提交 bff718d8 编写于 作者: A Abhishek Kona

[Rocksdb] Implement filluniquerandom

Summary:
Use a bit set to keep track of which random number is generated.
        Currently only supports single-threaded. All our perf tests are run with threads=1
        Copied over bitset implementation from common/datastructures

Test Plan: printed the generated keys, and verified all keys were present.

Reviewers: MarkCallaghan, haobo, dhruba

Reviewed By: MarkCallaghan

CC: leveldb

Differential Revision: https://reviews.facebook.net/D11247
上级 2a52e1dc
......@@ -22,6 +22,7 @@
#include "util/stack_trace.h"
#include "util/string_util.h"
#include "util/testutil.h"
#include "util/bit_set.h"
#include "hdfs/env_hdfs.h"
// Comma-separated list of operations to run in the specified order
......@@ -854,6 +855,14 @@ unique_ptr<char []> GenerateKeyFromInt(int v, const char* suffix = "")
} else if (name == Slice("fillrandom")) {
fresh_db = true;
method = &Benchmark::WriteRandom;
} else if (name == Slice("filluniquerandom")) {
fresh_db = true;
if (num_threads > 1) {
fprintf(stderr, "filluniquerandom multithreaded not supported"
" set --threads=1");
exit(1);
}
method = &Benchmark::WriteUniqueRandom;
} else if (name == Slice("overwrite")) {
fresh_db = false;
method = &Benchmark::WriteRandom;
......@@ -1191,16 +1200,31 @@ unique_ptr<char []> GenerateKeyFromInt(int v, const char* suffix = "")
}
}
enum WriteMode {
RANDOM, SEQUENTIAL, UNIQUE_RANDOM
};
void WriteSeq(ThreadState* thread) {
DoWrite(thread, true);
DoWrite(thread, SEQUENTIAL);
}
void WriteRandom(ThreadState* thread) {
DoWrite(thread, false);
DoWrite(thread, RANDOM);
}
void WriteUniqueRandom(ThreadState* thread) {
DoWrite(thread, UNIQUE_RANDOM);
}
void DoWrite(ThreadState* thread, bool seq) {
Duration duration(seq ? 0 : FLAGS_duration, writes_);
void DoWrite(ThreadState* thread, WriteMode write_mode) {
const int test_duration = write_mode == RANDOM ? FLAGS_duration : 0;
const int num_ops = writes_ == 0 ? num_ : writes_ ;
Duration duration(test_duration, num_ops);
unique_ptr<BitSet> bit_set;
if (write_mode == UNIQUE_RANDOM) {
bit_set.reset(new BitSet(num_ops));
}
if (num_ != FLAGS_num) {
char msg[100];
......@@ -1216,7 +1240,44 @@ unique_ptr<char []> GenerateKeyFromInt(int v, const char* suffix = "")
while (!duration.Done(entries_per_batch_)) {
batch.Clear();
for (int j = 0; j < entries_per_batch_; j++) {
const int k = seq ? i+j : (thread->rand.Next() % FLAGS_num);
int k = 0;
switch(write_mode) {
case SEQUENTIAL:
k = i +j;
break;
case RANDOM:
k = thread->rand.Next() % FLAGS_num;
break;
case UNIQUE_RANDOM:
{
int t = thread->rand.Next() % FLAGS_num;
if (!bit_set->test(t)) {
// best case
k = t;
} else {
bool found = false;
// look forward
for (size_t i = t + 1; i < bit_set->size(); ++i) {
if (!bit_set->test(i)) {
found = true;
k = i;
break;
}
}
if (!found) {
for (size_t i = t; i-- > 0;) {
if (!bit_set->test(i)) {
found = true;
k = i;
break;
}
}
}
}
bit_set->set(k);
break;
}
};
unique_ptr<char []> key = GenerateKeyFromInt(k);
batch.Put(key.get(), gen.Generate(value_size_));
bytes += value_size_ + strlen(key.get());
......
/**
* Copyright 2009 Facebook
* @author Tudor Bosman (tudorb@facebook.com)
*/
#ifndef STORAGE_LEVELDB_UTIL_BIT_SET_H_
#define STORAGE_LEVELDB_UTIL_BIT_SET_H_
#include <cassert>
namespace leveldb {
class BitSet {
public:
/**
* Create a bit set of numBits, with the bits set to either true or false.
*/
explicit BitSet(size_t numBits, bool initial=false)
: numBits_(numBits),
data_(numWords(), initial ? ~0UL : 0UL) {
}
/**
* Set bit b to 1.
*/
void set(size_t b) {
assert(b >= 0 && b < numBits_);
data_[word(b)] |= wordOffsetMask(b);
}
/**
* Set bit b to 0;
*/
void reset(size_t b) {
assert(b >= 0 && b < numBits_);
data_[word(b)] &= ~wordOffsetMask(b);
}
/**
* Get a bit.
*/
bool test(int b) const {
return data_[word(b)] & wordOffsetMask(b);
}
/**
* Return the size of the BitSet, in bits.
*/
size_t size() const {
return numBits_;
}
private:
inline size_t numWords() const {
if (numBits_ == 0) return 0;
return 1 + (numBits_-1) / (8*sizeof(unsigned long));
}
inline static size_t word(int b) {
return b / (8*sizeof(unsigned long));
}
inline static int wordOffset(int b) {
return b % (8*sizeof(unsigned long));
}
inline static unsigned long wordOffsetMask(int b) {
return 1UL << wordOffset(b);
}
size_t numBits_;
std::vector<unsigned long> data_;
};
} // namespace facebook
#endif // STORAGE_LEVELDB_UTIL_BIT_SET_H_
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