dndStr.c 1.5 KB
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Shengliang Guan 已提交
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/*
 * Copyright (c) 2019 TAOS Data, Inc. <jhtao@taosdata.com>
 *
 * This program is free software: you can use, redistribute, and/or modify
 * it under the terms of the GNU Affero General Public License, version 3
 * or later ("AGPL"), as published by the Free Software Foundation.
 *
 * This program is distributed in the hope that it will be useful, but WITHOUT
 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
 * FITNESS FOR A PARTICULAR PURPOSE.
 *
 * You should have received a copy of the GNU Affero General Public License
 * along with this program. If not, see <http://www.gnu.org/licenses/>.
 */

#define _DEFAULT_SOURCE
#include "dndInt.h"

const char *dndStatStr(EDndStatus status) {
  switch (status) {
    case DND_STAT_INIT:
      return "init";
    case DND_STAT_RUNNING:
      return "running";
    case DND_STAT_STOPPED:
      return "stopped";
    default:
      return "unknown";
  }
}

const char *dndNodeLogStr(ENodeType ntype) {
  switch (ntype) {
    case VNODES:
      return "vnode";
    case QNODE:
      return "qnode";
    case SNODE:
      return "snode";
    case MNODE:
      return "mnode";
    case BNODE:
      return "bnode";
    default:
      return "taosd";
  }
}

const char *dndNodeProcStr(ENodeType ntype) {
  switch (ntype) {
    case VNODES:
      return "taosv";
    case QNODE:
      return "taosq";
    case SNODE:
      return "taoss";
    case MNODE:
      return "taosm";
    case BNODE:
      return "taosb";
    default:
      return "taosd";
  }
}