- 15 8月, 2015 29 次提交
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由 Adam Barth 提交于
Looks like the Keyboard service is only for iOS. We shouldn't try to build it on Mac.
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由 Chinmay Garde 提交于
Keyboard service implementation for iOS
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由 Chinmay Garde 提交于
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由 Adam Barth 提交于
Don't grey out Sky code in Atom
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由 Adam Barth 提交于
For some reason having |packages| in this .gitignore file is causing Atom to grey out all the files in the Sky package. Moving the entry up to the root of the git repo fixes the issue.
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由 Chinmay Garde 提交于
Add iOS sky_app target for the fitness app example
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由 Chinmay Garde 提交于
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由 Hans Muller 提交于
Reset the Dimissable fade animation on slow flings
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由 Adam Barth 提交于
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由 Hans Muller 提交于
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由 Collin Jackson 提交于
Refactor RenderParagraph to do more work at the painting layer
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由 Adam Barth 提交于
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由 Adam Barth 提交于
Add haptic and aural feedback service
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由 Collin Jackson 提交于
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由 Adam Barth 提交于
And use the service in mine_digger to notify the user when they flag a bomb.
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由 Adam Barth 提交于
Add a compositing update phase
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由 Adam Barth 提交于
Add debug painting for layer borders
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由 Adam Barth 提交于
Clear the frame to black before drawing
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由 Adam Barth 提交于
We need to compute whether a RenderObject has a composited descendant so that we can decide whether to use canvas.saveLayer or to create a new composited layer while walking down the tree during painting. The compositing update walks the tree from the root only to places where the tree's structure has been mutated. In the common case during an animation loop, we won't need to visit any render object beyond the root.
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由 Adam Barth 提交于
This patch makes it easier to debug layerization issues.
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由 Adam Barth 提交于
We used to do this in the SkPicture, but it's simpler to do it in the rasterizer now that we're using multiple SkPictures in Dart.
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由 Adam Barth 提交于
Separate the notions of offset and size in compositing
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由 Adam Barth 提交于
Separating these notions makes them easier to work with because offset is relative to the parent layer whereas size is intrinsic to the layer itself. This patch fixes the underpainting bugs when compositing the stocks example.
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由 Adam Barth 提交于
Generalize _cleanRelayoutSubtreeRootChildren into visitChildren
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由 Adam Barth 提交于
This generalization will let us implement other alogorithims that need to walk the RenderObject tree.
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由 Adam Barth 提交于
Remove stray reference to Typeface
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由 mpcomplete 提交于
Add a ValueAnimation helper class for AnimationPerfomance.
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由 Adam Barth 提交于
Fix analyzer warnings
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由 Adam Barth 提交于
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- 14 8月, 2015 11 次提交
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由 Adam Barth 提交于
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由 Collin Jackson 提交于
Roll back drawText Canvas support; we are instead going to refactor RenderParagraph into ParagraphPainter
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由 Viktor Lidholt 提交于
Updates to game sound API
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由 Adam Barth 提交于
Add a compositing step to the lifecycle
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由 Adam Barth 提交于
Now we have the ability to draw multiple PictureLayers. We still squash all the pictures together into a single SkPicture for simplicity. In the future, we'll submit them to C++ separately and composite them on the GPU thread.
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由 Hans Muller 提交于
Adds CicularProgressIndicator and LinearProgressIndicator Setting a ProgressIndicator's value to null (the default) makes it an "indeterminate progress" or activity indicator. The indeterminate animations for both kinds of progress bars are essentially the same and wrong vis the Material Design spec, http://www.google.com/design/spec/components/progress-activity.html. I'll improve conformity with the visual design in a future CL.
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由 Hans Muller 提交于
Setting a ProgressIndicator's value to null (the default) makes it an "indeterminate progress" or activity indicator. The indeterminate animations for both kinds of progress bars are essentially the same and wrong vis the Material Design spec, http://www.google.com/design/spec/components/progress-activity.html. I'll improve conformity with the visual design in a future CL.
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由 Adam Barth 提交于
Expose longpress and showpress in Listener
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由 Viktor Lidholt 提交于
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由 Viktor Lidholt 提交于
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由 Viktor Lidholt 提交于
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