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73bdaae1
编写于
4月 27, 2020
作者:
S
Steven Li
浏览文件
操作
浏览文件
下载
电子邮件补丁
差异文件
Now using Python barriers and events to sync threads
上级
73b41cb4
变更
1
隐藏空白更改
内联
并排
Showing
1 changed file
with
171 addition
and
65 deletion
+171
-65
tests/pytest/random_walk.py
tests/pytest/random_walk.py
+171
-65
未找到文件。
tests/pytest/random_walk.py
浏览文件 @
73bdaae1
...
@@ -17,6 +17,7 @@ import getopt
...
@@ -17,6 +17,7 @@ import getopt
import
threading
import
threading
import
random
import
random
import
logging
import
logging
import
datetime
from
util.log
import
*
from
util.log
import
*
from
util.dnodes
import
*
from
util.dnodes
import
*
...
@@ -32,6 +33,34 @@ def runThread(workerThread):
...
@@ -32,6 +33,34 @@ def runThread(workerThread):
logger
.
info
(
"Running Thread: {}"
.
format
(
workerThread
.
tid
))
logger
.
info
(
"Running Thread: {}"
.
format
(
workerThread
.
tid
))
workerThread
.
run
()
workerThread
.
run
()
# Used by one process to block till another is ready
# class Baton:
# def __init__(self):
# self._lock = threading.Lock() # control access to object
# self._baton = threading.Condition() # let thread block
# self._hasGiver = False
# self._hasTaker = False
# def give(self):
# with self._lock:
# if ( self._hasGiver ): # already?
# raise RuntimeError("Cannot double-give a baton")
# self._hasGiver = True
# self._settle() # may block, OUTSIDE self lock
# def take(self):
# with self._lock:
# if ( self._hasTaker):
# raise RuntimeError("Cannot double-take a baton")
# self._hasTaker = True
# self._settle()
# def _settle(self):
class
WorkerThread
:
class
WorkerThread
:
def
__init__
(
self
,
pool
,
tid
):
# note: main thread context!
def
__init__
(
self
,
pool
,
tid
):
# note: main thread context!
self
.
curStep
=
-
1
self
.
curStep
=
-
1
...
@@ -39,14 +68,14 @@ class WorkerThread:
...
@@ -39,14 +68,14 @@ class WorkerThread:
self
.
tid
=
tid
self
.
tid
=
tid
# self.threadIdent = threading.get_ident()
# self.threadIdent = threading.get_ident()
self
.
thread
=
threading
.
Thread
(
target
=
runThread
,
args
=
(
self
,))
self
.
thread
=
threading
.
Thread
(
target
=
runThread
,
args
=
(
self
,))
self
.
stepGate
=
threading
.
Condition
()
self
.
stepGate
=
threading
.
Event
()
def
start
(
self
):
def
start
(
self
):
self
.
thread
.
start
()
# AFTER the thread is recorded
self
.
thread
.
start
()
# AFTER the thread is recorded
def
run
(
self
):
def
run
(
self
):
# initialization after thread starts, in the thread context
# initialization after thread starts, in the thread context
self
.
isSleeping
=
False
#
self.isSleeping = False
while
self
.
curStep
<
self
.
pool
.
maxSteps
:
while
self
.
curStep
<
self
.
pool
.
maxSteps
:
# stepNo = self.pool.waitForStep() # Step to run
# stepNo = self.pool.waitForStep() # Step to run
...
@@ -65,23 +94,26 @@ class WorkerThread:
...
@@ -65,23 +94,26 @@ class WorkerThread:
if
(
not
self
.
thread
.
is_alive
()
):
if
(
not
self
.
thread
.
is_alive
()
):
raise
RuntimeError
(
"Unexpected dead thread"
)
raise
RuntimeError
(
"Unexpected dead thread"
)
def
verifyIsSleeping
(
self
,
isSleeping
):
#
def verifyIsSleeping(self, isSleeping):
if
(
isSleeping
!=
self
.
isSleeping
):
#
if ( isSleeping != self.isSleeping ):
raise
RuntimeError
(
"Unexpected thread sleep status"
)
#
raise RuntimeError("Unexpected thread sleep status")
# A gate is different from a barrier in that a thread needs to be "tapped"
def
crossStepGate
(
self
):
def
crossStepGate
(
self
):
self
.
verifyThreadAlive
()
self
.
verifyThreadAlive
()
self
.
verifyThreadSelf
()
# only allowed by ourselves
self
.
verifyThreadSelf
()
# only allowed by ourselves
self
.
verifyIsSleeping
(
False
)
# has to be awake
#
self.verifyIsSleeping(False) # has to be awake
logger
.
debug
(
"Worker thread {}
going to sleep
"
.
format
(
self
.
tid
))
logger
.
debug
(
"Worker thread {}
about to cross pool barrier
"
.
format
(
self
.
tid
))
self
.
isSleeping
=
True
# TODO: maybe too early?
#
self.isSleeping = True # TODO: maybe too early?
self
.
pool
.
reportThreadWaiting
()
# TODO: this triggers the main thread, TOO early
self
.
pool
.
crossPoolBarrier
()
# wait for all other threads
# Actually going to sleep
# Wait again at the "gate", waiting to be "tapped"
self
.
stepGate
.
acquire
()
# acquire lock immediately
logger
.
debug
(
"Worker thread {} about to cross the step gate"
.
format
(
self
.
tid
))
self
.
stepGate
.
wait
()
# release and then acquire
# self.stepGate.acquire() # acquire lock immediately
self
.
stepGate
.
release
()
# release
self
.
stepGate
.
wait
()
self
.
stepGate
.
clear
()
# self.stepGate.release() # release
logger
.
debug
(
"Worker thread {} woke up"
.
format
(
self
.
tid
))
logger
.
debug
(
"Worker thread {} woke up"
.
format
(
self
.
tid
))
# Someone will wake us up here
# Someone will wake us up here
...
@@ -90,15 +122,15 @@ class WorkerThread:
...
@@ -90,15 +122,15 @@ class WorkerThread:
def
tapStepGate
(
self
):
# give it a tap, release the thread waiting there
def
tapStepGate
(
self
):
# give it a tap, release the thread waiting there
self
.
verifyThreadAlive
()
self
.
verifyThreadAlive
()
self
.
verifyThreadMain
()
# only allowed for main thread
self
.
verifyThreadMain
()
# only allowed for main thread
self
.
verifyIsSleeping
(
True
)
# has to be sleeping
#
self.verifyIsSleeping(True) # has to be sleeping
logger
.
debug
(
"Tapping worker thread {}"
.
format
(
self
.
tid
))
logger
.
debug
(
"Tapping worker thread {}"
.
format
(
self
.
tid
))
self
.
stepGate
.
acquire
()
#
self.stepGate.acquire()
# logger.debug("Tapping worker thread {}, lock acquired".format(self.tid))
# logger.debug("Tapping worker thread {}, lock acquired".format(self.tid))
self
.
stepGate
.
notify
()
# wake up!
self
.
stepGate
.
set
()
# wake up!
# logger.debug("Tapping worker thread {}, notified!".format(self.tid))
# logger.debug("Tapping worker thread {}, notified!".format(self.tid))
self
.
isSleeping
=
False
# No race condition for sure
#
self.isSleeping = False # No race condition for sure
self
.
stepGate
.
release
()
# this finishes before .wait() can return
#
self.stepGate.release() # this finishes before .wait() can return
# logger.debug("Tapping worker thread {}, lock released".format(self.tid))
# logger.debug("Tapping worker thread {}, lock released".format(self.tid))
time
.
sleep
(
0
)
# let the released thread run a bit, IMPORTANT, do it after release
time
.
sleep
(
0
)
# let the released thread run a bit, IMPORTANT, do it after release
...
@@ -109,20 +141,21 @@ class WorkerThread:
...
@@ -109,20 +141,21 @@ class WorkerThread:
# We define a class to run a number of threads in locking steps.
# We define a class to run a number of threads in locking steps.
class
SteppingThreadPool
:
class
SteppingThreadPool
:
def
__init__
(
self
,
numThreads
,
maxSteps
,
funcSequencer
):
def
__init__
(
self
,
dbState
,
numThreads
,
maxSteps
,
funcSequencer
):
self
.
numThreads
=
numThreads
self
.
numThreads
=
numThreads
self
.
maxSteps
=
maxSteps
self
.
maxSteps
=
maxSteps
self
.
funcSequencer
=
funcSequencer
self
.
funcSequencer
=
funcSequencer
# Internal class variables
# Internal class variables
self
.
dispatcher
=
WorkDispatcher
(
self
)
self
.
dispatcher
=
WorkDispatcher
(
self
,
dbState
)
self
.
curStep
=
0
self
.
curStep
=
0
self
.
threadList
=
[]
self
.
threadList
=
[]
# self.stepGate = threading.Condition() # Gate to hold/sync all threads
# self.stepGate = threading.Condition() # Gate to hold/sync all threads
self
.
numWaitingThreads
=
0
#
self.numWaitingThreads = 0
# Thread coordination
# Thread coordination
self
.
lock
=
threading
.
Lock
()
# for critical section execution
self
.
barrier
=
threading
.
Barrier
(
numThreads
+
1
)
# plus main thread
self
.
mainGate
=
threading
.
Condition
()
# self.lock = threading.Lock() # for critical section execution
# self.mainGate = threading.Condition()
# starting to run all the threads, in locking steps
# starting to run all the threads, in locking steps
def
run
(
self
):
def
run
(
self
):
...
@@ -136,13 +169,15 @@ class SteppingThreadPool:
...
@@ -136,13 +169,15 @@ class SteppingThreadPool:
self
.
curStep
=
-
1
# not started yet
self
.
curStep
=
-
1
# not started yet
while
(
self
.
curStep
<
self
.
maxSteps
):
while
(
self
.
curStep
<
self
.
maxSteps
):
logger
.
debug
(
"Main thread going to sleep"
)
logger
.
debug
(
"Main thread going to sleep"
)
self
.
mainGate
.
acquire
()
# self.mainGate.acquire()
self
.
mainGate
.
wait
()
# start snoozing
# self.mainGate.wait() # start snoozing
self
.
mainGate
.
release
# self.mainGate.release
logger
.
debug
(
"Main thread woke up"
)
# Now not all threads had time to go to sleep
self
.
crossPoolBarrier
()
time
.
sleep
(
0.01
)
# This is like forever
self
.
barrier
.
reset
()
# Other worker threads should now be at the "gate"
logger
.
debug
(
"Main thread waking up, tapping worker threads"
.
format
(
self
.
curStep
))
# Now not all threads had time to go to sleep
# time.sleep(0.01) # This is like forever
self
.
curStep
+=
1
# starts with 0
self
.
tapAllThreads
()
self
.
tapAllThreads
()
# The threads will run through many steps
# The threads will run through many steps
...
@@ -151,21 +186,29 @@ class SteppingThreadPool:
...
@@ -151,21 +186,29 @@ class SteppingThreadPool:
logger
.
info
(
"All threads finished"
)
logger
.
info
(
"All threads finished"
)
def
reportThreadWaiting
(
self
):
def
crossPoolBarrier
(
self
):
allThreadWaiting
=
False
if
(
self
.
barrier
.
n_waiting
==
self
.
numThreads
):
# everyone else is waiting, inc main thread
with
self
.
lock
:
logger
.
info
(
"<-- Step {} finished"
.
format
(
self
.
curStep
))
self
.
numWaitingThreads
+=
1
self
.
curStep
+=
1
# we are about to get into next step. TODO: race condition here!
if
(
self
.
numWaitingThreads
==
self
.
numThreads
):
logger
.
debug
(
" "
)
# line break
allThreadWaiting
=
True
logger
.
debug
(
"--> Step {} starts with main thread waking up"
.
format
(
self
.
curStep
))
# Now not all threads had time to go to sleep
if
(
allThreadWaiting
):
# aha, pass the baton to the main thread
logger
.
debug
(
"All threads are now waiting"
)
self
.
barrier
.
wait
()
self
.
numWaitingThreads
=
0
# do this 1st to avoid race condition
# allThreadWaiting = False
# time.sleep(0.001) # thread yield, so main thread can be ready
# with self.lock:
self
.
mainGate
.
acquire
()
# self.numWaitingThreads += 1
self
.
mainGate
.
notify
()
# main thread would now start to run
# if ( self.numWaitingThreads == self.numThreads ):
self
.
mainGate
.
release
()
# allThreadWaiting = True
time
.
sleep
(
0
)
# yield, maybe main thread can run for just a bit
# if (allThreadWaiting): # aha, pass the baton to the main thread
# logger.debug("All threads are now waiting")
# self.numWaitingThreads = 0 # do this 1st to avoid race condition
# # time.sleep(0.001) # thread yield, so main thread can be ready
# self.mainGate.acquire()
# self.mainGate.notify() # main thread would now start to run
# self.mainGate.release()
# time.sleep(0) # yield, maybe main thread can run for just a bit
# def waitForStep(self):
# def waitForStep(self):
# shouldWait = True;
# shouldWait = True;
...
@@ -201,6 +244,7 @@ class SteppingThreadPool:
...
@@ -201,6 +244,7 @@ class SteppingThreadPool:
else
:
else
:
wakeSeq
.
insert
(
0
,
i
)
wakeSeq
.
insert
(
0
,
i
)
logger
.
info
(
"Waking up threads: {}"
.
format
(
str
(
wakeSeq
)))
logger
.
info
(
"Waking up threads: {}"
.
format
(
str
(
wakeSeq
)))
# TODO: set dice seed to a deterministic value
for
i
in
wakeSeq
:
for
i
in
wakeSeq
:
self
.
threadList
[
i
].
tapStepGate
()
self
.
threadList
[
i
].
tapStepGate
()
time
.
sleep
(
0
)
# yield
time
.
sleep
(
0
)
# yield
...
@@ -208,30 +252,86 @@ class SteppingThreadPool:
...
@@ -208,30 +252,86 @@ class SteppingThreadPool:
# A queue of continguous POSITIVE integers
# A queue of continguous POSITIVE integers
class
LinearQueue
():
class
LinearQueue
():
def
__init__
(
self
):
def
__init__
(
self
):
self
.
firstIndex
=
1
self
.
firstIndex
=
1
# 1st ever element
self
.
lastIndex
=
0
self
.
lastIndex
=
0
self
.
lock
=
threading
.
RLock
()
# our functions may call each other
self
.
inUse
=
set
()
# the indexes that are in use right now
def
push
(
self
):
# Push to the tail (largest)
def
push
(
self
):
# Push to the tail (largest)
if
(
self
.
firstIndex
>
self
.
lastIndex
):
# impossible, meaning it's empty
with
self
.
lock
:
self
.
lastIndex
=
self
.
firstIndex
if
(
self
.
firstIndex
>
self
.
lastIndex
):
# impossible, meaning it's empty
return
self
.
firstIndex
self
.
lastIndex
=
self
.
firstIndex
# Otherwise we have something
return
self
.
firstIndex
self
.
lastIndex
+=
1
# Otherwise we have something
return
self
.
lastIndex
self
.
lastIndex
+=
1
return
self
.
lastIndex
def
pop
(
self
):
def
pop
(
self
):
if
(
self
.
firstIndex
>
self
.
lastIndex
):
# empty
with
self
.
lock
:
return
0
if
(
self
.
isEmpty
()
):
index
=
self
.
firstIndex
raise
RuntimeError
(
"Cannot pop an empty queue"
)
self
.
firstIndex
+=
1
index
=
self
.
firstIndex
return
index
self
.
firstIndex
+=
1
return
index
def
isEmpty
(
self
):
return
self
.
firstIndex
>
self
.
lastIndex
def
popIfNotEmpty
(
self
):
with
self
.
lock
:
if
(
self
.
isEmpty
()):
return
0
return
self
.
pop
()
def
use
(
self
,
i
):
with
self
.
lock
:
if
(
i
in
self
.
inUse
):
raise
RuntimeError
(
"Cannot re-use same index in queue: {}"
.
format
(
i
))
self
.
inUse
.
add
(
i
)
def
unUse
(
self
,
i
):
with
self
.
lock
:
self
.
inUse
.
remove
(
i
)
# KeyError possible
def
size
(
self
):
return
self
.
lastIndex
+
1
-
self
.
firstIndex
def
allocate
(
self
):
with
self
.
lock
:
cnt
=
0
# counting the interations
while
True
:
cnt
+=
1
if
(
cnt
>
self
.
size
()
*
10
):
# 10x iteration already
raise
RuntimeError
(
"Failed to allocate LinearQueue element"
)
ret
=
Dice
.
throwRange
(
self
.
firstIndex
,
self
.
lastIndex
+
1
)
if
(
not
ret
in
self
.
inUse
):
return
self
.
use
(
ret
)
# State of the database as we believe it to be
# State of the database as we believe it to be
class
DbState
():
class
DbState
():
def
__init__
(
self
):
def
__init__
(
self
):
self
.
tableNumQueue
=
LinearQueue
()
self
.
tableNumQueue
=
LinearQueue
()
self
.
tick
=
datetime
.
datetime
(
2019
,
1
,
1
)
# initial date time tick
self
.
int
=
0
# initial integer
self
.
openDbServerConnection
()
self
.
openDbServerConnection
()
self
.
lock
=
threading
.
RLock
()
def
pickTable
(
self
):
# pick any table, and "use" it
return
self
.
tableNumQueue
.
allocate
()
def
getNextTick
(
self
):
with
self
.
lock
:
# prevent duplicate tick
self
.
tick
+=
datetime
.
timedelta
(
0
,
1
)
# add one second to it
return
self
.
tick
def
getNextInt
(
self
):
with
self
.
lock
:
self
.
int
+=
1
return
self
.
int
def
unuseTable
(
self
,
i
):
# return the table back, so others can use it
self
.
tableNumQueue
.
unUse
(
i
)
def
openDbServerConnection
(
self
):
def
openDbServerConnection
(
self
):
cfgPath
=
"../../build/test/cfg"
# was: tdDnodes.getSimCfgPath()
cfgPath
=
"../../build/test/cfg"
# was: tdDnodes.getSimCfgPath()
...
@@ -250,12 +350,15 @@ class DbState():
...
@@ -250,12 +350,15 @@ class DbState():
return
"table_{}"
.
format
(
tblNum
)
return
"table_{}"
.
format
(
tblNum
)
def
getTableNameToDelete
(
self
):
def
getTableNameToDelete
(
self
):
tblNum
=
self
.
tableNumQueue
.
pop
()
if
self
.
tableNumQueue
.
isEmpty
:
if
(
tblNum
==
0
)
:
return
False
return
False
tblNum
=
self
.
tableNumQueue
.
pop
()
# TODO: race condition!
return
"table_{}"
.
format
(
tblNum
)
return
"table_{}"
.
format
(
tblNum
)
class
Task
():
class
Task
():
def
__init__
(
self
,
dbState
):
self
.
dbState
=
dbState
def
execute
(
self
):
def
execute
(
self
):
raise
RuntimeError
(
"Must be overriden by child class"
)
raise
RuntimeError
(
"Must be overriden by child class"
)
...
@@ -277,6 +380,9 @@ class DropTableTask(Task):
...
@@ -277,6 +380,9 @@ class DropTableTask(Task):
class
AddDataTask
(
Task
):
class
AddDataTask
(
Task
):
def
execute
(
self
):
def
execute
(
self
):
logger
.
info
(
" Adding some data..."
)
logger
.
info
(
" Adding some data..."
)
# ds = self.dbState
# tIndex = self.dbState.pickTable()
# tdSql.execute("insert into table_{} values ('{}', {});".format(tIndex, ds.getNextTick(), ds.getNextInt()))
# Deterministic random number generator
# Deterministic random number generator
class
Dice
():
class
Dice
():
...
@@ -312,13 +418,13 @@ class Dice():
...
@@ -312,13 +418,13 @@ class Dice():
# Anyone needing to carry out work should simply come here
# Anyone needing to carry out work should simply come here
class
WorkDispatcher
():
class
WorkDispatcher
():
def
__init__
(
self
,
pool
):
def
__init__
(
self
,
pool
,
dbState
):
self
.
pool
=
pool
self
.
pool
=
pool
self
.
totalNumMethods
=
2
#
self.totalNumMethods = 2
self
.
tasks
=
[
self
.
tasks
=
[
CreateTableTask
(),
CreateTableTask
(
dbState
),
DropTableTask
(),
DropTableTask
(
dbState
),
AddDataTask
(
),
# AddDataTask(dbState
),
]
]
def
throwDice
(
self
):
def
throwDice
(
self
):
...
@@ -337,7 +443,7 @@ if __name__ == "__main__":
...
@@ -337,7 +443,7 @@ if __name__ == "__main__":
Dice
.
seed
(
0
)
# initial seeding of dice
Dice
.
seed
(
0
)
# initial seeding of dice
dbState
=
DbState
()
dbState
=
DbState
()
threadPool
=
SteppingThreadPool
(
3
,
5
,
0
)
threadPool
=
SteppingThreadPool
(
dbState
,
3
,
5
,
0
)
threadPool
.
run
()
threadPool
.
run
()
logger
.
info
(
"Finished running thread pool"
)
logger
.
info
(
"Finished running thread pool"
)
dbState
.
closeDbServerConnection
()
dbState
.
closeDbServerConnection
()
...
...
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