- 24 7月, 2015 40 次提交
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由 Ian Fischer 提交于
Sky app in the simulator.
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由 Adam Barth 提交于
Symlink Material Design Icons into Dart packages in the out dir
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由 Adam Barth 提交于
Otherwise they won't be visible to the web server.
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由 Adam Barth 提交于
Remove outdated HACKING.md document
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由 Adam Barth 提交于
CONTRIBUTING.md has the current instructions.
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由 Adam Barth 提交于
Add sky_services pub package
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由 Adam Barth 提交于
This script was erroring out due to some missing renames.
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由 Adam Barth 提交于
This package contains the mojom.dart files we generate from the sky_engine repository.
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由 Adam Barth 提交于
Move Material Design Icons to their own package
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由 Adam Barth 提交于
After this patch, we use pub to manage versioning and fetching the material design icons.
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由 Viktor Lidholt 提交于
Adds test case for drawAtlas in games
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由 Viktor Lidholt 提交于
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由 Eric Seidel 提交于
Fix sky/tools/gn --ios --simulator to set the correct target_cpu
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由 Eric Seidel 提交于
Also fixed missing dependency from LocalDOMWindow.cpp on mojo's navigation service. Not sure why gn check missed that. R=abarth@google.com
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由 Ian Hickson 提交于
Add a dialog to the address book app to test scoped focus.
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由 Adam Barth 提交于
Add a sky_engine package to contain the dart:sky SDK extensions
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由 Adam Barth 提交于
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由 Hixie 提交于
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由 Adam Barth 提交于
Create a SkyShell.apk
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由 Viktor Lidholt 提交于
Adds custom play button with texture to demo game
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由 Eric Seidel 提交于
Fix sky/tools/gn to not crash
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由 Eric Seidel 提交于
TBR=abarth@google.com
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由 Viktor Lidholt 提交于
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由 Ian Hickson 提交于
Remove scheduleBuild()
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由 Adam Barth 提交于
This CL introduces a SkyShell.apk that is separate from the SkyDemo.apk that we upload to the store to show our demos. The SkyShell.apk is just an empty shell that can run Sky applications on Android.
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由 Eric Seidel 提交于
Fix gn --ios --simulator to use the right out directory.
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由 Eric Seidel 提交于
R=abarth@google.com
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由 Hixie 提交于
I've noticed an anti-pattern emerge where people call scheduleBuild() when they think they've changed enough state that they should rebuild, instead of just wrapping their changes in setState(). This leads to them missing state changes, having extraneous scheduleBuild() calls, and other similar bugs. By removing scheduleBuild(), the only way to actually schedule a build now is to call setState(), and hopefully that'll make it much clearer that you're only supposed to do this when you change state.
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由 Ian Hickson 提交于
Track global keys globally.
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由 Eric Seidel 提交于
Add insertBefore test which I wrote from Hixie's fuzzer
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由 Eric Seidel 提交于
Fix gn --ios --simulator
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由 Eric Seidel 提交于
Previously --simulator required an argument due to not having an action specified and defaulting to "store" instead of "store_true" R=iansf@google.com
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由 Eric Seidel 提交于
R=ianh@google.com
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由 Eric Seidel 提交于
Add support for Canvas.setMatrix and getTotalMatrix
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由 Eric Seidel 提交于
Part of fixing issue #138. R=abarth@google.com
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由 Hixie 提交于
Assert that there are no duplicates. Export GlobalKey from basic.dart, so that people don't have to import widgets.dart just for that. Fix the "initialFocus" feature which actually didn't work.
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由 James Robinson 提交于
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由 Ian Fischer 提交于
iOS build is now closer to the Android and Linux builds. Correctly builds the dart-pkg/packages files so that you don't have to build the Android build to run sky_server.
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由 Ian Fischer 提交于
Android and Linux builds. Also fixes a couple of toolchain selection issues.
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由 Ian Fischer 提交于
Feedback from previous logging code review that I missed.
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