提交 741ba77c 编写于 作者: S Steven Li

Now using deterministic dice

上级 52ceb2a9
......@@ -34,3 +34,5 @@ Target/
*.sql
sim/
# Doxygen Generated files
html/
#!/usr/bin/python3
###################################################################
# Copyright (c) 2016 by TAOS Technologies, Inc.
# All rights reserved.
#
# This file is proprietary and confidential to TAOS Technologies.
# No part of this file may be reproduced, stored, transmitted,
# disclosed or used in any form or by any means other than as
# expressly provided by the written permission from Jianhui Tao
#
###################################################################
# -*- coding: utf-8 -*-
import sys
import getopt
import threading
import random
import logging
from util.log import *
from util.dnodes import *
from util.cases import *
from util.sql import *
import taos
# Constants
LOGGING_LEVEL = logging.DEBUG
def runThread(workerThread):
logger.info("Running Thread: {}".format(workerThread.tid))
workerThread.run()
class WorkerThread:
def __init__(self, pool, tid): # note: main thread context!
self.curStep = -1
self.pool = pool
self.tid = tid
# self.threadIdent = threading.get_ident()
self.thread = threading.Thread(target=runThread, args=(self,))
self.stepGate = threading.Condition()
def start(self):
self.thread.start() # AFTER the thread is recorded
def run(self):
# initialization after thread starts, in the thread context
self.isSleeping = False
while self.curStep < self.pool.maxSteps:
# stepNo = self.pool.waitForStep() # Step to run
self.crossStepGate() # self.curStep will get incremented
self.doWork()
def verifyThreadSelf(self): # ensure we are called by this own thread
if ( threading.get_ident() != self.thread.ident ):
raise RuntimeError("Unexpectly called from other threads")
def verifyThreadMain(self): # ensure we are called by the main thread
if ( threading.get_ident() != threading.main_thread().ident ):
raise RuntimeError("Unexpectly called from other threads")
def verifyThreadAlive(self):
if ( not self.thread.is_alive() ):
raise RuntimeError("Unexpected dead thread")
def verifyIsSleeping(self, isSleeping):
if ( isSleeping != self.isSleeping ):
raise RuntimeError("Unexpected thread sleep status")
def crossStepGate(self):
self.verifyThreadAlive()
self.verifyThreadSelf() # only allowed by ourselves
self.verifyIsSleeping(False) # has to be awake
logger.debug("Worker thread {} going to sleep".format(self.tid))
self.isSleeping = True # TODO: maybe too early?
self.pool.reportThreadWaiting() # TODO: this triggers the main thread, TOO early
# Actually going to sleep
self.stepGate.acquire() # acquire lock immediately
self.stepGate.wait() # release and then acquire
self.stepGate.release() # release
logger.debug("Worker thread {} woke up".format(self.tid))
# Someone will wake us up here
self.curStep += 1 # off to a new step...
def tapStepGate(self): # give it a tap, release the thread waiting there
self.verifyThreadAlive()
self.verifyThreadMain() # only allowed for main thread
self.verifyIsSleeping(True) # has to be sleeping
logger.debug("Tapping worker thread {}".format(self.tid))
self.stepGate.acquire()
# logger.debug("Tapping worker thread {}, lock acquired".format(self.tid))
self.stepGate.notify() # wake up!
# logger.debug("Tapping worker thread {}, notified!".format(self.tid))
self.isSleeping = False # No race condition for sure
self.stepGate.release() # this finishes before .wait() can return
# logger.debug("Tapping worker thread {}, lock released".format(self.tid))
time.sleep(0) # let the released thread run a bit, IMPORTANT, do it after release
def doWork(self):
logger.info(" Step {}, thread {}: ".format(self.curStep, self.tid))
self.pool.dispatcher.doWork()
# We define a class to run a number of threads in locking steps.
class SteppingThreadPool:
def __init__(self, numThreads, maxSteps, funcSequencer):
self.numThreads = numThreads
self.maxSteps = maxSteps
self.funcSequencer = funcSequencer
# Internal class variables
self.dispatcher = WorkDispatcher(self)
self.curStep = 0
self.threadList = []
# self.stepGate = threading.Condition() # Gate to hold/sync all threads
self.numWaitingThreads = 0
# Thread coordination
self.lock = threading.Lock() # for critical section execution
self.mainGate = threading.Condition()
# starting to run all the threads, in locking steps
def run(self):
# Create the threads
for tid in range(0, self.numThreads):
workerThread = WorkerThread(self, tid)
self.threadList.append(workerThread)
workerThread.start() # start, but should block immediately before step 0
# Coordinate all threads step by step
self.curStep = -1 # not started yet
while(self.curStep < self.maxSteps):
logger.debug("Main thread going to sleep")
self.mainGate.acquire()
self.mainGate.wait() # start snoozing
self.mainGate.release
logger.debug("Main thread woke up") # Now not all threads had time to go to sleep
time.sleep(0.01) # This is like forever
self.curStep += 1 # starts with 0
self.tapAllThreads()
# The threads will run through many steps
for workerThread in self.threadList:
workerThread.thread.join() # slight hack, accessing members
logger.info("All threads finished")
def reportThreadWaiting(self):
allThreadWaiting = False
with self.lock:
self.numWaitingThreads += 1
if ( self.numWaitingThreads == self.numThreads ):
allThreadWaiting = True
if (allThreadWaiting): # aha, pass the baton to the main thread
logger.debug("All threads are now waiting")
self.numWaitingThreads = 0 # do this 1st to avoid race condition
# time.sleep(0.001) # thread yield, so main thread can be ready
self.mainGate.acquire()
self.mainGate.notify() # main thread would now start to run
self.mainGate.release()
time.sleep(0) # yield, maybe main thread can run for just a bit
# def waitForStep(self):
# shouldWait = True;
# with self.lock:
# # if ( self.numWaitingThreads == 0 ): # first one here
# # self.stepGate.acquire() # acquire the underlying lock
# self.numWaitingThreads += 1
# # if ( self.numWaitingThreads < self.numThreads ):
# # do nothing, we should wait
# if ( self.numWaitingThreads == self.numThreads ):
# shouldWait = False # we should now wake up
# elif ( self.numWaitingThreads > self.numThreads ):
# raise RuntimeError("Corrupt state")
# self.stepGate.acquire()
# if (shouldWait):
# self.stepGate.wait()
# else:
# self.numWaitingThreads = 0 # fresh start
# self.curStep += 1 # do this before letting all threads loose
# print("--> Starting step {}".format(self.curStep), end="\r\n") # before notify_all
# # self.stepGate.notify_all()
# self.wakeUpAll()
# self.stepGate.release()
# return self.curStep
def tapAllThreads(self): # in a deterministic manner
wakeSeq = []
for i in range(self.numThreads): # generate a random sequence
if Dice.throw(2) == 1 :
wakeSeq.append(i)
else:
wakeSeq.insert(0, i)
logger.info("Waking up threads: {}".format(str(wakeSeq)))
for i in wakeSeq:
self.threadList[i].tapStepGate()
time.sleep(0) # yield
# A queue of continguous POSITIVE integers
class LinearQueue():
def __init__(self):
self.firstIndex = 1
self.lastIndex = 0
def push(self): # Push to the tail (largest)
if ( self.firstIndex > self.lastIndex ): # impossible, meaning it's empty
self.lastIndex = self.firstIndex
return self.firstIndex
# Otherwise we have something
self.lastIndex += 1
return self.lastIndex
def pop(self):
if ( self.firstIndex > self.lastIndex ): # empty
return 0
index = self.firstIndex
self.firstIndex += 1
return index
# State of the database as we believe it to be
class DbState():
def __init__(self):
self.tableNumQueue = LinearQueue()
self.openDbServerConnection()
def openDbServerConnection(self):
cfgPath = "../../build/test/cfg" # was: tdDnodes.getSimCfgPath()
conn = taos.connect(host="127.0.0.1", config=cfgPath) # TODO: make configurable
tdSql.init(conn.cursor())
tdSql.prepare() # Recreate database, etc.
# tdSql.execute('show databases')
def closeDbServerConnection(self):
tdSql.close()
tdLog.info("Disconnecting from database server")
def getTableNameToCreate(self):
tblNum = self.tableNumQueue.push()
return "table_{}".format(tblNum)
def getTableNameToDelete(self):
tblNum = self.tableNumQueue.pop()
if( tblNum==0 ) :
return False
return "table_{}".format(tblNum)
class Task():
def execute(self):
raise RuntimeError("Must be overriden by child class")
class CreateTableTask(Task):
def execute(self):
tableName = dbState.getTableNameToCreate()
logger.info(" Creating a table {} ...".format(tableName))
tdSql.execute("create table {} (ts timestamp, speed int)".format(tableName))
class DropTableTask(Task):
def execute(self):
tableName = dbState.getTableNameToDelete()
if ( not tableName ): # May be "False"
logger.info("Cannot generate a table to delete, skipping...")
return
logger.info(" Dropping a table {} ...".format(tableName))
tdSql.execute("drop table {}".format(tableName))
class AddDataTask(Task):
def execute(self):
logger.info(" Adding some data...")
# Deterministic random number generator
class Dice():
seeded = False # static, uninitialized
@classmethod
def seed(cls, s): # static
if (cls.seeded):
raise RuntimeError("Cannot seed the random generator more than once")
cls.verifyRNG()
random.seed(s)
cls.seeded = True # TODO: protect against multi-threading
@classmethod
def verifyRNG(cls): # Verify that the RNG is determinstic
random.seed(0)
x1 = random.randrange(0, 1000)
x2 = random.randrange(0, 1000)
x3 = random.randrange(0, 1000)
if ( x1 != 864 or x2!=394 or x3!=776 ):
raise RuntimeError("System RNG is not deterministic")
@classmethod
def throw(cls, max): # get 0 to max-1
return cls.throwRange(0, max)
@classmethod
def throwRange(cls, min, max): # up to max-1
if ( not cls.seeded ):
raise RuntimeError("Cannot throw dice before seeding it")
return random.randrange(min, max)
# Anyone needing to carry out work should simply come here
class WorkDispatcher():
def __init__(self, pool):
self.pool = pool
self.totalNumMethods = 2
self.tasks = [
CreateTableTask(),
DropTableTask(),
AddDataTask(),
]
def throwDice(self):
return random.randint(0, len(self.tasks) - 1)
def doWork(self):
dice = self.throwDice()
task = self.tasks[dice]
task.execute()
if __name__ == "__main__":
logger = logging.getLogger('myApp')
logger.setLevel(LOGGING_LEVEL)
ch = logging.StreamHandler()
logger.addHandler(ch)
Dice.seed(0) # initial seeding of dice
dbState = DbState()
threadPool = SteppingThreadPool(3, 5, 0)
threadPool.run()
logger.info("Finished running thread pool")
dbState.closeDbServerConnection()
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