- 18 11月, 2016 1 次提交
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由 John McCutchan 提交于
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- 17 11月, 2016 3 次提交
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由 Adam Barth 提交于
When we pipelined the drawing commands we caused UpdateScene to be called before Preroll, which isn't allowed. Now we call Preroll, UpdateScene, and Paint separately.
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由 Sigurd Meldgaard 提交于
* Faster hash codes. Mask the intermediate values when computing composite hash codes. * WIP * WIP * WIP
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由 Adam Barth 提交于
I updated the C++ and Dart sides but forgot to update the Java side. Fixes https://github.com/flutter/flutter/issues/6891
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- 16 11月, 2016 7 次提交
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由 Jeff Brown 提交于
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由 Adam Barth 提交于
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由 Adam Barth 提交于
These are implemented on macOS and Fuchsia.
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由 Adam Barth 提交于
Rather than hitting an assert in platform-independent code, we now trigger an assert closer to the relevant code when the font provider is missing.
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由 Chinmay Garde 提交于
Previously, —unoptimized builds on Android would include debug symbols but still would be optimized. This killed the experience in the debugger on Android.
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由 Jason Simmons 提交于
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- 15 11月, 2016 1 次提交
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由 Adam Barth 提交于
Previously we treated everything as touch.
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- 13 11月, 2016 1 次提交
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由 Jeff Brown 提交于
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- 12 11月, 2016 2 次提交
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由 Jason Simmons 提交于
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由 Jason Simmons 提交于
The picture may hold references to images backed by GPU textures that must be deleted on the IO thread.
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- 11 11月, 2016 5 次提交
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由 Chinmay Garde 提交于
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由 Adam Barth 提交于
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由 Chinmay Garde 提交于
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由 Chinmay Garde 提交于
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由 Adam Barth 提交于
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- 10 11月, 2016 1 次提交
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由 John McCutchan 提交于
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- 09 11月, 2016 2 次提交
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由 Jeff Brown 提交于
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由 Ryan Macnak 提交于
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- 08 11月, 2016 3 次提交
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由 Jason Simmons 提交于
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由 Adam Barth 提交于
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由 Chinmay Garde 提交于
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- 05 11月, 2016 1 次提交
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由 Ian Hickson 提交于
At some point recently we started putting a JSON file in the out/ directory and this broke this suggested build script. This patch makes the script more resilient to such files.
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- 04 11月, 2016 4 次提交
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由 Chinmay Garde 提交于
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由 Chinmay Garde 提交于
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由 Chinmay Garde 提交于
Allow checkerboarding raster cache entries for debugging purposes (can be toggled from Dart). (#3200)
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由 Jason Simmons 提交于
(JSONObject.getString() will return the string "null" for a JSON null value) Fixes https://github.com/flutter/flutter/issues/6643
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- 03 11月, 2016 5 次提交
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由 Petr Hosek 提交于
This is to ensure that the depfile generated by the snapshotter has the correct target.
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由 Chinmay Garde 提交于
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由 John McCutchan 提交于
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由 John McCutchan 提交于
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由 Chinmay Garde 提交于
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- 02 11月, 2016 4 次提交
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由 Jason Simmons 提交于
Update DartServiceIsolate/FlutterView because VMServiceIO_NotifyServerState now provides a URI for the observatory
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由 Chinmay Garde 提交于
Initialize AndroidSurfaceGL and its associated resource context before ANativeWindow acquisition. (#3193) * Initialize AndroidSurfaceGL and its associated resource context before ANativeWindow acquisition. This allows us to create the IO thread context way earlier and service load requests on the same. Before this patch, early lifecycle loads would use the default Skia texture loader instead of the Async texture loader we provide. Fixes https://github.com/flutter/flutter/issues/6581 * Don't destroy surface_gl_ PlatformViewAndroid::ReleaseSurface.
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由 Jason Simmons 提交于
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由 Jason Simmons 提交于
An SkPicture may hold a reference to an SkImage backed by a GL texture. The GL texture is associated with the resource context bound to the IO thread and must be deleted through that context.
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