1. 21 8月, 2019 1 次提交
  2. 20 8月, 2019 1 次提交
  3. 14 8月, 2019 1 次提交
    • C
      Allow embedder controlled composition of Flutter layers. (#10195) · e8f95440
      Chinmay Garde 提交于
      This patch allows embedders to split the Flutter layer tree into multiple
      chunks. These chunks are meant to be composed one on top of another. This gives
      embedders a chance to interleave their own contents between these chunks.
      
      The Flutter embedder API already provides hooks for the specification of
      textures for the Flutter engine to compose within its own hierarchy (for camera
      feeds, video, etc..). However, not all embedders can render the contents of such
      sources into textures the Flutter engine can accept. Moreover, this composition
      model may have overheads that are non-trivial for certain use cases. In such
      cases, the embedder may choose to specify multiple render target for Flutter to
      render into instead of just one.
      
      The use of this API allows embedders to perform composition very similar to the
      iOS embedder. This composition model is used on that platform for the embedding
      of UIKit view such and web view and map views within the Flutter hierarchy.
      However, do note that iOS also has threading configurations that are currently
      not available to custom embedders.
      
      The embedder API updates in this patch are ABI stable and existing embedders
      will continue to work are normal. For embedders that want to enable this
      composition mode, the API is designed to make it easy to opt into the same in an
      incremental manner.
      
      Rendering of contents into the “root” rendering surface remains unchanged.
      However, now the application can push “platform views” via a scene builder.
      These platform views need to handled by a FlutterCompositor specified in a new
      field at the end of the FlutterProjectArgs struct.
      
      When a new platform view in introduced within the layer tree, the compositor
      will ask the embedder to create a new render target for that platform view.
      Render targets can currently be OpenGL framebuffers, OpenGL textures or software
      buffers. The type of the render target returned by the embedder must be
      compatible with the root render surface. That is, if the root render surface is
      an OpenGL framebuffer, the render target for each platform view must either be a
      texture or a framebuffer in the same OpenGL context. New render target types as
      well as root renderers for newer APIs like Metal & Vulkan can and will be added
      in the future. The addition of these APIs will be done in an ABI & API stable
      manner.
      
      As Flutter renders frames, it gives the embedder a callback with information
      about the position of the various platform views in the effective hierarchy.
      The embedder is then meant to put the contents of the render targets that it
      setup and had previously given to the engine onto the screen (of course
      interleaving the contents of the platform views).
      
      Unit-tests have been added that test not only the structure and properties of
      layer hierarchy given to the compositor, but also the contents of the texels
      rendered by a test compositor using both the OpenGL and software rendering
      backends.
      
      Fixes b/132812775
      Fixes flutter/flutter#35410
      e8f95440
  4. 09 8月, 2019 1 次提交
  5. 07 8月, 2019 1 次提交
    • C
      Allow embedders to control Dart VM lifecycle on engine shutdown. (#10652) · b769353c
      Chinmay Garde 提交于
      This exposes the `Settings::leak_vm` flag to custom embedders. All embedder
      unit-tests now shut down the VM on the shutdown of the last engine in the
      process. The mechanics of VM shutdown are already tested in the Shell unit-tests
      harness in the DartLifecycleUnittests set of of assertions. This just exposes
      that functionality to custom embedders. Since it is part of the public stable
      API, I also switched the name of the field to be something less snarky than the
      field in private shell settings.
      b769353c
  6. 17 7月, 2019 1 次提交
  7. 07 7月, 2019 1 次提交
  8. 04 7月, 2019 1 次提交
  9. 18 6月, 2019 1 次提交
  10. 13 6月, 2019 1 次提交
    • C
      Wire up Swiftshader based OpenGL ES unit-tests on hosts. (#9264) · 7bb5b9ae
      Chinmay Garde 提交于
      Currently, all our host unit-tests that have rendering concerns use the software backend because of OpenGL ES availability and stability issues on the various platforms where we run host tests. Unfortunately, entire subsystems are disabled (and not tested) when rendering with the software backend. This patch pulls in SwiftShader and via pending patches in the buildroot, configures the host unit-tests to optionally use OpenGL ES in a stable manner without relying on the OpenGL drivers being present (and functional).
      
      I have wired up the embedder test fixture in this patch to use the SwiftShader based OpenGL ES driver. I will update the shell and runtime unittests in a subsequent patch as well. The on and offscreen surfaces are configured as 1x1 pbuffer surface because we should be able to write pixel tests using OpenGL directly wihout having to deal with surfaces.
      7bb5b9ae
  11. 26 5月, 2019 1 次提交
  12. 10 4月, 2019 1 次提交
  13. 29 3月, 2019 1 次提交
  14. 28 3月, 2019 2 次提交
  15. 27 3月, 2019 3 次提交
  16. 26 3月, 2019 2 次提交
    • C
      Migrate existing embedder unit tests to use the fixture. (#8296) · 22ee8ee0
      Chinmay Garde 提交于
      Also allows tests to specify their own embedder contexts.
      22ee8ee0
    • C
      Make it easy to write embedder unit tests by creating a fixture and config builder. (#8276) · d6ead18f
      Chinmay Garde 提交于
      All embedder unit-tests have to setup the Flutter project arguments from scratch
      before launching the engine. The boilerplate and having to deal with the low
      level C API during each engine launch is a hinderance to writing tests.
      
      This patch introduces an EmbedderTest fixture that sets up all the embedder side snapshots before allowing the unit test to create a FlutterConfigBuilder` that
      the test can use to incrementally build and edit the Flutter project
      configuration. From the given state state of a configuration, multiple engines
      can be launched with their lifecylces managed by appropriate RAII wrappers.
      
      This allows the a fully configured Flutter engine to be launched using 4 lines
      of code in a fixture.
      
      ```
      EmbedderConfigBuilder builder;
      builder.SetSoftwareRendererConfig();
      builder.SetAssetsPathFromFixture(this);
      builder.SetSnapshotsFromFixture(this);
      auto engine = builder.LaunchEngine();
      ```
      d6ead18f
  17. 16 2月, 2019 1 次提交
  18. 07 2月, 2019 1 次提交
    • C
      Add FlutterProjectArgs::root_isolate_create_callback (#7651) · ce073991
      Chris Bracken 提交于
      Allows embedders to specify a callback to be invoked in isolate scope
      once root isolate has been created and marked runnable.
      
      As an example of where this is useful, embedder unit test fixtures may
      want to include Dart functions backed by a native implementation. On
      isolate creation, this patch allows the unit test author to call
      Dart_SetNativeResolver in root isolate scope.
      ce073991
  19. 30 1月, 2019 1 次提交
    • S
      Rename FlutterResult in embedder.h (#7567) · 474d8837
      stuartmorgan 提交于
      FlutterResult is also the name of a class in the Objective-C API
      surface, which is problematic when building a framework that contains
      both (such as a macOS implementation of the Flutter framework).
      474d8837
  20. 17 1月, 2019 1 次提交
    • C
      Deprecate FlutterProjectArgs.main_path, packages_path (#7497) · 1e93a8eb
      Chris Bracken 提交于
      As of Dart 2, running from Dart source is no longer supported.  Dart
      code should now be compiled to kernel form and will be loaded by from
      kernel.blob in the assets directory. We retain the struct members for ABI
      stability. package_path is also not required since kernel blobs are
      self-contained.
      1e93a8eb
  21. 17 12月, 2018 1 次提交
    • C
      Compile embedder unit test Dart to kernel (#7231) · 67cd7d4d
      Chris Bracken 提交于
      As of the migration to Dart 2, it has been necessary to compile Dart to
      kernel prior to execution. The embedder currently requires that the
      resulting kernel file be named `kernel_blob.bin` and be located at the
      root of the assets directory passed to the embedder API.
      
      This patch updates the test_fixtures build rule to perform a kernel
      compile using frontend_server, outputting `kernel_blob.bin` to
      `fixtures/test_target_name` directory, and updates the embedder
      unittests to specify the kernel file rather than the Dart source file.
      
      Since the kernel compiler requires a `main()` function to be defined, it
      also updates `simple_main.dart` from runtime_unittests to define
      `main()` rather than `simple_main()`.
      
      This also updates all existing sub-targets to be testonly.
      
      This relands commit ac9e521a, which was
      reverted in commit 49411258. Rather than
      running as prebuilt_dart_action, we use dart_action to ensure the
      frontend snapshot it compatible with the VM on which it's executed.
      67cd7d4d
  22. 16 12月, 2018 2 次提交
    • C
      Revert "Compile embedder unit test Dart to kernel (#7227)" (#7230) · 49411258
      Chris Bracken 提交于
      This reverts commit ac9e521a.
      
      This broke dynamic release mode builds of
      //flutter/runtime:runtime_fixtures_kernel (likely all product-mode
      builds).
      49411258
    • C
      Compile embedder unit test Dart to kernel (#7227) · ac9e521a
      Chris Bracken 提交于
      Compile embedder unit test Dart to kernel
      
      As of the migration to Dart 2, it has been necessary to compile Dart to
      kernel prior to execution. The embedder currently requires that the
      resulting kernel file be named `kernel_blob.bin` and be located at the
      root of the assets directory passed to the embedder API.
      
      This patch updates the test_fixtures build rule to perform a kernel
      compile using frontend_server, outputting `kernel_blob.bin` to
      `fixtures/test_target_name` directory, and updates the embedder
      unittests to specify the kernel file rather than the Dart source file.
      
      Since the kernel compiler requires a `main()` function to be defined, it
      also updates `simple_main.dart` from runtime_unittests to define
      `main()` rather than `simple_main()`.
      
      This also updates all existing sub-targets to be testonly.
      ac9e521a
  23. 27 11月, 2018 1 次提交
  24. 08 11月, 2018 1 次提交
  25. 26 5月, 2018 1 次提交
  26. 31 10月, 2017 1 次提交
  27. 26 10月, 2017 1 次提交