未验证 提交 de69a8a5 编写于 作者: sangshuduo's avatar sangshuduo 提交者: GitHub

Hotfix/sangshuduo/m2d 20210702 (#6719)

* [TD-4132]<test>: add taosdump-testcase of boundary value testing

* [TD-3952]<test>: add taodemo-testcase that query with restful connector

* merge master

* modify taosdemo-testcase

* add testcase of async subscirbe  and max sql num

* testcase-subscribe of super table

* testcase-modify sub

* modify subscribe testcase

* [TD-4238]<test>: add taodemo-testcase that  records of number in request sql less than 32767

* add taosdemo-subscribe-testcase

* update taosdemo testcase

* temp commit

* temp commit

* temp commit

* temp1

* temp

* [TD-4835] add lua lib

* [TD-4369]<test>: add testcase of resubscibe

* [TD-4826]<fix>: new error code 0x0406 (Dnode is exiting) for tsc

* [TD-4369]<test>: add testcase of resubscibe and json file

* temp

* update master to develop's version

* Update boundary2.py

* [TD-4912]<hotfix>: fix coredump when drop vnode

* Hotfix/sangshuduo/td 3801 taosdump coverity scan issue (#6642)

* [TD-3801]<fix>: taosdump coverity scan issue.

* merge from commit: 069169e7 and fix coverity scan issue.
Co-authored-by: NShuduo Sang <sdsang@taosdata.com>

* [TD-4932]fix jenkins errors on master branch (#6645)

* [TD-4932]fix jenkins errors on master branch

* fix

* fix

* fix

* fix

* [TD-4132]<test>:modify taosdump-testcase of column length

* [TD-4918]<fix>: taosdemo subscribe endAfterResume. (#6653)

* [TD-4915]<fix> fix show-create-database except

* Hotfix/sangshuduo/td 4892 taosdemo sub fetch (#6669)

* [TD-4892]<fix>: taosdemo subscribe fetch result.

* fix stbname length.

* restrict prefix length.

* submit empty

* fix minor code.

* fix crash if no result file.

* decrease few debug print level.

* fix offset issue

* [TD-4987]<fix>: issues memory sanitizier detected. (#6675)

* [TD-4826]<fix>: no extra sleep if no message in vwqueue

* [TD-4593]<fix>: fix vnode cannnot close while syncing

* Hotfix/sangshuduo/td 4918 taosdemo sub afterconsume (#6685)

* [TD-4918]<fix>: taosdemo subscribe endAfterResume.

* fix mask length.

* fix heap use-after-free.

* Hotfix/sangshuduo/td 4987 detected by mem sanitizer (#6684)

* [TD-4987]<fix>: issues memory sanitizier detected.

* fix mask width issue.

* [TD-4828]<fix> handle dnode exit code

* Hotfix/sangshuduo/td 3973 use jemalloc for master (#6702)

* [TD-3973]<feature>: add jemalloc as submodule.

* [TD-3973]<feature>: add jemalloc as submodule.

* [TD-3973]<feature>: use jemalloc.

build works as following instructions:

cmake .. -DJEMALLOC_ENABLED=true

make

* fix jemalloc at tag 5.2.1

* fix conflicts

* make install works.

* fix conflicts.

* release script works.

* fix typo
Co-authored-by: NShuduo Sang <sdsang@taosdata.com>

* TD-4835

* only compile in lua

* [td-4748]<fix>:fix the temp file generate buf on windows platform.

* change cmake options

* [TD-5007]<fix>: use build directory's taosdump to test. (#6710)

btw, solve two taosdemo test cases too.

* Hotfix/sangshuduo/td 4838 taosdump binary len bug (#6713)

* [TD-4838]<fix>: taosdump binary length bug.

* taosdump code refactoring.

* fix arm32 compile issue.
Co-authored-by: haoranc's avatartomchon <haoran920c@163.com>
Co-authored-by: NShengliang Guan <slguan@taosdata.com>
Co-authored-by: NMinglei Jin <mljin@taosdata.com>
Co-authored-by: NBaosheng Chang <changb9@mcmaster.ca>
Co-authored-by: NHongze Cheng <hzcheng@taosdata.com>
Co-authored-by: NShuduo Sang <sdsang@taosdata.com>
Co-authored-by: NYiqing Liu <yqliu@taosdata.com>
Co-authored-by: NHui Li <52318143+plum-lihui@users.noreply.github.com>
Co-authored-by: NyihaoDeng <yhdeng@taosdata.com>
Co-authored-by: Nwpan <wpan@taosdata.com>
Co-authored-by: NHaojun Liao <hjxilinx@users.noreply.github.com>
Co-authored-by: NHaojun Liao <hjliao@taosdata.com>
上级 c51be710
......@@ -11,6 +11,10 @@ ADD_SUBDIRECTORY(wepoll)
ADD_SUBDIRECTORY(MsvcLibX)
ADD_SUBDIRECTORY(rmonotonic)
IF (TD_LINUX_64)
ADD_SUBDIRECTORY(lua)
ENDIF ()
IF (TD_LINUX AND TD_MQTT)
ADD_SUBDIRECTORY(MQTT-C)
ENDIF ()
......
AUX_SOURCE_DIRECTORY(${CMAKE_CURRENT_SOURCE_DIR}/src SOURCE_LIST)
ADD_LIBRARY(lua ${SOURCE_LIST})
TARGET_INCLUDE_DIRECTORIES(lua PUBLIC ${CMAKE_CURRENT_SOURCE_DIR}/inc)
Lua License
-----------
Lua is licensed under the terms of the MIT license reproduced below.
This means that Lua is free software and can be used for both academic
and commercial purposes at absolutely no cost.
For details and rationale, see http://www.lua.org/license.html .
===============================================================================
Copyright (C) 1994-2006 Lua.org, PUC-Rio.
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in
all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
THE SOFTWARE.
===============================================================================
(end of COPYRIGHT)
HISTORY for Lua 5.1
* Changes from version 5.0 to 5.1
-------------------------------
Language:
+ new module system.
+ new semantics for control variables of fors.
+ new semantics for setn/getn.
+ new syntax/semantics for varargs.
+ new long strings and comments.
+ new `mod' operator (`%')
+ new length operator #t
+ metatables for all types
API:
+ new functions: lua_createtable, lua_get(set)field, lua_push(to)integer.
+ user supplies memory allocator (lua_open becomes lua_newstate).
+ luaopen_* functionst must be called through Lua.
Implementation:
+ new configuration scheme via luaconf.h.
+ incremental garbage collection.
+ better handling of end-of-line in the lexer.
+ fully reentrant parser (new Lua function `load')
+ better support for 64-bit machines.
+ native loadlib support for Mac OS X.
+ standard distribution in only one library (lualib.a merged into lua.a)
* Changes from version 4.0 to 5.0
-------------------------------
Language:
+ lexical scoping.
+ Lua coroutines.
+ standard libraries now packaged in tables.
+ tags replaced by metatables and tag methods replaced by metamethods,
stored in metatables.
+ proper tail calls.
+ each function can have its own global table, which can be shared.
+ new __newindex metamethod, called when we insert a new key into a table.
+ new block comments: --[[ ... ]].
+ new generic for.
+ new weak tables.
+ new boolean type.
+ new syntax "local function".
+ (f()) returns the first value returned by f.
+ {f()} fills a table with all values returned by f.
+ \n ignored in [[\n .
+ fixed and-or priorities.
+ more general syntax for function definition (e.g. function a.x.y:f()...end).
+ more general syntax for function calls (e.g. (print or write)(9)).
+ new functions (time/date, tmpfile, unpack, require, load*, etc.).
API:
+ chunks are loaded by using lua_load; new luaL_loadfile and luaL_loadbuffer.
+ introduced lightweight userdata, a simple "void*" without a metatable.
+ new error handling protocol: the core no longer prints error messages;
all errors are reported to the caller on the stack.
+ new lua_atpanic for host cleanup.
+ new, signal-safe, hook scheme.
Implementation:
+ new license: MIT.
+ new, faster, register-based virtual machine.
+ support for external multithreading and coroutines.
+ new and consistent error message format.
+ the core no longer needs "stdio.h" for anything (except for a single
use of sprintf to convert numbers to strings).
+ lua.c now runs the environment variable LUA_INIT, if present. It can
be "@filename", to run a file, or the chunk itself.
+ support for user extensions in lua.c.
sample implementation given for command line editing.
+ new dynamic loading library, active by default on several platforms.
+ safe garbage-collector metamethods.
+ precompiled bytecodes checked for integrity (secure binary dostring).
+ strings are fully aligned.
+ position capture in string.find.
+ read('*l') can read lines with embedded zeros.
* Changes from version 3.2 to 4.0
-------------------------------
Language:
+ new "break" and "for" statements (both numerical and for tables).
+ uniform treatment of globals: globals are now stored in a Lua table.
+ improved error messages.
+ no more '$debug': full speed *and* full debug information.
+ new read form: read(N) for next N bytes.
+ general read patterns now deprecated.
(still available with -DCOMPAT_READPATTERNS.)
+ all return values are passed as arguments for the last function
(old semantics still available with -DLUA_COMPAT_ARGRET)
+ garbage collection tag methods for tables now deprecated.
+ there is now only one tag method for order.
API:
+ New API: fully re-entrant, simpler, and more efficient.
+ New debug API.
Implementation:
+ faster than ever: cleaner virtual machine and new hashing algorithm.
+ non-recursive garbage-collector algorithm.
+ reduced memory usage for programs with many strings.
+ improved treatment for memory allocation errors.
+ improved support for 16-bit machines (we hope).
+ code now compiles unmodified as both ANSI C and C++.
+ numbers in bases other than 10 are converted using strtoul.
+ new -f option in Lua to support #! scripts.
+ luac can now combine text and binaries.
* Changes from version 3.1 to 3.2
-------------------------------
+ redirected all output in Lua's core to _ERRORMESSAGE and _ALERT.
+ increased limit on the number of constants and globals per function
(from 2^16 to 2^24).
+ debugging info (lua_debug and hooks) moved into lua_state and new API
functions provided to get and set this info.
+ new debug lib gives full debugging access within Lua.
+ new table functions "foreachi", "sort", "tinsert", "tremove", "getn".
+ new io functions "flush", "seek".
* Changes from version 3.0 to 3.1
-------------------------------
+ NEW FEATURE: anonymous functions with closures (via "upvalues").
+ new syntax:
- local variables in chunks.
- better scope control with DO block END.
- constructors can now be also written: { record-part; list-part }.
- more general syntax for function calls and lvalues, e.g.:
f(x).y=1
o:f(x,y):g(z)
f"string" is sugar for f("string")
+ strings may now contain arbitrary binary data (e.g., embedded zeros).
+ major code re-organization and clean-up; reduced module interdependecies.
+ no arbitrary limits on the total number of constants and globals.
+ support for multiple global contexts.
+ better syntax error messages.
+ new traversal functions "foreach" and "foreachvar".
+ the default for numbers is now double.
changing it to use floats or longs is easy.
+ complete debug information stored in pre-compiled chunks.
+ sample interpreter now prompts user when run interactively, and also
handles control-C interruptions gracefully.
* Changes from version 2.5 to 3.0
-------------------------------
+ NEW CONCEPT: "tag methods".
Tag methods replace fallbacks as the meta-mechanism for extending the
semantics of Lua. Whereas fallbacks had a global nature, tag methods
work on objects having the same tag (e.g., groups of tables).
Existing code that uses fallbacks should work without change.
+ new, general syntax for constructors {[exp] = exp, ... }.
+ support for handling variable number of arguments in functions (varargs).
+ support for conditional compilation ($if ... $else ... $end).
+ cleaner semantics in API simplifies host code.
+ better support for writing libraries (auxlib.h).
+ better type checking and error messages in the standard library.
+ luac can now also undump.
* Changes from version 2.4 to 2.5
-------------------------------
+ io and string libraries are now based on pattern matching;
the old libraries are still available for compatibility
+ dofile and dostring can now return values (via return statement)
+ better support for 16- and 64-bit machines
+ expanded documentation, with more examples
* Changes from version 2.2 to 2.4
-------------------------------
+ external compiler creates portable binary files that can be loaded faster
+ interface for debugging and profiling
+ new "getglobal" fallback
+ new functions for handling references to Lua objects
+ new functions in standard lib
+ only one copy of each string is stored
+ expanded documentation, with more examples
* Changes from version 2.1 to 2.2
-------------------------------
+ functions now may be declared with any "lvalue" as a name
+ garbage collection of functions
+ support for pipes
* Changes from version 1.1 to 2.1
-------------------------------
+ object-oriented support
+ fallbacks
+ simplified syntax for tables
+ many internal improvements
(end of HISTORY)
INSTALL for Lua 5.1
* Building Lua
------------
Lua is built in the src directory, but the build process can be
controlled from the top-level Makefile.
Building Lua on Unix systems should be very easy. First do "make" and
see if your platform is listed. If so, just do "make xxx", where xxx
is your platform name. The platforms currently supported are:
ansi bsd generic linux macosx mingw posix solaris
See below for customization instructions and for instructions on how
to build with other Windows compilers.
If you want to check that Lua has been built correctly, do "make test"
after building Lua. Also, have a look at the example programs in test.
* Installing Lua
--------------
Once you have built Lua, you may want to install it in an official
place in your system. In this case, do "make install". The official
place and the way to install files are defined in Makefile. You must
have the right permissions to install files.
If you want to build and install Lua in one step, do "make xxx install",
where xxx is your platform name.
If you want to install Lua locally, then do "make local". This will
create directories bin, include, lib, man, and install Lua there as
follows:
bin: lua luac
include: lua.h luaconf.h lualib.h lauxlib.h lua.hpp
lib: liblua.a
man/man1: lua.1 luac.1
These are the only directories you need for development.
There are man pages for lua and luac, in both nroff and html, and a
reference manual in html in doc, some sample code in test, and some
useful stuff in etc. You don't need these directories for development.
If you want to install Lua locally, but in some other directory, do
"make install INSTALL_TOP=xxx", where xxx is your chosen directory.
See below for instructions for Windows and other systems.
* Customization
-------------
Three things can be customized by editing a file:
- Where and how to install Lua -- edit Makefile.
- How to build Lua -- edit src/Makefile.
- Lua features -- edit src/luaconf.h.
You don't actually need to edit the Makefiles because you may set the
relevant variables when invoking make.
On the other hand, if you need to select some Lua features, you'll need
to edit src/luaconf.h. The edited file will be the one installed, and
it will be used by any Lua clients that you build, to ensure consistency.
We strongly recommend that you enable dynamic loading. This is done
automatically for all platforms listed above that have this feature
(and also Windows). See src/luaconf.h and also src/Makefile.
* Building Lua on Windows and other systems
-----------------------------------------
If you're not using the usual Unix tools, then the instructions for
building Lua depend on the compiler you use. You'll need to create
projects (or whatever your compiler uses) for building the library,
the interpreter, and the compiler, as follows:
library: lapi.c lcode.c ldebug.c ldo.c ldump.c lfunc.c lgc.c llex.c
lmem.c lobject.c lopcodes.c lparser.c lstate.c lstring.c
ltable.c ltm.c lundump.c lvm.c lzio.c
lauxlib.c lbaselib.c ldblib.c liolib.c lmathlib.c loslib.c
ltablib.c lstrlib.c loadlib.c linit.c
interpreter: library, lua.c
compiler: library, luac.c print.c
If you use Visual Studio .NET, you can use etc/luavs.bat
in its "Command Prompt".
If all you want is to build the Lua interpreter, you may put all .c files
in a single project, except for luac.c and print.c. Or just use etc/all.c.
To use Lua as a library in your own programs, you'll need to know how to
create and use libraries with your compiler.
As mentioned above, you may edit luaconf.h to select some features before
building Lua.
(end of INSTALL)
MANIFEST contents of Lua 5.1 distribution on Mon Feb 20 11:37:30 BRT 2006
lua-5.1
lua-5.1/COPYRIGHT
lua-5.1/HISTORY
lua-5.1/INSTALL
lua-5.1/MANIFEST
lua-5.1/Makefile
lua-5.1/README
lua-5.1/doc
lua-5.1/doc/contents.html
lua-5.1/doc/logo.gif
lua-5.1/doc/lua.1
lua-5.1/doc/lua.css
lua-5.1/doc/lua.html
lua-5.1/doc/luac.1
lua-5.1/doc/luac.html
lua-5.1/doc/manual.html
lua-5.1/doc/readme.html
lua-5.1/etc
lua-5.1/etc/Makefile
lua-5.1/etc/README
lua-5.1/etc/all.c
lua-5.1/etc/lua.hpp
lua-5.1/etc/lua.ico
lua-5.1/etc/lua.pc
lua-5.1/etc/luavs.bat
lua-5.1/etc/min.c
lua-5.1/etc/noparser.c
lua-5.1/etc/strict.lua
lua-5.1/src
lua-5.1/src/Makefile
lua-5.1/src/lapi.c
lua-5.1/src/lapi.h
lua-5.1/src/lauxlib.c
lua-5.1/src/lauxlib.h
lua-5.1/src/lbaselib.c
lua-5.1/src/lcode.c
lua-5.1/src/lcode.h
lua-5.1/src/ldblib.c
lua-5.1/src/ldebug.c
lua-5.1/src/ldebug.h
lua-5.1/src/ldo.c
lua-5.1/src/ldo.h
lua-5.1/src/ldump.c
lua-5.1/src/lfunc.c
lua-5.1/src/lfunc.h
lua-5.1/src/lgc.c
lua-5.1/src/lgc.h
lua-5.1/src/linit.c
lua-5.1/src/liolib.c
lua-5.1/src/llex.c
lua-5.1/src/llex.h
lua-5.1/src/llimits.h
lua-5.1/src/lmathlib.c
lua-5.1/src/lmem.c
lua-5.1/src/lmem.h
lua-5.1/src/loadlib.c
lua-5.1/src/lobject.c
lua-5.1/src/lobject.h
lua-5.1/src/lopcodes.c
lua-5.1/src/lopcodes.h
lua-5.1/src/loslib.c
lua-5.1/src/lparser.c
lua-5.1/src/lparser.h
lua-5.1/src/lstate.c
lua-5.1/src/lstate.h
lua-5.1/src/lstring.c
lua-5.1/src/lstring.h
lua-5.1/src/lstrlib.c
lua-5.1/src/ltable.c
lua-5.1/src/ltable.h
lua-5.1/src/ltablib.c
lua-5.1/src/ltm.c
lua-5.1/src/ltm.h
lua-5.1/src/lua.c
lua-5.1/src/lua.h
lua-5.1/src/luac.c
lua-5.1/src/luaconf.h
lua-5.1/src/lualib.h
lua-5.1/src/lundump.c
lua-5.1/src/lundump.h
lua-5.1/src/lvm.c
lua-5.1/src/lvm.h
lua-5.1/src/lzio.c
lua-5.1/src/lzio.h
lua-5.1/src/print.c
lua-5.1/test
lua-5.1/test/README
lua-5.1/test/bisect.lua
lua-5.1/test/cf.lua
lua-5.1/test/echo.lua
lua-5.1/test/env.lua
lua-5.1/test/factorial.lua
lua-5.1/test/fib.lua
lua-5.1/test/fibfor.lua
lua-5.1/test/globals.lua
lua-5.1/test/hello.lua
lua-5.1/test/life.lua
lua-5.1/test/luac.lua
lua-5.1/test/printf.lua
lua-5.1/test/readonly.lua
lua-5.1/test/sieve.lua
lua-5.1/test/sort.lua
lua-5.1/test/table.lua
lua-5.1/test/trace-calls.lua
lua-5.1/test/trace-globals.lua
lua-5.1/test/xd.lua
END OF MANIFEST
README for Lua 5.1
See INSTALL for installation instructions.
See HISTORY for a summary of changes since the last released version.
* What is Lua?
------------
Lua is a powerful, light-weight programming language designed for extending
applications. Lua is also frequently used as a general-purpose, stand-alone
language. Lua is free software.
For complete information, visit Lua's web site at http://www.lua.org/ .
For an executive summary, see http://www.lua.org/about.html .
Lua has been used in many different projects around the world.
For a short list, see http://www.lua.org/uses.html .
* Availability
------------
Lua is freely available for both academic and commercial purposes.
See COPYRIGHT and http://www.lua.org/license.html for details.
Lua can be downloaded at http://www.lua.org/download.html .
* Installation
------------
Lua is implemented in pure ANSI C, and compiles unmodified in all known
platforms that have an ANSI C compiler. Under Unix, simply typing "make"
should work. See INSTALL for detailed instructions.
* Origin
------
Lua is developed at Lua.org, a laboratory of the Department of Computer
Science of PUC-Rio (the Pontifical Catholic University of Rio de Janeiro
in Brazil).
For more information about the authors, see http://www.lua.org/authors.html .
(end of README)
<HTML>
<HEAD>
<TITLE>Lua 5.1 reference manual - contents</TITLE>
<LINK REL="stylesheet" TYPE="text/css" HREF="lua.css">
</HEAD>
<BODY BGCOLOR="#FFFFFF">
<HR>
<H1>
<A HREF="http://www.lua.org/"><IMG SRC="logo.gif" ALT="Lua" BORDER=0></A>
Lua 5.1 Reference Manual
</H1>
<SMALL>
<A HREF="http://www.lua.org/copyright.html">Copyright</A>
&copy; 2006 Lua.org, PUC-Rio. All rights reserved.
</SMALL>
<HR>
<H2>Contents</H2>
<UL>
<LI><A HREF="#quick">Quick index</A>
<P>
<LI><A HREF="manual.html">Top</A>
<LI><A HREF="manual.html#1">1 - Introduction</A>
<LI><A HREF="manual.html#2">2 - The Language</A>
<UL>
<LI><A HREF="manual.html#2.1">2.1 - Lexical Conventions</A>
<LI><A HREF="manual.html#2.2">2.2 - Values and Types</A>
<UL>
<LI><A HREF="manual.html#2.2.1">2.2.1 - Coercion</A>
</UL>
<LI><A HREF="manual.html#2.3">2.3 - Variables</A>
<LI><A HREF="manual.html#2.4">2.4 - Statements</A>
<UL>
<LI><A HREF="manual.html#2.4.1">2.4.1 - Chunks</A>
<LI><A HREF="manual.html#2.4.2">2.4.2 - Blocks</A>
<LI><A HREF="manual.html#2.4.3">2.4.3 - Assignment</A>
<LI><A HREF="manual.html#2.4.4">2.4.4 - Control Structures</A>
<LI><A HREF="manual.html#2.4.5">2.4.5 - For Statement</A>
<LI><A HREF="manual.html#2.4.6">2.4.6 - Function Calls as Statements</A>
<LI><A HREF="manual.html#2.4.7">2.4.7 - Local Declarations</A>
</UL>
<LI><A HREF="manual.html#2.5">2.5 - Expressions</A>
<UL>
<LI><A HREF="manual.html#2.5.1">2.5.1 - Arithmetic Operators</A>
<LI><A HREF="manual.html#2.5.2">2.5.2 - Relational Operators</A>
<LI><A HREF="manual.html#2.5.3">2.5.3 - Logical Operators</A>
<LI><A HREF="manual.html#2.5.4">2.5.4 - Concatenation</A>
<LI><A HREF="manual.html#2.5.5">2.5.5 - The Length Operator</A>
<LI><A HREF="manual.html#2.5.6">2.5.6 - Precedence</A>
<LI><A HREF="manual.html#2.5.7">2.5.7 - Table Constructors</A>
<LI><A HREF="manual.html#2.5.8">2.5.8 - Function Calls</A>
<LI><A HREF="manual.html#2.5.9">2.5.9 - Function Definitions</A>
</UL>
<LI><A HREF="manual.html#2.6">2.6 - Visibility Rules</A>
<LI><A HREF="manual.html#2.7">2.7 - Error Handling</A>
<LI><A HREF="manual.html#2.8">2.8 - Metatables</A>
<LI><A HREF="manual.html#2.9">2.9 - Environments</A>
<LI><A HREF="manual.html#2.10">2.10 - Garbage Collection</A>
<UL>
<LI><A HREF="manual.html#2.10.1">2.10.1 - Garbage-Collection Metamethods</A>
<LI><A HREF="manual.html#2.10.2">2.10.2 - Weak Tables</A>
</UL>
<LI><A HREF="manual.html#2.11">2.11 - Coroutines</A>
</UL>
<LI><A HREF="manual.html#3">3 - The Application Program Interface</A>
<UL>
<LI><A HREF="manual.html#3.1">3.1 - The Stack</A>
<LI><A HREF="manual.html#3.2">3.2 - Stack Size</A>
<LI><A HREF="manual.html#3.3">3.3 - Pseudo-Indices</A>
<LI><A HREF="manual.html#3.4">3.4 - C Closures</A>
<LI><A HREF="manual.html#3.5">3.5 - Registry</A>
<LI><A HREF="manual.html#3.6">3.6 - Error Handling in C</A>
<LI><A HREF="manual.html#3.7">3.7 - Functions and Types</A>
<LI><A HREF="manual.html#3.8">3.8 - The Debug Interface</A>
</UL>
<LI><A HREF="manual.html#4">4 - The Auxiliary Library</A>
<UL>
<LI><A HREF="manual.html#4.1">4.1 - Functions and Types</A>
</UL>
<LI><A HREF="manual.html#5">5 - Standard Libraries</A>
<UL>
<LI><A HREF="manual.html#5.1">5.1 - Basic Functions</A>
<LI><A HREF="manual.html#5.2">5.2 - Coroutine Manipulation</A>
<LI><A HREF="manual.html#5.3">5.3 - Modules</A>
<LI><A HREF="manual.html#5.4">5.4 - String Manipulation</A>
<LI><A HREF="manual.html#5.5">5.5 - Table Manipulation</A>
<LI><A HREF="manual.html#5.6">5.6 - Mathematical Functions</A>
<LI><A HREF="manual.html#5.7">5.7 - Input and Output Facilities</A>
<LI><A HREF="manual.html#5.8">5.8 - Operating System Facilities</A>
<LI><A HREF="manual.html#5.9">5.9 - The Debug Library</A>
</UL>
<LI><A HREF="manual.html#6">6 - Lua Stand-alone</A>
<LI><A HREF="manual.html#incompat">Incompatibilities with the Previous Version</A>
<LI><A HREF="manual.html#BNF">The Complete Syntax of Lua</A>
</UL>
<H2><A NAME="quick">Quick index</A></H2>
<TABLE>
<TR VALIGN="top">
<TD WIDTH="35%">
<H3><A NAME="functions">Functions</A></H3>
<A HREF="manual.html#pdf-_G">_G</A><BR>
<A HREF="manual.html#pdf-_VERSION">_VERSION</A><BR>
<A HREF="manual.html#pdf-assert">assert</A><BR>
<A HREF="manual.html#pdf-collectgarbage">collectgarbage</A><BR>
<A HREF="manual.html#pdf-coroutine.create">coroutine.create</A><BR>
<A HREF="manual.html#pdf-coroutine.resume">coroutine.resume</A><BR>
<A HREF="manual.html#pdf-coroutine.running">coroutine.running</A><BR>
<A HREF="manual.html#pdf-coroutine.status">coroutine.status</A><BR>
<A HREF="manual.html#pdf-coroutine.wrap">coroutine.wrap</A><BR>
<A HREF="manual.html#pdf-coroutine.yield">coroutine.yield</A><BR>
<A HREF="manual.html#pdf-debug.debug">debug.debug</A><BR>
<A HREF="manual.html#pdf-debug.getfenv">debug.getfenv</A><BR>
<A HREF="manual.html#pdf-debug.gethook">debug.gethook</A><BR>
<A HREF="manual.html#pdf-debug.getinfo">debug.getinfo</A><BR>
<A HREF="manual.html#pdf-debug.getlocal">debug.getlocal</A><BR>
<A HREF="manual.html#pdf-debug.getmetatable">debug.getmetatable</A><BR>
<A HREF="manual.html#pdf-debug.getregistry">debug.getregistry</A><BR>
<A HREF="manual.html#pdf-debug.getupvalue">debug.getupvalue</A><BR>
<A HREF="manual.html#pdf-debug.setfenv">debug.setfenv</A><BR>
<A HREF="manual.html#pdf-debug.sethook">debug.sethook</A><BR>
<A HREF="manual.html#pdf-debug.setlocal">debug.setlocal</A><BR>
<A HREF="manual.html#pdf-debug.setmetatable">debug.setmetatable</A><BR>
<A HREF="manual.html#pdf-debug.setupvalue">debug.setupvalue</A><BR>
<A HREF="manual.html#pdf-debug.traceback">debug.traceback</A><BR>
<A HREF="manual.html#pdf-dofile">dofile</A><BR>
<A HREF="manual.html#pdf-error">error</A><BR>
<A HREF="manual.html#pdf-file:close">file:close</A><BR>
<A HREF="manual.html#pdf-file:flush">file:flush</A><BR>
<A HREF="manual.html#pdf-file:lines">file:lines</A><BR>
<A HREF="manual.html#pdf-file:read">file:read</A><BR>
<A HREF="manual.html#pdf-file:seek">file:seek</A><BR>
<A HREF="manual.html#pdf-file:setvbuf">file:setvbuf</A><BR>
<A HREF="manual.html#pdf-file:write">file:write</A><BR>
<A HREF="manual.html#pdf-getfenv">getfenv</A><BR>
<A HREF="manual.html#pdf-getmetatable">getmetatable</A><BR>
<A HREF="manual.html#pdf-io.close">io.close</A><BR>
<A HREF="manual.html#pdf-io.flush">io.flush</A><BR>
<A HREF="manual.html#pdf-io.input">io.input</A><BR>
<A HREF="manual.html#pdf-io.lines">io.lines</A><BR>
<A HREF="manual.html#pdf-io.open">io.open</A><BR>
<A HREF="manual.html#pdf-io.output">io.output</A><BR>
<A HREF="manual.html#pdf-io.popen">io.popen</A><BR>
<A HREF="manual.html#pdf-io.read">io.read</A><BR>
<A HREF="manual.html#pdf-io.tmpfile">io.tmpfile</A><BR>
<A HREF="manual.html#pdf-io.type">io.type</A><BR>
<A HREF="manual.html#pdf-io.write">io.write</A><BR>
<A HREF="manual.html#pdf-ipairs">ipairs</A><BR>
<A HREF="manual.html#pdf-load">load</A><BR>
<A HREF="manual.html#pdf-loadfile">loadfile</A><BR>
<A HREF="manual.html#pdf-loadstring">loadstring</A><BR>
<A HREF="manual.html#pdf-math.abs">math.abs</A><BR>
<A HREF="manual.html#pdf-math.acos">math.acos</A><BR>
<A HREF="manual.html#pdf-math.asin">math.asin</A><BR>
<A HREF="manual.html#pdf-math.atan2">math.atan2</A><BR>
<A HREF="manual.html#pdf-math.atan">math.atan</A><BR>
<A HREF="manual.html#pdf-math.ceil">math.ceil</A><BR>
<A HREF="manual.html#pdf-math.cosh">math.cosh</A><BR>
<A HREF="manual.html#pdf-math.cos">math.cos</A><BR>
<A HREF="manual.html#pdf-math.deg">math.deg</A><BR>
<A HREF="manual.html#pdf-math.exp">math.exp</A><BR>
<A HREF="manual.html#pdf-math.floor">math.floor</A><BR>
<A HREF="manual.html#pdf-math.fmod">math.fmod</A><BR>
<A HREF="manual.html#pdf-math.frexp">math.frexp</A><BR>
<A HREF="manual.html#pdf-math.ldexp">math.ldexp</A><BR>
<A HREF="manual.html#pdf-math.log10">math.log10</A><BR>
<A HREF="manual.html#pdf-math.log">math.log</A><BR>
<A HREF="manual.html#pdf-math.max">math.max</A><BR>
<A HREF="manual.html#pdf-math.min">math.min</A><BR>
<A HREF="manual.html#pdf-math.modf">math.modf</A><BR>
<A HREF="manual.html#pdf-math.pow">math.pow</A><BR>
<A HREF="manual.html#pdf-math.rad">math.rad</A><BR>
<A HREF="manual.html#pdf-math.random">math.random</A><BR>
<A HREF="manual.html#pdf-math.randomseed">math.randomseed</A><BR>
<A HREF="manual.html#pdf-math.sinh">math.sinh</A><BR>
<A HREF="manual.html#pdf-math.sin">math.sin</A><BR>
<A HREF="manual.html#pdf-math.sqrt">math.sqrt</A><BR>
<A HREF="manual.html#pdf-math.tanh">math.tanh</A><BR>
<A HREF="manual.html#pdf-math.tan">math.tan</A><BR>
<A HREF="manual.html#pdf-module">module</A><BR>
<A HREF="manual.html#pdf-next">next</A><BR>
<A HREF="manual.html#pdf-os.clock">os.clock</A><BR>
<A HREF="manual.html#pdf-os.date">os.date</A><BR>
<A HREF="manual.html#pdf-os.difftime">os.difftime</A><BR>
<A HREF="manual.html#pdf-os.execute">os.execute</A><BR>
<A HREF="manual.html#pdf-os.exit">os.exit</A><BR>
<A HREF="manual.html#pdf-os.getenv">os.getenv</A><BR>
<A HREF="manual.html#pdf-os.remove">os.remove</A><BR>
<A HREF="manual.html#pdf-os.rename">os.rename</A><BR>
<A HREF="manual.html#pdf-os.setlocale">os.setlocale</A><BR>
<A HREF="manual.html#pdf-os.time">os.time</A><BR>
<A HREF="manual.html#pdf-os.tmpname">os.tmpname</A><BR>
<A HREF="manual.html#pdf-package.cpath">package.cpath</A><BR>
<A HREF="manual.html#pdf-package.loaded">package.loaded</A><BR>
<A HREF="manual.html#pdf-package.loadlib">package.loadlib</A><BR>
<A HREF="manual.html#pdf-package.path">package.path</A><BR>
<A HREF="manual.html#pdf-package.preload">package.preload</A><BR>
<A HREF="manual.html#pdf-package.seeall">package.seeall</A><BR>
<A HREF="manual.html#pdf-pairs">pairs</A><BR>
<A HREF="manual.html#pdf-pcall">pcall</A><BR>
<A HREF="manual.html#pdf-print">print</A><BR>
<A HREF="manual.html#pdf-rawequal">rawequal</A><BR>
<A HREF="manual.html#pdf-rawget">rawget</A><BR>
<A HREF="manual.html#pdf-rawset">rawset</A><BR>
<A HREF="manual.html#pdf-require">require</A><BR>
<A HREF="manual.html#pdf-select">select</A><BR>
<A HREF="manual.html#pdf-setfenv">setfenv</A><BR>
<A HREF="manual.html#pdf-setmetatable">setmetatable</A><BR>
<A HREF="manual.html#pdf-string.byte">string.byte</A><BR>
<A HREF="manual.html#pdf-string.char">string.char</A><BR>
<A HREF="manual.html#pdf-string.dump">string.dump</A><BR>
<A HREF="manual.html#pdf-string.find">string.find</A><BR>
<A HREF="manual.html#pdf-string.format">string.format</A><BR>
<A HREF="manual.html#pdf-string.gmatch">string.gmatch</A><BR>
<A HREF="manual.html#pdf-string.gsub">string.gsub</A><BR>
<A HREF="manual.html#pdf-string.len">string.len</A><BR>
<A HREF="manual.html#pdf-string.lower">string.lower</A><BR>
<A HREF="manual.html#pdf-string.match">string.match</A><BR>
<A HREF="manual.html#pdf-string.rep">string.rep</A><BR>
<A HREF="manual.html#pdf-string.reverse">string.reverse</A><BR>
<A HREF="manual.html#pdf-string.sub">string.sub</A><BR>
<A HREF="manual.html#pdf-string.upper">string.upper</A><BR>
<A HREF="manual.html#pdf-table.concat">table.concat</A><BR>
<A HREF="manual.html#pdf-table.insert">table.insert</A><BR>
<A HREF="manual.html#pdf-table.maxn">table.maxn</A><BR>
<A HREF="manual.html#pdf-table.remove">table.remove</A><BR>
<A HREF="manual.html#pdf-table.sort">table.sort</A><BR>
<A HREF="manual.html#pdf-tonumber">tonumber</A><BR>
<A HREF="manual.html#pdf-tostring">tostring</A><BR>
<A HREF="manual.html#pdf-type">type</A><BR>
<A HREF="manual.html#pdf-unpack">unpack</A><BR>
<A HREF="manual.html#pdf-xpcall">xpcall</A><BR>
</TD>
<TD>
<H3>API</H3>
<A HREF="manual.html#lua_Alloc">lua_Alloc</A><BR>
<A HREF="manual.html#lua_CFunction">lua_CFunction</A><BR>
<A HREF="manual.html#lua_Debug">lua_Debug</A><BR>
<A HREF="manual.html#lua_Hook">lua_Hook</A><BR>
<A HREF="manual.html#lua_Integer">lua_Integer</A><BR>
<A HREF="manual.html#lua_Number">lua_Number</A><BR>
<A HREF="manual.html#lua_Reader">lua_Reader</A><BR>
<A HREF="manual.html#lua_State">lua_State</A><BR>
<A HREF="manual.html#lua_Writer">lua_Writer</A><BR>
<A HREF="manual.html#lua_atpanic">lua_atpanic</A><BR>
<A HREF="manual.html#lua_call">lua_call</A><BR>
<A HREF="manual.html#lua_checkstack">lua_checkstack</A><BR>
<A HREF="manual.html#lua_close">lua_close</A><BR>
<A HREF="manual.html#lua_concat">lua_concat</A><BR>
<A HREF="manual.html#lua_cpcall">lua_cpcall</A><BR>
<A HREF="manual.html#lua_createtable">lua_createtable</A><BR>
<A HREF="manual.html#lua_dump">lua_dump</A><BR>
<A HREF="manual.html#lua_equal">lua_equal</A><BR>
<A HREF="manual.html#lua_error">lua_error</A><BR>
<A HREF="manual.html#lua_gc">lua_gc</A><BR>
<A HREF="manual.html#lua_getallocf">lua_getallocf</A><BR>
<A HREF="manual.html#lua_getfenv">lua_getfenv</A><BR>
<A HREF="manual.html#lua_getfield">lua_getfield</A><BR>
<A HREF="manual.html#lua_getglobal">lua_getglobal</A><BR>
<A HREF="manual.html#lua_gethook">lua_gethook</A><BR>
<A HREF="manual.html#lua_gethookcount">lua_gethookcount</A><BR>
<A HREF="manual.html#lua_gethookmask">lua_gethookmask</A><BR>
<A HREF="manual.html#lua_getinfo">lua_getinfo</A><BR>
<A HREF="manual.html#lua_getlocal">lua_getlocal</A><BR>
<A HREF="manual.html#lua_getmetatable">lua_getmetatable</A><BR>
<A HREF="manual.html#lua_getstack">lua_getstack</A><BR>
<A HREF="manual.html#lua_gettable">lua_gettable</A><BR>
<A HREF="manual.html#lua_gettop">lua_gettop</A><BR>
<A HREF="manual.html#lua_getupvalue">lua_getupvalue</A><BR>
<A HREF="manual.html#lua_insert">lua_insert</A><BR>
<A HREF="manual.html#lua_isboolean">lua_isboolean</A><BR>
<A HREF="manual.html#lua_iscfunction">lua_iscfunction</A><BR>
<A HREF="manual.html#lua_isfunction">lua_isfunction</A><BR>
<A HREF="manual.html#lua_islightuserdata">lua_islightuserdata</A><BR>
<A HREF="manual.html#lua_isnil">lua_isnil</A><BR>
<A HREF="manual.html#lua_isnumber">lua_isnumber</A><BR>
<A HREF="manual.html#lua_isstring">lua_isstring</A><BR>
<A HREF="manual.html#lua_istable">lua_istable</A><BR>
<A HREF="manual.html#lua_isthread">lua_isthread</A><BR>
<A HREF="manual.html#lua_isuserdata">lua_isuserdata</A><BR>
<A HREF="manual.html#lua_lessthan">lua_lessthan</A><BR>
<A HREF="manual.html#lua_load">lua_load</A><BR>
<A HREF="manual.html#lua_newstate">lua_newstate</A><BR>
<A HREF="manual.html#lua_newtable">lua_newtable</A><BR>
<A HREF="manual.html#lua_newthread">lua_newthread</A><BR>
<A HREF="manual.html#lua_newuserdata">lua_newuserdata</A><BR>
<A HREF="manual.html#lua_next">lua_next</A><BR>
<A HREF="manual.html#lua_objlen">lua_objlen</A><BR>
<A HREF="manual.html#lua_pcall">lua_pcall</A><BR>
<A HREF="manual.html#lua_pop">lua_pop</A><BR>
<A HREF="manual.html#lua_pushboolean">lua_pushboolean</A><BR>
<A HREF="manual.html#lua_pushcclosure">lua_pushcclosure</A><BR>
<A HREF="manual.html#lua_pushcfunction">lua_pushcfunction</A><BR>
<A HREF="manual.html#lua_pushfstring">lua_pushfstring</A><BR>
<A HREF="manual.html#lua_pushinteger">lua_pushinteger</A><BR>
<A HREF="manual.html#lua_pushlightuserdata">lua_pushlightuserdata</A><BR>
<A HREF="manual.html#lua_pushlstring">lua_pushlstring</A><BR>
<A HREF="manual.html#lua_pushnil">lua_pushnil</A><BR>
<A HREF="manual.html#lua_pushnumber">lua_pushnumber</A><BR>
<A HREF="manual.html#lua_pushstring">lua_pushstring</A><BR>
<A HREF="manual.html#lua_pushthread">lua_pushthread</A><BR>
<A HREF="manual.html#lua_pushvalue">lua_pushvalue</A><BR>
<A HREF="manual.html#lua_pushvfstring">lua_pushvfstring</A><BR>
<A HREF="manual.html#lua_rawequal">lua_rawequal</A><BR>
<A HREF="manual.html#lua_rawget">lua_rawget</A><BR>
<A HREF="manual.html#lua_rawgeti">lua_rawgeti</A><BR>
<A HREF="manual.html#lua_rawset">lua_rawset</A><BR>
<A HREF="manual.html#lua_rawseti">lua_rawseti</A><BR>
<A HREF="manual.html#lua_register">lua_register</A><BR>
<A HREF="manual.html#lua_remove">lua_remove</A><BR>
<A HREF="manual.html#lua_replace">lua_replace</A><BR>
<A HREF="manual.html#lua_resume">lua_resume</A><BR>
<A HREF="manual.html#lua_setallocf">lua_setallocf</A><BR>
<A HREF="manual.html#lua_setfenv">lua_setfenv</A><BR>
<A HREF="manual.html#lua_setfield">lua_setfield</A><BR>
<A HREF="manual.html#lua_setglobal">lua_setglobal</A><BR>
<A HREF="manual.html#lua_sethook">lua_sethook</A><BR>
<A HREF="manual.html#lua_setlocal">lua_setlocal</A><BR>
<A HREF="manual.html#lua_setmetatable">lua_setmetatable</A><BR>
<A HREF="manual.html#lua_settable">lua_settable</A><BR>
<A HREF="manual.html#lua_settop">lua_settop</A><BR>
<A HREF="manual.html#lua_setupvalue">lua_setupvalue</A><BR>
<A HREF="manual.html#lua_status">lua_status</A><BR>
<A HREF="manual.html#lua_toboolean">lua_toboolean</A><BR>
<A HREF="manual.html#lua_tocfunction">lua_tocfunction</A><BR>
<A HREF="manual.html#lua_tointeger">lua_tointeger</A><BR>
<A HREF="manual.html#lua_tolstring">lua_tolstring</A><BR>
<A HREF="manual.html#lua_tonumber">lua_tonumber</A><BR>
<A HREF="manual.html#lua_topointer">lua_topointer</A><BR>
<A HREF="manual.html#lua_tostring">lua_tostring</A><BR>
<A HREF="manual.html#lua_tothread">lua_tothread</A><BR>
<A HREF="manual.html#lua_touserdata">lua_touserdata</A><BR>
<A HREF="manual.html#lua_type">lua_type</A><BR>
<A HREF="manual.html#lua_typename">lua_typename</A><BR>
<A HREF="manual.html#lua_xmove">lua_xmove</A><BR>
<A HREF="manual.html#lua_yield">lua_yield</A><BR>
</TD>
<TD>
<H3>Auxiliary library</H3>
<A HREF="manual.html#luaL_Buffer">luaL_Buffer</A><BR>
<A HREF="manual.html#luaL_Reg">luaL_Reg</A><BR>
<A HREF="manual.html#luaL_addchar">luaL_addchar</A><BR>
<A HREF="manual.html#luaL_addlstring">luaL_addlstring</A><BR>
<A HREF="manual.html#luaL_addsize">luaL_addsize</A><BR>
<A HREF="manual.html#luaL_addstring">luaL_addstring</A><BR>
<A HREF="manual.html#luaL_addvalue">luaL_addvalue</A><BR>
<A HREF="manual.html#luaL_argcheck">luaL_argcheck</A><BR>
<A HREF="manual.html#luaL_argerror">luaL_argerror</A><BR>
<A HREF="manual.html#luaL_buffinit">luaL_buffinit</A><BR>
<A HREF="manual.html#luaL_callmeta">luaL_callmeta</A><BR>
<A HREF="manual.html#luaL_checkany">luaL_checkany</A><BR>
<A HREF="manual.html#luaL_checkint">luaL_checkint</A><BR>
<A HREF="manual.html#luaL_checkinteger">luaL_checkinteger</A><BR>
<A HREF="manual.html#luaL_checklong">luaL_checklong</A><BR>
<A HREF="manual.html#luaL_checklstring">luaL_checklstring</A><BR>
<A HREF="manual.html#luaL_checknumber">luaL_checknumber</A><BR>
<A HREF="manual.html#luaL_checkoption">luaL_checkoption</A><BR>
<A HREF="manual.html#luaL_checkstack">luaL_checkstack</A><BR>
<A HREF="manual.html#luaL_checkstring">luaL_checkstring</A><BR>
<A HREF="manual.html#luaL_checktype">luaL_checktype</A><BR>
<A HREF="manual.html#luaL_checkudata">luaL_checkudata</A><BR>
<A HREF="manual.html#luaL_error">luaL_error</A><BR>
<A HREF="manual.html#luaL_getmetafield">luaL_getmetafield</A><BR>
<A HREF="manual.html#luaL_getmetatable">luaL_getmetatable</A><BR>
<A HREF="manual.html#luaL_gsub">luaL_gsub</A><BR>
<A HREF="manual.html#luaL_loadbuffer">luaL_loadbuffer</A><BR>
<A HREF="manual.html#luaL_loadfile">luaL_loadfile</A><BR>
<A HREF="manual.html#luaL_loadstring">luaL_loadstring</A><BR>
<A HREF="manual.html#luaL_newmetatable">luaL_newmetatable</A><BR>
<A HREF="manual.html#luaL_newstate">luaL_newstate</A><BR>
<A HREF="manual.html#luaL_openlibs">luaL_openlibs</A><BR>
<A HREF="manual.html#luaL_optint">luaL_optint</A><BR>
<A HREF="manual.html#luaL_optinteger">luaL_optinteger</A><BR>
<A HREF="manual.html#luaL_optlong">luaL_optlong</A><BR>
<A HREF="manual.html#luaL_optlstring">luaL_optlstring</A><BR>
<A HREF="manual.html#luaL_optnumber">luaL_optnumber</A><BR>
<A HREF="manual.html#luaL_optstring">luaL_optstring</A><BR>
<A HREF="manual.html#luaL_prepbuffer">luaL_prepbuffer</A><BR>
<A HREF="manual.html#luaL_pushresult">luaL_pushresult</A><BR>
<A HREF="manual.html#luaL_ref">luaL_ref</A><BR>
<A HREF="manual.html#luaL_register">luaL_register</A><BR>
<A HREF="manual.html#luaL_typename">luaL_typename</A><BR>
<A HREF="manual.html#luaL_typerror">luaL_typerror</A><BR>
<A HREF="manual.html#luaL_unref">luaL_unref</A><BR>
<A HREF="manual.html#luaL_where">luaL_where</A><BR>
</TD>
</TR>
</TABLE>
<P>
<HR>
<SMALL>
Last update:
Fri Feb 10 17:15:37 BRST 2006
</SMALL>
</BODY>
</HTML>
.\" $Id: lua.man,v 1.11 2006/01/06 16:03:34 lhf Exp $
.TH LUA 1 "$Date: 2006/01/06 16:03:34 $"
.SH NAME
lua \- Lua interpreter
.SH SYNOPSIS
.B lua
[
.I options
]
[
.I script
[
.I args
]
]
.SH DESCRIPTION
.B lua
is the stand-alone Lua interpreter.
It loads and executes Lua programs,
either in textual source form or
in precompiled binary form.
(Precompiled binaries are output by
.BR luac ,
the Lua compiler.)
.B lua
can be used as a batch interpreter and also interactively.
.LP
The given
.I options
(see below)
are executed and then
the Lua program in file
.I script
is loaded and executed.
The given
.I args
are available to
.I script
as strings in a global table named
.BR arg .
If these arguments contain spaces or other characters special to the shell,
then they should be quoted
(but note that the quotes will be removed by the shell).
The arguments in
.B arg
start at 0,
which contains the string
.RI ' script '.
The index of the last argument is stored in
.BR arg.n .
The arguments given in the command line before
.IR script ,
including the name of the interpreter,
are available in negative indices in
.BR arg .
.LP
At the very start,
before even handling the command line,
.B lua
executes the contents of the environment variable
.BR LUA_INIT ,
if it is defined.
If the value of
.B LUA_INIT
is of the form
.RI '@ filename ',
then
.I filename
is executed.
Otherwise, the string is assumed to be a Lua statement and is executed.
.LP
Options start with
.B '\-'
and are described below.
You can use
.B "'\--'"
to signal the end of options.
.LP
If no arguments are given,
then
.B "\-v \-i"
is assumed when the standard input is a terminal;
otherwise,
.B "\-"
is assumed.
.LP
In interactive mode,
.B lua
prompts the user,
reads lines from the standard input,
and executes them as they are read.
If a line does not contain a complete statement,
then a secondary prompt is displayed and
lines are read until a complete statement is formed or
a syntax error is found.
So, one way to interrupt the reading of an incomplete statement is
to force a syntax error:
adding a
.B ';'
in the middle of a statement is a sure way of forcing a syntax error
(except inside multiline strings and comments; these must be closed explicitly).
If a line starts with
.BR '=' ,
then
.B lua
displays the values of all the expressions in the remainder of the
line. The expressions must be separated by commas.
The primary prompt is the value of the global variable
.BR _PROMPT ,
if this value is a string;
otherwise, the default prompt is used.
Similarly, the secondary prompt is the value of the global variable
.BR _PROMPT2 .
So,
to change the prompts,
set the corresponding variable to a string of your choice.
You can do that after calling the interpreter
or on the command line
(but in this case you have to be careful with quotes
if the prompt string contains a space; otherwise you may confuse the shell.)
The default prompts are "> " and ">> ".
.SH OPTIONS
.TP
.B \-
load and execute the standard input as a file,
that is,
not interactively,
even when the standard input is a terminal.
.TP
.BI \-e " stat"
execute statement
.IR stat .
You need to quote
.I stat
if it contains spaces, quotes,
or other characters special to the shell.
.TP
.B \-i
enter interactive mode after
.I script
is executed.
.TP
.BI \-l " name"
call
.BI require(' name ')
before executing
.IR script .
Typically used to load libraries.
.TP
.B \-v
show version information.
.SH "SEE ALSO"
.BR luac (1)
.br
http://www.lua.org/
.SH DIAGNOSTICS
Error messages should be self explanatory.
.SH AUTHORS
R. Ierusalimschy,
L. H. de Figueiredo,
and
W. Celes
.\" EOF
body {
color: #000000 ;
background-color: #FFFFFF ;
font-family: sans-serif ;
}
a:link {
color: #000080 ;
}
a:link:hover, a:visited:hover {
color: #000080 ;
background-color: #E0E0FF ;
}
<!-- $Id: lua.man,v 1.11 2006/01/06 16:03:34 lhf Exp $ -->
<HTML>
<HEAD>
<TITLE>LUA man page</TITLE>
<LINK REL="stylesheet" TYPE="text/css" HREF="lua.css">
</HEAD>
<BODY BGCOLOR="#FFFFFF">
<H2>NAME</H2>
lua - Lua interpreter
<H2>SYNOPSIS</H2>
<B>lua</B>
[
<I>options</I>
]
[
<I>script</I>
[
<I>args</I>
]
]
<H2>DESCRIPTION</H2>
<B>lua</B>
is the stand-alone Lua interpreter.
It loads and executes Lua programs,
either in textual source form or
in precompiled binary form.
(Precompiled binaries are output by
<B>luac</B>,
the Lua compiler.)
<B>lua</B>
can be used as a batch interpreter and also interactively.
<P>
The given
<I>options</I>
(see below)
are executed and then
the Lua program in file
<I>script</I>
is loaded and executed.
The given
<I>args</I>
are available to
<I>script</I>
as strings in a global table named
<B>arg</B>.
If these arguments contain spaces or other characters special to the shell,
then they should be quoted
(but note that the quotes will be removed by the shell).
The arguments in
<B>arg</B>
start at 0,
which contains the string
'<I>script</I>'.
The index of the last argument is stored in
<B>arg.n</B>.
The arguments given in the command line before
<I>script</I>,
including the name of the interpreter,
are available in negative indices in
<B>arg</B>.
<P>
At the very start,
before even handling the command line,
<B>lua</B>
executes the contents of the environment variable
<B>LUA_INIT</B>,
if it is defined.
If the value of
<B>LUA_INIT</B>
is of the form
'@<I>filename</I>',
then
<I>filename</I>
is executed.
Otherwise, the string is assumed to be a Lua statement and is executed.
<P>
Options start with
<B>'-'</B>
and are described below.
You can use
<B>'--'</B>
to signal the end of options.
<P>
If no arguments are given,
then
<B>"-v -i"</B>
is assumed when the standard input is a terminal;
otherwise,
<B>"-"</B>
is assumed.
<P>
In interactive mode,
<B>lua</B>
prompts the user,
reads lines from the standard input,
and executes them as they are read.
If a line does not contain a complete statement,
then a secondary prompt is displayed and
lines are read until a complete statement is formed or
a syntax error is found.
So, one way to interrupt the reading of an incomplete statement is
to force a syntax error:
adding a
<B>';'</B>
in the middle of a statement is a sure way of forcing a syntax error
(except inside multiline strings and comments; these must be closed explicitly).
If a line starts with
<B>'='</B>,
then
<B>lua</B>
displays the values of all the expressions in the remainder of the
line. The expressions must be separated by commas.
The primary prompt is the value of the global variable
<B>_PROMPT</B>,
if this value is a string;
otherwise, the default prompt is used.
Similarly, the secondary prompt is the value of the global variable
<B>_PROMPT2</B>.
So,
to change the prompts,
set the corresponding variable to a string of your choice.
You can do that after calling the interpreter
or on the command line
(but in this case you have to be careful with quotes
if the prompt string contains a space; otherwise you may confuse the shell.)
The default prompts are "&gt; " and "&gt;&gt; ".
<H2>OPTIONS</H2>
<P>
<B>-</B>
load and execute the standard input as a file,
that is,
not interactively,
even when the standard input is a terminal.
<P>
<B>-e </B><I>stat</I>
execute statement
<I>stat</I>.
You need to quote
<I>stat </I>
if it contains spaces, quotes,
or other characters special to the shell.
<P>
<B>-i</B>
enter interactive mode after
<I>script</I>
is executed.
<P>
<B>-l </B><I>name</I>
call
<B>require</B>('<I>name</I>')
before executing
<I>script</I>.
Typically used to load libraries.
<P>
<B>-v</B>
show version information.
<H2>SEE ALSO</H2>
<B>luac</B>(1)
<BR>
<A HREF="http://www.lua.org/">http://www.lua.org/</A>
<H2>DIAGNOSTICS</H2>
Error messages should be self explanatory.
<H2>AUTHORS</H2>
R. Ierusalimschy,
L. H. de Figueiredo,
and
W. Celes
<!-- EOF -->
</BODY>
</HTML>
.\" $Id: luac.man,v 1.28 2006/01/06 16:03:34 lhf Exp $
.TH LUAC 1 "$Date: 2006/01/06 16:03:34 $"
.SH NAME
luac \- Lua compiler
.SH SYNOPSIS
.B luac
[
.I options
] [
.I filenames
]
.SH DESCRIPTION
.B luac
is the Lua compiler.
It translates programs written in the Lua programming language
into binary files that can be later loaded and executed.
.LP
The main advantages of precompiling chunks are:
faster loading,
protecting source code from accidental user changes,
and
off-line syntax checking.
.LP
Pre-compiling does not imply faster execution
because in Lua chunks are always compiled into bytecodes before being executed.
.B luac
simply allows those bytecodes to be saved in a file for later execution.
.LP
Pre-compiled chunks are not necessarily smaller than the corresponding source.
The main goal in pre-compiling is faster loading.
.LP
The binary files created by
.B luac
are portable only among architectures with the same word size and byte order.
.LP
.B luac
produces a single output file containing the bytecodes
for all source files given.
By default,
the output file is named
.BR luac.out ,
but you can change this with the
.B \-o
option.
.LP
In the command line,
you can mix
text files containing Lua source and
binary files containing precompiled chunks.
This is useful to combine several precompiled chunks,
even from different (but compatible) platforms,
into a single precompiled chunk.
.LP
You can use
.B "'\-'"
to indicate the standard input as a source file
and
.B "'\--'"
to signal the end of options
(that is,
all remaining arguments will be treated as files even if they start with
.BR "'\-'" ).
.LP
The internal format of the binary files produced by
.B luac
is likely to change when a new version of Lua is released.
So,
save the source files of all Lua programs that you precompile.
.LP
.SH OPTIONS
Options must be separate.
.TP
.B \-l
produce a listing of the compiled bytecode for Lua's virtual machine.
Listing bytecodes is useful to learn about Lua's virtual machine.
If no files are given, then
.B luac
loads
.B luac.out
and lists its contents.
.TP
.BI \-o " file"
output to
.IR file ,
instead of the default
.BR luac.out .
(You can use
.B "'\-'"
for standard output,
but not on platforms that open standard output in text mode.)
The output file may be a source file because
all files are loaded before the output file is written.
Be careful not to overwrite precious files.
.TP
.B \-p
load files but do not generate any output file.
Used mainly for syntax checking and for testing precompiled chunks:
corrupted files will probably generate errors when loaded.
Lua always performs a thorough integrity test on precompiled chunks.
Bytecode that passes this test is completely safe,
in the sense that it will not break the interpreter.
However,
there is no guarantee that such code does anything sensible.
(None can be given, because the halting problem is unsolvable.)
If no files are given, then
.B luac
loads
.B luac.out
and tests its contents.
No messages are displayed if the file passes the integrity test.
.TP
.B \-s
strip debug information before writing the output file.
This saves some space in very large chunks,
but if errors occur when running a stripped chunk,
then the error messages may not contain the full information they usually do.
For instance,
line numbers and names of local variables are lost.
.TP
.B \-v
show version information.
.SH FILES
.TP 15
.B luac.out
default output file
.SH "SEE ALSO"
.BR lua (1)
.br
http://www.lua.org/
.SH DIAGNOSTICS
Error messages should be self explanatory.
.SH AUTHORS
L. H. de Figueiredo,
R. Ierusalimschy and
W. Celes
.\" EOF
<!-- $Id: luac.man,v 1.28 2006/01/06 16:03:34 lhf Exp $ -->
<HTML>
<HEAD>
<TITLE>LUAC man page</TITLE>
<LINK REL="stylesheet" TYPE="text/css" HREF="lua.css">
</HEAD>
<BODY BGCOLOR="#FFFFFF">
<H2>NAME</H2>
luac - Lua compiler
<H2>SYNOPSIS</H2>
<B>luac</B>
[
<I>options</I>
] [
<I>filenames</I>
]
<H2>DESCRIPTION</H2>
<B>luac</B>
is the Lua compiler.
It translates programs written in the Lua programming language
into binary files that can be later loaded and executed.
<P>
The main advantages of precompiling chunks are:
faster loading,
protecting source code from accidental user changes,
and
off-line syntax checking.
<P>
Precompiling does not imply faster execution
because in Lua chunks are always compiled into bytecodes before being executed.
<B>luac</B>
simply allows those bytecodes to be saved in a file for later execution.
<P>
Precompiled chunks are not necessarily smaller than the corresponding source.
The main goal in precompiling is faster loading.
<P>
The binary files created by
<B>luac</B>
are portable only among architectures with the same word size and byte order.
<P>
<B>luac</B>
produces a single output file containing the bytecodes
for all source files given.
By default,
the output file is named
<B>luac.out</B>,
but you can change this with the
<B>-o</B>
option.
<P>
In the command line,
you can mix
text files containing Lua source and
binary files containing precompiled chunks.
This is useful because several precompiled chunks,
even from different (but compatible) platforms,
can be combined into a single precompiled chunk.
<P>
You can use
<B>'-'</B>
to indicate the standard input as a source file
and
<B>'--'</B>
to signal the end of options
(that is,
all remaining arguments will be treated as files even if they start with
<B>'-'</B>).
<P>
The internal format of the binary files produced by
<B>luac</B>
is likely to change when a new version of Lua is released.
So,
save the source files of all Lua programs that you precompile.
<P>
<H2>OPTIONS</H2>
Options must be separate.
<P>
<B>-l</B>
produce a listing of the compiled bytecode for Lua's virtual machine.
Listing bytecodes is useful to learn about Lua's virtual machine.
If no files are given, then
<B>luac</B>
loads
<B>luac.out</B>
and lists its contents.
<P>
<B>-o </B><I>file</I>
output to
<I>file</I>,
instead of the default
<B>luac.out</B>.
(You can use
<B>'-'</B>
for standard output,
but not on platforms that open standard output in text mode.)
The output file may be a source file because
all files are loaded before the output file is written.
Be careful not to overwrite precious files.
<P>
<B>-p</B>
load files but do not generate any output file.
Used mainly for syntax checking and for testing precompiled chunks:
corrupted files will probably generate errors when loaded.
Lua always performs a thorough integrity test on precompiled chunks.
Bytecode that passes this test is completely safe,
in the sense that it will not break the interpreter.
However,
there is no guarantee that such code does anything sensible.
(None can be given, because the halting problem is unsolvable.)
If no files are given, then
<B>luac</B>
loads
<B>luac.out</B>
and tests its contents.
No messages are displayed if the file passes the integrity test.
<P>
<B>-s</B>
strip debug information before writing the output file.
This saves some space in very large chunks,
but if errors occur when running a stripped chunk,
then the error messages may not contain the full information they usually do.
For instance,
line numbers and names of local variables are lost.
<P>
<B>-v</B>
show version information.
<H2>FILES</H2>
<P>
<B>luac.out</B>
default output file
<H2>SEE ALSO</H2>
<B>lua</B>(1)
<BR>
<A HREF="http://www.lua.org/">http://www.lua.org/</A>
<H2>DIAGNOSTICS</H2>
Error messages should be self explanatory.
<H2>AUTHORS</H2>
L. H. de Figueiredo,
R. Ierusalimschy and
W. Celes
<!-- EOF -->
</BODY>
</HTML>
此差异已折叠。
<HTML>
<HEAD>
<TITLE>Lua documentation</TITLE>
<LINK REL="stylesheet" TYPE="text/css" HREF="lua.css">
</HEAD>
<BODY BGCOLOR="#FFFFFF">
<HR>
<H1>
<A HREF="http://www.lua.org/"><IMG SRC="logo.gif" ALT="Lua" BORDER=0></A>
Documentation
</H1>
<UL>
<LI><A HREF="http://www.lua.org/">Official web site</A>
<LI><A HREF="contents.html">Reference manual</A>
<LI><A HREF="lua.html">lua man page</A>
<LI><A HREF="luac.html">luac man page</A>
<LI><A HREF="../README">lua/README</A>
<LI><A HREF="../etc/README">lua/etc/README</A>
<LI><A HREF="../test/README">lua/test/README</A>
</UL>
<HR>
<SMALL>
Last update:
Wed Sep 7 12:57:50 BRST 2005
</SMALL>
</BODY>
</HTML>
This directory contains some useful files and code.
Unlike the code in ../src, everything here is in the public domain.
If any of the makes fail, you're probably not using the same libraries
used to build Lua. Set MYLIBS in Makefile accordingly.
all.c
Full Lua interpreter in a single file.
Do "make one" for a demo.
lua.hpp
Lua header files for C++ using 'extern "C"'.
lua.ico
A Lua icon for Windows (and web sites: save as favicon.ico).
Drawn by hand by Markus Gritsch <gritsch@iue.tuwien.ac.at>.
lua.pc
pkg-config data for Lua
luavs.bat
Script to build Lua under "Visual Studio .NET Command Prompt".
min.c
A minimal Lua interpreter.
Good for learning and for starting your own.
Do "make min" for a demo.
noparser.c
Linking with noparser.o avoids loading the parsing modules in lualib.a.
Do "make noparser" for a demo.
strict.lua
Traps uses of undeclared global variables.
Do "make strict" for a demo.
/*
* all.c -- Lua core, libraries and interpreter in a single file
*/
#define luaall_c
#include "lapi.c"
#include "lcode.c"
#include "ldebug.c"
#include "ldo.c"
#include "ldump.c"
#include "lfunc.c"
#include "lgc.c"
#include "llex.c"
#include "lmem.c"
#include "lobject.c"
#include "lopcodes.c"
#include "lparser.c"
#include "lstate.c"
#include "lstring.c"
#include "ltable.c"
#include "ltm.c"
#include "lundump.c"
#include "lvm.c"
#include "lzio.c"
#include "lauxlib.c"
#include "lbaselib.c"
#include "ldblib.c"
#include "liolib.c"
#include "linit.c"
#include "lmathlib.c"
#include "loadlib.c"
#include "loslib.c"
#include "lstrlib.c"
#include "ltablib.c"
#include "lua.c"
// lua.hpp
// Lua header files for C++
// <<extern "C">> not supplied automatically because Lua also compiles as C++
extern "C" {
#include "lua.h"
#include "lualib.h"
#include "lauxlib.h"
}
# lua.pc -- pkg-config data for Lua
# vars from install Makefile
# grep '^V=' ../Makefile
V= 5.1
# grep '^INSTALL_.*=' ../Makefile | sed 's/INSTALL_TOP/prefix/'
prefix= /usr/local
INSTALL_BIN= ${prefix}/bin
INSTALL_INC= ${prefix}/include
INSTALL_LIB= ${prefix}/lib
INSTALL_MAN= ${prefix}/man/man1
INSTALL_LMOD= ${prefix}/share/lua/${V}
INSTALL_CMOD= ${prefix}/lib/lua/${V}
exec_prefix=${prefix}
libdir=${exec_prefix}/lib
includedir=${prefix}/include
Name: Lua
Description: An Extensible Extension Language
Version: ${V}
Requires:
Libs: -L${libdir} -llua -lm
Cflags: -I${includedir}
cd src
cl /O2 /W3 /c /DLUA_BUILD_AS_DLL l*.c
del lua.obj luac.obj
link /DLL /out:lua51.dll l*.obj
cl /O2 /W3 /c /DLUA_BUILD_AS_DLL lua.c
link /out:lua.exe lua.obj lua51.lib
cd ..
/*
* min.c -- a minimal Lua interpreter
* loads stdin only with minimal error handling.
* no interaction, and no standard library, only a "print" function.
*/
#include <stdio.h>
#include "lua.h"
#include "lauxlib.h"
static int print(lua_State *L)
{
int n=lua_gettop(L);
int i;
for (i=1; i<=n; i++)
{
if (i>1) printf("\t");
if (lua_isstring(L,i))
printf("%s",lua_tostring(L,i));
else if (lua_isnil(L,i)==2)
printf("%s","nil");
else if (lua_isboolean(L,i))
printf("%s",lua_toboolean(L,i) ? "true" : "false");
else
printf("%s:%p",luaL_typename(L,i),lua_topointer(L,i));
}
printf("\n");
return 0;
}
int main(void)
{
lua_State *L=lua_open();
lua_register(L,"print",print);
if (luaL_dofile(L,NULL)!=0) fprintf(stderr,"%s\n",lua_tostring(L,-1));
lua_close(L);
return 0;
}
/*
* The code below can be used to make a Lua core that does not contain the
* parsing modules (lcode, llex, lparser), which represent 35% of the total core.
* You'll only be able to load binary files and strings, precompiled with luac.
* (Of course, you'll have to build luac with the original parsing modules!)
*
* To use this module, simply compile it ("make noparser" does that) and list
* its object file before the Lua libraries. The linker should then not load
* the parsing modules. To try it, do "make luab".
*
* If you also want to avoid the dump module (ldump.o), define NODUMP.
* #define NODUMP
*/
#define LUA_CORE
#include "llex.h"
#include "lparser.h"
#include "lzio.h"
LUAI_FUNC void luaX_init (lua_State *L) {
UNUSED(L);
}
LUAI_FUNC Proto *luaY_parser (lua_State *L, ZIO *z, Mbuffer *buff, const char *name) {
UNUSED(z);
UNUSED(buff);
UNUSED(name);
lua_pushliteral(L,"parser not loaded");
lua_error(L);
return NULL;
}
#ifdef NODUMP
#include "lundump.h"
LUAI_FUNC int luaU_dump (lua_State* L, const Proto* f, lua_Writer w, void* data, int strip) {
UNUSED(f);
UNUSED(w);
UNUSED(data);
UNUSED(strip);
#if 1
UNUSED(L);
return 0;
#else
lua_pushliteral(L,"dumper not loaded");
lua_error(L);
#endif
}
#endif
--
-- strict.lua
-- checks uses of undeclared global variables
-- All global variables must be 'declared' through a regular assignment
-- (even assigning nil will do) in a main chunk before being used
-- anywhere or assigned to inside a function.
--
local mt = getmetatable(_G)
if mt == nil then
mt = {}
setmetatable(_G, mt)
end
mt.__declared = {}
mt.__newindex = function (t, n, v)
if not mt.__declared[n] then
local w = debug.getinfo(2, "S").what
if w ~= "main" and w ~= "C" then
error("assign to undeclared variable '"..n.."'", 2)
end
mt.__declared[n] = true
end
rawset(t, n, v)
end
mt.__index = function (t, n)
if not mt.__declared[n] and debug.getinfo(2, "S").what ~= "C" then
error("variable '"..n.."' is not declared", 2)
end
return rawget(t, n)
end
此差异已折叠。
/*
** $Id: lapi.h,v 2.2 2005/04/25 19:24:10 roberto Exp $
** Auxiliary functions from Lua API
** See Copyright Notice in lua.h
*/
#ifndef lapi_h
#define lapi_h
#include "lobject.h"
LUAI_FUNC void luaA_pushobject (lua_State *L, const TValue *o);
#endif
/*
** $Id: lauxlib.c,v 1.158 2006/01/16 12:42:21 roberto Exp $
** Auxiliary functions for building Lua libraries
** See Copyright Notice in lua.h
*/
#include <ctype.h>
#include <errno.h>
#include <stdarg.h>
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
/* This file uses only the official API of Lua.
** Any function declared here could be written as an application function.
*/
#define lauxlib_c
#define LUA_LIB
#include "lua.h"
#include "lauxlib.h"
#define FREELIST_REF 0 /* free list of references */
/* convert a stack index to positive */
#define abs_index(L, i) ((i) > 0 || (i) <= LUA_REGISTRYINDEX ? (i) : \
lua_gettop(L) + (i) + 1)
/*
** {======================================================
** Error-report functions
** =======================================================
*/
LUALIB_API int luaL_argerror (lua_State *L, int narg, const char *extramsg) {
lua_Debug ar;
if (!lua_getstack(L, 0, &ar)) /* no stack frame? */
return luaL_error(L, "bad argument #%d (%s)", narg, extramsg);
lua_getinfo(L, "n", &ar);
if (strcmp(ar.namewhat, "method") == 0) {
narg--; /* do not count `self' */
if (narg == 0) /* error is in the self argument itself? */
return luaL_error(L, "calling " LUA_QS " on bad self (%s)",
ar.name, extramsg);
}
if (ar.name == NULL)
ar.name = "?";
return luaL_error(L, "bad argument #%d to " LUA_QS " (%s)",
narg, ar.name, extramsg);
}
LUALIB_API int luaL_typerror (lua_State *L, int narg, const char *tname) {
const char *msg = lua_pushfstring(L, "%s expected, got %s",
tname, luaL_typename(L, narg));
return luaL_argerror(L, narg, msg);
}
static void tag_error (lua_State *L, int narg, int tag) {
luaL_typerror(L, narg, lua_typename(L, tag));
}
LUALIB_API void luaL_where (lua_State *L, int level) {
lua_Debug ar;
if (lua_getstack(L, level, &ar)) { /* check function at level */
lua_getinfo(L, "Sl", &ar); /* get info about it */
if (ar.currentline > 0) { /* is there info? */
lua_pushfstring(L, "%s:%d: ", ar.short_src, ar.currentline);
return;
}
}
lua_pushliteral(L, ""); /* else, no information available... */
}
LUALIB_API int luaL_error (lua_State *L, const char *fmt, ...) {
va_list argp;
va_start(argp, fmt);
luaL_where(L, 1);
lua_pushvfstring(L, fmt, argp);
va_end(argp);
lua_concat(L, 2);
return lua_error(L);
}
/* }====================================================== */
LUALIB_API int luaL_checkoption (lua_State *L, int narg, const char *def,
const char *const lst[]) {
const char *name = (def) ? luaL_optstring(L, narg, def) :
luaL_checkstring(L, narg);
int i;
for (i=0; lst[i]; i++)
if (strcmp(lst[i], name) == 0)
return i;
return luaL_argerror(L, narg,
lua_pushfstring(L, "invalid option " LUA_QS, name));
}
LUALIB_API int luaL_newmetatable (lua_State *L, const char *tname) {
lua_getfield(L, LUA_REGISTRYINDEX, tname); /* get registry.name */
if (!lua_isnil(L, -1)) /* name already in use? */
return 0; /* leave previous value on top, but return 0 */
lua_pop(L, 1);
lua_newtable(L); /* create metatable */
lua_pushvalue(L, -1);
lua_setfield(L, LUA_REGISTRYINDEX, tname); /* registry.name = metatable */
return 1;
}
LUALIB_API void *luaL_checkudata (lua_State *L, int ud, const char *tname) {
void *p = lua_touserdata(L, ud);
lua_getfield(L, LUA_REGISTRYINDEX, tname); /* get correct metatable */
if (p == NULL || !lua_getmetatable(L, ud) || !lua_rawequal(L, -1, -2))
luaL_typerror(L, ud, tname);
lua_pop(L, 2); /* remove both metatables */
return p;
}
LUALIB_API void luaL_checkstack (lua_State *L, int space, const char *mes) {
if (!lua_checkstack(L, space))
luaL_error(L, "stack overflow (%s)", mes);
}
LUALIB_API void luaL_checktype (lua_State *L, int narg, int t) {
if (lua_type(L, narg) != t)
tag_error(L, narg, t);
}
LUALIB_API void luaL_checkany (lua_State *L, int narg) {
if (lua_type(L, narg) == LUA_TNONE)
luaL_argerror(L, narg, "value expected");
}
LUALIB_API const char *luaL_checklstring (lua_State *L, int narg, size_t *len) {
const char *s = lua_tolstring(L, narg, len);
if (!s) tag_error(L, narg, LUA_TSTRING);
return s;
}
LUALIB_API const char *luaL_optlstring (lua_State *L, int narg,
const char *def, size_t *len) {
if (lua_isnoneornil(L, narg)) {
if (len)
*len = (def ? strlen(def) : 0);
return def;
}
else return luaL_checklstring(L, narg, len);
}
LUALIB_API lua_Number luaL_checknumber (lua_State *L, int narg) {
lua_Number d = lua_tonumber(L, narg);
if (d == 0 && !lua_isnumber(L, narg)) /* avoid extra test when d is not 0 */
tag_error(L, narg, LUA_TNUMBER);
return d;
}
LUALIB_API lua_Number luaL_optnumber (lua_State *L, int narg, lua_Number def) {
return luaL_opt(L, luaL_checknumber, narg, def);
}
LUALIB_API lua_Integer luaL_checkinteger (lua_State *L, int narg) {
lua_Integer d = lua_tointeger(L, narg);
if (d == 0 && !lua_isnumber(L, narg)) /* avoid extra test when d is not 0 */
tag_error(L, narg, LUA_TNUMBER);
return d;
}
LUALIB_API lua_Integer luaL_optinteger (lua_State *L, int narg,
lua_Integer def) {
return luaL_opt(L, luaL_checkinteger, narg, def);
}
LUALIB_API int luaL_getmetafield (lua_State *L, int obj, const char *event) {
if (!lua_getmetatable(L, obj)) /* no metatable? */
return 0;
lua_pushstring(L, event);
lua_rawget(L, -2);
if (lua_isnil(L, -1)) {
lua_pop(L, 2); /* remove metatable and metafield */
return 0;
}
else {
lua_remove(L, -2); /* remove only metatable */
return 1;
}
}
LUALIB_API int luaL_callmeta (lua_State *L, int obj, const char *event) {
obj = abs_index(L, obj);
if (!luaL_getmetafield(L, obj, event)) /* no metafield? */
return 0;
lua_pushvalue(L, obj);
lua_call(L, 1, 1);
return 1;
}
LUALIB_API void (luaL_register) (lua_State *L, const char *libname,
const luaL_Reg *l) {
luaI_openlib(L, libname, l, 0);
}
static int libsize (const luaL_Reg *l) {
int size = 0;
for (; l->name; l++) size++;
return size;
}
LUALIB_API void luaI_openlib (lua_State *L, const char *libname,
const luaL_Reg *l, int nup) {
if (libname) {
int size = libsize(l);
/* check whether lib already exists */
luaL_findtable(L, LUA_REGISTRYINDEX, "_LOADED", size);
lua_getfield(L, -1, libname); /* get _LOADED[libname] */
if (!lua_istable(L, -1)) { /* not found? */
lua_pop(L, 1); /* remove previous result */
/* try global variable (and create one if it does not exist) */
if (luaL_findtable(L, LUA_GLOBALSINDEX, libname, size) != NULL)
luaL_error(L, "name conflict for module " LUA_QS, libname);
lua_pushvalue(L, -1);
lua_setfield(L, -3, libname); /* _LOADED[libname] = new table */
}
lua_remove(L, -2); /* remove _LOADED table */
lua_insert(L, -(nup+1)); /* move library table to below upvalues */
}
for (; l->name; l++) {
int i;
for (i=0; i<nup; i++) /* copy upvalues to the top */
lua_pushvalue(L, -nup);
lua_pushcclosure(L, l->func, nup);
lua_setfield(L, -(nup+2), l->name);
}
lua_pop(L, nup); /* remove upvalues */
}
/*
** {======================================================
** getn-setn: size for arrays
** =======================================================
*/
#if defined(LUA_COMPAT_GETN)
static int checkint (lua_State *L, int topop) {
int n = (lua_type(L, -1) == LUA_TNUMBER) ? lua_tointeger(L, -1) : -1;
lua_pop(L, topop);
return n;
}
static void getsizes (lua_State *L) {
lua_getfield(L, LUA_REGISTRYINDEX, "LUA_SIZES");
if (lua_isnil(L, -1)) { /* no `size' table? */
lua_pop(L, 1); /* remove nil */
lua_newtable(L); /* create it */
lua_pushvalue(L, -1); /* `size' will be its own metatable */
lua_setmetatable(L, -2);
lua_pushliteral(L, "kv");
lua_setfield(L, -2, "__mode"); /* metatable(N).__mode = "kv" */
lua_pushvalue(L, -1);
lua_setfield(L, LUA_REGISTRYINDEX, "LUA_SIZES"); /* store in register */
}
}
LUALIB_API void luaL_setn (lua_State *L, int t, int n) {
t = abs_index(L, t);
lua_pushliteral(L, "n");
lua_rawget(L, t);
if (checkint(L, 1) >= 0) { /* is there a numeric field `n'? */
lua_pushliteral(L, "n"); /* use it */
lua_pushinteger(L, n);
lua_rawset(L, t);
}
else { /* use `sizes' */
getsizes(L);
lua_pushvalue(L, t);
lua_pushinteger(L, n);
lua_rawset(L, -3); /* sizes[t] = n */
lua_pop(L, 1); /* remove `sizes' */
}
}
LUALIB_API int luaL_getn (lua_State *L, int t) {
int n;
t = abs_index(L, t);
lua_pushliteral(L, "n"); /* try t.n */
lua_rawget(L, t);
if ((n = checkint(L, 1)) >= 0) return n;
getsizes(L); /* else try sizes[t] */
lua_pushvalue(L, t);
lua_rawget(L, -2);
if ((n = checkint(L, 2)) >= 0) return n;
return (int)lua_objlen(L, t);
}
#endif
/* }====================================================== */
LUALIB_API const char *luaL_gsub (lua_State *L, const char *s, const char *p,
const char *r) {
const char *wild;
size_t l = strlen(p);
luaL_Buffer b;
luaL_buffinit(L, &b);
while ((wild = strstr(s, p)) != NULL) {
luaL_addlstring(&b, s, wild - s); /* push prefix */
luaL_addstring(&b, r); /* push replacement in place of pattern */
s = wild + l; /* continue after `p' */
}
luaL_addstring(&b, s); /* push last suffix */
luaL_pushresult(&b);
return lua_tostring(L, -1);
}
LUALIB_API const char *luaL_findtable (lua_State *L, int idx,
const char *fname, int szhint) {
const char *e;
lua_pushvalue(L, idx);
do {
e = strchr(fname, '.');
if (e == NULL) e = fname + strlen(fname);
lua_pushlstring(L, fname, e - fname);
lua_rawget(L, -2);
if (lua_isnil(L, -1)) { /* no such field? */
lua_pop(L, 1); /* remove this nil */
lua_createtable(L, 0, (*e == '.' ? 1 : szhint)); /* new table for field */
lua_pushlstring(L, fname, e - fname);
lua_pushvalue(L, -2);
lua_settable(L, -4); /* set new table into field */
}
else if (!lua_istable(L, -1)) { /* field has a non-table value? */
lua_pop(L, 2); /* remove table and value */
return fname; /* return problematic part of the name */
}
lua_remove(L, -2); /* remove previous table */
fname = e + 1;
} while (*e == '.');
return NULL;
}
/*
** {======================================================
** Generic Buffer manipulation
** =======================================================
*/
#define bufflen(B) ((B)->p - (B)->buffer)
#define bufffree(B) ((size_t)(LUAL_BUFFERSIZE - bufflen(B)))
#define LIMIT (LUA_MINSTACK/2)
static int emptybuffer (luaL_Buffer *B) {
size_t l = bufflen(B);
if (l == 0) return 0; /* put nothing on stack */
else {
lua_pushlstring(B->L, B->buffer, l);
B->p = B->buffer;
B->lvl++;
return 1;
}
}
static void adjuststack (luaL_Buffer *B) {
if (B->lvl > 1) {
lua_State *L = B->L;
int toget = 1; /* number of levels to concat */
size_t toplen = lua_strlen(L, -1);
do {
size_t l = lua_strlen(L, -(toget+1));
if (B->lvl - toget + 1 >= LIMIT || toplen > l) {
toplen += l;
toget++;
}
else break;
} while (toget < B->lvl);
lua_concat(L, toget);
B->lvl = B->lvl - toget + 1;
}
}
LUALIB_API char *luaL_prepbuffer (luaL_Buffer *B) {
if (emptybuffer(B))
adjuststack(B);
return B->buffer;
}
LUALIB_API void luaL_addlstring (luaL_Buffer *B, const char *s, size_t l) {
while (l--)
luaL_addchar(B, *s++);
}
LUALIB_API void luaL_addstring (luaL_Buffer *B, const char *s) {
luaL_addlstring(B, s, strlen(s));
}
LUALIB_API void luaL_pushresult (luaL_Buffer *B) {
emptybuffer(B);
lua_concat(B->L, B->lvl);
B->lvl = 1;
}
LUALIB_API void luaL_addvalue (luaL_Buffer *B) {
lua_State *L = B->L;
size_t vl;
const char *s = lua_tolstring(L, -1, &vl);
if (vl <= bufffree(B)) { /* fit into buffer? */
memcpy(B->p, s, vl); /* put it there */
B->p += vl;
lua_pop(L, 1); /* remove from stack */
}
else {
if (emptybuffer(B))
lua_insert(L, -2); /* put buffer before new value */
B->lvl++; /* add new value into B stack */
adjuststack(B);
}
}
LUALIB_API void luaL_buffinit (lua_State *L, luaL_Buffer *B) {
B->L = L;
B->p = B->buffer;
B->lvl = 0;
}
/* }====================================================== */
LUALIB_API int luaL_ref (lua_State *L, int t) {
int ref;
t = abs_index(L, t);
if (lua_isnil(L, -1)) {
lua_pop(L, 1); /* remove from stack */
return LUA_REFNIL; /* `nil' has a unique fixed reference */
}
lua_rawgeti(L, t, FREELIST_REF); /* get first free element */
ref = (int)lua_tointeger(L, -1); /* ref = t[FREELIST_REF] */
lua_pop(L, 1); /* remove it from stack */
if (ref != 0) { /* any free element? */
lua_rawgeti(L, t, ref); /* remove it from list */
lua_rawseti(L, t, FREELIST_REF); /* (t[FREELIST_REF] = t[ref]) */
}
else { /* no free elements */
ref = (int)lua_objlen(L, t);
ref++; /* create new reference */
}
lua_rawseti(L, t, ref);
return ref;
}
LUALIB_API void luaL_unref (lua_State *L, int t, int ref) {
if (ref >= 0) {
t = abs_index(L, t);
lua_rawgeti(L, t, FREELIST_REF);
lua_rawseti(L, t, ref); /* t[ref] = t[FREELIST_REF] */
lua_pushinteger(L, ref);
lua_rawseti(L, t, FREELIST_REF); /* t[FREELIST_REF] = ref */
}
}
/*
** {======================================================
** Load functions
** =======================================================
*/
typedef struct LoadF {
int extraline;
FILE *f;
char buff[LUAL_BUFFERSIZE];
} LoadF;
static const char *getF (lua_State *L, void *ud, size_t *size) {
LoadF *lf = (LoadF *)ud;
(void)L;
if (lf->extraline) {
lf->extraline = 0;
*size = 1;
return "\n";
}
if (feof(lf->f)) return NULL;
*size = fread(lf->buff, 1, LUAL_BUFFERSIZE, lf->f);
return (*size > 0) ? lf->buff : NULL;
}
static int errfile (lua_State *L, const char *what, int fnameindex) {
const char *serr = strerror(errno);
const char *filename = lua_tostring(L, fnameindex) + 1;
lua_pushfstring(L, "cannot %s %s: %s", what, filename, serr);
lua_remove(L, fnameindex);
return LUA_ERRFILE;
}
LUALIB_API int luaL_loadfile (lua_State *L, const char *filename) {
LoadF lf;
int status, readstatus;
int c;
int fnameindex = lua_gettop(L) + 1; /* index of filename on the stack */
lf.extraline = 0;
if (filename == NULL) {
lua_pushliteral(L, "=stdin");
lf.f = stdin;
}
else {
lua_pushfstring(L, "@%s", filename);
lf.f = fopen(filename, "r");
if (lf.f == NULL) return errfile(L, "open", fnameindex);
}
c = getc(lf.f);
if (c == '#') { /* Unix exec. file? */
lf.extraline = 1;
while ((c = getc(lf.f)) != EOF && c != '\n') ; /* skip first line */
if (c == '\n') c = getc(lf.f);
}
if (c == LUA_SIGNATURE[0] && lf.f != stdin) { /* binary file? */
fclose(lf.f);
lf.f = fopen(filename, "rb"); /* reopen in binary mode */
if (lf.f == NULL) return errfile(L, "reopen", fnameindex);
/* skip eventual `#!...' */
while ((c = getc(lf.f)) != EOF && c != LUA_SIGNATURE[0]) ;
lf.extraline = 0;
}
ungetc(c, lf.f);
status = lua_load(L, getF, &lf, lua_tostring(L, -1));
readstatus = ferror(lf.f);
if (lf.f != stdin) fclose(lf.f); /* close file (even in case of errors) */
if (readstatus) {
lua_settop(L, fnameindex); /* ignore results from `lua_load' */
return errfile(L, "read", fnameindex);
}
lua_remove(L, fnameindex);
return status;
}
typedef struct LoadS {
const char *s;
size_t size;
} LoadS;
static const char *getS (lua_State *L, void *ud, size_t *size) {
LoadS *ls = (LoadS *)ud;
(void)L;
if (ls->size == 0) return NULL;
*size = ls->size;
ls->size = 0;
return ls->s;
}
LUALIB_API int luaL_loadbuffer (lua_State *L, const char *buff, size_t size,
const char *name) {
LoadS ls;
ls.s = buff;
ls.size = size;
return lua_load(L, getS, &ls, name);
}
LUALIB_API int (luaL_loadstring) (lua_State *L, const char *s) {
return luaL_loadbuffer(L, s, strlen(s), s);
}
/* }====================================================== */
static void *l_alloc (void *ud, void *ptr, size_t osize, size_t nsize) {
(void)ud;
(void)osize;
if (nsize == 0) {
free(ptr);
return NULL;
}
else
return realloc(ptr, nsize);
}
static int panic (lua_State *L) {
(void)L; /* to avoid warnings */
fprintf(stderr, "PANIC: unprotected error in call to Lua API (%s)\n",
lua_tostring(L, -1));
return 0;
}
LUALIB_API lua_State *luaL_newstate (void) {
lua_State *L = lua_newstate(l_alloc, NULL);
if (L) lua_atpanic(L, &panic);
return L;
}
/*
** $Id: lauxlib.h,v 1.87 2005/12/29 15:32:11 roberto Exp $
** Auxiliary functions for building Lua libraries
** See Copyright Notice in lua.h
*/
#ifndef lauxlib_h
#define lauxlib_h
#include <stddef.h>
#include <stdio.h>
#include "lua.h"
#if defined(LUA_COMPAT_GETN)
LUALIB_API int (luaL_getn) (lua_State *L, int t);
LUALIB_API void (luaL_setn) (lua_State *L, int t, int n);
#else
#define luaL_getn(L,i) ((int)lua_objlen(L, i))
#define luaL_setn(L,i,j) ((void)0) /* no op! */
#endif
#if defined(LUA_COMPAT_OPENLIB)
#define luaI_openlib luaL_openlib
#endif
/* extra error code for `luaL_load' */
#define LUA_ERRFILE (LUA_ERRERR+1)
typedef struct luaL_Reg {
const char *name;
lua_CFunction func;
} luaL_Reg;
LUALIB_API void (luaI_openlib) (lua_State *L, const char *libname,
const luaL_Reg *l, int nup);
LUALIB_API void (luaL_register) (lua_State *L, const char *libname,
const luaL_Reg *l);
LUALIB_API int (luaL_getmetafield) (lua_State *L, int obj, const char *e);
LUALIB_API int (luaL_callmeta) (lua_State *L, int obj, const char *e);
LUALIB_API int (luaL_typerror) (lua_State *L, int narg, const char *tname);
LUALIB_API int (luaL_argerror) (lua_State *L, int numarg, const char *extramsg);
LUALIB_API const char *(luaL_checklstring) (lua_State *L, int numArg,
size_t *l);
LUALIB_API const char *(luaL_optlstring) (lua_State *L, int numArg,
const char *def, size_t *l);
LUALIB_API lua_Number (luaL_checknumber) (lua_State *L, int numArg);
LUALIB_API lua_Number (luaL_optnumber) (lua_State *L, int nArg, lua_Number def);
LUALIB_API lua_Integer (luaL_checkinteger) (lua_State *L, int numArg);
LUALIB_API lua_Integer (luaL_optinteger) (lua_State *L, int nArg,
lua_Integer def);
LUALIB_API void (luaL_checkstack) (lua_State *L, int sz, const char *msg);
LUALIB_API void (luaL_checktype) (lua_State *L, int narg, int t);
LUALIB_API void (luaL_checkany) (lua_State *L, int narg);
LUALIB_API int (luaL_newmetatable) (lua_State *L, const char *tname);
LUALIB_API void *(luaL_checkudata) (lua_State *L, int ud, const char *tname);
LUALIB_API void (luaL_where) (lua_State *L, int lvl);
LUALIB_API int (luaL_error) (lua_State *L, const char *fmt, ...);
LUALIB_API int (luaL_checkoption) (lua_State *L, int narg, const char *def,
const char *const lst[]);
LUALIB_API int (luaL_ref) (lua_State *L, int t);
LUALIB_API void (luaL_unref) (lua_State *L, int t, int ref);
LUALIB_API int (luaL_loadfile) (lua_State *L, const char *filename);
LUALIB_API int (luaL_loadbuffer) (lua_State *L, const char *buff, size_t sz,
const char *name);
LUALIB_API int (luaL_loadstring) (lua_State *L, const char *s);
LUALIB_API lua_State *(luaL_newstate) (void);
LUALIB_API const char *(luaL_gsub) (lua_State *L, const char *s, const char *p,
const char *r);
LUALIB_API const char *(luaL_findtable) (lua_State *L, int idx,
const char *fname, int szhint);
/*
** ===============================================================
** some useful macros
** ===============================================================
*/
#define luaL_argcheck(L, cond,numarg,extramsg) \
((void)((cond) || luaL_argerror(L, (numarg), (extramsg))))
#define luaL_checkstring(L,n) (luaL_checklstring(L, (n), NULL))
#define luaL_optstring(L,n,d) (luaL_optlstring(L, (n), (d), NULL))
#define luaL_checkint(L,n) ((int)luaL_checkinteger(L, (n)))
#define luaL_optint(L,n,d) ((int)luaL_optinteger(L, (n), (d)))
#define luaL_checklong(L,n) ((long)luaL_checkinteger(L, (n)))
#define luaL_optlong(L,n,d) ((long)luaL_optinteger(L, (n), (d)))
#define luaL_typename(L,i) lua_typename(L, lua_type(L,(i)))
#define luaL_dofile(L, fn) (luaL_loadfile(L, fn) || lua_pcall(L, 0, 0, 0))
#define luaL_dostring(L, s) (luaL_loadstring(L, s) || lua_pcall(L, 0, 0, 0))
#define luaL_getmetatable(L,n) (lua_getfield(L, LUA_REGISTRYINDEX, (n)))
#define luaL_opt(L,f,n,d) (lua_isnoneornil(L,(n)) ? (d) : f(L,(n)))
/*
** {======================================================
** Generic Buffer manipulation
** =======================================================
*/
typedef struct luaL_Buffer {
char *p; /* current position in buffer */
int lvl; /* number of strings in the stack (level) */
lua_State *L;
char buffer[LUAL_BUFFERSIZE];
} luaL_Buffer;
#define luaL_addchar(B,c) \
((void)((B)->p < ((B)->buffer+LUAL_BUFFERSIZE) || luaL_prepbuffer(B)), \
(*(B)->p++ = (char)(c)))
/* compatibility only */
#define luaL_putchar(B,c) luaL_addchar(B,c)
#define luaL_addsize(B,n) ((B)->p += (n))
LUALIB_API void (luaL_buffinit) (lua_State *L, luaL_Buffer *B);
LUALIB_API char *(luaL_prepbuffer) (luaL_Buffer *B);
LUALIB_API void (luaL_addlstring) (luaL_Buffer *B, const char *s, size_t l);
LUALIB_API void (luaL_addstring) (luaL_Buffer *B, const char *s);
LUALIB_API void (luaL_addvalue) (luaL_Buffer *B);
LUALIB_API void (luaL_pushresult) (luaL_Buffer *B);
/* }====================================================== */
/* compatibility with ref system */
/* pre-defined references */
#define LUA_NOREF (-2)
#define LUA_REFNIL (-1)
#define lua_ref(L,lock) ((lock) ? luaL_ref(L, LUA_REGISTRYINDEX) : \
(lua_pushstring(L, "unlocked references are obsolete"), lua_error(L), 0))
#define lua_unref(L,ref) luaL_unref(L, LUA_REGISTRYINDEX, (ref))
#define lua_getref(L,ref) lua_rawgeti(L, LUA_REGISTRYINDEX, (ref))
#define luaL_reg luaL_Reg
#endif
/*
** $Id: lbaselib.c,v 1.189 2006/01/18 11:49:12 roberto Exp $
** Basic library
** See Copyright Notice in lua.h
*/
#include <ctype.h>
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#define lbaselib_c
#define LUA_LIB
#include "lua.h"
#include "lauxlib.h"
#include "lualib.h"
/*
** If your system does not support `stdout', you can just remove this function.
** If you need, you can define your own `print' function, following this
** model but changing `fputs' to put the strings at a proper place
** (a console window or a log file, for instance).
*/
static int luaB_print (lua_State *L) {
int n = lua_gettop(L); /* number of arguments */
int i;
lua_getglobal(L, "tostring");
for (i=1; i<=n; i++) {
const char *s;
lua_pushvalue(L, -1); /* function to be called */
lua_pushvalue(L, i); /* value to print */
lua_call(L, 1, 1);
s = lua_tostring(L, -1); /* get result */
if (s == NULL)
return luaL_error(L, LUA_QL("tostring") " must return a string to "
LUA_QL("print"));
if (i>1) fputs("\t", stdout);
fputs(s, stdout);
lua_pop(L, 1); /* pop result */
}
fputs("\n", stdout);
return 0;
}
static int luaB_tonumber (lua_State *L) {
int base = luaL_optint(L, 2, 10);
if (base == 10) { /* standard conversion */
luaL_checkany(L, 1);
if (lua_isnumber(L, 1)) {
lua_pushnumber(L, lua_tonumber(L, 1));
return 1;
}
}
else {
const char *s1 = luaL_checkstring(L, 1);
char *s2;
unsigned long n;
luaL_argcheck(L, 2 <= base && base <= 36, 2, "base out of range");
n = strtoul(s1, &s2, base);
if (s1 != s2) { /* at least one valid digit? */
while (isspace((unsigned char)(*s2))) s2++; /* skip trailing spaces */
if (*s2 == '\0') { /* no invalid trailing characters? */
lua_pushnumber(L, (lua_Number)n);
return 1;
}
}
}
lua_pushnil(L); /* else not a number */
return 1;
}
static int luaB_error (lua_State *L) {
int level = luaL_optint(L, 2, 1);
lua_settop(L, 1);
if (lua_isstring(L, 1) && level > 0) { /* add extra information? */
luaL_where(L, level);
lua_pushvalue(L, 1);
lua_concat(L, 2);
}
return lua_error(L);
}
static int luaB_getmetatable (lua_State *L) {
luaL_checkany(L, 1);
if (!lua_getmetatable(L, 1)) {
lua_pushnil(L);
return 1; /* no metatable */
}
luaL_getmetafield(L, 1, "__metatable");
return 1; /* returns either __metatable field (if present) or metatable */
}
static int luaB_setmetatable (lua_State *L) {
int t = lua_type(L, 2);
luaL_checktype(L, 1, LUA_TTABLE);
luaL_argcheck(L, t == LUA_TNIL || t == LUA_TTABLE, 2,
"nil or table expected");
if (luaL_getmetafield(L, 1, "__metatable"))
luaL_error(L, "cannot change a protected metatable");
lua_settop(L, 2);
lua_setmetatable(L, 1);
return 1;
}
static void getfunc (lua_State *L) {
if (lua_isfunction(L, 1)) lua_pushvalue(L, 1);
else {
lua_Debug ar;
int level = luaL_optint(L, 1, 1);
luaL_argcheck(L, level >= 0, 1, "level must be non-negative");
if (lua_getstack(L, level, &ar) == 0)
luaL_argerror(L, 1, "invalid level");
lua_getinfo(L, "f", &ar);
if (lua_isnil(L, -1))
luaL_error(L, "no function environment for tail call at level %d",
level);
}
}
static int luaB_getfenv (lua_State *L) {
getfunc(L);
if (lua_iscfunction(L, -1)) /* is a C function? */
lua_pushvalue(L, LUA_GLOBALSINDEX); /* return the thread's global env. */
else
lua_getfenv(L, -1);
return 1;
}
static int luaB_setfenv (lua_State *L) {
luaL_checktype(L, 2, LUA_TTABLE);
getfunc(L);
lua_pushvalue(L, 2);
if (lua_isnumber(L, 1) && lua_tonumber(L, 1) == 0) {
/* change environment of current thread */
lua_pushthread(L);
lua_insert(L, -2);
lua_setfenv(L, -2);
return 0;
}
else if (lua_iscfunction(L, -2) || lua_setfenv(L, -2) == 0)
luaL_error(L,
LUA_QL("setfenv") " cannot change environment of given object");
return 1;
}
static int luaB_rawequal (lua_State *L) {
luaL_checkany(L, 1);
luaL_checkany(L, 2);
lua_pushboolean(L, lua_rawequal(L, 1, 2));
return 1;
}
static int luaB_rawget (lua_State *L) {
luaL_checktype(L, 1, LUA_TTABLE);
luaL_checkany(L, 2);
lua_settop(L, 2);
lua_rawget(L, 1);
return 1;
}
static int luaB_rawset (lua_State *L) {
luaL_checktype(L, 1, LUA_TTABLE);
luaL_checkany(L, 2);
luaL_checkany(L, 3);
lua_settop(L, 3);
lua_rawset(L, 1);
return 1;
}
static int luaB_gcinfo (lua_State *L) {
lua_pushinteger(L, lua_getgccount(L));
return 1;
}
static int luaB_collectgarbage (lua_State *L) {
static const char *const opts[] = {"stop", "restart", "collect",
"count", "step", "setpause", "setstepmul", NULL};
static const int optsnum[] = {LUA_GCSTOP, LUA_GCRESTART, LUA_GCCOLLECT,
LUA_GCCOUNT, LUA_GCSTEP, LUA_GCSETPAUSE, LUA_GCSETSTEPMUL};
int o = luaL_checkoption(L, 1, "collect", opts);
int ex = luaL_optint(L, 2, 0);
int res = lua_gc(L, optsnum[o], ex);
switch (optsnum[o]) {
case LUA_GCCOUNT: {
int b = lua_gc(L, LUA_GCCOUNTB, 0);
lua_pushnumber(L, res + ((lua_Number)b/1024));
return 1;
}
case LUA_GCSTEP: {
lua_pushboolean(L, res);
return 1;
}
default: {
lua_pushnumber(L, res);
return 1;
}
}
}
static int luaB_type (lua_State *L) {
luaL_checkany(L, 1);
lua_pushstring(L, luaL_typename(L, 1));
return 1;
}
static int luaB_next (lua_State *L) {
luaL_checktype(L, 1, LUA_TTABLE);
lua_settop(L, 2); /* create a 2nd argument if there isn't one */
if (lua_next(L, 1))
return 2;
else {
lua_pushnil(L);
return 1;
}
}
static int luaB_pairs (lua_State *L) {
luaL_checktype(L, 1, LUA_TTABLE);
lua_pushvalue(L, lua_upvalueindex(1)); /* return generator, */
lua_pushvalue(L, 1); /* state, */
lua_pushnil(L); /* and initial value */
return 3;
}
static int ipairsaux (lua_State *L) {
int i = luaL_checkint(L, 2);
luaL_checktype(L, 1, LUA_TTABLE);
i++; /* next value */
lua_pushinteger(L, i);
lua_rawgeti(L, 1, i);
return (lua_isnil(L, -1)) ? 0 : 2;
}
static int luaB_ipairs (lua_State *L) {
luaL_checktype(L, 1, LUA_TTABLE);
lua_pushvalue(L, lua_upvalueindex(1)); /* return generator, */
lua_pushvalue(L, 1); /* state, */
lua_pushinteger(L, 0); /* and initial value */
return 3;
}
static int load_aux (lua_State *L, int status) {
if (status == 0) /* OK? */
return 1;
else {
lua_pushnil(L);
lua_insert(L, -2); /* put before error message */
return 2; /* return nil plus error message */
}
}
static int luaB_loadstring (lua_State *L) {
size_t l;
const char *s = luaL_checklstring(L, 1, &l);
const char *chunkname = luaL_optstring(L, 2, s);
return load_aux(L, luaL_loadbuffer(L, s, l, chunkname));
}
static int luaB_loadfile (lua_State *L) {
const char *fname = luaL_optstring(L, 1, NULL);
return load_aux(L, luaL_loadfile(L, fname));
}
/*
** Reader for generic `load' function: `lua_load' uses the
** stack for internal stuff, so the reader cannot change the
** stack top. Instead, it keeps its resulting string in a
** reserved slot inside the stack.
*/
static const char *generic_reader (lua_State *L, void *ud, size_t *size) {
(void)ud; /* to avoid warnings */
luaL_checkstack(L, 2, "too many nested functions");
lua_pushvalue(L, 1); /* get function */
lua_call(L, 0, 1); /* call it */
if (lua_isnil(L, -1)) {
*size = 0;
return NULL;
}
else if (lua_isstring(L, -1)) {
lua_replace(L, 3); /* save string in a reserved stack slot */
return lua_tolstring(L, 3, size);
}
else luaL_error(L, "reader function must return a string");
return NULL; /* to avoid warnings */
}
static int luaB_load (lua_State *L) {
int status;
const char *cname = luaL_optstring(L, 2, "=(load)");
luaL_checktype(L, 1, LUA_TFUNCTION);
lua_settop(L, 3); /* function, eventual name, plus one reserved slot */
status = lua_load(L, generic_reader, NULL, cname);
return load_aux(L, status);
}
static int luaB_dofile (lua_State *L) {
const char *fname = luaL_optstring(L, 1, NULL);
int n = lua_gettop(L);
if (luaL_loadfile(L, fname) != 0) lua_error(L);
lua_call(L, 0, LUA_MULTRET);
return lua_gettop(L) - n;
}
static int luaB_assert (lua_State *L) {
luaL_checkany(L, 1);
if (!lua_toboolean(L, 1))
return luaL_error(L, "%s", luaL_optstring(L, 2, "assertion failed!"));
return lua_gettop(L);
}
static int luaB_unpack (lua_State *L) {
int i, e, n;
luaL_checktype(L, 1, LUA_TTABLE);
i = luaL_optint(L, 2, 1);
e = luaL_opt(L, luaL_checkint, 3, luaL_getn(L, 1));
n = e - i + 1; /* number of elements */
if (n <= 0) return 0; /* empty range */
luaL_checkstack(L, n, "table too big to unpack");
for (; i<=e; i++) /* push arg[i...e] */
lua_rawgeti(L, 1, i);
return n;
}
static int luaB_select (lua_State *L) {
int n = lua_gettop(L);
if (lua_type(L, 1) == LUA_TSTRING && *lua_tostring(L, 1) == '#') {
lua_pushinteger(L, n-1);
return 1;
}
else {
int i = luaL_checkint(L, 1);
if (i < 0) i = n + i;
else if (i > n) i = n;
luaL_argcheck(L, 1 <= i, 1, "index out of range");
return n - i;
}
}
static int luaB_pcall (lua_State *L) {
int status;
luaL_checkany(L, 1);
status = lua_pcall(L, lua_gettop(L) - 1, LUA_MULTRET, 0);
lua_pushboolean(L, (status == 0));
lua_insert(L, 1);
return lua_gettop(L); /* return status + all results */
}
static int luaB_xpcall (lua_State *L) {
int status;
luaL_checkany(L, 2);
lua_settop(L, 2);
lua_insert(L, 1); /* put error function under function to be called */
status = lua_pcall(L, 0, LUA_MULTRET, 1);
lua_pushboolean(L, (status == 0));
lua_replace(L, 1);
return lua_gettop(L); /* return status + all results */
}
static int luaB_tostring (lua_State *L) {
luaL_checkany(L, 1);
if (luaL_callmeta(L, 1, "__tostring")) /* is there a metafield? */
return 1; /* use its value */
switch (lua_type(L, 1)) {
case LUA_TNUMBER:
lua_pushstring(L, lua_tostring(L, 1));
break;
case LUA_TSTRING:
lua_pushvalue(L, 1);
break;
case LUA_TBOOLEAN:
lua_pushstring(L, (lua_toboolean(L, 1) ? "true" : "false"));
break;
case LUA_TNIL:
lua_pushliteral(L, "nil");
break;
default:
lua_pushfstring(L, "%s: %p", luaL_typename(L, 1), lua_topointer(L, 1));
break;
}
return 1;
}
static int luaB_newproxy (lua_State *L) {
lua_settop(L, 1);
lua_newuserdata(L, 0); /* create proxy */
if (lua_toboolean(L, 1) == 0)
return 1; /* no metatable */
else if (lua_isboolean(L, 1)) {
lua_newtable(L); /* create a new metatable `m' ... */
lua_pushvalue(L, -1); /* ... and mark `m' as a valid metatable */
lua_pushboolean(L, 1);
lua_rawset(L, lua_upvalueindex(1)); /* weaktable[m] = true */
}
else {
int validproxy = 0; /* to check if weaktable[metatable(u)] == true */
if (lua_getmetatable(L, 1)) {
lua_rawget(L, lua_upvalueindex(1));
validproxy = lua_toboolean(L, -1);
lua_pop(L, 1); /* remove value */
}
luaL_argcheck(L, validproxy, 1, "boolean or proxy expected");
lua_getmetatable(L, 1); /* metatable is valid; get it */
}
lua_setmetatable(L, 2);
return 1;
}
static const luaL_Reg base_funcs[] = {
{"assert", luaB_assert},
{"collectgarbage", luaB_collectgarbage},
{"dofile", luaB_dofile},
{"error", luaB_error},
{"gcinfo", luaB_gcinfo},
{"getfenv", luaB_getfenv},
{"getmetatable", luaB_getmetatable},
{"loadfile", luaB_loadfile},
{"load", luaB_load},
{"loadstring", luaB_loadstring},
{"next", luaB_next},
{"pcall", luaB_pcall},
{"print", luaB_print},
{"rawequal", luaB_rawequal},
{"rawget", luaB_rawget},
{"rawset", luaB_rawset},
{"select", luaB_select},
{"setfenv", luaB_setfenv},
{"setmetatable", luaB_setmetatable},
{"tonumber", luaB_tonumber},
{"tostring", luaB_tostring},
{"type", luaB_type},
{"unpack", luaB_unpack},
{"xpcall", luaB_xpcall},
{NULL, NULL}
};
/*
** {======================================================
** Coroutine library
** =======================================================
*/
static int auxresume (lua_State *L, lua_State *co, int narg) {
int status;
if (!lua_checkstack(co, narg))
luaL_error(L, "too many arguments to resume");
if (lua_status(co) == 0 && lua_gettop(co) == 0) {
lua_pushliteral(L, "cannot resume dead coroutine");
return -1; /* error flag */
}
lua_xmove(L, co, narg);
status = lua_resume(co, narg);
if (status == 0 || status == LUA_YIELD) {
int nres = lua_gettop(co);
if (!lua_checkstack(L, nres))
luaL_error(L, "too many results to resume");
lua_xmove(co, L, nres); /* move yielded values */
return nres;
}
else {
lua_xmove(co, L, 1); /* move error message */
return -1; /* error flag */
}
}
static int luaB_coresume (lua_State *L) {
lua_State *co = lua_tothread(L, 1);
int r;
luaL_argcheck(L, co, 1, "coroutine expected");
r = auxresume(L, co, lua_gettop(L) - 1);
if (r < 0) {
lua_pushboolean(L, 0);
lua_insert(L, -2);
return 2; /* return false + error message */
}
else {
lua_pushboolean(L, 1);
lua_insert(L, -(r + 1));
return r + 1; /* return true + `resume' returns */
}
}
static int luaB_auxwrap (lua_State *L) {
lua_State *co = lua_tothread(L, lua_upvalueindex(1));
int r = auxresume(L, co, lua_gettop(L));
if (r < 0) {
if (lua_isstring(L, -1)) { /* error object is a string? */
luaL_where(L, 1); /* add extra info */
lua_insert(L, -2);
lua_concat(L, 2);
}
lua_error(L); /* propagate error */
}
return r;
}
static int luaB_cocreate (lua_State *L) {
lua_State *NL = lua_newthread(L);
luaL_argcheck(L, lua_isfunction(L, 1) && !lua_iscfunction(L, 1), 1,
"Lua function expected");
lua_pushvalue(L, 1); /* move function to top */
lua_xmove(L, NL, 1); /* move function from L to NL */
return 1;
}
static int luaB_cowrap (lua_State *L) {
luaB_cocreate(L);
lua_pushcclosure(L, luaB_auxwrap, 1);
return 1;
}
static int luaB_yield (lua_State *L) {
return lua_yield(L, lua_gettop(L));
}
static int luaB_costatus (lua_State *L) {
lua_State *co = lua_tothread(L, 1);
luaL_argcheck(L, co, 1, "coroutine expected");
if (L == co) lua_pushliteral(L, "running");
else {
switch (lua_status(co)) {
case LUA_YIELD:
lua_pushliteral(L, "suspended");
break;
case 0: {
lua_Debug ar;
if (lua_getstack(co, 0, &ar) > 0) /* does it have frames? */
lua_pushliteral(L, "normal"); /* it is running */
else if (lua_gettop(co) == 0)
lua_pushliteral(L, "dead");
else
lua_pushliteral(L, "suspended"); /* initial state */
break;
}
default: /* some error occured */
lua_pushliteral(L, "dead");
break;
}
}
return 1;
}
static int luaB_corunning (lua_State *L) {
if (lua_pushthread(L))
return 0; /* main thread is not a coroutine */
else
return 1;
}
static const luaL_Reg co_funcs[] = {
{"create", luaB_cocreate},
{"resume", luaB_coresume},
{"running", luaB_corunning},
{"status", luaB_costatus},
{"wrap", luaB_cowrap},
{"yield", luaB_yield},
{NULL, NULL}
};
/* }====================================================== */
static void auxopen (lua_State *L, const char *name,
lua_CFunction f, lua_CFunction u) {
lua_pushcfunction(L, u);
lua_pushcclosure(L, f, 1);
lua_setfield(L, -2, name);
}
static void base_open (lua_State *L) {
/* set global _G */
lua_pushvalue(L, LUA_GLOBALSINDEX);
lua_setglobal(L, "_G");
/* open lib into global table */
luaL_register(L, "_G", base_funcs);
lua_pushliteral(L, LUA_VERSION);
lua_setglobal(L, "_VERSION"); /* set global _VERSION */
/* `ipairs' and `pairs' need auxliliary functions as upvalues */
auxopen(L, "ipairs", luaB_ipairs, ipairsaux);
auxopen(L, "pairs", luaB_pairs, luaB_next);
/* `newproxy' needs a weaktable as upvalue */
lua_createtable(L, 0, 1); /* new table `w' */
lua_pushvalue(L, -1); /* `w' will be its own metatable */
lua_setmetatable(L, -2);
lua_pushliteral(L, "kv");
lua_setfield(L, -2, "__mode"); /* metatable(w).__mode = "kv" */
lua_pushcclosure(L, luaB_newproxy, 1);
lua_setglobal(L, "newproxy"); /* set global `newproxy' */
}
LUALIB_API int luaopen_base (lua_State *L) {
base_open(L);
luaL_register(L, LUA_COLIBNAME, co_funcs);
return 2;
}
此差异已折叠。
/*
** $Id: lcode.h,v 1.47 2005/11/08 19:44:31 roberto Exp $
** Code generator for Lua
** See Copyright Notice in lua.h
*/
#ifndef lcode_h
#define lcode_h
#include "llex.h"
#include "lobject.h"
#include "lopcodes.h"
#include "lparser.h"
/*
** Marks the end of a patch list. It is an invalid value both as an absolute
** address, and as a list link (would link an element to itself).
*/
#define NO_JUMP (-1)
/*
** grep "ORDER OPR" if you change these enums
*/
typedef enum BinOpr {
OPR_ADD, OPR_SUB, OPR_MUL, OPR_DIV, OPR_MOD, OPR_POW,
OPR_CONCAT,
OPR_NE, OPR_EQ,
OPR_LT, OPR_LE, OPR_GT, OPR_GE,
OPR_AND, OPR_OR,
OPR_NOBINOPR
} BinOpr;
#define binopistest(op) ((op) >= OPR_NE)
typedef enum UnOpr { OPR_MINUS, OPR_NOT, OPR_LEN, OPR_NOUNOPR } UnOpr;
#define getcode(fs,e) ((fs)->f->code[(e)->u.s.info])
#define luaK_codeAsBx(fs,o,A,sBx) luaK_codeABx(fs,o,A,(sBx)+MAXARG_sBx)
#define luaK_setmultret(fs,e) luaK_setreturns(fs, e, LUA_MULTRET)
LUAI_FUNC int luaK_codeABx (FuncState *fs, OpCode o, int A, unsigned int Bx);
LUAI_FUNC int luaK_codeABC (FuncState *fs, OpCode o, int A, int B, int C);
LUAI_FUNC void luaK_fixline (FuncState *fs, int line);
LUAI_FUNC void luaK_nil (FuncState *fs, int from, int n);
LUAI_FUNC void luaK_reserveregs (FuncState *fs, int n);
LUAI_FUNC void luaK_checkstack (FuncState *fs, int n);
LUAI_FUNC int luaK_stringK (FuncState *fs, TString *s);
LUAI_FUNC int luaK_numberK (FuncState *fs, lua_Number r);
LUAI_FUNC void luaK_dischargevars (FuncState *fs, expdesc *e);
LUAI_FUNC int luaK_exp2anyreg (FuncState *fs, expdesc *e);
LUAI_FUNC void luaK_exp2nextreg (FuncState *fs, expdesc *e);
LUAI_FUNC void luaK_exp2val (FuncState *fs, expdesc *e);
LUAI_FUNC int luaK_exp2RK (FuncState *fs, expdesc *e);
LUAI_FUNC void luaK_self (FuncState *fs, expdesc *e, expdesc *key);
LUAI_FUNC void luaK_indexed (FuncState *fs, expdesc *t, expdesc *k);
LUAI_FUNC void luaK_goiftrue (FuncState *fs, expdesc *e);
LUAI_FUNC void luaK_storevar (FuncState *fs, expdesc *var, expdesc *e);
LUAI_FUNC void luaK_setreturns (FuncState *fs, expdesc *e, int nresults);
LUAI_FUNC void luaK_setoneret (FuncState *fs, expdesc *e);
LUAI_FUNC int luaK_jump (FuncState *fs);
LUAI_FUNC void luaK_ret (FuncState *fs, int first, int nret);
LUAI_FUNC void luaK_patchlist (FuncState *fs, int list, int target);
LUAI_FUNC void luaK_patchtohere (FuncState *fs, int list);
LUAI_FUNC void luaK_concat (FuncState *fs, int *l1, int l2);
LUAI_FUNC int luaK_getlabel (FuncState *fs);
LUAI_FUNC void luaK_prefix (FuncState *fs, UnOpr op, expdesc *v);
LUAI_FUNC void luaK_infix (FuncState *fs, BinOpr op, expdesc *v);
LUAI_FUNC void luaK_posfix (FuncState *fs, BinOpr op, expdesc *v1, expdesc *v2);
LUAI_FUNC void luaK_setlist (FuncState *fs, int base, int nelems, int tostore);
#endif
/*
** $Id: ldblib.c,v 1.104 2005/12/29 15:32:11 roberto Exp $
** Interface from Lua to its debug API
** See Copyright Notice in lua.h
*/
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#define ldblib_c
#define LUA_LIB
#include "lua.h"
#include "lauxlib.h"
#include "lualib.h"
static int db_getregistry (lua_State *L) {
lua_pushvalue(L, LUA_REGISTRYINDEX);
return 1;
}
static int db_getmetatable (lua_State *L) {
luaL_checkany(L, 1);
if (!lua_getmetatable(L, 1)) {
lua_pushnil(L); /* no metatable */
}
return 1;
}
static int db_setmetatable (lua_State *L) {
int t = lua_type(L, 2);
luaL_argcheck(L, t == LUA_TNIL || t == LUA_TTABLE, 2,
"nil or table expected");
lua_settop(L, 2);
lua_pushboolean(L, lua_setmetatable(L, 1));
return 1;
}
static int db_getfenv (lua_State *L) {
lua_getfenv(L, 1);
return 1;
}
static int db_setfenv (lua_State *L) {
luaL_checktype(L, 2, LUA_TTABLE);
lua_settop(L, 2);
if (lua_setfenv(L, 1) == 0)
luaL_error(L, LUA_QL("setfenv")
" cannot change environment of given object");
return 1;
}
static void settabss (lua_State *L, const char *i, const char *v) {
lua_pushstring(L, v);
lua_setfield(L, -2, i);
}
static void settabsi (lua_State *L, const char *i, int v) {
lua_pushinteger(L, v);
lua_setfield(L, -2, i);
}
static lua_State *getthread (lua_State *L, int *arg) {
if (lua_isthread(L, 1)) {
*arg = 1;
return lua_tothread(L, 1);
}
else {
*arg = 0;
return L;
}
}
static void treatstackoption (lua_State *L, lua_State *L1, const char *fname) {
if (L == L1) {
lua_pushvalue(L, -2);
lua_remove(L, -3);
}
else
lua_xmove(L1, L, 1);
lua_setfield(L, -2, fname);
}
static int db_getinfo (lua_State *L) {
lua_Debug ar;
int arg;
lua_State *L1 = getthread(L, &arg);
const char *options = luaL_optstring(L, arg+2, "flnSu");
if (lua_isnumber(L, arg+1)) {
if (!lua_getstack(L1, (int)lua_tointeger(L, arg+1), &ar)) {
lua_pushnil(L); /* level out of range */
return 1;
}
}
else if (lua_isfunction(L, arg+1)) {
lua_pushfstring(L, ">%s", options);
options = lua_tostring(L, -1);
lua_pushvalue(L, arg+1);
lua_xmove(L, L1, 1);
}
else
return luaL_argerror(L, arg+1, "function or level expected");
if (!lua_getinfo(L1, options, &ar))
return luaL_argerror(L, arg+2, "invalid option");
lua_createtable(L, 0, 2);
if (strchr(options, 'S')) {
settabss(L, "source", ar.source);
settabss(L, "short_src", ar.short_src);
settabsi(L, "linedefined", ar.linedefined);
settabsi(L, "lastlinedefined", ar.lastlinedefined);
settabss(L, "what", ar.what);
}
if (strchr(options, 'l'))
settabsi(L, "currentline", ar.currentline);
if (strchr(options, 'u'))
settabsi(L, "nups", ar.nups);
if (strchr(options, 'n')) {
settabss(L, "name", ar.name);
settabss(L, "namewhat", ar.namewhat);
}
if (strchr(options, 'L'))
treatstackoption(L, L1, "activelines");
if (strchr(options, 'f'))
treatstackoption(L, L1, "func");
return 1; /* return table */
}
static int db_getlocal (lua_State *L) {
int arg;
lua_State *L1 = getthread(L, &arg);
lua_Debug ar;
const char *name;
if (!lua_getstack(L1, luaL_checkint(L, arg+1), &ar)) /* out of range? */
return luaL_argerror(L, arg+1, "level out of range");
name = lua_getlocal(L1, &ar, luaL_checkint(L, arg+2));
if (name) {
lua_xmove(L1, L, 1);
lua_pushstring(L, name);
lua_pushvalue(L, -2);
return 2;
}
else {
lua_pushnil(L);
return 1;
}
}
static int db_setlocal (lua_State *L) {
int arg;
lua_State *L1 = getthread(L, &arg);
lua_Debug ar;
if (!lua_getstack(L1, luaL_checkint(L, arg+1), &ar)) /* out of range? */
return luaL_argerror(L, arg+1, "level out of range");
luaL_checkany(L, arg+3);
lua_settop(L, arg+3);
lua_xmove(L, L1, 1);
lua_pushstring(L, lua_setlocal(L1, &ar, luaL_checkint(L, arg+2)));
return 1;
}
static int auxupvalue (lua_State *L, int get) {
const char *name;
int n = luaL_checkint(L, 2);
luaL_checktype(L, 1, LUA_TFUNCTION);
if (lua_iscfunction(L, 1)) return 0; /* cannot touch C upvalues from Lua */
name = get ? lua_getupvalue(L, 1, n) : lua_setupvalue(L, 1, n);
if (name == NULL) return 0;
lua_pushstring(L, name);
lua_insert(L, -(get+1));
return get + 1;
}
static int db_getupvalue (lua_State *L) {
return auxupvalue(L, 1);
}
static int db_setupvalue (lua_State *L) {
luaL_checkany(L, 3);
return auxupvalue(L, 0);
}
static const char KEY_HOOK = 'h';
static void hookf (lua_State *L, lua_Debug *ar) {
static const char *const hooknames[] =
{"call", "return", "line", "count", "tail return"};
lua_pushlightuserdata(L, (void *)&KEY_HOOK);
lua_rawget(L, LUA_REGISTRYINDEX);
lua_pushlightuserdata(L, L);
lua_rawget(L, -2);
if (lua_isfunction(L, -1)) {
lua_pushstring(L, hooknames[(int)ar->event]);
if (ar->currentline >= 0)
lua_pushinteger(L, ar->currentline);
else lua_pushnil(L);
lua_assert(lua_getinfo(L, "lS", ar));
lua_call(L, 2, 0);
}
}
static int makemask (const char *smask, int count) {
int mask = 0;
if (strchr(smask, 'c')) mask |= LUA_MASKCALL;
if (strchr(smask, 'r')) mask |= LUA_MASKRET;
if (strchr(smask, 'l')) mask |= LUA_MASKLINE;
if (count > 0) mask |= LUA_MASKCOUNT;
return mask;
}
static char *unmakemask (int mask, char *smask) {
int i = 0;
if (mask & LUA_MASKCALL) smask[i++] = 'c';
if (mask & LUA_MASKRET) smask[i++] = 'r';
if (mask & LUA_MASKLINE) smask[i++] = 'l';
smask[i] = '\0';
return smask;
}
static void gethooktable (lua_State *L) {
lua_pushlightuserdata(L, (void *)&KEY_HOOK);
lua_rawget(L, LUA_REGISTRYINDEX);
if (!lua_istable(L, -1)) {
lua_pop(L, 1);
lua_createtable(L, 0, 1);
lua_pushlightuserdata(L, (void *)&KEY_HOOK);
lua_pushvalue(L, -2);
lua_rawset(L, LUA_REGISTRYINDEX);
}
}
static int db_sethook (lua_State *L) {
int arg;
lua_State *L1 = getthread(L, &arg);
if (lua_isnoneornil(L, arg+1)) {
lua_settop(L, arg+1);
lua_sethook(L1, NULL, 0, 0); /* turn off hooks */
}
else {
const char *smask = luaL_checkstring(L, arg+2);
int count = luaL_optint(L, arg+3, 0);
luaL_checktype(L, arg+1, LUA_TFUNCTION);
lua_sethook(L1, hookf, makemask(smask, count), count);
}
gethooktable(L1);
lua_pushlightuserdata(L1, L1);
lua_pushvalue(L, arg+1);
lua_xmove(L, L1, 1);
lua_rawset(L1, -3); /* set new hook */
lua_pop(L1, 1); /* remove hook table */
return 0;
}
static int db_gethook (lua_State *L) {
int arg;
lua_State *L1 = getthread(L, &arg);
char buff[5];
int mask = lua_gethookmask(L1);
lua_Hook hook = lua_gethook(L1);
if (hook != NULL && hook != hookf) /* external hook? */
lua_pushliteral(L, "external hook");
else {
gethooktable(L1);
lua_pushlightuserdata(L1, L1);
lua_rawget(L1, -2); /* get hook */
lua_remove(L1, -2); /* remove hook table */
lua_xmove(L1, L, 1);
}
lua_pushstring(L, unmakemask(mask, buff));
lua_pushinteger(L, lua_gethookcount(L1));
return 3;
}
static int db_debug (lua_State *L) {
for (;;) {
char buffer[250];
fputs("lua_debug> ", stderr);
if (fgets(buffer, sizeof(buffer), stdin) == 0 ||
strcmp(buffer, "cont\n") == 0)
return 0;
if (luaL_loadbuffer(L, buffer, strlen(buffer), "=(debug command)") ||
lua_pcall(L, 0, 0, 0)) {
fputs(lua_tostring(L, -1), stderr);
fputs("\n", stderr);
}
lua_settop(L, 0); /* remove eventual returns */
}
}
#define LEVELS1 12 /* size of the first part of the stack */
#define LEVELS2 10 /* size of the second part of the stack */
static int db_errorfb (lua_State *L) {
int level;
int firstpart = 1; /* still before eventual `...' */
int arg;
lua_State *L1 = getthread(L, &arg);
lua_Debug ar;
if (lua_isnumber(L, arg+2)) {
level = (int)lua_tointeger(L, arg+2);
lua_pop(L, 1);
}
else
level = (L == L1) ? 1 : 0; /* level 0 may be this own function */
if (lua_gettop(L) == arg)
lua_pushliteral(L, "");
else if (!lua_isstring(L, arg+1)) return 1; /* message is not a string */
else lua_pushliteral(L, "\n");
lua_pushliteral(L, "stack traceback:");
while (lua_getstack(L1, level++, &ar)) {
if (level > LEVELS1 && firstpart) {
/* no more than `LEVELS2' more levels? */
if (!lua_getstack(L1, level+LEVELS2, &ar))
level--; /* keep going */
else {
lua_pushliteral(L, "\n\t..."); /* too many levels */
while (lua_getstack(L1, level+LEVELS2, &ar)) /* find last levels */
level++;
}
firstpart = 0;
continue;
}
lua_pushliteral(L, "\n\t");
lua_getinfo(L1, "Snl", &ar);
lua_pushfstring(L, "%s:", ar.short_src);
if (ar.currentline > 0)
lua_pushfstring(L, "%d:", ar.currentline);
if (*ar.namewhat != '\0') /* is there a name? */
lua_pushfstring(L, " in function " LUA_QS, ar.name);
else {
if (*ar.what == 'm') /* main? */
lua_pushfstring(L, " in main chunk");
else if (*ar.what == 'C' || *ar.what == 't')
lua_pushliteral(L, " ?"); /* C function or tail call */
else
lua_pushfstring(L, " in function <%s:%d>",
ar.short_src, ar.linedefined);
}
lua_concat(L, lua_gettop(L) - arg);
}
lua_concat(L, lua_gettop(L) - arg);
return 1;
}
static const luaL_Reg dblib[] = {
{"debug", db_debug},
{"getfenv", db_getfenv},
{"gethook", db_gethook},
{"getinfo", db_getinfo},
{"getlocal", db_getlocal},
{"getregistry", db_getregistry},
{"getmetatable", db_getmetatable},
{"getupvalue", db_getupvalue},
{"setfenv", db_setfenv},
{"sethook", db_sethook},
{"setlocal", db_setlocal},
{"setmetatable", db_setmetatable},
{"setupvalue", db_setupvalue},
{"traceback", db_errorfb},
{NULL, NULL}
};
LUALIB_API int luaopen_debug (lua_State *L) {
luaL_register(L, LUA_DBLIBNAME, dblib);
return 1;
}
此差异已折叠。
/*
** $Id: ldebug.h,v 2.3 2005/04/25 19:24:10 roberto Exp $
** Auxiliary functions from Debug Interface module
** See Copyright Notice in lua.h
*/
#ifndef ldebug_h
#define ldebug_h
#include "lstate.h"
#define pcRel(pc, p) (cast(int, (pc) - (p)->code) - 1)
#define getline(f,pc) (((f)->lineinfo) ? (f)->lineinfo[pc] : 0)
#define resethookcount(L) (L->hookcount = L->basehookcount)
LUAI_FUNC void luaG_typeerror (lua_State *L, const TValue *o,
const char *opname);
LUAI_FUNC void luaG_concaterror (lua_State *L, StkId p1, StkId p2);
LUAI_FUNC void luaG_aritherror (lua_State *L, const TValue *p1,
const TValue *p2);
LUAI_FUNC int luaG_ordererror (lua_State *L, const TValue *p1,
const TValue *p2);
LUAI_FUNC void luaG_runerror (lua_State *L, const char *fmt, ...);
LUAI_FUNC void luaG_errormsg (lua_State *L);
LUAI_FUNC int luaG_checkcode (const Proto *pt);
LUAI_FUNC int luaG_checkopenop (Instruction i);
#endif
此差异已折叠。
/*
** $Id: ldo.h,v 2.7 2005/08/24 16:15:49 roberto Exp $
** Stack and Call structure of Lua
** See Copyright Notice in lua.h
*/
#ifndef ldo_h
#define ldo_h
#include "lobject.h"
#include "lstate.h"
#include "lzio.h"
#define luaD_checkstack(L,n) \
if ((char *)L->stack_last - (char *)L->top <= (n)*(int)sizeof(TValue)) \
luaD_growstack(L, n); \
else condhardstacktests(luaD_reallocstack(L, L->stacksize - EXTRA_STACK - 1));
#define incr_top(L) {luaD_checkstack(L,1); L->top++;}
#define savestack(L,p) ((char *)(p) - (char *)L->stack)
#define restorestack(L,n) ((TValue *)((char *)L->stack + (n)))
#define saveci(L,p) ((char *)(p) - (char *)L->base_ci)
#define restoreci(L,n) ((CallInfo *)((char *)L->base_ci + (n)))
/* results from luaD_precall */
#define PCRLUA 0 /* initiated a call to a Lua function */
#define PCRC 1 /* did a call to a C function */
#define PCRYIELD 2 /* C funtion yielded */
/* type of protected functions, to be ran by `runprotected' */
typedef void (*Pfunc) (lua_State *L, void *ud);
LUAI_FUNC int luaD_protectedparser (lua_State *L, ZIO *z, const char *name);
LUAI_FUNC void luaD_callhook (lua_State *L, int event, int line);
LUAI_FUNC int luaD_precall (lua_State *L, StkId func, int nresults);
LUAI_FUNC void luaD_call (lua_State *L, StkId func, int nResults);
LUAI_FUNC int luaD_pcall (lua_State *L, Pfunc func, void *u,
ptrdiff_t oldtop, ptrdiff_t ef);
LUAI_FUNC int luaD_poscall (lua_State *L, StkId firstResult);
LUAI_FUNC void luaD_reallocCI (lua_State *L, int newsize);
LUAI_FUNC void luaD_reallocstack (lua_State *L, int newsize);
LUAI_FUNC void luaD_growstack (lua_State *L, int n);
LUAI_FUNC void luaD_throw (lua_State *L, int errcode);
LUAI_FUNC int luaD_rawrunprotected (lua_State *L, Pfunc f, void *ud);
LUAI_FUNC void luaD_seterrorobj (lua_State *L, int errcode, StkId oldtop);
#endif
此差异已折叠。
此差异已折叠。
/*
** $Id: lfunc.h,v 2.4 2005/04/25 19:24:10 roberto Exp $
** Auxiliary functions to manipulate prototypes and closures
** See Copyright Notice in lua.h
*/
#ifndef lfunc_h
#define lfunc_h
#include "lobject.h"
#define sizeCclosure(n) (cast(int, sizeof(CClosure)) + \
cast(int, sizeof(TValue)*((n)-1)))
#define sizeLclosure(n) (cast(int, sizeof(LClosure)) + \
cast(int, sizeof(TValue *)*((n)-1)))
LUAI_FUNC Proto *luaF_newproto (lua_State *L);
LUAI_FUNC Closure *luaF_newCclosure (lua_State *L, int nelems, Table *e);
LUAI_FUNC Closure *luaF_newLclosure (lua_State *L, int nelems, Table *e);
LUAI_FUNC UpVal *luaF_newupval (lua_State *L);
LUAI_FUNC UpVal *luaF_findupval (lua_State *L, StkId level);
LUAI_FUNC void luaF_close (lua_State *L, StkId level);
LUAI_FUNC void luaF_freeproto (lua_State *L, Proto *f);
LUAI_FUNC void luaF_freeclosure (lua_State *L, Closure *c);
LUAI_FUNC void luaF_freeupval (lua_State *L, UpVal *uv);
LUAI_FUNC const char *luaF_getlocalname (const Proto *func, int local_number,
int pc);
#endif
此差异已折叠。
此差异已折叠。
/*
** $Id: linit.c,v 1.14 2005/12/29 15:32:11 roberto Exp $
** Initialization of libraries for lua.c
** See Copyright Notice in lua.h
*/
#define linit_c
#define LUA_LIB
#include "lua.h"
#include "lualib.h"
#include "lauxlib.h"
static const luaL_Reg lualibs[] = {
{"", luaopen_base},
{LUA_LOADLIBNAME, luaopen_package},
{LUA_TABLIBNAME, luaopen_table},
{LUA_IOLIBNAME, luaopen_io},
{LUA_OSLIBNAME, luaopen_os},
{LUA_STRLIBNAME, luaopen_string},
{LUA_MATHLIBNAME, luaopen_math},
{LUA_DBLIBNAME, luaopen_debug},
{NULL, NULL}
};
LUALIB_API void luaL_openlibs (lua_State *L) {
const luaL_Reg *lib = lualibs;
for (; lib->func; lib++) {
lua_pushcfunction(L, lib->func);
lua_pushstring(L, lib->name);
lua_call(L, 1, 0);
}
}
此差异已折叠。
此差异已折叠。
此差异已折叠。
此差异已折叠。
此差异已折叠。
此差异已折叠。
此差异已折叠。
此差异已折叠。
此差异已折叠。
此差异已折叠。
此差异已折叠。
此差异已折叠。
此差异已折叠。
此差异已折叠。
此差异已折叠。
此差异已折叠。
此差异已折叠。
此差异已折叠。
此差异已折叠。
此差异已折叠。
此差异已折叠。
此差异已折叠。
此差异已折叠。
此差异已折叠。
此差异已折叠。
此差异已折叠。
此差异已折叠。
此差异已折叠。
此差异已折叠。
此差异已折叠。
此差异已折叠。
此差异已折叠。
此差异已折叠。
此差异已折叠。
此差异已折叠。
此差异已折叠。
此差异已折叠。
These are simple tests for Lua. Some of them contain useful code.
They are meant to be run to make sure Lua is built correctly and also
to be read, to see how Lua programs look.
Here is a one-line summary of each program:
bisect.lua bisection method for solving non-linear equations
cf.lua temperature conversion table (celsius to farenheit)
echo.lua echo command line arguments
env.lua environment variables as automatic global variables
factorial.lua factorial without recursion
fib.lua fibonacci function with cache
fibfor.lua fibonacci numbers with coroutines and generators
globals.lua report global variable usage
hello.lua the first program in every language
life.lua Conway's Game of Life
luac.lua bare-bones luac
printf.lua an implementation of printf
readonly.lua make global variables readonly
sieve.lua the sieve of of Eratosthenes programmed with coroutines
sort.lua two implementations of a sort function
table.lua make table, grouping all data for the same item
trace-calls.lua trace calls
trace-globals.lua trace assigments to global variables
xd.lua hex dump
此差异已折叠。
此差异已折叠。
此差异已折叠。
此差异已折叠。
此差异已折叠。
此差异已折叠。
此差异已折叠。
此差异已折叠。
此差异已折叠。
此差异已折叠。
此差异已折叠。
此差异已折叠。
此差异已折叠。
此差异已折叠。
此差异已折叠。
此差异已折叠。
此差异已折叠。
此差异已折叠。
此差异已折叠。
此差异已折叠。
此差异已折叠。
此差异已折叠。
此差异已折叠。
Markdown is supported
0% .
You are about to add 0 people to the discussion. Proceed with caution.
先完成此消息的编辑!
想要评论请 注册