提交 25bc2b3a 编写于 作者: S Shengliang Guan

rename files

上级 53b4c06d
......@@ -19,7 +19,7 @@
#ifdef __cplusplus
extern "C" {
#endif
#include "dndInt.h"
#include "dndEnv.h"
int32_t dndInitBnode(SDnode *pDnode);
void dndCleanupBnode(SDnode *pDnode);
......
/*
* Copyright (c) 2019 TAOS Data, Inc. <jhtao@taosdata.com>
*
* This program is free software: you can use, redistribute, and/or modify
* it under the terms of the GNU Affero General Public License, version 3
* or later ("AGPL"), as published by the Free Software Foundation.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE.
*
* You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef _TD_DND_ENV_H_
#define _TD_DND_ENV_H_
#ifdef __cplusplus
extern "C" {
#endif
#include "dndEnv.h"
#ifdef __cplusplus
}
#endif
#endif /*_TD_DND_ENV_H_*/
\ No newline at end of file
......@@ -19,7 +19,7 @@
#ifdef __cplusplus
extern "C" {
#endif
#include "dndInt.h"
#include "dndEnv.h"
int32_t dndInitMgmt(SDnode *pDnode);
void dndStopMgmt(SDnode *pDnode);
......
......@@ -19,7 +19,7 @@
#ifdef __cplusplus
extern "C" {
#endif
#include "dndInt.h"
#include "dndEnv.h"
int32_t dndInitMnode(SDnode *pDnode);
void dndCleanupMnode(SDnode *pDnode);
......
......@@ -19,7 +19,7 @@
#ifdef __cplusplus
extern "C" {
#endif
#include "dndInt.h"
#include "dndEnv.h"
int32_t dndInitQnode(SDnode *pDnode);
void dndCleanupQnode(SDnode *pDnode);
......
......@@ -19,7 +19,7 @@
#ifdef __cplusplus
extern "C" {
#endif
#include "dndInt.h"
#include "dndEnv.h"
int32_t dndInitSnode(SDnode *pDnode);
void dndCleanupSnode(SDnode *pDnode);
......
......@@ -19,7 +19,7 @@
#ifdef __cplusplus
extern "C" {
#endif
#include "dndInt.h"
#include "dndEnv.h"
int32_t dndInitTrans(SDnode *pDnode);
void dndCleanupTrans(SDnode *pDnode);
......
......@@ -19,7 +19,7 @@
#ifdef __cplusplus
extern "C" {
#endif
#include "dndInt.h"
#include "dndEnv.h"
int32_t dndInitVnodes(SDnode *pDnode);
void dndCleanupVnodes(SDnode *pDnode);
......
......@@ -19,7 +19,7 @@
#ifdef __cplusplus
extern "C" {
#endif
#include "dndInt.h"
#include "dndEnv.h"
int32_t dndInitWorker(SDnode *pDnode, SDnodeWorker *pWorker, EWorkerType type, const char *name, int32_t minNum,
int32_t maxNum, void *queueFp);
......
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