1. 25 10月, 2016 1 次提交
  2. 15 10月, 2016 1 次提交
    • A
      Response messages (#3134) · 82728570
      Adam Barth 提交于
      Add plunbing for Host-to-Dart platform messages
      
      We'll use the plumbing in this direction for things like key events.
      82728570
  3. 12 10月, 2016 3 次提交
  4. 08 10月, 2016 1 次提交
  5. 07 10月, 2016 2 次提交
  6. 27 9月, 2016 1 次提交
  7. 24 9月, 2016 1 次提交
    • C
      Move shell to //flutter and split shell/BUILD.gn into smaller pieces for each subcomponent. (#3053) · 9eb446e0
      Chinmay Garde 提交于
      * Namespaces have been updated to reflect the move from //flutter/sky/shell to //flutter/shell.
      * shell/BUILD.gn file has been split into smaller GN files for each subcomponent of the shell (common, GPU, diagnostic, testing).
      * GN dependencies have been rewritten to stop exposing common shell dependencies as public. Duplicates have also been removed.
      * GPU subcomponent has been updated make it more suitable for Vulkan integration.
      * The GLFW backend has been resurrected.
      9eb446e0
  8. 17 9月, 2016 1 次提交
  9. 19 8月, 2016 1 次提交
  10. 13 8月, 2016 1 次提交
  11. 10 8月, 2016 1 次提交
  12. 09 8月, 2016 1 次提交
  13. 08 8月, 2016 1 次提交
  14. 05 8月, 2016 1 次提交
  15. 04 8月, 2016 1 次提交
  16. 02 8月, 2016 1 次提交
  17. 22 7月, 2016 1 次提交
  18. 13 7月, 2016 1 次提交
  19. 14 11月, 2015 1 次提交
  20. 17 7月, 2015 1 次提交
  21. 03 7月, 2015 1 次提交
  22. 24 6月, 2015 1 次提交
  23. 11 6月, 2015 1 次提交
  24. 20 5月, 2015 1 次提交
  25. 03 3月, 2015 1 次提交
    • A
      Stocks app shouldn't show black when resuming from recents list · 11f48297
      Adam Barth 提交于
      Previously, we weren't scheduling a visual update when our surface was created,
      so we'd just continue to show black until the author requested a new animation
      frame. After this CL, we schedule a visual update as soon as our surface is
      created.
      
      As part of this change, I've removed knowledge of the GPU delegate from
      PlatformView. Now, all the calls from PlatformView to the GPU system bounce
      through the UI delegate, which serializes the commands with other commands from
      the UI engine to the GPU rasterizer.
      
      R=eseidel@chromium.org
      
      Review URL: https://codereview.chromium.org/974483004
      11f48297
  26. 19 2月, 2015 2 次提交
  27. 06 2月, 2015 1 次提交
  28. 31 1月, 2015 1 次提交