1002/CustomSRP_01_CustomRenderPipeline/-/commit/8161763872d83cdf0d96d996cc0a6eb853419e5c update 2021-08-31T09:11:04+08:00 timchen 365931026@qq.com https://gitcode.net/timchen1002/CustomSRP_01_CustomRenderPipeline/-/commit/2d62763957cc2d6c49ad73803992e1f05817f4e9 Merge branch 'master' of https://codechina.csdn.net/timchen1002/CustomRenderP... 2021-08-31T09:11:56+08:00 timchen 365931026@qq.com
......@@ -213,9 +213,10 @@ RectTransform:
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 0, y: 0, z: 0}
m_Children: []
m_Children:
- {fileID: 2119868897}
m_Father: {fileID: 0}
m_RootOrder: 2
m_RootOrder: 3
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 0, y: 0}
m_AnchorMax: {x: 0, y: 0}
......@@ -313,7 +314,7 @@ Transform:
m_LocalScale: {x: 1, y: 1, z: 1}
m_Children: []
m_Father: {fileID: 0}
m_RootOrder: 1
m_RootOrder: 2
m_LocalEulerAnglesHint: {x: 50, y: -30, z: 0}
--- !u!1 &833548019
GameObject:
......@@ -409,7 +410,7 @@ Transform:
m_LocalScale: {x: 1, y: 1, z: 1}
m_Children: []
m_Father: {fileID: 0}
m_RootOrder: 7
m_RootOrder: 8
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!1 &963194225
GameObject:
......@@ -468,7 +469,7 @@ Camera:
m_Depth: -1
m_CullingMask:
serializedVersion: 2
m_Bits: 4294967295
m_Bits: 4294967291
m_RenderingPath: -1
m_TargetTexture: {fileID: 0}
m_TargetDisplay: 0
......@@ -588,8 +589,87 @@ Transform:
m_LocalScale: {x: 1, y: 1, z: 1}
m_Children: []
m_Father: {fileID: 0}
m_RootOrder: 4
m_RootOrder: 5
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!1 &1418181056
GameObject:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
serializedVersion: 6
m_Component:
- component: {fileID: 1418181057}
- component: {fileID: 1418181059}
- component: {fileID: 1418181058}
m_Layer: 5
m_Name: Text
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
--- !u!224 &1418181057
RectTransform:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1418181056}
m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1}
m_Children: []
m_Father: {fileID: 2119868897}
m_RootOrder: 0
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 0, y: 0}
m_AnchorMax: {x: 1, y: 1}
m_AnchoredPosition: {x: 0, y: 0}
m_SizeDelta: {x: 0, y: 0}
m_Pivot: {x: 0.5, y: 0.5}
--- !u!114 &1418181058
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1418181056}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 5f7201a12d95ffc409449d95f23cf332, type: 3}
m_Name:
m_EditorClassIdentifier:
m_Material: {fileID: 0}
m_Color: {r: 0.19607843, g: 0.19607843, b: 0.19607843, a: 1}
m_RaycastTarget: 1
m_RaycastPadding: {x: 0, y: 0, z: 0, w: 0}
m_Maskable: 1
m_OnCullStateChanged:
m_PersistentCalls:
m_Calls: []
m_FontData:
m_Font: {fileID: 10102, guid: 0000000000000000e000000000000000, type: 0}
m_FontSize: 14
m_FontStyle: 0
m_BestFit: 0
m_MinSize: 10
m_MaxSize: 40
m_Alignment: 4
m_AlignByGeometry: 0
m_RichText: 1
m_HorizontalOverflow: 0
m_VerticalOverflow: 0
m_LineSpacing: 1
m_Text: Button
--- !u!222 &1418181059
CanvasRenderer:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1418181056}
m_CullTransparentMesh: 1
--- !u!1 &1647761509
GameObject:
m_ObjectHideFlags: 0
......@@ -684,7 +764,90 @@ Transform:
m_LocalScale: {x: 1, y: 1, z: 1}
m_Children: []
m_Father: {fileID: 0}
m_RootOrder: 5
m_RootOrder: 6
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!1 &1733836413
GameObject:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
serializedVersion: 6
m_Component:
- component: {fileID: 1733836416}
- component: {fileID: 1733836415}
- component: {fileID: 1733836414}
m_Layer: 0
m_Name: Secondary Camera
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
--- !u!81 &1733836414
AudioListener:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1733836413}
m_Enabled: 1
--- !u!20 &1733836415
Camera:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1733836413}
m_Enabled: 1
serializedVersion: 2
m_ClearFlags: 1
m_BackGroundColor: {r: 0.19215687, g: 0.3019608, b: 0.4745098, a: 0}
m_projectionMatrixMode: 1
m_GateFitMode: 2
m_FOVAxisMode: 0
m_SensorSize: {x: 36, y: 24}
m_LensShift: {x: 0, y: 0}
m_FocalLength: 50
m_NormalizedViewPortRect:
serializedVersion: 2
x: 0
y: 0
width: 1
height: 1
near clip plane: 0.3
far clip plane: 1000
field of view: 60
orthographic: 0
orthographic size: 5
m_Depth: 0
m_CullingMask:
serializedVersion: 2
m_Bits: 4294967244
m_RenderingPath: -1
m_TargetTexture: {fileID: 0}
m_TargetDisplay: 0
m_TargetEye: 3
m_HDR: 1
m_AllowMSAA: 1
m_AllowDynamicResolution: 0
m_ForceIntoRT: 0
m_OcclusionCulling: 1
m_StereoConvergence: 10
m_StereoSeparation: 0.022
--- !u!4 &1733836416
Transform:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1733836413}
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: 0, y: 1, z: -10}
m_LocalScale: {x: 1, y: 1, z: 1}
m_Children: []
m_Father: {fileID: 0}
m_RootOrder: 1
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!1 &1801004137
GameObject:
......@@ -750,7 +913,7 @@ Transform:
m_LocalScale: {x: 1, y: 1, z: 1}
m_Children: []
m_Father: {fileID: 0}
m_RootOrder: 3
m_RootOrder: 4
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!1 &1914484679
GameObject:
......@@ -764,7 +927,7 @@ GameObject:
- component: {fileID: 1914484682}
- component: {fileID: 1914484681}
- component: {fileID: 1914484680}
m_Layer: 0
m_Layer: 2
m_Name: Sphere
m_TagString: Untagged
m_Icon: {fileID: 0}
......@@ -846,5 +1009,126 @@ Transform:
m_LocalScale: {x: 1, y: 1, z: 1}
m_Children: []
m_Father: {fileID: 0}
m_RootOrder: 6
m_RootOrder: 7
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!1 &2119868896
GameObject:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
serializedVersion: 6
m_Component:
- component: {fileID: 2119868897}
- component: {fileID: 2119868900}
- component: {fileID: 2119868899}
- component: {fileID: 2119868898}
m_Layer: 5
m_Name: Button
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
--- !u!224 &2119868897
RectTransform:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 2119868896}
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1}
m_Children:
- {fileID: 1418181057}
m_Father: {fileID: 44107723}
m_RootOrder: 0
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 0.5, y: 0.5}
m_AnchorMax: {x: 0.5, y: 0.5}
m_AnchoredPosition: {x: 0, y: 0}
m_SizeDelta: {x: 160, y: 30}
m_Pivot: {x: 0.5, y: 0.5}
--- !u!114 &2119868898
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 2119868896}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 4e29b1a8efbd4b44bb3f3716e73f07ff, type: 3}
m_Name:
m_EditorClassIdentifier:
m_Navigation:
m_Mode: 3
m_WrapAround: 0
m_SelectOnUp: {fileID: 0}
m_SelectOnDown: {fileID: 0}
m_SelectOnLeft: {fileID: 0}
m_SelectOnRight: {fileID: 0}
m_Transition: 1
m_Colors:
m_NormalColor: {r: 1, g: 1, b: 1, a: 1}
m_HighlightedColor: {r: 0.9607843, g: 0.9607843, b: 0.9607843, a: 1}
m_PressedColor: {r: 0.78431374, g: 0.78431374, b: 0.78431374, a: 1}
m_SelectedColor: {r: 0.9607843, g: 0.9607843, b: 0.9607843, a: 1}
m_DisabledColor: {r: 0.78431374, g: 0.78431374, b: 0.78431374, a: 0.5019608}
m_ColorMultiplier: 1
m_FadeDuration: 0.1
m_SpriteState:
m_HighlightedSprite: {fileID: 0}
m_PressedSprite: {fileID: 0}
m_SelectedSprite: {fileID: 0}
m_DisabledSprite: {fileID: 0}
m_AnimationTriggers:
m_NormalTrigger: Normal
m_HighlightedTrigger: Highlighted
m_PressedTrigger: Pressed
m_SelectedTrigger: Selected
m_DisabledTrigger: Disabled
m_Interactable: 1
m_TargetGraphic: {fileID: 2119868899}
m_OnClick:
m_PersistentCalls:
m_Calls: []
--- !u!114 &2119868899
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 2119868896}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: fe87c0e1cc204ed48ad3b37840f39efc, type: 3}
m_Name:
m_EditorClassIdentifier:
m_Material: {fileID: 0}
m_Color: {r: 1, g: 1, b: 1, a: 1}
m_RaycastTarget: 1
m_RaycastPadding: {x: 0, y: 0, z: 0, w: 0}
m_Maskable: 1
m_OnCullStateChanged:
m_PersistentCalls:
m_Calls: []
m_Sprite: {fileID: 10905, guid: 0000000000000000f000000000000000, type: 0}
m_Type: 1
m_PreserveAspect: 0
m_FillCenter: 1
m_FillMethod: 4
m_FillAmount: 1
m_FillClockwise: 1
m_FillOrigin: 0
m_UseSpriteMesh: 0
m_PixelsPerUnitMultiplier: 1
--- !u!222 &2119868900
CanvasRenderer:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 2119868896}
m_CullTransparentMesh: 1
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class CameraRenderer.Editor : MonoBehaviour
{
// Start is called before the first frame update
void Start()
{
}
// Update is called once per frame
void Update()
{
}
}
using UnityEditor;
using UnityEngine;
using UnityEngine.Rendering;
using UnityEngine.Profiling;
partial class CameraRenderer
{
partial void DrawGizmos();
partial void DrawUnsupportedShaders();
#if UNITY_EDITOR
static ShaderTagId[] legacyShaderTagIds = {
new ShaderTagId("Always"),
new ShaderTagId("ForwardBase"),
new ShaderTagId("PrepassBase"),
new ShaderTagId("Vertex"),
new ShaderTagId("VertexLMRGBM"),
new ShaderTagId("VertexLM"),
};
static Material errorMaterial;
partial void PrepareForSceneWindow();
partial void PrepareBuffer();
string sampleName { get; set; }
/// <summary>
/// 绘制所有不支持的着色器
/// </summary>
partial void DrawUnsupportedShaders()
{
if (errorMaterial == null)
{
errorMaterial = new Material(Shader.Find("Hidden/InternalErrorShader"));
}
var drawingSettings = new DrawingSettings(legacyShaderTagIds[0], new SortingSettings(camera))
{
overrideMaterial = errorMaterial
};
for (int i = 1; i < legacyShaderTagIds.Length; i++)
{
drawingSettings.SetShaderPassName(i, legacyShaderTagIds[i]);
}
var fliteringSettings = FilteringSettings.defaultValue;
// 可以通过 FilteringSettings.defaultValue 属性获得默认的过滤设置
context.DrawRenderers(cullingResults, ref drawingSettings, ref fliteringSettings);
}
partial void DrawGizmos()
{
if (Handles.ShouldRenderGizmos())
{
context.DrawGizmos(camera, GizmoSubset.PreImageEffects);
context.DrawGizmos(camera, GizmoSubset.PostImageEffects);
}
}
partial void PrepareForSceneWindow()
{
if (camera.cameraType == CameraType.SceneView)
{
ScriptableRenderContext.EmitWorldGeometryForSceneView(camera);
}
}
partial void PrepareBuffer()
{
Profiler.BeginSample("Editor Only");
buffer.name = camera.name;
Profiler.EndSample();
}
#else
const string sampleName = bufferName;
#endif
}
fileFormatVersion: 2
guid: 1ce1209508eebe84d97233b7dcca7703
DefaultImporter:
guid: ad3150bd302b9684e9244154722b4d93
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:
......@@ -17,20 +17,12 @@ public partial class CameraRenderer
// 着色器标记ID
static ShaderTagId unlitShaderTagId = new ShaderTagId("SRPDefaultUnlit");
static ShaderTagId[] legacyShaderTagIds = {
new ShaderTagId("Always"),
new ShaderTagId("ForwardBase"),
new ShaderTagId("PrepassBase"),
new ShaderTagId("Vertex"),
new ShaderTagId("VertexLMRGBM"),
new ShaderTagId("VertexLM"),
};
static Material errorMaterial;
public void Render(ScriptableRenderContext context, Camera camera)
{
this.context = context;
this.camera = camera;
PrepareBuffer();
PrepareForSceneWindow();
if (!Cull())
{
return;
......@@ -38,6 +30,7 @@ public partial class CameraRenderer
Setup();
DrawVisibleGeometry();
DrawUnsupportedShaders();
DrawGizmos();
Submit();
}
......@@ -59,14 +52,15 @@ public partial class CameraRenderer
{
// 设置视图投影矩阵 在着色器中被称为unity_matrixvp
context.SetupCameraProperties(camera);
buffer.ClearRenderTarget(true, true, Color.clear);
buffer.BeginSample(bufferName);
CameraClearFlags flags = camera.clearFlags;
buffer.ClearRenderTarget(flags <= CameraClearFlags.Depth, flags == CameraClearFlags.Color, flags == CameraClearFlags.Color ? camera.backgroundColor.linear : Color.clear);
buffer.BeginSample(sampleName);
ExecuteBuffer();
}
void Submit()
{
buffer.EndSample(bufferName);
buffer.EndSample(sampleName);
ExecuteBuffer();
context.Submit();
}
......@@ -102,26 +96,4 @@ public partial class CameraRenderer
// 绘制透明
context.DrawRenderers(cullingResults, ref drawingSettings, ref filteringSettings);
}
/// <summary>
/// 绘制所有不支持的着色器
/// </summary>
void DrawUnsupportedShaders()
{
if (errorMaterial == null)
{
errorMaterial = new Material(Shader.Find("Hidden/InternalErrorShader"));
}
var drawingSettings = new DrawingSettings(legacyShaderTagIds[0], new SortingSettings(camera))
{
overrideMaterial = errorMaterial
};
for (int i = 1; i < legacyShaderTagIds.Length; i++)
{
drawingSettings.SetShaderPassName(i, legacyShaderTagIds[i]);
}
var fliteringSettings = FilteringSettings.defaultValue;
// 可以通过 FilteringSettings.defaultValue 属性获得默认的过滤设置
context.DrawRenderers(cullingResults, ref drawingSettings, ref fliteringSettings);
}
}