- 13 1月, 2016 20 次提交
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由 Adam Barth 提交于
Trim unneeded depedendencies from sky/compositor
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由 Adam Barth 提交于
Now we just depend on Skia and Base, which makes the compositor easier to understand. Also, update our skia/ext/refptr.h to match the current version of the code in Chromium. This version adds support for several useful C++11 patterns.
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由 Adam Barth 提交于
Enable raster cache in compositor
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由 Adam Barth 提交于
Fix build with -Werror=return-type
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由 Adam Barth 提交于
We need to return a value from these functions to make clang happy.
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由 Adam Barth 提交于
The raster cache show some significant speedups in some situations. Let's turn it on by default and learn more. In this patch, I've also switched us away from using the SkPictureImageGenerator because the preroll patches haven't landed in Skia yet. Once those have landed, we might want to switch back.
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由 Jason Simmons 提交于
JNI bridge support for constructors, arrays, and strings
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由 Jason Simmons 提交于
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由 Chinmay Garde 提交于
Dont fail the build when trying to detect if the archive can be uploaded
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由 Jason Simmons 提交于
Implement simple method calls in the Dart/JNI bridge
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由 Chinmay Garde 提交于
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由 Adam Barth 提交于
Add 'HandleRealTimeEvents' to window.
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由 Chinmay Garde 提交于
Upload Xcode artifacts from the build server if access to the service account is available
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由 Chinmay Garde 提交于
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由 Adam Barth 提交于
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由 Adam Barth 提交于
Remove deprecated Dart methods
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由 Adam Barth 提交于
All the clients have migrated to the new methods. Fixes https://github.com/flutter/flutter/issues/1080
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由 Adam Barth 提交于
TabView children don't render correctly
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由 Adam Barth 提交于
The matrix parameter to drawPicture doesn't quite work the way we expected. This patch moves us back to using the translate function on SkCanvas. Fixes https://github.com/flutter/flutter/issues/1205
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由 Jason Simmons 提交于
Also adopt a standard pattern for handling exceptions in JNI APIs
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- 12 1月, 2016 14 次提交
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由 Adam Barth 提交于
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由 Adam Barth 提交于
Use a slightly faster path for drawImage
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由 Adam Barth 提交于
ShaderLayer should actually be ShaderMaskLayer
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由 Adam Barth 提交于
The shader is supposed to be drawn on top of the children as a mask. The previous drawing code was incorrect.
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由 Adam Barth 提交于
Add ShaderLayer to Flutter compositor
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由 Adam Barth 提交于
We need this to implement RenderShaderMask properly. See #1155.
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由 Chinmay Garde 提交于
Update Dart revision to pull in iOS fixes
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由 Ian Hickson 提交于
revving engine
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由 Hixie 提交于
sky_engine and sky_services were somehow not aligned, so I pulled them both up to the next highest number.
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由 Adam Barth 提交于
Fix bindings for drawAtlas
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由 Adam Barth 提交于
In changing the binding systems, I broke the colors parameter to drawAtlas. It was looking for an array of ints rather than an array of Colors. Now we use CanvasImage, which has the proper converter. Fixes #1137
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由 Ian Hickson 提交于
Rename StatisticsOverlay to PerformanceOverlay.
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由 Adam Barth 提交于
We don't need the strict mode for legacy compatibility because we don't have any legacy yet. At some point, we might want to expose the strict mode for people who want to pack their sprite sheets very tightly, but the sprites library uses drawAtlas instead already.
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- 11 1月, 2016 5 次提交
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由 Adam Barth 提交于
Simplify painting PictureLayer
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由 Adam Barth 提交于
This patch uses some fancier Skia APIs to simplify how PictureLayer paints.
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由 Ian Hickson 提交于
Also, remove compositor_options in favour of four int constants, four bitwise ands, and a few zero-equality comparisons, since it doesn't seem we'll need this to scale much after all.
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由 Ian Hickson 提交于
StatisticsLayer was shifting subsequent paints.
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由 Ian Hickson 提交于
Turns out we weren't actually saving and restoring the matrix, so our combined 180.0 pixel downshift was also affecting all subsequent paints in the frame.
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- 10 1月, 2016 1 次提交
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由 Adam Barth 提交于
Add some more trace events to the compositor
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