- 06 5月, 2016 1 次提交
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由 Jason Simmons 提交于
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- 05 5月, 2016 3 次提交
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由 Adam Barth 提交于
Now we grab the underlying primative values before exiting the VM.
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由 Jason Simmons 提交于
Partial fix for https://github.com/flutter/flutter/issues/2950
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由 Jason Simmons 提交于
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- 04 5月, 2016 3 次提交
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由 Adam Barth 提交于
Instead of using a static Activity, we can use the one we get when we construct the service.
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由 Ian Hickson 提交于
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由 Adam Barth 提交于
After this patch, main_ios.mm now consumes Flutter.framework via public APIs. This patch prepares us to move Flutter on iOS over to consuming Flutter.framework as a binary artifact.
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- 03 5月, 2016 4 次提交
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由 Yegor 提交于
Fixes #https://github.com/flutter/flutter/issues/3689
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由 Jason Simmons 提交于
The flutter tool is now using the observatory's HTTP-based interface
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由 Adam Barth 提交于
These are now offerred by the Flutter platform services (e.g., SystemChrome, SystemSound, HapticFeedback).
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由 Adam Barth 提交于
When there are no pending timers, we should sit in glfwWaitEvents instead of continuously calling glfwPollEvents. This reduces CPU utilization significantly.
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- 02 5月, 2016 1 次提交
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由 Adam Barth 提交于
This reverts commit 5bc5c7b5. This commit appears to have caused https://github.com/flutter/flutter/issues/3658
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- 30 4月, 2016 3 次提交
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由 Adam Barth 提交于
These build definitions no longer work with the current version of FNL. Once FNL is ready, we'll add new build definitions that work for it again.
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由 Matt Perry 提交于
Fix handling of backspace in text input.
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由 Adam Barth 提交于
All the clients of migrated to the new ParagraphConstraints API.
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- 29 4月, 2016 6 次提交
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由 Adam Barth 提交于
In the new ParagraphConstraints code path, we weren't converting through LayoutUnit, so we weren't getting the right overflow behavior for extremely large double values. This resulted in test/rendering/block_test.dart failing.
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由 Adam Barth 提交于
We don't need to use an explict version of the script snapshotter that is packaged with the iOS SDK. Instead, we can rely on the flutter command having a working snapshotter.
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由 Adam Barth 提交于
All the headers for Flutter.framework are now in framework/Headers and all the source files for Flutter.framework are now in framework/Source. Previously it was unclear that FlutterAppDelegate and main_ios.mm weren't part of Flutter.framework. (They still build as part of the framework, but that's something I'll fix in a later patch.)
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由 Adam Barth 提交于
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由 Adam Barth 提交于
This lets Skia run an optimization pass over the SkPicture before actually issuing GL commands.
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由 Adam Barth 提交于
This patch begins to update the Paragraph interface to something sensible. It introduces a ParagraphConstraints object that is passed to layout() to control the layout of the paragraph. Once clients are migrated over, the argument will become required.
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- 28 4月, 2016 6 次提交
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由 Adam Barth 提交于
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由 Jason Simmons 提交于
Previously the AOT snapshot was packaged as a dynamic library (similar to the scheme used on iOS). This change eliminates the need for a native code toolchain when building for AOT.
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由 Adam Barth 提交于
Instead of our own shadow copy.
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由 Adam Barth 提交于
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由 Seth Ladd 提交于
Explicit import instructions in dart:jni
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由 Seth Ladd 提交于
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- 27 4月, 2016 1 次提交
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由 Jason Simmons 提交于
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- 26 4月, 2016 7 次提交
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由 Jason Simmons 提交于
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由 Jason Simmons 提交于
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由 Todd Volkert 提交于
Report Flutter widgets to iOS accessibility API
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由 Jason Simmons 提交于
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由 Adam Barth 提交于
These were forcing our customers to obey these lints, but not all of our customers like them. We might enable some of these in the future if they have concrete benefits (e.g., faster generated code when compiling ahead-of-time).
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由 Jason Simmons 提交于
This include build system changes for selecting Dart's precompiler mode plus a way to locate and load the precompiled snapshot library from an Android application
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由 Adam Barth 提交于
This would have answered a question we received on flutter-dev. Fixes https://github.com/flutter/flutter/issues/3517
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- 23 4月, 2016 4 次提交
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由 Yegor 提交于
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由 Yegor 提交于
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由 James Robinson 提交于
Improve tracing in graphics stack, esp on Mojo
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由 Jason Simmons 提交于
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- 22 4月, 2016 1 次提交
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由 Adam Barth 提交于
Instead, make Layer::Paint take a new PaintContext that has just exactly the state that it needs, mirroring PrerollContext. Also, rename PaintContext to CompositorContext because it holds the context for the whole compositor.
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