- 30 3月, 2019 1 次提交
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由 Chinmay Garde 提交于
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- 13 11月, 2018 1 次提交
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由 Michael Goderbauer 提交于
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- 09 11月, 2018 1 次提交
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由 Amir Hardon 提交于
Moved the frame buffer specific logic from IOSGLContext to IOSGLRenderTarget. use recording canvases for overlays Support platform view overlays with gl rendering. This also changes the overlay canvases (for both software and gl rendering) be recording canvases, and only rasterize them after finishing the paint traversal.
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- 08 11月, 2018 2 次提交
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由 Mehmet Fidanboylu 提交于
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由 Michael Goderbauer 提交于
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- 02 11月, 2018 1 次提交
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由 Amir Hardon 提交于
The overlay surfaces are going to be the same IOSSurface implementation with the platform views controller set to null (so these are surfaces that don't support embedding platform views to them). * Adds a FlutterOverlayView which is a UIView that's showing an overlay surface. * Creates an overlay surface for each embedded UIView (done in FlutterPlatformViewsController). * Changes CompositeEmbeddedView to return a new canvas. * Makes the PlatformViewLayer replace the PaintContext's canvas with the canvas for the overlay view. * Changed canvas in PaintContext to be a pointer so it can be changed. TBD in following PRs: * Copy the current canvas state when replacing a canvas in PaintContext. * Make FlutterOverlayView work with a GL backend (currently it only works with software rendering)
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- 27 10月, 2018 1 次提交
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由 Dan Field 提交于
* Create FlutterEngine to manage a Shell to support maintaining execution state across instances of FlutterViewControllers * Refactor PlatformViewIOS to support adding or removing a FlutterViewController dynamically * Refactor FlutterDartHeadlessCodeRunner to implement FlutterEngine * Refactor FlutterViewController to accept a FlutterEngine at initialization or to create one for backwards compatibility; any Shell related responsibilities are now passed through to the Engine instance * Remove FlutterNavigationController (unused) * Update all public Objective C doc comments to be consistent and formatable * Add public documentation to all public headers
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- 25 10月, 2018 1 次提交
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由 Amir Hardon 提交于
Adds a FlutterPlatformViewFactory protocol - a simple factory protocol to be implemented by plugins that exposes a UIView for embedding in Flutter apps. * Adds a FlutterPlatformView protocol, which is used to associate a dispose callback with a `UIView` created by a FlutterPlatformViewFactory. * Exposes a registerViewFactory method in FlutterPluginRegistrar. * Implements the `flutter/platform_views` system channel on iOS, allowing Dart code to ask for creation/destruction of UIViews.
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- 16 10月, 2018 1 次提交
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由 Dan Field 提交于
* Publish port of observatory over mDNS
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- 05 10月, 2018 1 次提交
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由 Chinmay Garde 提交于
Remove touch mapper and respect the UITouch phase when calculating the pointer data change type. (#6430) The touch mapper was a relic of a time when the pointer IDs had to be less than 16. Not respecting the touch phase is getting in the way of clients that fake their own touches. Turns out the AppDelegate also like to fake touches to simulate status bar events. Now, except in cases where there is a specific override in place, the UI touch phase is respected.
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- 08 8月, 2018 1 次提交
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由 Ben Konyi 提交于
* Updated DartCallbackCache to write callback cache to disk which is restored on engine startup * Ensure cache isn't moved off disk in iOS
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- 02 8月, 2018 1 次提交
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由 Michael Goderbauer 提交于
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- 27 7月, 2018 1 次提交
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由 Chinmay Garde 提交于
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- 26 7月, 2018 1 次提交
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由 Chinmay Garde 提交于
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- 14 7月, 2018 1 次提交
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由 Ben Konyi 提交于
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- 06 6月, 2018 2 次提交
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由 Sigurd Meldgaard 提交于
* Move the handling of delegating AppDelegate callback out of FlutterAppDelegate. Also moves the plugin registry to FlutterViewController. So each view-controller will handle its own plugins. This is intended to simplify including one or more Flutter views in an existing iOS app and giving more precise control of plugin registration. Fixes: https://github.com/flutter/flutter/issues/16539 * formatting * Update license golden file * Fixed type error * FREEZE.unindexed * Fix Header types * Revert "FREEZE.unindexed" This reverts commit bebb70056c9bcb90b4321bdc2873896623ed6faa.
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由 Zachary Anderson 提交于
Adds --dynamic and --interpreter flags to tools/gn. These flags result in engines with properties as follows: --dynamic: - JIT targeting native code on Android and DBC on iOS --interpreter - Target DBC even if running on Android. For example: gn --android --dynamic --interpreter --runtime-mode release Will generate an engine: - Without Dart asserts - Without Observatory - With JIT compililation to DBC into out/android_dynamic_release_dbc
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- 26 5月, 2018 1 次提交
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由 Chinmay Garde 提交于
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- 18 5月, 2018 1 次提交
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由 Alexander Aprelev 提交于
This reverts commit 597fa9ed as it broke mac engine build bot.
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- 17 5月, 2018 1 次提交
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由 Sigurd Meldgaard 提交于
* Move the handling of delegating AppDelegate callback out of FlutterAppDelegate. Also moves the plugin registry to FlutterViewController. So each view-controller will handle its own plugins. This is intended to simplify including one or more Flutter views in an existing iOS app and giving more precise control of plugin registration. Fixes: https://github.com/flutter/flutter/issues/16539 * formatting * Update license golden file
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- 11 5月, 2018 1 次提交
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- 14 4月, 2018 1 次提交
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由 Chinmay Garde 提交于
* Re-land "Support multiple shells in a single process. (#4932)" This reverts commit 723c7d01.
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- 13 4月, 2018 1 次提交
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由 Vyacheslav Egorov 提交于
This reverts commit a3327bff.
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- 12 4月, 2018 1 次提交
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由 Chinmay Garde 提交于
This reverts commit 9199b40f.
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- 11 4月, 2018 2 次提交
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由 Chinmay Garde 提交于
This reverts commit 6baff4c8.
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由 Chinmay Garde 提交于
* Support multiple shells in a single process. The Flutter Engine currently works by initializing a singleton shell instance. This shell has to be created on the platform thread. The shell is responsible for creating the 3 main threads used by Flutter (UI, IO, GPU) as well as initializing the Dart VM. The shell, references to task runners of the main threads as well as all snapshots used for VM initialization are stored in singleton objects. The Flutter shell only creates the threads, rasterizers, contexts, etc. to fully support a single Flutter application. Current support for multiple Flutter applications is achieved by making multiple applications share the same resources (via the platform views mechanism). This scheme has the following limitations: * The shell is a singleton and there is no way to tear it down. Once you run a Flutter application in a process, all resources managed by it will remain referenced till process termination. * The threads on which the shell performs its operations are all singletons. These threads are never torn down and multiple Flutter applications (if present) have to compete with one another on these threads. * Resources referenced by the Dart VM are leaked because the VM isn't shutdown even when there are no more Flutter views. * The shell as a target does not compile on Fuchsia. The Fuchsia content handler uses specific dependencies of the shell to rebuild all the shell dependencies on its own. This leads to differences in frame scheduling, VM setup, service protocol endpoint setup, tracing, etc.. Fuchsia is very much a second class citizen in this world. * Since threads and message loops are managed by the engine, the engine has to know about threading and platform message loop interop on each supported platform. Specific updates in this patch: * The shell is no longer a singleton and the embedder holds the unique reference to the shell. * Shell setup and teardown is deterministic. * Threads are no longer managed by the shell. Instead, the shell is given a task runner configuration by the embedder. * Since the shell does not own its threads, the embedder can control threads and the message loops operating on these threads. The shell is only given references to the task runners that execute tasks on these threads. * The shell only needs task runner references. These references can be to the same task runner. So, if the embedder thinks that a particular Flutter application would not need all the threads, it can pass references to the same task runner. This effectively makes Flutter application run in single threaded mode. There are some places in the shell that make synchronous calls, these sites have been updated to ensure that they don’t deadlock. * The test runner and the headless Dart code runner are now Flutter applications that are effectively single threaded (since they don’t have rendering concerns of big-boy Flutter application). * The embedder has to guarantee that the threads and outlive the shell. It is easy for the embedder to make that guarantee because shell termination is deterministic. * The embedder can create as many shell as it wants. Typically it creates a shell per Flutter application with its own task runner configuration. Most embedders obtain these task runners from threads dedicated to the shell. But, it is entirely possible that the embedder can obtain these task runners from a thread pool. * There can only be one Dart VM in the process. The numerous shell interact with one another to manage the VM lifecycle. Once the last shell goes away, the VM does as well and hence all resources associated with the VM are collected. * The shell as a target can now compile and run on Fuchsia. The current content handler has been removed from the Flutter engine source tree and a new implementation has been written that uses the new shell target. * Isolate management has been significantly overhauled. There are no owning references to Dart isolates within the shell. The VM owns the only strong reference to the Dart isolate. The isolate that has window bindings is now called the root isolate. Child isolates can now be created from the root isolate and their bindings and thread configurations are now inherited from the root isolate. * Terminating the shell terminates its root isolates as well as all the isolates spawned by this isolate. This is necessary be shell shutdown is deterministic and the embedder is free to collect the threads on which the isolates execute their tasks (and listen for mircrotasks flushes on). * Launching the root isolate is now significantly overhauled. The shell side (non-owning) reference to an isolate is now a little state machine and illegal state transitions should be impossible (barring construction issues). This is the only way to manage Dart isolates in the shell (the shell does not use the C API is dart_api.h anymore). * Once an isolate is launched, it must be prepared (and hence move to the ready phase) by associating a snapshot with the same. This snapshot can either be a precompiled snapshot, kernel snapshot, script snapshot or source file. Depending on the kind of data specified as a snapshot as well as the capabilities of the VM running in the process, isolate preparation can fail preparation with the right message. * Asset management has been significantly overhauled. All asset resolution goes through an abstract asset resolver interface. An asset manager implements this interface and manages one or more child asset resolvers. These asset resolvers typically resolve assets from directories, ZIP files (legacy FLX assets if provided), APK bundles, FDIO namespaces, etc… * Each launch of the shell requires a separate and fully configured asset resolver. This is necessary because launching isolates for the engine may require resolving snapshots as assets from the asset resolver. Asset resolvers can be shared by multiple launch instances in multiple shells and need to be thread safe. * References to the command line object have been removed from the shell. Instead, the shell only takes a settings object that may be configured from the command line. This makes it easy for embedders and platforms that don’t have a command line (Fuchsia) to configure the shell. Consequently, there is only one spot where the various switches are read from the command line (by the embedder and not the shell) to form the settings object. * All platform now respect the log tag (this was done only by Android till now) and each shell instance have its own log tag. This makes logs from multiple Flutter application in the same process (mainly Fuchsia) more easily decipherable. * The per shell IO task runner now has a new component that is unfortunately named the IOManager. This component manages the IO GrContext (used for asynchronous texture uploads) that cooperates with the GrContext on the GPU task runner associated with the shell. The IOManager is also responsible for flushing tasks that collect Skia objects that reference GPU resources during deterministic shell shutdown. * The embedder now has to be careful to only enable Blink on a single instance of the shell. Launching the legacy text layout and rendering engine multiple times is will trip assertions. The entirety of this runtime has been separated out into a separate object and can be removed in one go when the migration to libtxt is complete. * There is a new test target for the various C++ objects that the shell uses to interact with the Dart VM (the shell no longer use the C API in dart_api.h). This allows engine developers to test VM/Isolate initialization and teardown without having the setup a full shell instance. * There is a new test target for the testing a single shell instances without having to configure and launch an entire VM and associated root isolate. * Mac, Linux & Windows used to have different target that created the flutter_tester referenced by the tool. This has now been converted into a single target that compiles on all platforms. * WeakPointers vended by the fml::WeakPtrFactory(notice the difference between the same class in the fxl namespace) add threading checks on each use. This is enabled by getting rid of the “re-origination” feature of the WeakPtrFactory in the fxl namespace. The side effect of this is that all non-thread safe components have to be created, used and destroyed on the same thread. Numerous thread safety issues were caught by this extra assertion and have now been fixed. * Glossary of components that are only safe on a specific thread (and have the fml variants of the WeakPtrFactory): * Platform Thread: Shell * UI Thread: Engine, RuntimeDelegate, DartIsolate, Animator * GPU Thread: Rasterizer, Surface * IO Thread: IOManager This patch was reviewed in smaller chunks in the following pull requests. All comments from the pulls requests has been incorporated into this patch: * flutter/assets: https://github.com/flutter/engine/pull/4829 * flutter/common: https://github.com/flutter/engine/pull/4830 * flutter/content_handler: https://github.com/flutter/engine/pull/4831 * flutter/flow: https://github.com/flutter/engine/pull/4832 * flutter/fml: https://github.com/flutter/engine/pull/4833 * flutter/lib/snapshot: https://github.com/flutter/engine/pull/4834 * flutter/lib/ui: https://github.com/flutter/engine/pull/4835 * flutter/runtime: https://github.com/flutter/engine/pull/4836 * flutter/shell: https://github.com/flutter/engine/pull/4837 * flutter/synchronization: https://github.com/flutter/engine/pull/4838 * flutter/testing: https://github.com/flutter/engine/pull/4839
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- 19 2月, 2018 1 次提交
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由 Mikkel Nygaard Ravn 提交于
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- 06 2月, 2018 1 次提交
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由 Yegor 提交于
* implement iOS text field editing in a11y mode * address Chinmay's comments * replace node in child list when changing type
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- 02 11月, 2017 2 次提交
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由 Chinmay Garde 提交于
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由 Zachary Anderson 提交于
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- 01 11月, 2017 1 次提交
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由 Chinmay Garde 提交于
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- 26 10月, 2017 1 次提交
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由 Michael Goderbauer 提交于
This reverts commit a48b5f6d.
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- 25 10月, 2017 1 次提交
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由 krisgiesing 提交于
Refactoring related to use of the embedder APIs on macOS host builds.
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- 21 10月, 2017 2 次提交
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由 krisgiesing 提交于
* Move channel and codec related files to common This is in preparation for implementing channel and plugin support for macOS desktop builds.
- 19 10月, 2017 1 次提交
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由 P.Y. Laligand 提交于
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- 14 10月, 2017 1 次提交
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由 P.Y. Laligand 提交于
This is for Fuchsia where we would like it to be located at //third_party/flutter.
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- 12 9月, 2017 1 次提交
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由 George Kulakowski 提交于
* Fix remaining ftl->fxl conversions The previous scripting pass at this did not account for objective c file endings * Update tonic DEPS reference to the post-fxl version
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- 01 9月, 2017 1 次提交
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由 Adam Barth 提交于
This repository contains FTL now in the Fuchsia build.
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- 25 8月, 2017 1 次提交
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由 Chinmay Garde 提交于
Update ICU to ToT and ensure that slimmed down versions of data files are shipped on the mobile platforms. (#4005) This reduces the size of the ICU data files from 10.3 MB to 6.6 MB (uncompressed). Also allows us to remove version specific hacks from libTXT and dependencies.
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