1. 27 7月, 2018 1 次提交
  2. 12 7月, 2018 1 次提交
  3. 20 4月, 2018 1 次提交
  4. 09 3月, 2018 1 次提交
  5. 16 2月, 2018 1 次提交
  6. 06 2月, 2018 1 次提交
  7. 26 10月, 2017 1 次提交
  8. 25 10月, 2017 1 次提交
  9. 21 9月, 2017 1 次提交
  10. 13 9月, 2017 1 次提交
  11. 12 9月, 2017 1 次提交
  12. 06 6月, 2017 1 次提交
  13. 24 5月, 2017 1 次提交
    • M
      Fix crash in iOS accessibility (#3706) · 69b75b58
      Michael Goderbauer 提交于
      * Fix crash in iOS accessbility
      
      Previously, whenever an action would remove the focused element from the screen the app would crash. This change tells iOS to focus the first on-screen element after every change to the semantics tree. This avoids the crash.
      
      In a future iteration, we should tell iOS which element it needs to focus by looking at the sematnics tree (instead of leaving it up to the iOS).
      
      * Better handle the case were the focused element stays on the screen
      
      * review comments
      69b75b58
  14. 18 4月, 2017 1 次提交
  15. 12 10月, 2016 1 次提交
  16. 24 9月, 2016 1 次提交
    • C
      Move shell to //flutter and split shell/BUILD.gn into smaller pieces for each subcomponent. (#3053) · 9eb446e0
      Chinmay Garde 提交于
      * Namespaces have been updated to reflect the move from //flutter/sky/shell to //flutter/shell.
      * shell/BUILD.gn file has been split into smaller GN files for each subcomponent of the shell (common, GPU, diagnostic, testing).
      * GN dependencies have been rewritten to stop exposing common shell dependencies as public. Duplicates have also been removed.
      * GPU subcomponent has been updated make it more suitable for Vulkan integration.
      * The GLFW backend has been resurrected.
      9eb446e0
  17. 10 8月, 2016 1 次提交
  18. 09 8月, 2016 1 次提交
  19. 09 7月, 2016 1 次提交
    • A
      Conditionally enable accessibility (#2785) · 0d2c049f
      Adam Barth 提交于
      Previously we enabled accessibility unconditionally on iOS, which is more
      expensive than necessary. We still enable it unconditionally on the simulator
      because there's no API for determining whether accessibility is needed on the
      simulator.
      0d2c049f
  20. 01 7月, 2016 1 次提交
    • A
      Harmonize Android and iOS accessibility bridges (#2777) · 71ce354a
      Adam Barth 提交于
      These classes now use the same terminology and work in the same way.
      Also, change semantics.mojom to use an enumeration of actions instead of
      having a separate method per action. This will hopefully scale better.
      71ce354a
  21. 10 5月, 2016 1 次提交
  22. 07 5月, 2016 2 次提交
    • J
      Roll Skia (#2658) · c0a5c08c
      Jason Simmons 提交于
      c0a5c08c
    • T
      Move node implementation to Objective C (#2652) · fdc0b718
      Todd Volkert 提交于
      * Move node implementation to Objective C
      
      This changes AccessibilityBridge::Node (C++) to be AccessibilityNode (objc)
      in order to have the nodes returned directly as ui accessibility elements.
      This buys us a few things:
      
      1) We can now return an element tree instead of a flat list, thus negating
         the need to maintain a global rect and global translation
      2) We use less memory since we don't need to instantiate both nodes and
         their ensuing accessibility elements
      3) accessibility elements can now implement the methods necessary to respond
         to events like user scrolling
      
      https://github.com/flutter/flutter/issues/1664
      fdc0b718
  23. 29 4月, 2016 1 次提交
    • A
      Clarify which source files are part of Flutter.framework (#2630) · d980ee5d
      Adam Barth 提交于
      All the headers for Flutter.framework are now in framework/Headers and all the
      source files for Flutter.framework are now in framework/Source. Previously it
      was unclear that FlutterAppDelegate and main_ios.mm weren't part of
      Flutter.framework. (They still build as part of the framework, but that's
      something I'll fix in a later patch.)
      d980ee5d
  24. 26 4月, 2016 1 次提交