- 01 3月, 2019 1 次提交
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由 Greg Spencer 提交于
Fix the spelling errors in the dartdocs for the engine. There are no functionality changes here, just documentation fixes.
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- 11 1月, 2019 1 次提交
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由 liyuqian 提交于
The defaultClipBehavior is no longer used anywhere in the Flutter framework and Google3.
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- 04 1月, 2019 1 次提交
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由 liyuqian 提交于
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- 28 11月, 2018 1 次提交
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由 Amir Hardon 提交于
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- 15 11月, 2018 1 次提交
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由 liyuqian 提交于
Most changes are trivial except pushTransform. In pushTransform, matrix4 is an Dart object and it has to be released before we can return a new Dart object (EngineLayer).
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- 08 11月, 2018 1 次提交
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由 Michael Goderbauer 提交于
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- 25 10月, 2018 1 次提交
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由 sjindel-google 提交于
* Add missing entry-points. * Fix lint
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- 20 10月, 2018 1 次提交
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由 liyuqian 提交于
See https://github.com/flutter/flutter/pull/22566#discussion_r226082171 for why we add this.
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- 13 10月, 2018 1 次提交
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由 Amir Hardon 提交于
This will be used for embedding UIViews on iOS. Landing a no-op layer as a first incremental step to keep PRs small.
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- 12 10月, 2018 1 次提交
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由 liyuqian 提交于
This reverts commit 74662ab6. This should land after https://github.com/flutter/engine/pull/6442 * Add pragma vm:entry-point Otherwise, an object may be both null and an instance of EnginieLayer at the same time in Dart.
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- 03 10月, 2018 2 次提交
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由 liyuqian 提交于
Reverts flutter/engine#6406 We need to fix the SkiaGPUObject issue of the raster cache SkImage before merging this PR.
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由 liyuqian 提交于
To make the PR minimal, we currently only share the engine layer when `pushPhysicalShape` (for Fuchsia) or `pushOffset` (for `RepaintBoundary` and `Opacity`) are called. They should be sufficient for our short-term perf goal. In the future, we can incrementally share more engine layers with the framework. https://github.com/flutter/flutter/issues/21756
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- 28 9月, 2018 1 次提交
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- 18 9月, 2018 1 次提交
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由 sjindel-google 提交于
The `dart_vm_entry_points.txt` file is now deprecated in favor of annotations. Support for parsing and generating the entry-points files will be removed from Dart shortly.
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- 21 8月, 2018 1 次提交
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由 liyuqian 提交于
This is a follow up of https://github.com/flutter/engine/pull/5853
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- 08 8月, 2018 1 次提交
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由 amirh 提交于
This is needed to avoid jank when resizing an embedded Android view. See https://github.com/flutter/flutter/issues/19572#issuecomment-410400724
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- 26 7月, 2018 1 次提交
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由 liyuqian 提交于
The is a follow up of https://github.com/flutter/engine/pull/5853
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- 14 7月, 2018 1 次提交
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由 liyuqian 提交于
For flutter/flutter#18057
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- 11 7月, 2018 1 次提交
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由 liyuqian 提交于
So our future pull requests won't be polluted by the white space changes.
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- 19 4月, 2018 1 次提交
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由 Chinmay Garde 提交于
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- 20 3月, 2018 1 次提交
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由 Jonah Williams 提交于
* pass shadow_color from dart:ui to physical layer * default shadow color to SK_ColorBLACK * add doc comments to pushPhysicalShape
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- 10 2月, 2018 1 次提交
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由 Alexander Markov 提交于
* Make native wrapper classes non-abstract as they are instantiated from native code * Make constructors of native wrapper classes private
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- 18 1月, 2018 1 次提交
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由 Ian Hickson 提交于
* Analysis cleanup of the Dart in the Engine repo * Update painting.dart * Update painting.dart
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- 12 1月, 2018 1 次提交
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由 amirh 提交于
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- 09 1月, 2018 2 次提交
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由 amirh 提交于
- 22 12月, 2017 1 次提交
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由 amirh 提交于
* Adjust PhysicalModelLayer to use an abstract shape, and provide concrete RRect and Path shape implementations * add a pushPhysicalShape to scene_builder and compositing.dart
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- 02 11月, 2017 1 次提交
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由 Chinmay Garde 提交于
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- 28 9月, 2017 1 次提交
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由 Adam Barth 提交于
These libraries are in Topaz now.
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- 09 9月, 2017 1 次提交
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由 Adam Barth 提交于
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- 07 9月, 2017 1 次提交
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由 Ian McKellar 提交于
Now it references dart:zircon and dart:fuchsia.
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- 23 8月, 2017 1 次提交
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由 Ian McKellar 提交于
* Update to new Dart FIDL bindings API.
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- 25 7月, 2017 1 次提交
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由 Jeff Brown 提交于
Compute the necessary texture resolution using more accurate scaling information provided by Mozart scene node metrics events instead of the device pixel ratio provided by the Mozart view properties (which we might remove in the future). This allows us to allocate smaller textures when a Flutter view is being scaled down.
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- 19 7月, 2017 1 次提交
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由 Chinmay Garde 提交于
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- 12 5月, 2017 1 次提交
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- 28 4月, 2017 1 次提交
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由 Jason Simmons 提交于
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- 20 4月, 2017 1 次提交
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由 Adam Barth 提交于
This name is consistent with how the other `dart:` libraries are named now.
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- 17 2月, 2017 1 次提交
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由 Jason Simmons 提交于
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- 06 1月, 2017 1 次提交
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- 29 11月, 2016 1 次提交
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由 Adam Barth 提交于
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