- 19 7月, 2017 1 次提交
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由 Chinmay Garde 提交于
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- 21 6月, 2017 1 次提交
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由 P.Y. Laligand 提交于
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- 08 4月, 2017 1 次提交
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由 freiling 提交于
This version does not recycle buffers. It is meant only as an initial solution, and the proper buffer recycling logic has been broken out into a separate change
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- 19 11月, 2016 1 次提交
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由 Adam Barth 提交于
We push a bit up the tree during preroll to learn whether there system composited layers below each layer. During update scene, we squash down to paint tasks, which we execute after publishing the new scene.
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