- 05 5月, 2020 13 次提交
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由 skia-flutter-autoroll 提交于
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由 skia-flutter-autoroll 提交于
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由 skia-flutter-autoroll 提交于
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由 skia-flutter-autoroll 提交于
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由 liyuqian 提交于
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由 Jason Simmons 提交于
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由 skia-flutter-autoroll 提交于
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由 skia-flutter-autoroll 提交于
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由 Robert Ancell 提交于
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由 Cedric GESTES 提交于
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由 skia-flutter-autoroll 提交于
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由 skia-flutter-autoroll 提交于
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由 skia-flutter-autoroll 提交于
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- 04 5月, 2020 9 次提交
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由 Ferhat 提交于
* [web] Remove left/top/transform reset since all code paths now set ltwh * Remove unused style var * Handle path=null , address review comments * Added comment for reset code
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由 skia-flutter-autoroll 提交于
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由 skia-flutter-autoroll 提交于
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由 Robert Ancell 提交于
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由 skia-flutter-autoroll 提交于
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由 skia-flutter-autoroll 提交于
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由 skia-flutter-autoroll 提交于
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由 Ferhat 提交于
* Fix cachedLastStyle state leak across canvases. Reduce ctx.font reset calls. * Remove font set test
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由 skia-flutter-autoroll 提交于
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- 03 5月, 2020 6 次提交
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由 skia-flutter-autoroll 提交于
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由 skia-flutter-autoroll 提交于
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由 skia-flutter-autoroll 提交于
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由 skia-flutter-autoroll 提交于
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由 skia-flutter-autoroll 提交于
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由 skia-flutter-autoroll 提交于
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- 02 5月, 2020 12 次提交
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由 skia-flutter-autoroll 提交于
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由 skia-flutter-autoroll 提交于
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由 skia-flutter-autoroll 提交于
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由 skia-flutter-autoroll 提交于
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由 skia-flutter-autoroll 提交于
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由 gabeschine 提交于
This change is part of an LSC in Fuchsia, and is a functionality no-op. Fixes fxbug.dev/50759 Co-authored-by: NGabriel Schine <thatguy@google.com>
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由 liyuqian 提交于
This reverts commit b5aedb30 and relands #17712. Fixes flutter/flutter#53288 and flutter/flutter#41654. Together with #17791, this reland addresses some of Jim's concerns in the original PR #17712. The major part of this PR is still the same as the original PR, and the performance / golden image impacts should be the same.
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由 skia-flutter-autoroll 提交于
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由 skia-flutter-autoroll 提交于
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由 Chinmay Garde 提交于
The way transactions were added changed in https://github.com/flutter/engine/commit/68fd8334889610af08cbfc2828f91cf14faf3f1d. This broke rendering using both Metal and OpenGL when no implicit transaction was present on the transaction stack. The failure models differ based on Metal vs. OpenGL and iOS/device versions. On older versions of iOS, rendering would consume memory till exhaustion. On newer iOS versions, rendering would be stuck (till a timeout). This patch brings transaction management back in line with as it was earlier and also makes the Metal backend resilient to transactions being present on the transaction stack at all. Since this is still quite brittle, transaction management must be moved to IOSSurface as a followup. Fixes https://github.com/flutter/flutter/issues/55784.
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由 skia-flutter-autoroll 提交于
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