Skip to content
体验新版
项目
组织
正在加载...
登录
切换导航
打开侧边栏
taosdata
TDengine
提交
1b62c9b4
TDengine
项目概览
taosdata
/
TDengine
大约 2 年 前同步成功
通知
1192
Star
22018
Fork
4786
代码
文件
提交
分支
Tags
贡献者
分支图
Diff
Issue
1
列表
看板
标记
里程碑
合并请求
0
Wiki
0
Wiki
分析
仓库
DevOps
项目成员
Pages
TDengine
项目概览
项目概览
详情
发布
仓库
仓库
文件
提交
分支
标签
贡献者
分支图
比较
Issue
1
Issue
1
列表
看板
标记
里程碑
合并请求
0
合并请求
0
Pages
分析
分析
仓库分析
DevOps
Wiki
0
Wiki
成员
成员
收起侧边栏
关闭侧边栏
动态
分支图
创建新Issue
提交
Issue看板
提交
1b62c9b4
编写于
7月 07, 2021
作者:
Y
yihaoDeng
浏览文件
操作
浏览文件
下载
电子邮件补丁
差异文件
merge develop
上级
93eafbb7
变更
1
隐藏空白更改
内联
并排
Showing
1 changed file
with
7 addition
and
7 deletion
+7
-7
src/query/src/qScript.c
src/query/src/qScript.c
+7
-7
未找到文件。
src/query/src/qScript.c
浏览文件 @
1b62c9b4
...
@@ -124,7 +124,7 @@ void taosLoadScriptNormal(void *pInit, char *pInput, int16_t iType, int16_t iByt
...
@@ -124,7 +124,7 @@ void taosLoadScriptNormal(void *pInit, char *pInput, int16_t iType, int16_t iByt
if
(
lua_istable
(
lua
,
-
1
))
{
if
(
lua_istable
(
lua
,
-
1
))
{
isGlobalState
=
true
;
isGlobalState
=
true
;
}
}
lua_pushnumber
(
lua
,
key
);
lua_pushnumber
(
lua
,
(
lua_Number
)
key
);
// do call lua script
// do call lua script
if
(
lua_pcall
(
lua
,
3
,
1
,
0
)
!=
0
)
{
if
(
lua_pcall
(
lua
,
3
,
1
,
0
)
!=
0
)
{
qError
(
"SCRIPT ERROR: %s"
,
lua_tostring
(
lua
,
-
1
));
qError
(
"SCRIPT ERROR: %s"
,
lua_tostring
(
lua
,
-
1
));
...
@@ -178,7 +178,7 @@ void taosLoadScriptFinalize(void *pInit,int64_t key, char *pOutput, int32_t* num
...
@@ -178,7 +178,7 @@ void taosLoadScriptFinalize(void *pInit,int64_t key, char *pOutput, int32_t* num
lua_getglobal
(
lua
,
"global"
);
lua_getglobal
(
lua
,
"global"
);
lua_pushnumber
(
lua
,
key
);
lua_pushnumber
(
lua
,
(
lua_Number
)
key
);
if
(
lua_pcall
(
lua
,
2
,
2
,
0
)
!=
0
)
{
if
(
lua_pcall
(
lua
,
2
,
2
,
0
)
!=
0
)
{
qError
(
"SCRIPT ERROR: %s"
,
lua_tostring
(
lua
,
-
1
));
qError
(
"SCRIPT ERROR: %s"
,
lua_tostring
(
lua
,
-
1
));
lua_pop
(
lua
,
-
1
);
lua_pop
(
lua
,
-
1
);
...
@@ -254,19 +254,19 @@ void luaValueToTaosType(lua_State *lua, char *interBuf, int32_t *numOfOutput, in
...
@@ -254,19 +254,19 @@ void luaValueToTaosType(lua_State *lua, char *interBuf, int32_t *numOfOutput, in
case
LUA_TNUMBER
:
case
LUA_TNUMBER
:
{
{
if
(
oType
==
TSDB_DATA_TYPE_FLOAT
)
{
if
(
oType
==
TSDB_DATA_TYPE_FLOAT
)
{
float
v
=
lua_tonumber
(
lua
,
-
1
);
float
v
=
(
float
)
lua_tonumber
(
lua
,
-
1
);
memcpy
(
interBuf
,
(
char
*
)
&
v
,
oBytes
);
memcpy
(
interBuf
,
(
char
*
)
&
v
,
oBytes
);
sz
=
1
;
sz
=
1
;
}
else
if
(
oType
==
TSDB_DATA_TYPE_DOUBLE
)
{
}
else
if
(
oType
==
TSDB_DATA_TYPE_DOUBLE
)
{
double
v
=
lua_tonumber
(
lua
,
-
1
);
double
v
=
(
double
)
lua_tonumber
(
lua
,
-
1
);
memcpy
(
interBuf
,
(
char
*
)
&
v
,
oBytes
);
memcpy
(
interBuf
,
(
char
*
)
&
v
,
oBytes
);
sz
=
1
;
sz
=
1
;
}
else
if
(
oType
==
TSDB_DATA_TYPE_BIGINT
)
{
}
else
if
(
oType
==
TSDB_DATA_TYPE_BIGINT
)
{
int64_t
v
=
lua_tonumber
(
lua
,
-
1
);
int64_t
v
=
(
int64_t
)
lua_tonumber
(
lua
,
-
1
);
memcpy
(
interBuf
,
(
char
*
)
&
v
,
oBytes
);
memcpy
(
interBuf
,
(
char
*
)
&
v
,
oBytes
);
sz
=
1
;
sz
=
1
;
}
else
if
(
oType
<=
TSDB_DATA_TYPE_INT
)
{
}
else
if
(
oType
<=
TSDB_DATA_TYPE_INT
)
{
int32_t
v
=
lua_tonumber
(
lua
,
-
1
);
int32_t
v
=
(
int32_t
)
lua_tonumber
(
lua
,
-
1
);
memcpy
(
interBuf
,
(
char
*
)
&
v
,
oBytes
);
memcpy
(
interBuf
,
(
char
*
)
&
v
,
oBytes
);
sz
=
1
;
sz
=
1
;
}
}
...
@@ -277,7 +277,7 @@ void luaValueToTaosType(lua_State *lua, char *interBuf, int32_t *numOfOutput, in
...
@@ -277,7 +277,7 @@ void luaValueToTaosType(lua_State *lua, char *interBuf, int32_t *numOfOutput, in
lua_pushnil
(
lua
);
lua_pushnil
(
lua
);
int32_t
offset
=
0
;
int32_t
offset
=
0
;
while
(
lua_next
(
lua
,
-
2
))
{
while
(
lua_next
(
lua
,
-
2
))
{
int32_t
v
=
lua_tonumber
(
lua
,
-
1
);
int32_t
v
=
(
int32_t
)
lua_tonumber
(
lua
,
-
1
);
memcpy
(
interBuf
+
offset
,
(
char
*
)
&
v
,
oBytes
);
memcpy
(
interBuf
+
offset
,
(
char
*
)
&
v
,
oBytes
);
offset
+=
oBytes
;
offset
+=
oBytes
;
lua_pop
(
lua
,
1
);
lua_pop
(
lua
,
1
);
...
...
编辑
预览
Markdown
is supported
0%
请重试
或
添加新附件
.
添加附件
取消
You are about to add
0
people
to the discussion. Proceed with caution.
先完成此消息的编辑!
取消
想要评论请
注册
或
登录