- 21 3月, 2020 3 次提交
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由 Emmanuel Garcia 提交于
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由 Emmanuel Garcia 提交于
This reverts commit 2627634b.
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由 Emmanuel Garcia 提交于
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- 14 3月, 2020 1 次提交
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由 Emmanuel Garcia 提交于
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- 05 3月, 2020 2 次提交
- 25 2月, 2020 1 次提交
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- 21 2月, 2020 2 次提交
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由 vsmenon 提交于
* opt out dart:ui from nnbd * Annotate tests as well
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由 Martin Kustermann 提交于
This was already enabled by-default in AOT mode in [0] - which made the gen_snapshot invocations use "--lazy-async-stacks --no-causal-async-stacks". See go/dart-10x-faster-async for more information. [0] https://github.com/flutter/flutter/commit/347823234fd
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- 12 2月, 2020 2 次提交
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由 Chris Yang 提交于
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由 Matt Carroll 提交于
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- 08 2月, 2020 1 次提交
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由 Michael Klimushyn 提交于
This shouldn't result in any logical changes. I've done a quick smoke test by building a local Android engine and running Flutter gallery, no compile errors or other obvious issues. Applied by running `/ci/format.sh | patch -p0` with the altered script added in flutter/engine#16500. I did locally modify the script slightly further so it would run against all Java files in the repo instead of just modified ones.
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- 17 1月, 2020 1 次提交
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由 Dan Field 提交于
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- 09 1月, 2020 3 次提交
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由 LongCatIsLooong 提交于
Reland "Bump simulator version in IosUnitTests & scenario app in preparation for luci xcode 11 migration (#15316)", Reverted in #15313 This reverts commit 8ed688f7.
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由 LongCatIsLooong 提交于
Revert "Bump simulator version in IosUnitTests & scenario app in preparation for luci xcode 11 migration (#15154)" (#15313) This reverts commit 3a9121b9.
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由 LongCatIsLooong 提交于
Bump simulator version in IosUnitTests & scenario app in preparation for luci xcode 11 migration (#15154)
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- 06 12月, 2019 1 次提交
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由 gaaclarke 提交于
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- 05 12月, 2019 2 次提交
- 26 11月, 2019 1 次提交
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由 Amir Hardon 提交于
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- 19 11月, 2019 1 次提交
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由 Todd Volkert 提交于
This reverts commit f456423c. This is being reverted because it caused flutter/flutter#45098 (images don't load on iOS).
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- 15 11月, 2019 1 次提交
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由 Chris Yang 提交于
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- 14 11月, 2019 1 次提交
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- 12 11月, 2019 1 次提交
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由 Chris Yang 提交于
This reverts commit 2dcfaaeb.
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- 09 11月, 2019 5 次提交
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由 Chris Yang 提交于
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由 Chris Yang 提交于
This reverts commit 618e6666.
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由 Chris Yang 提交于
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由 Chris Yang 提交于
Revert "Always use `IOSGLContextSwitch` to access EAGLContexts to prevent plugins from polluting Flutter's EAGLContext (#13314)" (#13753)
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由 Chris Yang 提交于
Always use `IOSGLContextSwitch` to access EAGLContexts to prevent plugins from polluting Flutter's EAGLContext (#13314)
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- 08 11月, 2019 1 次提交
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由 Alexander Markov 提交于
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- 07 11月, 2019 1 次提交
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- 06 11月, 2019 1 次提交
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由 chunhtai 提交于
* Reland "Added new lifecycle enum (#11913)"
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- 05 11月, 2019 2 次提交
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由 chunhtai 提交于
- 01 11月, 2019 2 次提交
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由 Amir Hardon 提交于
When gr context is changed (this happens when sending the app to the background and then to the foreground) we need to update it for all the platform view overlay surfaces. The update logic was caching the previous gr context to figure if it had to be updated, but after updating it for a given overlay we were updating the cached context. In apps with multiple platform views this will result in overlays with a stale gr context. This fixes flutter/flutter#36437 And I believe it should fix flutter/flutter#36999 as well (though I don't have repro code to verify).
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由 Amir Hardon 提交于
Having 2 or more platform views simultaneously in the layer tree was crashing immediately on iOS with GL backend. This regressed in #11070 which passed gl_context to a function in a loop using std::move (which meant on the second iteration the caller is no longer the owner of the field). I added a scenarios_app test, though this test doesn't run on a physical device on CI so it would have only caught the problem when running locally (flutter/flutter#43852).
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- 12 10月, 2019 1 次提交
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由 Matt Carroll 提交于
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- 10 10月, 2019 1 次提交
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由 Dan Field 提交于
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- 02 10月, 2019 2 次提交
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由 Chris Yang 提交于
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由 Chris Yang 提交于
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