- 29 9月, 2016 2 次提交
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由 Chinmay Garde 提交于
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由 Chinmay Garde 提交于
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- 28 9月, 2016 5 次提交
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由 James Robinson 提交于
This reverts commit cfc2b0cd. The include paths for GL headers in mojo/public are busted
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由 James Robinson 提交于
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由 James Robinson 提交于
This reverts commit 92fdf25d. This breaks the android x86 build: gn gen --check in out/android_debug_x64 ERROR at //mojo/public/tools/BUILD.gn:59:9: Assertion failed. assert(current_cpu == "arm", ^----- Only arm version prebuilt netowrk_service.mojo is available. step returned non-zero exit code: 1
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由 James Robinson 提交于
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由 Jason Simmons 提交于
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- 24 9月, 2016 2 次提交
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由 Chinmay Garde 提交于
* Namespaces have been updated to reflect the move from //flutter/sky/shell to //flutter/shell. * shell/BUILD.gn file has been split into smaller GN files for each subcomponent of the shell (common, GPU, diagnostic, testing). * GN dependencies have been rewritten to stop exposing common shell dependencies as public. Duplicates have also been removed. * GPU subcomponent has been updated make it more suitable for Vulkan integration. * The GLFW backend has been resurrected.
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由 Chinmay Garde 提交于
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- 22 9月, 2016 2 次提交
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由 Chinmay Garde 提交于
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由 Chinmay Garde 提交于
Originally, this was a step that had to be carried out manually. Presumably because we did not want developers to download the Android SDK and NDK if they were not targetting Android. In practice, this is rarely the case. Even the buildbots unconditionally run the script (though they don’t need Android artifacts on the Mac since there is no Mac to Android builder).
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- 21 9月, 2016 3 次提交
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由 John McCutchan 提交于
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由 Chinmay Garde 提交于
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由 Zachary Anderson 提交于
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- 16 9月, 2016 1 次提交
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由 Chinmay Garde 提交于
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- 13 9月, 2016 1 次提交
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由 Chinmay Garde 提交于
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- 11 9月, 2016 1 次提交
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由 Adam Barth 提交于
This removes another //base dependency and will let us reuse this code on Fuchsia.
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- 08 9月, 2016 1 次提交
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由 Jason Simmons 提交于
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- 07 9月, 2016 1 次提交
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由 Adam Barth 提交于
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- 03 9月, 2016 1 次提交
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由 Chinmay Garde 提交于
Pulls in fixes related to incremental builds of Dart sources that end up in the snapshotter.
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- 01 9月, 2016 1 次提交
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由 Adam Barth 提交于
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- 29 8月, 2016 1 次提交
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由 Adam Barth 提交于
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- 25 8月, 2016 2 次提交
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由 John McCutchan 提交于
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由 John McCutchan 提交于
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- 21 8月, 2016 1 次提交
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由 Adam Barth 提交于
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- 18 8月, 2016 2 次提交
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由 James Robinson 提交于
This is now the canonical location of the Mojo public SDK.
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由 Jason Simmons 提交于
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- 13 8月, 2016 1 次提交
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由 Adam Barth 提交于
All that's left is two task runners, which should be statics somewhere.
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- 12 8月, 2016 1 次提交
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由 Adam Barth 提交于
There are now three ways to start Dart applications: 1) From a precompiled snapshot 2) From a snapshot 3) From source When loading from source, we no longer use the complex data pipe / dependency catcher mechanism. Instead, we just load the source synchronously from the file system. This is appropriate because running from source is used only during development and not during production. The previous design was built assuming we would want to run from source over the network, which meant we needed to be able to load source asynchronously over a high latency channel.
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- 11 8月, 2016 3 次提交
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由 John McCutchan 提交于
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由 Adam Barth 提交于
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由 Adam Barth 提交于
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- 10 8月, 2016 3 次提交
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由 Adam Barth 提交于
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由 Adam Barth 提交于
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由 John McCutchan 提交于
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- 09 8月, 2016 2 次提交
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由 John McCutchan 提交于
Add an association between FlutterViews and Dart Isolates to the PlatformView service protocol support (#2886)
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由 mikejurka 提交于
* Update to mojo ba13534f2b2af27a1d73e176f7406dbab25f8e14 * Fix build for updated mojo * Fix android build. Undo some of the mojo roll. * Fix iOS build.
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- 08 8月, 2016 1 次提交
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由 Adam Barth 提交于
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- 06 8月, 2016 2 次提交
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由 Adam Barth 提交于
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由 Adam Barth 提交于
This removes most (all?) of our dependency on base::RefCountedThreadSafe.
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