1. 21 3月, 2020 3 次提交
  2. 14 3月, 2020 1 次提交
  3. 05 3月, 2020 2 次提交
  4. 25 2月, 2020 1 次提交
  5. 21 2月, 2020 2 次提交
  6. 12 2月, 2020 2 次提交
  7. 08 2月, 2020 1 次提交
    • M
      Apply Google Java format (#16501) · 077918dc
      Michael Klimushyn 提交于
      This shouldn't result in any logical changes. I've done a quick smoke
      test by building a local Android engine and running Flutter gallery, no
      compile errors or other obvious issues.
      
      Applied by running `/ci/format.sh | patch -p0` with the altered script
      added in flutter/engine#16500. I did locally modify the script slightly
      further so it would run against all Java files in the repo instead of
      just modified ones.
      077918dc
  8. 17 1月, 2020 1 次提交
  9. 09 1月, 2020 3 次提交
  10. 06 12月, 2019 1 次提交
  11. 05 12月, 2019 2 次提交
  12. 26 11月, 2019 1 次提交
  13. 19 11月, 2019 1 次提交
  14. 15 11月, 2019 1 次提交
  15. 14 11月, 2019 1 次提交
  16. 12 11月, 2019 1 次提交
  17. 09 11月, 2019 5 次提交
  18. 08 11月, 2019 1 次提交
  19. 07 11月, 2019 1 次提交
  20. 06 11月, 2019 1 次提交
  21. 05 11月, 2019 2 次提交
  22. 01 11月, 2019 2 次提交
    • A
      Fix stale platform view gr context on iOS (#13469) · 8997f348
      Amir Hardon 提交于
      When gr context is changed (this happens when sending the app to the background and then to the foreground) we need to update it for all the platform view overlay surfaces.
      
      The update logic was caching the previous gr context to figure if it had to be updated, but after updating it for a given overlay we were updating the cached context. In apps with multiple platform views this will result in overlays with a stale gr context.
      
      This fixes flutter/flutter#36437
      And I believe it should fix flutter/flutter#36999 as well (though I don't have repro code to verify).
      8997f348
    • A
      Fix iOS crash when multiple platform views are in the scene (#13449) · c63aefd2
      Amir Hardon 提交于
      Having 2 or more platform views simultaneously in the layer tree was crashing immediately on iOS with GL backend.
      
      This regressed in #11070 which passed gl_context to a function in a loop using std::move (which meant on the second iteration the caller is no longer the owner of the field).
      
      I added a scenarios_app test, though this test doesn't run on a physical device on CI so it would have only caught the problem when running locally (flutter/flutter#43852).
      c63aefd2
  23. 12 10月, 2019 1 次提交
  24. 10 10月, 2019 1 次提交
  25. 02 10月, 2019 2 次提交