- 07 5月, 2020 1 次提交
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由 Ali Mahdiyar 提交于
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- 06 5月, 2020 3 次提交
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由 Robert Ancell 提交于
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由 Chris Yang 提交于
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由 Chris Yang 提交于
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- 05 5月, 2020 2 次提交
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由 Jason Simmons 提交于
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由 Robert Ancell 提交于
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- 04 5月, 2020 1 次提交
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由 Robert Ancell 提交于
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- 02 5月, 2020 5 次提交
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由 gabeschine 提交于
This change is part of an LSC in Fuchsia, and is a functionality no-op. Fixes fxbug.dev/50759 Co-authored-by: NGabriel Schine <thatguy@google.com>
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由 Chinmay Garde 提交于
The way transactions were added changed in https://github.com/flutter/engine/commit/68fd8334889610af08cbfc2828f91cf14faf3f1d. This broke rendering using both Metal and OpenGL when no implicit transaction was present on the transaction stack. The failure models differ based on Metal vs. OpenGL and iOS/device versions. On older versions of iOS, rendering would consume memory till exhaustion. On newer iOS versions, rendering would be stuck (till a timeout). This patch brings transaction management back in line with as it was earlier and also makes the Metal backend resilient to transactions being present on the transaction stack at all. Since this is still quite brittle, transaction management must be moved to IOSSurface as a followup. Fixes https://github.com/flutter/flutter/issues/55784.
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由 Chris Yang 提交于
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由 Alexander Aprelev 提交于
* Revert "Do not register UI-related native functions in secondary isolates (#6401)" This reverts commit 69ae5694 as it doesn't work when root and secondary isolates run in the same isolate group. * Confirm it is root isolate that makes UI native calls. * Fix format, UIDartState reference from Fuchsia source * No UI isolate check for fuchsia calls * Fix typo. Remove redundant runtime calls
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- 01 5月, 2020 7 次提交
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由 Felipe Archondo 提交于
In order to better support different products on Fuchsia, we should change performance-sensitive attributes based on config files passed in. This change does so for `vsync_offset`.
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由 stuartmorgan 提交于
When creating a console on Windows, stdout/stderr aren't wired up to it. They need to be re-opened afeter the console is created, and that needs to be done separately in the engine due to the use of static runtime linking. This provides a helper method that the runner can call when creating a console so that output will work as expected. Part of https://github.com/flutter/flutter/issues/53169
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由 George Wright 提交于
Bundle the validation layers and enable them if --enable-vulkan-validation-layers is specified to gn (#17854)
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由 Kaushik Iska 提交于
This is to reduce log spam. Fixes: https://github.com/flutter/flutter/issues/55966
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由 Filip Filmar 提交于
This functionality is added in issue #41523. Allows runners to request the singleton instance of `sys::ComponentContext`, while it remains also accessible to component-specific code that does not have direct access to top-level objects. Fixes #41523
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由 Chris Yang 提交于
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由 Wings006 提交于
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- 30 4月, 2020 3 次提交
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由 stuartmorgan 提交于
The existing logic incorrectly factored out a check that there were arguments too early, applying it to any message not already handled (including unhandled methods, such as methods added after the initial implementation) and thus failing if any unhandled message had no arguments. Fixes https://github.com/flutter/flutter/issues/55653
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由 Chinmay Garde 提交于
Fixes https://github.com/flutter/flutter/issues/55783 Requires follow-up https://github.com/flutter/flutter/issues/55926
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由 Robert Ancell 提交于
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- 29 4月, 2020 4 次提交
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由 Robert Ancell 提交于
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由 George Wright 提交于
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由 xster 提交于
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- 28 4月, 2020 2 次提交
- 27 4月, 2020 1 次提交
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由 Emmanuel Garcia 提交于
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- 25 4月, 2020 1 次提交
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由 xster 提交于
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- 24 4月, 2020 6 次提交
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由 Robert Ancell 提交于
GTK uses timestamps in milliseconds, Flutter wants them in microseconds.
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由 Gary Qian 提交于
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由 Robert Ancell 提交于
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由 Kaushik Iska 提交于
This change converts it from an events that spans a time interval to an event that occurs at an instant. We also emit this trace event when there is no lag as opposed to only when there was a lag to make it monotonous. Co-authored-by: NKaushik Iska <kaushikiska@google.com>
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由 LongCatIsLooong 提交于
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- 23 4月, 2020 2 次提交
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由 Mehmet Fidanboylu 提交于
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- 22 4月, 2020 2 次提交
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由 Emmanuel Garcia 提交于
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由 Gary Qian 提交于
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