- 25 10月, 2018 2 次提交
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由 Dan Field 提交于
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由 Chinmay Garde 提交于
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- 24 10月, 2018 2 次提交
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由 Chinmay Garde 提交于
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由 James Clarke 提交于
Fix Windows embedding. Appears that #6523 or #6525 introduced a bug for embedder scenarios causing the window native library to be incorrectly initialized and thus incapable of correctly resolving GL functions. This change fixes that. (#6624)
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- 23 10月, 2018 2 次提交
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由 Dan Field 提交于
* Allow FlutterViewController to specify whether its FlutterView is opaque
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由 Matthew Smith 提交于
According to the iOS docs, implementing `- (id)insertDictationResultPlaceholder` ```Implementation of this method is optional but can be done when you want to provide a specific rectangle for the placeholder animation while the dictation results are being processed. ``` If you do not implement this method, UIKit will insert a default placeholder of 10 whitespace characters. By overriding this, no placeholder text will be inserted. If you implement the `insertDictationResultPlaceholder`, you must implement `- (void)removeDictationResultPlaceholder:(id)placeholder willInsertResult:(BOOL)willInsertResult`
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- 20 10月, 2018 2 次提交
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由 Gary Qian 提交于
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由 Chinmay Garde 提交于
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- 19 10月, 2018 1 次提交
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由 Gary Qian 提交于
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- 18 10月, 2018 1 次提交
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由 Gary Qian 提交于
* Locale Passing * Pass full locale list and script and variant codes to framework * Working Android locale list passing and fallback
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- 16 10月, 2018 3 次提交
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由 Dan Field 提交于
* Publish port of observatory over mDNS
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由 Shaoxing Wang 提交于
* Fix crash when removeViewImmediate invoked from platform view * Clear animation before remove view from mFakeWindowRootView
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由 Chinmay Garde 提交于
Updates buildroot to https://github.com/flutter/buildroot/pull/180.
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- 13 10月, 2018 4 次提交
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由 Jason Simmons 提交于
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由 Jonah Williams 提交于
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由 Jason Simmons 提交于
Also check whether the implementation behind the resolver is OpenGL or OpenGL ES
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由 谢然 提交于
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- 12 10月, 2018 1 次提交
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由 James D. Lin 提交于
Add a `-[FlutterViewController setFlutterViewDidRenderCallback:]` method on iOS so client applications can be notified when the Flutter view has rendered. This can be used for add2app cases to determine when to take an initial screenshot for comparisons in automated tests. The callback is expected to be an Objective-C block (or Swift closure). I chose to support only a single callback because it's much simpler (especially since it does not require a separate method to unregister the callback), and it's not clear that there are use cases that would justify additional complexity. Clients have the flexibility to make their callback invoke other callbacks anyway. I alternatively considered adding a `-[FlutterViewController viewDidRenderFirstFlutterFrame]` method that clients could override in a subclass, but using an Objective-C block seems more flexible and less of a burden. Fixes https://github.com/flutter/flutter/issues/20665
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- 11 10月, 2018 2 次提交
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由 Gary Qian 提交于
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由 Jason Simmons 提交于
Use an older version of SurfaceTexture.setOnFrameAvailableListener when running on pre-Lollipop devices (#6489) Fixes https://github.com/flutter/flutter/issues/21730
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- 10 10月, 2018 1 次提交
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由 Jidong Chen 提交于
* Missing dealloc method in FlutterEventChannel
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- 09 10月, 2018 1 次提交
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由 Jonah Williams 提交于
* fix off by one * add documentation on counting for setToIndex
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- 05 10月, 2018 2 次提交
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由 liyuqian 提交于
This is discovered in the new Google3 checks. It should not block our roll but it's nice to fix them.
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由 Chinmay Garde 提交于
Remove touch mapper and respect the UITouch phase when calculating the pointer data change type. (#6430) The touch mapper was a relic of a time when the pointer IDs had to be less than 16. Not respecting the touch phase is getting in the way of clients that fake their own touches. Turns out the AppDelegate also like to fake touches to simulate status bar events. Now, except in cases where there is a specific override in place, the UI touch phase is respected.
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- 04 10月, 2018 1 次提交
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由 Jonah Williams 提交于
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- 03 10月, 2018 1 次提交
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由 Kirill Nikolaev 提交于
This works towards resolving https://github.com/flutter/flutter/issues/19888.
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- 02 10月, 2018 1 次提交
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由 Jonah Williams 提交于
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- 29 9月, 2018 1 次提交
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由 Ben Konyi 提交于
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- 28 9月, 2018 2 次提交
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由 Jonah Williams 提交于
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由 Kirill Nikolaev 提交于
This further addresses https://github.com/flutter/flutter/issues/14568.
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- 27 9月, 2018 4 次提交
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由 Dan Field 提交于
* SystemNavigator.pop can pop w/o UINavigationController
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由 Dan Field 提交于
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由 KyleWong 提交于
* Fix a compilation problem when using iPhoneOS12.0sdk(Xcode10).
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由 Chinmay Garde 提交于
Also teaches FML to create files and directories.
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- 26 9月, 2018 1 次提交
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由 Gary Qian 提交于
This will not be active on the Framework until https://github.com/flutter/flutter/pull/22221 lands.
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- 25 9月, 2018 4 次提交
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由 Dan Field 提交于
Format code from previous patch
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由 Dan Field 提交于
* If isolate is already running, return true * Use shell::Engine::RunStatus as result of Engine::Run
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由 Gary Qian 提交于
Use a screen height ratio to determine if the keyboard is onscreen or not. This is used because Android does not provide a deterministic API to detect this. We remove the padding when the keyboard is closed and the inset is due to the hidden navigation bar, otherwise, we apply the full keyboard inset.
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由 Rafael Ring 提交于
* Change FlutterDartProject to keep precedence when looking for the assets bundle * Change assetsPath to fallback to mainBundle when the defined bundle does not contain assets
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- 23 9月, 2018 1 次提交
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由 Chinmay Garde 提交于
This shell used to serve the dual purpose of running Flutter tests as well as optionally being able to run Flutter applications on a Mac desktop. After all the test runner targets were consolidated (flutter_tester), this target was no longer used to run the tests. This target is currently only used by engine developers to test changes quickly on the host. Even for this purpose, the Desktop embedders are more full featured and use the stable embedder API. The presence of a cross-platform tester target, alternatives for Desktop targets that use the stable embedder API and the fact that this target is no longer tested, makes having this code in the source entirely redundant.
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