- 01 9月, 2016 5 次提交
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由 Adam Barth 提交于
This code is unused.
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由 Adam Barth 提交于
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由 Chinmay Garde 提交于
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由 Chinmay Garde 提交于
Replicates iOS behavior of placing trace files in the documents directory.
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由 Chinmay Garde 提交于
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- 31 8月, 2016 6 次提交
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由 Chinmay Garde 提交于
Respect the —enable-checked-mode flag when not running precompiled code instead of defaulting it on. (#2986)
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由 Chinmay Garde 提交于
* Add trace event slices for the duration in which the engine produces a pipeline item. * Trace the entire lifetime of an item in the pipeline.
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由 Chinmay Garde 提交于
When rasterizing to a recorder backed canvas for SKP tracing, don’t attempt to update the raster cache. (#2983) We could get into a situation where the second time we rasterize a picture for an SKP, the raster cache detects that the same picture is being repeated in subsequent onscreen frames and then proceeds to rasterize the contents to an offscreen texture. This not only causes an unnecessary cache entry, but also shows the cached image in the final SKP trace (which is not what was originally displayed on screen).
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由 Chinmay Garde 提交于
Per recommendation from the Skia team. Benefits from optimizations applied in Skia for Chrome.
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由 Chinmay Garde 提交于
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由 Jason Simmons 提交于
The rasterizer may have been deleted on the GPU thread before Animator::Render runs on the UI thread
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- 30 8月, 2016 4 次提交
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由 Chinmay Garde 提交于
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由 Chinmay Garde 提交于
Add a temporary engine systrace logger till the Dart timeline learns how to log to systrace. (#2978)
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由 Jason Simmons 提交于
Noticed this while looking at https://github.com/flutter/flutter/issues/5594
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由 Chinmay Garde 提交于
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- 29 8月, 2016 2 次提交
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由 Adam Barth 提交于
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由 Adam Barth 提交于
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- 27 8月, 2016 2 次提交
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由 James Robinson 提交于
runtime/BUILD.gn and ..core/BUILD.gn use flutter_runtime_mode which is defined in common.gni. If the build comes through common/BUILD.gn this is imported (implicity) but builds that depend on specific files, like the Fuchsia build, won't have this imported. This imports the gni from the build files that use it instead of relying on it already being there.
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由 Chinmay Garde 提交于
Don’t depend on tonic/debugger in release since the Dart debugger is unavailable in product mode. (#2972)
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- 25 8月, 2016 3 次提交
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由 John McCutchan 提交于
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由 John McCutchan 提交于
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由 Jason Simmons 提交于
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- 24 8月, 2016 6 次提交
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由 Chinmay Garde 提交于
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由 Chinmay Garde 提交于
Add “—endless-trace-buffer” to switch to an endless buffer from a ring buffer while tracing. (#2966)
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由 Chinmay Garde 提交于
Make the URL loader more resilient to dropping the start callback on the correct thread in case of early connection termination. (#2964)
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由 Jason Simmons 提交于
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由 Chinmay Garde 提交于
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由 John McCutchan 提交于
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- 23 8月, 2016 2 次提交
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由 Chinmay Garde 提交于
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由 Dragoș Tiselice 提交于
Since this functionality will be removed soon, this patch removes the logging in order not to hinder the iOS development experience.
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- 21 8月, 2016 1 次提交
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由 Adam Barth 提交于
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- 20 8月, 2016 7 次提交
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由 Chinmay Garde 提交于
Pipelines vend single use continuations that callers can complete at any time to signal readiness of a pipeline resource. (#2957)
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由 Chinmay Garde 提交于
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由 Chinmay Garde 提交于
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由 Chinmay Garde 提交于
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由 Jason Simmons 提交于
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由 Chinmay Garde 提交于
If the vsync provider is being replaced, make sure the animator expects no more signals from the old registration. (#2954)
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由 Chinmay Garde 提交于
Make the animator host an implicit fallback VSync provider in case platforms cant provide their own. (#2953)
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- 19 8月, 2016 2 次提交
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由 Chinmay Garde 提交于
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由 James Robinson 提交于
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