1. 01 2月, 2020 1 次提交
    • C
      Remove all uses of the redundant flutter_root variable. (#16311) · f7b78e00
      Chinmay Garde 提交于
      This was only necessary when the Engine had to build in multiple buildroots
      where the sources where checked out at different paths relative to the
      buildroot. This is no longer the case and there are already cases GN rules
      have been written that mix and match variable usage with the direct
      specification of the path to the Flutter sources relative to the sole buildroot.
      f7b78e00
  2. 21 8月, 2019 1 次提交
  3. 16 8月, 2019 1 次提交
  4. 15 8月, 2019 1 次提交
    • J
      [Windows] Alternative Windows shell platform implementation (#9835) · ff484d4f
      James Clarke 提交于
      Start work on flutter/flutter#30726 by adding an alternative win32 shell platform implementation for Windows that is not based on GLFW and that uses LIBANGLE for rendering and native win32 windowing and input. This change does not replace the GLFW implementation but rather runs side by side with it producing a secondary flutter_windows_win32.dll artifact. The following items must be added to attain parity with the GLFW implementation:
      - Custom task scheduling
      - Support for keyboard modifier keys
      - Async texture uploads
      - Correct high DPI handling on Windows versions < 1703
      and will be added in subsequent changes.
      ff484d4f
  5. 14 6月, 2019 1 次提交
  6. 30 3月, 2019 2 次提交
  7. 21 3月, 2019 1 次提交
    • S
      Initial import of GLFW Linux shell from FDE (#8159) · d452dd5c
      stuartmorgan 提交于
      Changes include:
      - File structure
      - Header guards
      - Include paths
      - Namespaces
      - Integration with the engine's GN build
      - Conversion from jsoncpp to rapidjson
      - Style and clang-format adjustment to match engine repository
      d452dd5c
  8. 08 11月, 2018 1 次提交
  9. 16 5月, 2018 3 次提交
  10. 13 10月, 2017 1 次提交