- 04 5月, 2020 5 次提交
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由 skia-flutter-autoroll 提交于
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由 skia-flutter-autoroll 提交于
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由 skia-flutter-autoroll 提交于
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由 Ferhat 提交于
* Fix cachedLastStyle state leak across canvases. Reduce ctx.font reset calls. * Remove font set test
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由 skia-flutter-autoroll 提交于
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- 03 5月, 2020 6 次提交
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由 skia-flutter-autoroll 提交于
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由 skia-flutter-autoroll 提交于
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由 skia-flutter-autoroll 提交于
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由 skia-flutter-autoroll 提交于
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由 skia-flutter-autoroll 提交于
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由 skia-flutter-autoroll 提交于
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- 02 5月, 2020 14 次提交
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由 skia-flutter-autoroll 提交于
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由 skia-flutter-autoroll 提交于
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由 skia-flutter-autoroll 提交于
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由 skia-flutter-autoroll 提交于
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由 skia-flutter-autoroll 提交于
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由 gabeschine 提交于
This change is part of an LSC in Fuchsia, and is a functionality no-op. Fixes fxbug.dev/50759 Co-authored-by: NGabriel Schine <thatguy@google.com>
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由 liyuqian 提交于
This reverts commit b5aedb30 and relands #17712. Fixes flutter/flutter#53288 and flutter/flutter#41654. Together with #17791, this reland addresses some of Jim's concerns in the original PR #17712. The major part of this PR is still the same as the original PR, and the performance / golden image impacts should be the same.
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由 skia-flutter-autoroll 提交于
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由 skia-flutter-autoroll 提交于
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由 Chinmay Garde 提交于
The way transactions were added changed in https://github.com/flutter/engine/commit/68fd8334889610af08cbfc2828f91cf14faf3f1d. This broke rendering using both Metal and OpenGL when no implicit transaction was present on the transaction stack. The failure models differ based on Metal vs. OpenGL and iOS/device versions. On older versions of iOS, rendering would consume memory till exhaustion. On newer iOS versions, rendering would be stuck (till a timeout). This patch brings transaction management back in line with as it was earlier and also makes the Metal backend resilient to transactions being present on the transaction stack at all. Since this is still quite brittle, transaction management must be moved to IOSSurface as a followup. Fixes https://github.com/flutter/flutter/issues/55784.
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由 skia-flutter-autoroll 提交于
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由 Chris Yang 提交于
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由 Alexander Aprelev 提交于
* Revert "Do not register UI-related native functions in secondary isolates (#6401)" This reverts commit 69ae5694 as it doesn't work when root and secondary isolates run in the same isolate group. * Confirm it is root isolate that makes UI native calls. * Fix format, UIDartState reference from Fuchsia source * No UI isolate check for fuchsia calls * Fix typo. Remove redundant runtime calls
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- 01 5月, 2020 11 次提交
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由 Felipe Archondo 提交于
In order to better support different products on Fuchsia, we should change performance-sensitive attributes based on config files passed in. This change does so for `vsync_offset`.
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由 stuartmorgan 提交于
When creating a console on Windows, stdout/stderr aren't wired up to it. They need to be re-opened afeter the console is created, and that needs to be done separately in the engine due to the use of static runtime linking. This provides a helper method that the runner can call when creating a console so that output will work as expected. Part of https://github.com/flutter/flutter/issues/53169
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由 skia-flutter-autoroll 提交于
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由 skia-flutter-autoroll 提交于
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由 Ferhat 提交于
* Add TargetPlatform tests
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由 George Wright 提交于
Bundle the validation layers and enable them if --enable-vulkan-validation-layers is specified to gn (#17854)
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由 Kaushik Iska 提交于
This is to reduce log spam. Fixes: https://github.com/flutter/flutter/issues/55966
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由 Filip Filmar 提交于
This functionality is added in issue #41523. Allows runners to request the singleton instance of `sys::ComponentContext`, while it remains also accessible to component-specific code that does not have direct access to top-level objects. Fixes #41523
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由 Mouad Debbar 提交于
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由 Chris Yang 提交于
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由 Wings006 提交于
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- 30 4月, 2020 4 次提交
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由 skia-flutter-autoroll 提交于
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由 skia-flutter-autoroll 提交于
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由 skia-flutter-autoroll 提交于
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由 skia-flutter-autoroll 提交于
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