1. 18 6月, 2019 1 次提交
    • S
      Reorganize darwin for shared ios/macOS (#9255) · e00ac47f
      stuartmorgan 提交于
      When the macOS framework was initially landed, it included some iOS code
      using a localized hack. This reorganizes the code structure to clearly
      indicate which files are shared between iOS and macOS, vs. those that
      are platform-specific.
      e00ac47f
  2. 14 5月, 2019 1 次提交
  3. 12 5月, 2019 1 次提交
  4. 30 3月, 2019 2 次提交
  5. 13 11月, 2018 1 次提交
  6. 09 11月, 2018 1 次提交
    • A
      Support platform view overlays with GL rendering (#6769) · 099b4eea
      Amir Hardon 提交于
      Moved the frame buffer specific logic from IOSGLContext to IOSGLRenderTarget.
      
      use recording canvases for overlays
      
      Support platform view overlays with gl rendering.
      
      This also changes the overlay canvases (for both software and gl
      rendering) be recording canvases, and only rasterize them after
      finishing the paint traversal.
      099b4eea
  7. 08 11月, 2018 2 次提交
  8. 02 11月, 2018 1 次提交
    • A
      Add an overlay surface on top of embedded UIViews. (#6726) · 9e1f546a
      Amir Hardon 提交于
      The overlay surfaces are going to be the same IOSSurface implementation
      with the platform views controller set to null (so these are surfaces
      that don't support embedding platform views to them).
      
        * Adds a FlutterOverlayView which is a UIView that's showing an
          overlay surface.
        * Creates an overlay surface for each embedded UIView (done in
          FlutterPlatformViewsController).
        * Changes CompositeEmbeddedView to return a new canvas.
        * Makes the PlatformViewLayer replace the PaintContext's canvas with
          the canvas for the overlay view.
        * Changed canvas in PaintContext to be a pointer so it can be changed.
      
      TBD in following PRs:
        * Copy the current canvas state when replacing a canvas in PaintContext.
        * Make FlutterOverlayView work with a GL backend (currently it only
          works with software rendering)
      9e1f546a
  9. 27 10月, 2018 1 次提交
    • D
      iOS Embedding Refactor (#6447) · 2bfb893c
      Dan Field 提交于
      * Create FlutterEngine to manage a Shell to support maintaining execution state across instances of FlutterViewControllers
      * Refactor PlatformViewIOS to support adding or removing a FlutterViewController dynamically
      * Refactor FlutterDartHeadlessCodeRunner to implement FlutterEngine
      * Refactor FlutterViewController to accept a FlutterEngine at initialization or to create one for backwards compatibility; any Shell related responsibilities are now passed through to the Engine instance
      * Remove FlutterNavigationController (unused)
      * Update all public Objective C doc comments to be consistent and formatable
      * Add public documentation to all public headers
      2bfb893c
  10. 25 10月, 2018 1 次提交
    • A
      Add an iOS PlatformViewsController for creating/disposing UIViews. (#6569) · 9669b70e
      Amir Hardon 提交于
      Adds a FlutterPlatformViewFactory protocol - a simple factory protocol to be implemented by plugins
        that exposes a UIView for embedding in Flutter apps.
      * Adds a FlutterPlatformView protocol, which is used to associate a
        dispose callback with a `UIView` created by a FlutterPlatformViewFactory.
      * Exposes a registerViewFactory method in FlutterPluginRegistrar.
      * Implements the `flutter/platform_views` system channel on iOS, allowing
        Dart code to ask for creation/destruction of UIViews.
      9669b70e
  11. 16 10月, 2018 1 次提交
  12. 05 10月, 2018 1 次提交
    • C
      Remove touch mapper and respect the UITouch phase when calculating the pointer... · 45c5fe56
      Chinmay Garde 提交于
      Remove touch mapper and respect the UITouch phase when calculating the pointer data change type. (#6430)
      
      The touch mapper was a relic of a time when the pointer IDs had to be less
      than 16. Not respecting the touch phase is getting in the way of clients that
      fake their own touches. Turns out the AppDelegate also like to fake touches to
      simulate status bar events. Now, except in cases where there is a specific
      override in place, the UI touch phase is respected.
      45c5fe56
  13. 08 8月, 2018 1 次提交
  14. 02 8月, 2018 1 次提交
  15. 27 7月, 2018 1 次提交
  16. 26 7月, 2018 1 次提交
  17. 14 7月, 2018 1 次提交
  18. 06 6月, 2018 2 次提交
    • S
      App life cycle delegate (#5302) · 1b327726
      Sigurd Meldgaard 提交于
      * Move the handling of delegating AppDelegate callback out of FlutterAppDelegate.
      
      Also moves the plugin registry to FlutterViewController. So each view-controller will handle its
      own plugins.
      
      This is intended to simplify including one or more Flutter views in an existing iOS app and giving
      more precise control of plugin registration.
      
      Fixes: https://github.com/flutter/flutter/issues/16539
      
      * formatting
      
      * Update license golden file
      
      * Fixed type error
      
      * FREEZE.unindexed
      
      * Fix Header types
      
      * Revert "FREEZE.unindexed"
      
      This reverts commit bebb70056c9bcb90b4321bdc2873896623ed6faa.
      1b327726
    • Z
      Adds dynamic, interpreter configs to tools/gn (#5446) · a09b4fdc
      Zachary Anderson 提交于
      Adds --dynamic and --interpreter flags to
      tools/gn. These flags result in engines with
      properties as follows:
      
      --dynamic:
      - JIT targeting native code on Android and
        DBC on iOS
      
      --interpreter
      - Target DBC even if running on Android.
      
      For example:
      
      gn --android --dynamic --interpreter --runtime-mode release
      
      Will generate an engine:
      - Without Dart asserts
      - Without Observatory
      - With JIT compililation to DBC
      
      into out/android_dynamic_release_dbc
      a09b4fdc
  19. 26 5月, 2018 1 次提交
  20. 18 5月, 2018 1 次提交
  21. 17 5月, 2018 1 次提交
  22. 11 5月, 2018 1 次提交
  23. 14 4月, 2018 1 次提交
  24. 13 4月, 2018 1 次提交
  25. 12 4月, 2018 1 次提交
  26. 11 4月, 2018 2 次提交
    • C
      Revert "Support multiple shells in a single process. (#4932)" (#4964) · 9199b40f
      Chinmay Garde 提交于
      This reverts commit 6baff4c8.
      9199b40f
    • C
      Support multiple shells in a single process. (#4932) · 6baff4c8
      Chinmay Garde 提交于
      * Support multiple shells in a single process.
      
      The Flutter Engine currently works by initializing a singleton shell
      instance. This shell has to be created on the platform thread. The shell
      is responsible for creating the 3 main threads used by Flutter (UI, IO,
      GPU) as well as initializing the Dart VM. The shell, references to task
      runners of the main threads as well as all snapshots used for VM
      initialization are stored in singleton objects. The Flutter shell only
      creates the threads, rasterizers, contexts, etc. to fully support a
      single Flutter application. Current support for multiple Flutter
      applications is achieved by making multiple applications share the same
      resources (via the platform views mechanism).
      
      This scheme has the following limitations:
      
      * The shell is a singleton and there is no way to tear it down. Once you
        run a Flutter application in a process, all resources managed by it
        will remain referenced till process termination.
      * The threads on which the shell performs its operations are all
        singletons. These threads are never torn down and multiple Flutter
        applications (if present) have to compete with one another on these
        threads.
      * Resources referenced by the Dart VM are leaked because the VM isn't
        shutdown even when there are no more Flutter views.
      * The shell as a target does not compile on Fuchsia. The Fuchsia content
        handler uses specific dependencies of the shell to rebuild all the
        shell dependencies on its own. This leads to differences in frame
        scheduling, VM setup, service protocol endpoint setup, tracing, etc..
        Fuchsia is very much a second class citizen in this world.
      * Since threads and message loops are managed by the engine, the engine
        has to know about threading and platform message loop interop on each
        supported platform.
      
      Specific updates in this patch:
      
      * The shell is no longer a singleton and the embedder holds the unique
        reference to the shell.
      * Shell setup and teardown is deterministic.
      * Threads are no longer managed by the shell. Instead, the shell is
        given a task runner configuration by the embedder.
      * Since the shell does not own its threads, the embedder can control
        threads and the message loops operating on these threads. The shell is
        only given references to the task runners that execute tasks on these
        threads.
      * The shell only needs task runner references. These references can be
        to the same task runner. So, if the embedder thinks that a particular
        Flutter application would not need all the threads, it can pass
        references to the same task runner. This effectively makes Flutter
        application run in single threaded mode. There are some places in the
        shell that make synchronous calls, these sites have been updated to
        ensure that they don’t deadlock.
      * The test runner and the headless Dart code runner are now Flutter
        applications that are effectively single threaded (since they don’t
        have rendering concerns of big-boy Flutter application).
      * The embedder has to guarantee that the threads and outlive the shell.
        It is easy for the embedder to make that guarantee because shell
        termination is deterministic.
      * The embedder can create as many shell as it wants. Typically it
        creates a shell per Flutter application with its own task runner
        configuration. Most embedders obtain these task runners from threads
        dedicated to the shell. But, it is entirely possible that the embedder
        can obtain these task runners from a thread pool.
      * There can only be one Dart VM in the process. The numerous shell
        interact with one another to manage the VM lifecycle. Once the last
        shell goes away, the VM does as well and hence all resources
        associated with the VM are collected.
      * The shell as a target can now compile and run on Fuchsia. The current
        content handler has been removed from the Flutter engine source tree
        and a new implementation has been written that uses the new shell
        target.
      * Isolate management has been significantly overhauled. There are no
        owning references to Dart isolates within the shell. The VM owns the
        only strong reference to the Dart isolate. The isolate that has window
        bindings is now called the root isolate. Child isolates can now be
        created from the root isolate and their bindings and thread
        configurations are now inherited from the root isolate.
      * Terminating the shell terminates its root isolates as well as all the
        isolates spawned by this isolate. This is necessary be shell shutdown
        is deterministic and the embedder is free to collect the threads on
        which the isolates execute their tasks (and listen for mircrotasks
        flushes on).
      * Launching the root isolate is now significantly overhauled. The shell
        side (non-owning) reference to an isolate is now a little state
        machine and illegal state transitions should be impossible (barring
        construction issues). This is the only way to manage Dart isolates in
        the shell (the shell does not use the C API is dart_api.h anymore).
      * Once an isolate is launched, it must be prepared (and hence move to
        the ready phase) by associating a snapshot with the same. This
        snapshot can either be a precompiled snapshot, kernel snapshot, script
        snapshot or source file. Depending on the kind of data specified as a
        snapshot as well as the capabilities of the VM running in the process,
        isolate preparation can fail preparation with the right message.
      * Asset management has been significantly overhauled. All asset
        resolution goes through an abstract asset resolver interface. An asset
        manager implements this interface and manages one or more child asset
        resolvers. These asset resolvers typically resolve assets from
        directories, ZIP files (legacy FLX assets if provided), APK bundles,
        FDIO namespaces, etc…
      * Each launch of the shell requires a separate and fully configured
        asset resolver. This is necessary because launching isolates for the
        engine may require resolving snapshots as assets from the asset
        resolver. Asset resolvers can be shared by multiple launch instances
        in multiple shells and need to be thread safe.
      * References to the command line object have been removed from the
        shell. Instead, the shell only takes a settings object that may be
        configured from the command line. This makes it easy for embedders and
        platforms that don’t have a command line (Fuchsia) to configure the
        shell. Consequently, there is only one spot where the various switches
        are read from the command line (by the embedder and not the shell) to
        form the settings object.
      * All platform now respect the log tag (this was done only by Android
        till now) and each shell instance have its own log tag. This makes
        logs from multiple Flutter application in the same process (mainly
        Fuchsia) more easily decipherable.
      * The per shell IO task runner now has a new component that is
        unfortunately named the IOManager. This component manages the IO
        GrContext (used for asynchronous texture uploads) that cooperates with
        the GrContext on the GPU task runner associated with the shell. The
        IOManager is also responsible for flushing tasks that collect Skia
        objects that reference GPU resources during deterministic shell
        shutdown.
      * The embedder now has to be careful to only enable Blink on a single
        instance of the shell. Launching the legacy text layout and rendering
        engine multiple times is will trip assertions. The entirety of this
        runtime has been separated out into a separate object and can be
        removed in one go when the migration to libtxt is complete.
      * There is a new test target for the various C++ objects that the shell
        uses to interact with the Dart VM (the shell no longer use the C API
        in dart_api.h). This allows engine developers to test VM/Isolate
        initialization and teardown without having the setup a full shell
        instance.
      * There is a new test target for the testing a single shell instances
        without having to configure and launch an entire VM and associated
        root isolate.
      * Mac, Linux & Windows used to have different target that created the
        flutter_tester referenced by the tool. This has now been converted
        into a single target that compiles on all platforms.
      * WeakPointers vended by the fml::WeakPtrFactory(notice the difference
        between the same class in the fxl namespace) add threading checks on
        each use. This is enabled by getting rid of the “re-origination”
        feature of the WeakPtrFactory in the fxl namespace. The side effect of
        this is that all non-thread safe components have to be created, used
        and destroyed on the same thread. Numerous thread safety issues were
        caught by this extra assertion and have now been fixed.
        * Glossary of components that are only safe on a specific thread (and
          have the fml variants of the WeakPtrFactory):
          * Platform Thread: Shell
          * UI Thread: Engine, RuntimeDelegate, DartIsolate, Animator
          * GPU Thread: Rasterizer, Surface
          * IO Thread: IOManager
      
      This patch was reviewed in smaller chunks in the following pull
      requests. All comments from the pulls requests has been incorporated
      into this patch:
      
      * flutter/assets: https://github.com/flutter/engine/pull/4829
      * flutter/common: https://github.com/flutter/engine/pull/4830
      * flutter/content_handler: https://github.com/flutter/engine/pull/4831
      * flutter/flow: https://github.com/flutter/engine/pull/4832
      * flutter/fml: https://github.com/flutter/engine/pull/4833
      * flutter/lib/snapshot: https://github.com/flutter/engine/pull/4834
      * flutter/lib/ui: https://github.com/flutter/engine/pull/4835
      * flutter/runtime: https://github.com/flutter/engine/pull/4836
      * flutter/shell: https://github.com/flutter/engine/pull/4837
      * flutter/synchronization: https://github.com/flutter/engine/pull/4838
      * flutter/testing: https://github.com/flutter/engine/pull/4839
      6baff4c8
  27. 19 2月, 2018 1 次提交
  28. 06 2月, 2018 1 次提交
  29. 02 11月, 2017 2 次提交
  30. 01 11月, 2017 1 次提交
  31. 26 10月, 2017 1 次提交
  32. 25 10月, 2017 1 次提交
  33. 21 10月, 2017 2 次提交
  34. 19 10月, 2017 1 次提交